2025-07-17 18:26:28 +08:00

27 lines
571 B
C#

namespace ET
{
[EntitySystemOf(typeof(ModeContex))]
[FriendOf(typeof(ModeContex))]
public static partial class ModeContexSystem
{
[EntitySystem]
private static void Awake(this ModeContex self)
{
self.Mode = "";
}
[EntitySystem]
private static void Destroy(this ModeContex self)
{
self.Mode = "";
}
}
[ComponentOf(typeof(ConsoleComponent))]
public class ModeContex: Entity, IAwake, IDestroy
{
public string Mode = "";
}
}