50 lines
1.1 KiB
Plaintext
50 lines
1.1 KiB
Plaintext
Shader "UI/VerticalGradient"
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{
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Properties
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{
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_ColorTop("Top Color", Color) = (0, 0, 0, 0)
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_ColorBottom("Bottom Color", Color) = (0, 0, 0, 1)
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}
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SubShader
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{
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Tags { "Queue" = "Overlay" "RenderType" = "Transparent" }
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Blend SrcAlpha OneMinusSrcAlpha
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata_t
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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fixed4 _ColorTop;
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fixed4 _ColorBottom;
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v2f vert(appdata_t v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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return lerp(_ColorBottom, _ColorTop, i.uv.y);
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}
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ENDCG
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}
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}
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}
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