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01_Active_Projects/X25_精品东方角色细节/01_提示词标准/X25_精品东方角色细节标准.md
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# X25 精品东方角色细节标准
|
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|
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标准来源:已检查 `00_System/Codex/memory/PROJECT_MEMORY.md`、`01_Active_Projects/X14_超高精细度东方角色/02_imperishable_night_standard_prompts.md`、`01_Active_Projects/X14_超高精细度东方角色/03_eientei_v2_standard_prompts.md`、`01_Active_Projects/X23_地灵殿侦探/01_提示词标准/X23_单人美型电影剧照v0.3标准.md`。
|
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|
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已经和标准prompt比对。
|
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|
||||
## 适用范围
|
||||
|
||||
- 东方角色原版服装的精品细节肖像。
|
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- 极近景、胸像或半身近景。
|
||||
- 使用参考图的高精细 3D anime / NPR / Endfield 质感,但不继承参考图的 AU 设定。
|
||||
|
||||
## Prompt 结构
|
||||
|
||||
```text
|
||||
[1 镜头与渲染基底]
|
||||
[2 角色身份与原版定位]
|
||||
[3 面部材质锚点]
|
||||
[4 角色识别锚点:发色、发型、瞳色、标志物、表情/动作]
|
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[5 原版服装与材质]
|
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[6 光照、AO、景深、质量词]
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[7 负面约束:文字、错误脸型、错误服装、参考图污染]
|
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[8 参数:--ar 3:4 --sref [URL] --sw 20 --stylize 250 --niji 7]
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```
|
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|
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## 固定面部锚点
|
||||
|
||||
```text
|
||||
refined 3D anime heroine face with delicate soft skin texture, softly defined small anime nose, translucent glass-like eyes with complex reflections, jewel-like iris highlights, highly detailed hair groups with silky specular highlights
|
||||
```
|
||||
|
||||
## 固定无文字约束
|
||||
|
||||
```text
|
||||
--no text, kanji, letters, numbers, handwriting, abstract marks, tally marks, symbols, logo, watermark, signature, label, subtitle, speech bubble
|
||||
```
|
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|
||||
## SREF 使用规则
|
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|
||||
- 默认使用 `--sref`,不把参考图 URL 放在 prompt 开头。
|
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- 默认 `--sw 20`。
|
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- 如果参考图含有 AU 服装或道具,必须在负面词中显式压掉这些元素。
|
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- 不使用 `--cref` / `--cw`,不默认使用 `--style raw`。
|
||||
|
||||
## X25 妹红首条标准 Prompt
|
||||
|
||||
```text
|
||||
Extreme close-up, a highly detailed 3D anime character, 3D Rendering, ZBrush, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, bright front key light, evenly illuminated face, warm high-key studio lighting, soft golden fill light, premium 3D collectible figure render, PBR material shading, volumetric 3D form, Fujiwara no Mokou from Touhou Project in her original Touhou outfit, not a military redesign. Refined 3D anime heroine face with delicate soft skin texture, porcelain BJD-like skin shader, subtle translucent subsurface scattering, finely airbrushed blush, softly defined small anime nose, non-realistic anime nose shape, translucent glass-like red eyes with complex reflections, jewel-like iris highlights, wet cornea highlights, highly detailed hair groups with silky specular highlights, separated fine hair fibers, wispy flyaway hairs, strand-level anisotropic highlights. Extremely long pale ivory-white hair flowing past the shoulders and tied with blank red-and-white paper talisman strips, sharp red eyes, confident defiant gaze looking directly at camera, immortal fire-user aura, one hand raised near the cheek holding a small clean blue flame glow. Original Mokou clothing: light brown-white Touhou shirt with slightly scorched fabric tone, red suspenders, dark red baggy overalls / sashinuki hakama-style pants decorated with blank paper talisman strips, rugged layered fabric panels, crisp pale trim, visible fine weave texture, tiny seam edges, realistic fabric material. Soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, bright luminous background, warm luminous background, OctaneRender, 8K, Best Quality, OC Rendering, Unreal Engine, Realistic Details, super detailed, high-end 3D render, dynamic lighting, sharp focus, masterpiece, pristine quality --no bicorne hat, marshal uniform, Napoleonic uniform, military jacket, gold epaulettes, red sash, medals, sword, realistic nose, sharp nose, large nose, harsh cheekbones, masculine face, old face, uncanny realistic face, childlike face, baby face, toddler face, flat 2D, flat illustration, cel shading, cold blue lighting, dark background, extra animal, text, kanji, letters, numbers, handwriting, abstract marks, tally marks, symbols, logo, watermark, signature, label, subtitle, speech bubble --ar 3:4 --sref https://cdn.midjourney.com/1e5fedf6-48a3-4384-ab2e-da0ab0f55a87/0_3.png --sw 20 --stylize 250 --niji 7
|
||||
```
|
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@ -0,0 +1,17 @@
|
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# 01 藤原妹红 / 原版精品细节
|
||||
|
||||
角色外观核对:
|
||||
|
||||
- 参考资料:Touhou Wiki / Fujiwara no Mokou。
|
||||
- 关键锚点:红眼、脚踝长度的象牙白长发、火烧变色感的浅色衬衫、深红色吊带裤 / 袴裤、红白纸符绑发并装饰裤装。
|
||||
- X25 处理:纸符全部写成 `blank` / `unmarked`,避免生成文字、符号或笔迹。
|
||||
|
||||
参考图只作 `--sref` 风格垫图:
|
||||
|
||||
<https://cdn.midjourney.com/1e5fedf6-48a3-4384-ab2e-da0ab0f55a87/0_3.png>
|
||||
|
||||
已经和标准prompt比对。
|
||||
|
||||
```text
|
||||
Extreme close-up, a highly detailed 3D anime character, 3D Rendering, ZBrush, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, bright front key light, evenly illuminated face, warm high-key studio lighting, soft golden fill light, premium 3D collectible figure render, PBR material shading, volumetric 3D form, Fujiwara no Mokou from Touhou Project in her original Touhou outfit, not a military redesign. Refined 3D anime heroine face with delicate soft skin texture, porcelain BJD-like skin shader, subtle translucent subsurface scattering, finely airbrushed blush, softly defined small anime nose, non-realistic anime nose shape, translucent glass-like red eyes with complex reflections, jewel-like iris highlights, wet cornea highlights, highly detailed hair groups with silky specular highlights, separated fine hair fibers, wispy flyaway hairs, strand-level anisotropic highlights. Extremely long pale ivory-white hair flowing past the shoulders and tied with blank red-and-white paper talisman strips, sharp red eyes, confident defiant gaze looking directly at camera, immortal fire-user aura, one hand raised near the cheek holding a small clean blue flame glow. Original Mokou clothing: light brown-white Touhou shirt with slightly scorched fabric tone, red suspenders, dark red baggy overalls / sashinuki hakama-style pants decorated with blank paper talisman strips, rugged layered fabric panels, crisp pale trim, visible fine weave texture, tiny seam edges, realistic fabric material. Soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, bright luminous background, warm luminous background, OctaneRender, 8K, Best Quality, OC Rendering, Unreal Engine, Realistic Details, super detailed, high-end 3D render, dynamic lighting, sharp focus, masterpiece, pristine quality --no bicorne hat, marshal uniform, Napoleonic uniform, military jacket, gold epaulettes, red sash, medals, sword, realistic nose, sharp nose, large nose, harsh cheekbones, masculine face, old face, uncanny realistic face, childlike face, baby face, toddler face, flat 2D, flat illustration, cel shading, cold blue lighting, dark background, extra animal, text, kanji, letters, numbers, handwriting, abstract marks, tally marks, symbols, logo, watermark, signature, label, subtitle, speech bubble --ar 3:4 --sref https://cdn.midjourney.com/1e5fedf6-48a3-4384-ab2e-da0ab0f55a87/0_3.png --sw 20 --stylize 250 --niji 7
|
||||
```
|
||||
@ -0,0 +1,14 @@
|
||||
# 02 藤原妹红 / 原版精品细节 / 通透高调光
|
||||
|
||||
调整目标:
|
||||
|
||||
- 修正首轮“光线不通透、整体偏暗”的问题。
|
||||
- 保留原版藤原妹红识别:象牙白长发、红眼、空白红白纸符、白色上衣、红吊带裤 / 袴裤、火焰气质。
|
||||
- 参考图仍只作为 `--sref` 风格垫图,`--sw 20`。
|
||||
- 增加强高调棚拍、白色反光板、透亮边缘光、开放阴影;压掉低调光、欠曝、厚重暗影和强明暗对比。
|
||||
|
||||
已经和标准prompt比对。
|
||||
|
||||
```text
|
||||
Extreme close-up, a highly detailed 3D anime character, 3D Rendering, ZBrush, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, airy high-key studio portrait lighting, large softbox front key light, white bounce fill from both sides, evenly illuminated face, open soft shadows, luminous milky-white background, translucent rim light passing through the hair edges, warm clean daylight glow, premium 3D collectible figure render, PBR material shading, volumetric 3D form, Fujiwara no Mokou from Touhou Project in her original Touhou outfit, not a military redesign. Refined 3D anime heroine face with delicate soft skin texture, porcelain BJD-like skin shader, subtle translucent subsurface scattering, finely airbrushed blush, softly defined small anime nose, non-realistic anime nose shape, luminous translucent glass-like red eyes with complex reflections, large bright catchlights, jewel-like iris highlights, wet cornea highlights, highly detailed hair groups with silky specular highlights, separated fine hair fibers, wispy flyaway hairs, strand-level anisotropic highlights. Extremely long pale ivory-white hair flowing past the shoulders and tied with blank red-and-white paper talisman strips, sharp red eyes, confident defiant gaze looking directly at camera, immortal fire-user aura kept subtle and clean, one hand raised near the cheek holding a small soft blue flame glow that does not darken the face. Original Mokou clothing: warm ivory-white Touhou shirt, red suspenders, deep red baggy overalls / sashinuki hakama-style pants decorated with blank paper talisman strips, clean layered fabric panels, crisp pale trim, visible fine weave texture, tiny seam edges, realistic fabric material, soft cloth translucency on pale fabric edges. Gentle ambient occlusion (AO), smooth shadow transitions, shallow cinematic depth of field, bright luminous background, clean white studio atmosphere, OctaneRender, 8K, Best Quality, OC Rendering, Unreal Engine, Realistic Details, super detailed, high-end 3D render, soft diffused lighting, sharp focus, masterpiece, pristine quality --no bicorne hat, marshal uniform, Napoleonic uniform, military jacket, gold epaulettes, red sash, medals, sword, low-key lighting, underexposed, dim lighting, heavy shadows, harsh contrast, chiaroscuro, dark background, muddy colors, crushed blacks, cold blue lighting, dramatic black shadow, realistic nose, sharp nose, large nose, harsh cheekbones, masculine face, old face, uncanny realistic face, childlike face, baby face, toddler face, flat 2D, flat illustration, cel shading, extra animal, text, kanji, letters, numbers, handwriting, abstract marks, tally marks, symbols, logo, watermark, signature, label, subtitle, speech bubble --ar 3:4 --sref https://cdn.midjourney.com/1e5fedf6-48a3-4384-ab2e-da0ab0f55a87/0_3.png --sw 20 --stylize 250 --niji 7
|
||||
```
|
||||
@ -0,0 +1,42 @@
|
||||
# 03 地灵殿四人 / 原版精品细节 / 优雅电影背景
|
||||
|
||||
角色范围:古明地觉、火焰猫燐、灵乌路空、古明地恋。
|
||||
|
||||
参考标准:
|
||||
|
||||
- X25 精品东方角色细节标准。
|
||||
- X14 地灵殿四人 V6 SREF 角色锚点。
|
||||
- 角色资料参考:Touhou Wiki / Satori Komeiji, Rin Kaenbyou, Utsuho Reiuji, Koishi Komeiji。
|
||||
|
||||
背景目标:
|
||||
|
||||
- 从纯棚拍改为更优雅的电影质感背景。
|
||||
- 背景采用柔焦地下宫殿 / Chireiden interior:暖金灯光、柔化拱廊、丝绒帷幕、黄铜灯具、抛光石材。
|
||||
- 主体脸部必须明亮通透,不走暗黑、低调、恐怖、欠曝方向。
|
||||
- 背景不可出现文字、符号、标签、徽记、海报、UI。
|
||||
|
||||
已经和标准prompt比对。
|
||||
|
||||
## 01 古明地觉 / Satori Komeiji
|
||||
|
||||
```text
|
||||
Extreme close-up, a highly detailed 3D anime character, 3D Rendering, ZBrush, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, elegant cinematic anime film portrait, bright front key light, evenly illuminated face, warm high-key studio lighting blended with refined movie set lighting, soft golden fill light, translucent violet rim light, premium 3D collectible figure render, PBR material shading, volumetric 3D form, Satori Komeiji from Touhou Project in her original Touhou outfit, not a military redesign. Refined 3D anime heroine face with delicate soft skin texture, porcelain BJD-like skin shader, subtle translucent subsurface scattering, finely airbrushed blush, softly defined small anime nose, non-realistic anime nose shape, translucent glass-like purple eyes with complex reflections, large bright catchlights, jewel-like iris highlights, wet cornea highlights, highly detailed hair groups with silky specular highlights, separated fine hair fibers, wispy flyaway hairs, strand-level anisotropic highlights. Short lavender-purple hair, calm mind-reading gaze, red third eye floating near the chest with thin red cords, one hand resting gently near the collar. Original Satori clothing: blue-and-pink Touhou dress with yellow ribbon accents, layered elegant fabric panels, crisp pale trim, satin fabric sheen, visible fine weave texture, tiny seam edges, realistic fabric material. Elegant cinematic Chireiden underground palace background, softly blurred warm ivory stone arches, polished rosewood wall panels, deep red velvet drapery, small brass lamp bokeh, refined period movie production design, shallow cinematic depth of field, gentle ambient occlusion (AO), smooth shadow transitions, luminous air and subtle dust motes, bright readable face, OctaneRender, 8K, Best Quality, OC Rendering, Unreal Engine, Realistic Details, super detailed, high-end 3D render, soft diffused lighting, sharp focus, masterpiece, pristine quality --no bicorne hat, marshal uniform, Napoleonic uniform, military jacket, gold epaulettes, medals, sword, low-key lighting, underexposed, dim lighting, heavy shadows, harsh contrast, dark horror atmosphere, dark background, muddy colors, crushed blacks, cold blue lighting, realistic nose, sharp nose, large nose, harsh cheekbones, masculine face, old face, uncanny realistic face, childlike face, baby face, toddler face, flat 2D, flat illustration, cel shading, extra animal, text, kanji, letters, numbers, handwriting, abstract marks, tally marks, symbols, logo, watermark, signature, label, poster, subtitle, speech bubble, UI --ar 3:4 --sref https://cdn.midjourney.com/1e5fedf6-48a3-4384-ab2e-da0ab0f55a87/0_3.png --sw 20 --stylize 250 --niji 7
|
||||
```
|
||||
|
||||
## 02 火焰猫燐 / Rin Kaenbyou
|
||||
|
||||
```text
|
||||
Extreme close-up, a highly detailed 3D anime character, 3D Rendering, ZBrush, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, elegant cinematic anime film portrait, bright front key light, evenly illuminated face, warm high-key studio lighting blended with refined movie set lighting, soft golden fill light, translucent ruby rim light, premium 3D collectible figure render, PBR material shading, volumetric 3D form, Rin Kaenbyou from Touhou Project in her original Touhou outfit, not a military redesign. Refined 3D anime heroine face with delicate soft skin texture, porcelain BJD-like skin shader, subtle translucent subsurface scattering, finely airbrushed blush, softly defined small anime nose, non-realistic anime nose shape, translucent glass-like red eyes with complex reflections, large bright catchlights, jewel-like iris highlights, wet cornea highlights, highly detailed hair groups with silky specular highlights, separated fine hair fibers, wispy flyaway hairs, strand-level anisotropic highlights. Red-orange braided twin tails, subtle black cat ears, deep red eyes, playful kasha gaze, one hand raised near cheek with a small clean red flame glow that does not darken the face. Original Rin clothing: black-and-green Touhou dress with white blouse and red ribbon accents, layered elegant fabric panels, crisp pale trim, satin fabric sheen, visible fine weave texture, tiny seam edges, realistic fabric material, subtle black twin-tail silhouette kept behind the shoulders. Elegant cinematic Chireiden underground palace background, softly blurred warm ivory stone arches, polished rosewood wall panels, deep red velvet drapery, small brass lamp bokeh, refined period movie production design, shallow cinematic depth of field, gentle ambient occlusion (AO), smooth shadow transitions, luminous air and subtle dust motes, bright readable face, OctaneRender, 8K, Best Quality, OC Rendering, Unreal Engine, Realistic Details, super detailed, high-end 3D render, soft diffused lighting, sharp focus, masterpiece, pristine quality --no bicorne hat, marshal uniform, Napoleonic uniform, military jacket, gold epaulettes, medals, sword, low-key lighting, underexposed, dim lighting, heavy shadows, harsh contrast, dark horror atmosphere, dark background, muddy colors, crushed blacks, cold blue lighting, realistic nose, sharp nose, large nose, harsh cheekbones, masculine face, old face, uncanny realistic face, childlike face, baby face, toddler face, flat 2D, flat illustration, cel shading, extra animal, text, kanji, letters, numbers, handwriting, abstract marks, tally marks, symbols, logo, watermark, signature, label, poster, subtitle, speech bubble, UI --ar 3:4 --sref https://cdn.midjourney.com/1e5fedf6-48a3-4384-ab2e-da0ab0f55a87/0_3.png --sw 20 --stylize 250 --niji 7
|
||||
```
|
||||
|
||||
## 03 灵乌路空 / Utsuho Reiuji
|
||||
|
||||
```text
|
||||
Extreme close-up, a highly detailed 3D anime character, 3D Rendering, ZBrush, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, elegant cinematic anime film portrait, bright front key light, evenly illuminated face, warm high-key studio lighting blended with refined movie set lighting, soft golden fill light, translucent emerald-and-red rim light, premium 3D collectible figure render, PBR material shading, volumetric 3D form, Utsuho Reiuji from Touhou Project in her original Touhou outfit, not a military redesign. Refined 3D anime heroine face with delicate soft skin texture, porcelain BJD-like skin shader, subtle translucent subsurface scattering, finely airbrushed blush, softly defined small anime nose, non-realistic anime nose shape, translucent glass-like red eyes with complex reflections, large bright catchlights, jewel-like iris highlights, wet cornea highlights, highly detailed hair groups with silky specular highlights, separated fine hair fibers, wispy flyaway hairs, strand-level anisotropic highlights. Long dark brown hair tied with a green ribbon, red eyes, intense solar gaze, black raven wing silhouette behind the shoulders, red eye-like nuclear ornament on the chest, one hand lifted near the collar with controlled radiant heat glow kept soft and clean. Original Utsuho clothing: white shirt with green skirt and black cape-like accents, layered radiant fabric panels, crisp pale trim, satin fabric sheen, visible fine weave texture, tiny seam edges, realistic fabric material. Elegant cinematic Chireiden underground palace background, softly blurred warm ivory stone arches, polished rosewood wall panels, deep red velvet drapery, small brass lamp bokeh, refined period movie production design, shallow cinematic depth of field, gentle ambient occlusion (AO), smooth shadow transitions, luminous air and subtle dust motes, bright readable face, OctaneRender, 8K, Best Quality, OC Rendering, Unreal Engine, Realistic Details, super detailed, high-end 3D render, soft diffused lighting, sharp focus, masterpiece, pristine quality --no bicorne hat, marshal uniform, Napoleonic uniform, military jacket, gold epaulettes, medals, sword, low-key lighting, underexposed, dim lighting, heavy shadows, harsh contrast, dark horror atmosphere, dark background, muddy colors, crushed blacks, cold blue lighting, realistic nose, sharp nose, large nose, harsh cheekbones, masculine face, old face, uncanny realistic face, childlike face, baby face, toddler face, flat 2D, flat illustration, cel shading, extra animal, text, kanji, letters, numbers, handwriting, abstract marks, tally marks, symbols, logo, watermark, signature, label, poster, subtitle, speech bubble, UI --ar 3:4 --sref https://cdn.midjourney.com/1e5fedf6-48a3-4384-ab2e-da0ab0f55a87/0_3.png --sw 20 --stylize 250 --niji 7
|
||||
```
|
||||
|
||||
## 04 古明地恋 / Koishi Komeiji
|
||||
|
||||
```text
|
||||
Extreme close-up, a highly detailed 3D anime character, 3D Rendering, ZBrush, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, elegant cinematic anime film portrait, bright front key light, evenly illuminated face, warm high-key studio lighting blended with refined movie set lighting, soft golden fill light, translucent green-blue rim light, premium 3D collectible figure render, PBR material shading, volumetric 3D form, Koishi Komeiji from Touhou Project in her original Touhou outfit, not a military redesign. Refined 3D anime heroine face with delicate soft skin texture, porcelain BJD-like skin shader, subtle translucent subsurface scattering, finely airbrushed blush, softly defined small anime nose, non-realistic anime nose shape, translucent glass-like dark green eyes with complex reflections, large bright catchlights, jewel-like iris highlights, wet cornea highlights, highly detailed hair groups with silky specular highlights, separated fine hair fibers, wispy flyaway hairs, strand-level anisotropic highlights. Short wavy green hair, dark green eyes, black hat with yellow ribbon, closed blue-purplish third eye near the chest with thin cords, quiet unconscious gaze, one hand lightly touching the hat brim. Original Koishi clothing: yellow-and-green Touhou dress with green ribbon accents, layered elegant fabric panels, crisp pale trim, satin fabric sheen, visible fine weave texture, tiny seam edges, realistic fabric material. Elegant cinematic Chireiden underground palace background, softly blurred warm ivory stone arches, polished rosewood wall panels, deep red velvet drapery, small brass lamp bokeh, refined period movie production design, shallow cinematic depth of field, gentle ambient occlusion (AO), smooth shadow transitions, luminous air and subtle dust motes, bright readable face, OctaneRender, 8K, Best Quality, OC Rendering, Unreal Engine, Realistic Details, super detailed, high-end 3D render, soft diffused lighting, sharp focus, masterpiece, pristine quality --no bicorne hat, marshal uniform, Napoleonic uniform, military jacket, gold epaulettes, medals, sword, low-key lighting, underexposed, dim lighting, heavy shadows, harsh contrast, dark horror atmosphere, dark background, muddy colors, crushed blacks, cold blue lighting, realistic nose, sharp nose, large nose, harsh cheekbones, masculine face, old face, uncanny realistic face, childlike face, baby face, toddler face, flat 2D, flat illustration, cel shading, extra animal, text, kanji, letters, numbers, handwriting, abstract marks, tally marks, symbols, logo, watermark, signature, label, poster, subtitle, speech bubble, UI --ar 3:4 --sref https://cdn.midjourney.com/1e5fedf6-48a3-4384-ab2e-da0ab0f55a87/0_3.png --sw 20 --stylize 250 --niji 7
|
||||
```
|
||||
@ -0,0 +1,34 @@
|
||||
# 04 地灵殿四人 / 原版精品细节 / 通透电影质感
|
||||
|
||||
调整目标:
|
||||
|
||||
- 修正上一轮“手办质感太重、不够精美通透、画面偏干”的问题。
|
||||
- 删除或弱化会推向手办 / 收藏品 / 树脂模型的词:`premium 3D collectible figure render`、`porcelain BJD-like skin shader`、`OctaneRender`。
|
||||
- 改成“实时 3D anime 电影剧照”:柔润皮肤、湿润眼睛、轻微镜头柔化、空气湿度、光晕和通透景深。
|
||||
- 背景仍保留优雅地灵殿电影质感,但不抢角色,不压暗脸部。
|
||||
|
||||
已经和标准prompt比对。
|
||||
|
||||
## 01 古明地觉 / Satori Komeiji
|
||||
|
||||
```text
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation in-game 3D anime cinematic still, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, elegant cinematic anime film portrait, bright soft front key light, wide white bounce fill, evenly illuminated luminous face, warm pearlescent daylight, soft lens diffusion, gentle bloom, subtle atmospheric haze, PBR material shading, natural volumetric 3D form, Satori Komeiji from Touhou Project in her original Touhou outfit, not a military redesign. Refined 3D anime heroine face with delicate soft dewy skin texture, moist translucent skin impression, subtle subsurface scattering, smooth natural cheek blush, softly defined small anime nose, non-realistic anime nose shape, translucent glass-like purple eyes with complex reflections, wet glossy cornea, large clear catchlights, jewel-like iris highlights, hydrated refined lips, highly detailed hair groups with silky specular highlights, separated fine hair fibers, wispy flyaway hairs, soft strand-level anisotropic highlights. Short lavender-purple hair, calm mind-reading gaze, red third eye floating near the chest with thin red cords, one hand resting gently near the collar. Original Satori clothing: blue-and-pink Touhou dress with yellow ribbon accents, soft layered fabric panels, crisp pale trim, delicate satin sheen, visible fine weave texture, tiny seam edges, realistic fabric material with gentle cloth softness. Elegant cinematic Chireiden underground palace background, softly blurred ivory stone arches, rosewood wall panels, deep red velvet drapery, small warm brass lamp bokeh, humid luminous air, refined movie production design, shallow cinematic depth of field, gentle ambient occlusion (AO), smooth open shadows, bright readable face, 8K, Best Quality, OC Rendering, Unreal Engine, Realistic Details, super detailed, high-end 3D anime render, soft diffused lighting, sharp focus on eyes, masterpiece, pristine quality --no figurine, toy, doll, collectible figure, resin model, plastic skin, waxy skin, porcelain doll, BJD, dry skin, chalky skin, matte dead skin, sterile studio render, hard surface face, bicorne hat, marshal uniform, Napoleonic uniform, military jacket, gold epaulettes, medals, sword, low-key lighting, underexposed, dim lighting, heavy shadows, harsh contrast, dark horror atmosphere, dark background, muddy colors, crushed blacks, cold blue lighting, realistic nose, sharp nose, large nose, harsh cheekbones, masculine face, old face, uncanny realistic face, childlike face, baby face, toddler face, flat 2D, flat illustration, cel shading, extra animal, text, kanji, letters, numbers, handwriting, abstract marks, tally marks, symbols, logo, watermark, signature, label, poster, subtitle, speech bubble, UI --ar 3:4 --sref https://cdn.midjourney.com/1e5fedf6-48a3-4384-ab2e-da0ab0f55a87/0_3.png --sw 20 --stylize 250 --niji 7
|
||||
```
|
||||
|
||||
## 02 火焰猫燐 / Rin Kaenbyou
|
||||
|
||||
```text
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation in-game 3D anime cinematic still, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, elegant cinematic anime film portrait, bright soft front key light, wide white bounce fill, evenly illuminated luminous face, warm pearlescent daylight, soft lens diffusion, gentle bloom, subtle atmospheric haze, PBR material shading, natural volumetric 3D form, Rin Kaenbyou from Touhou Project in her original Touhou outfit, not a military redesign. Refined 3D anime heroine face with delicate soft dewy skin texture, moist translucent skin impression, subtle subsurface scattering, smooth natural cheek blush, softly defined small anime nose, non-realistic anime nose shape, translucent glass-like red eyes with complex reflections, wet glossy cornea, large clear catchlights, jewel-like iris highlights, hydrated refined lips, highly detailed hair groups with silky specular highlights, separated fine hair fibers, wispy flyaway hairs, soft strand-level anisotropic highlights. Red-orange braided twin tails, subtle black cat ears, deep red eyes, playful kasha gaze, one hand raised near cheek with a small clean red flame glow that stays soft and does not dry or darken the face. Original Rin clothing: black-and-green Touhou dress with white blouse and red ribbon accents, soft layered fabric panels, crisp pale trim, delicate satin sheen, visible fine weave texture, tiny seam edges, realistic fabric material with gentle cloth softness, subtle black twin-tail silhouette kept behind the shoulders. Elegant cinematic Chireiden underground palace background, softly blurred ivory stone arches, rosewood wall panels, deep red velvet drapery, small warm brass lamp bokeh, humid luminous air, refined movie production design, shallow cinematic depth of field, gentle ambient occlusion (AO), smooth open shadows, bright readable face, 8K, Best Quality, OC Rendering, Unreal Engine, Realistic Details, super detailed, high-end 3D anime render, soft diffused lighting, sharp focus on eyes, masterpiece, pristine quality --no figurine, toy, doll, collectible figure, resin model, plastic skin, waxy skin, porcelain doll, BJD, dry skin, chalky skin, matte dead skin, sterile studio render, hard surface face, bicorne hat, marshal uniform, Napoleonic uniform, military jacket, gold epaulettes, medals, sword, low-key lighting, underexposed, dim lighting, heavy shadows, harsh contrast, dark horror atmosphere, dark background, muddy colors, crushed blacks, cold blue lighting, realistic nose, sharp nose, large nose, harsh cheekbones, masculine face, old face, uncanny realistic face, childlike face, baby face, toddler face, flat 2D, flat illustration, cel shading, extra animal, text, kanji, letters, numbers, handwriting, abstract marks, tally marks, symbols, logo, watermark, signature, label, poster, subtitle, speech bubble, UI --ar 3:4 --sref https://cdn.midjourney.com/1e5fedf6-48a3-4384-ab2e-da0ab0f55a87/0_3.png --sw 20 --stylize 250 --niji 7
|
||||
```
|
||||
|
||||
## 03 灵乌路空 / Utsuho Reiuji
|
||||
|
||||
```text
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation in-game 3D anime cinematic still, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, elegant cinematic anime film portrait, bright soft front key light, wide white bounce fill, evenly illuminated luminous face, warm pearlescent daylight, soft lens diffusion, gentle bloom, subtle atmospheric haze, PBR material shading, natural volumetric 3D form, Utsuho Reiuji from Touhou Project in her original Touhou outfit, not a military redesign. Refined 3D anime heroine face with delicate soft dewy skin texture, moist translucent skin impression, subtle subsurface scattering, smooth natural cheek blush, softly defined small anime nose, non-realistic anime nose shape, translucent glass-like red eyes with complex reflections, wet glossy cornea, large clear catchlights, jewel-like iris highlights, hydrated refined lips, highly detailed hair groups with silky specular highlights, separated fine hair fibers, wispy flyaway hairs, soft strand-level anisotropic highlights. Long dark brown hair tied with a green ribbon, red eyes, intense solar gaze, black raven wing silhouette behind the shoulders, red eye-like nuclear ornament on the chest, one hand lifted near the collar with controlled radiant heat glow kept clean and soft. Original Utsuho clothing: white shirt with green skirt and black cape-like accents, soft layered radiant fabric panels, crisp pale trim, delicate satin sheen, visible fine weave texture, tiny seam edges, realistic fabric material with gentle cloth softness. Elegant cinematic Chireiden underground palace background, softly blurred ivory stone arches, rosewood wall panels, deep red velvet drapery, small warm brass lamp bokeh, humid luminous air, refined movie production design, shallow cinematic depth of field, gentle ambient occlusion (AO), smooth open shadows, bright readable face, 8K, Best Quality, OC Rendering, Unreal Engine, Realistic Details, super detailed, high-end 3D anime render, soft diffused lighting, sharp focus on eyes, masterpiece, pristine quality --no figurine, toy, doll, collectible figure, resin model, plastic skin, waxy skin, porcelain doll, BJD, dry skin, chalky skin, matte dead skin, sterile studio render, hard surface face, bicorne hat, marshal uniform, Napoleonic uniform, military jacket, gold epaulettes, medals, sword, low-key lighting, underexposed, dim lighting, heavy shadows, harsh contrast, dark horror atmosphere, dark background, muddy colors, crushed blacks, cold blue lighting, realistic nose, sharp nose, large nose, harsh cheekbones, masculine face, old face, uncanny realistic face, childlike face, baby face, toddler face, flat 2D, flat illustration, cel shading, extra animal, text, kanji, letters, numbers, handwriting, abstract marks, tally marks, symbols, logo, watermark, signature, label, poster, subtitle, speech bubble, UI --ar 3:4 --sref https://cdn.midjourney.com/1e5fedf6-48a3-4384-ab2e-da0ab0f55a87/0_3.png --sw 20 --stylize 250 --niji 7
|
||||
```
|
||||
|
||||
## 04 古明地恋 / Koishi Komeiji
|
||||
|
||||
```text
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation in-game 3D anime cinematic still, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, elegant cinematic anime film portrait, bright soft front key light, wide white bounce fill, evenly illuminated luminous face, warm pearlescent daylight, soft lens diffusion, gentle bloom, subtle atmospheric haze, PBR material shading, natural volumetric 3D form, Koishi Komeiji from Touhou Project in her original Touhou outfit, not a military redesign. Refined 3D anime heroine face with delicate soft dewy skin texture, moist translucent skin impression, subtle subsurface scattering, smooth natural cheek blush, softly defined small anime nose, non-realistic anime nose shape, translucent glass-like dark green eyes with complex reflections, wet glossy cornea, large clear catchlights, jewel-like iris highlights, hydrated refined lips, highly detailed hair groups with silky specular highlights, separated fine hair fibers, wispy flyaway hairs, soft strand-level anisotropic highlights. Short wavy green hair, dark green eyes, black hat with yellow ribbon, closed blue-purplish third eye near the chest with thin cords, quiet unconscious gaze, one hand lightly touching the hat brim. Original Koishi clothing: yellow-and-green Touhou dress with green ribbon accents, soft layered fabric panels, crisp pale trim, delicate satin sheen, visible fine weave texture, tiny seam edges, realistic fabric material with gentle cloth softness. Elegant cinematic Chireiden underground palace background, softly blurred ivory stone arches, rosewood wall panels, deep red velvet drapery, small warm brass lamp bokeh, humid luminous air, refined movie production design, shallow cinematic depth of field, gentle ambient occlusion (AO), smooth open shadows, bright readable face, 8K, Best Quality, OC Rendering, Unreal Engine, Realistic Details, super detailed, high-end 3D anime render, soft diffused lighting, sharp focus on eyes, masterpiece, pristine quality --no figurine, toy, doll, collectible figure, resin model, plastic skin, waxy skin, porcelain doll, BJD, dry skin, chalky skin, matte dead skin, sterile studio render, hard surface face, bicorne hat, marshal uniform, Napoleonic uniform, military jacket, gold epaulettes, medals, sword, low-key lighting, underexposed, dim lighting, heavy shadows, harsh contrast, dark horror atmosphere, dark background, muddy colors, crushed blacks, cold blue lighting, realistic nose, sharp nose, large nose, harsh cheekbones, masculine face, old face, uncanny realistic face, childlike face, baby face, toddler face, flat 2D, flat illustration, cel shading, extra animal, text, kanji, letters, numbers, handwriting, abstract marks, tally marks, symbols, logo, watermark, signature, label, poster, subtitle, speech bubble, UI --ar 3:4 --sref https://cdn.midjourney.com/1e5fedf6-48a3-4384-ab2e-da0ab0f55a87/0_3.png --sw 20 --stylize 250 --niji 7
|
||||
```
|
||||
@ -0,0 +1,17 @@
|
||||
# 05 因幡帝 / 兔耳近景 / 暖光通透测试
|
||||
|
||||
目标:
|
||||
|
||||
- 测试用户提供的兔耳近景高光范式。
|
||||
- 继承参考图的暖白逆光、发丝湿润高光、红橙宝石眼、虹彩色散和极近景构图。
|
||||
- 不继承参考图的洛丽塔化服装,不把画面推成手办 / BJD / 树脂模型。
|
||||
|
||||
本地参考图:
|
||||
|
||||
`C:/Users/daixiawu/AppData/Local/Temp/codex-clipboard-3b5d24bc-ac5d-4678-babb-45f4d2191d3d.png`
|
||||
|
||||
已经和标准prompt比对。
|
||||
|
||||
```text
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation in-game 3D anime cinematic still, 3D Rendering, ZBrush, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Tewi Inaba from Touhou Project in her original Touhou outfit. Warm overexposed golden-white backlight, bright front key light, evenly illuminated luminous face, soft golden fill light, glowing sunlit bokeh, subtle rainbow chromatic edge accents on hair strands, thin iridescent rim outlines, luminous edge rim light, soft lens diffusion, gentle bloom, PBR material shading, natural volumetric 3D form. Refined cute 3D anime heroine face with delicate soft dewy skin texture, moist translucent skin impression, subtle subsurface scattering, smooth natural cheek blush, delicate eye makeup, soft pink lower eyelid tint, soft refined hydrated lips, refined small anime nose, softly defined nose bridge, non-realistic anime nose shape, translucent glass-like dark red eyes with complex red-orange reflections, jewel-like iris caustics, wet glossy cornea highlights, large clear catchlights, highly detailed individual hair strands, separated fine hair fibers, layered flowing hair locks, wispy flyaway hairs, sharp clean strand-level highlights, soft strand-level anisotropic highlights, silky wet-looking specular highlights. Black shoulder-length hair with airy loose strands around the cheeks, dark red eyes, fluffy white rabbit ears partly cropped by the extreme close-up frame, playful lucky-rabbit gaze, one hand raised near cheek in a mischievous pose. Original Tewi clothing: frilly pink-and-white Touhou dress with soft layered ruffles, pale ribbon accents, simple earth-rabbit silhouette, crisp pale trim, delicate satin sheen, visible fine weave texture, tiny embroidery details, delicate seam edges, realistic soft fabric material, subtle colored edge accents along fabric seams and hair edges. Bright warm luminous background, elegant airy cinematic background, clean sunlit atmosphere, soft ambient occlusion (AO), smooth open shadow transitions, shallow cinematic depth of field, 8K, Best Quality, OC Rendering, Unreal Engine, Rich Backgrounds, Realistic Details, super detailed, high-end 3D anime render, dynamic soft lighting, sharp focus on eyes, masterpiece, pristine quality --no figurine, toy, doll, collectible figure, resin model, plastic skin, waxy skin, porcelain doll, BJD, dry skin, chalky skin, matte dead skin, sterile studio render, hard surface face, overly ornate lolita dress, corset, lace overload, bare shoulders, exposed chest, realistic nose, sharp nose, large nose, harsh cheekbones, masculine face, old face, uncanny realistic face, childlike face, baby face, toddler face, flat 2D, flat illustration, cel shading, low-key lighting, underexposed, dim lighting, heavy shadows, harsh contrast, cold blue lighting, dark background, extra animal, text, kanji, letters, numbers, handwriting, abstract marks, tally marks, symbols, logo, watermark, signature, label, poster, subtitle, speech bubble, UI --ar 3:4 --sw 20 --stylize 250 --niji 7
|
||||
```
|
||||
@ -0,0 +1,13 @@
|
||||
# 06 因幡帝 / 兔耳近景 / 3D 质感纠偏
|
||||
|
||||
失败复盘:
|
||||
|
||||
- v01 学到了暖光、彩虹散射、兔耳近景,但丢失了 X25 需要的精品 3D 质感。
|
||||
- 画面偏 2D 柔光插画,脸过幼,衣服被粉色睡衣 / 洛丽塔化污染。
|
||||
- 本版纠偏:恢复 Endfield / PBR / volumetric 3D / hair-card 结构;彩虹光只作为少量边缘点缀;压掉 2D 插画、粉色睡衣、过曝洗白脸和幼脸。
|
||||
|
||||
已经和标准prompt比对。
|
||||
|
||||
```text
|
||||
Extreme close-up, a highly detailed 3D anime character, 3D Rendering, ZBrush-level sculpted detail, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, high-end real-time 3D anime character render, PBR material shading, volumetric 3D form, crisp 3D hair-card structure, Tewi Inaba from Touhou Project in her original Touhou outfit. Bright front key light, evenly illuminated face, warm high-key studio lighting, soft golden fill light, clean luminous edge rim light, subtle rainbow chromatic edge accents only on a few hair tips, refined cinematic lens glow kept controlled, no washed-out face, no flat pastel illustration. Refined elegant 3D anime heroine face with delicate soft skin texture, subtle translucent subsurface scattering, finely airbrushed blush, delicate eye makeup, soft pink lower eyelid tint, soft refined lips, refined small anime nose, softly defined nose bridge, non-realistic anime nose shape, translucent glass-like dark red eyes with complex red-orange reflections, jewel-like iris caustics, wet cornea highlights, large clear catchlights, crisp eyelash detail, highly detailed individual hair strands, separated fine hair fibers, layered 3D hair-card locks, wispy flyaway hairs, sharp strand-level highlights, strand-level anisotropic highlights, silky specular highlights. Black shoulder-length hair with clean layered locks around the cheeks, dark red eyes, fluffy white rabbit ears, playful lucky-rabbit gaze, one hand raised near cheek in a mischievous pose. Original Tewi clothing: frilly pink-and-white Touhou dress with soft layered ruffles, pale ribbon accents, simple earth-rabbit silhouette, crisp pale trim, satin fabric sheen, visible fine weave texture, tiny embroidery details, delicate seam edges, realistic fabric material, subtle colored edge accents along fabric seams and hair edges. Elegant warm luminous background with shallow cinematic depth of field, soft bokeh, gentle ambient occlusion (AO), smooth shadow transitions, bright readable face, realistic material separation across skin, hair, fabric, and rabbit ears, 8K, Best Quality, OC Rendering, Unreal Engine, Rich Backgrounds, Realistic Details, super detailed, high-end 3D render, dynamic lighting, sharp focus, depth of field, masterpiece, pristine quality --no 2D anime illustration, flat illustration, soft pastel painting, watercolor glow, flat colors, cel shading, overexposed washed-out face, blurry eyes, low-detail hair, fused hair, pajama, nightgown, pink sleepwear, modern blouse, overly ornate lolita dress, corset, lace overload, bare shoulders, exposed chest, figurine, toy, doll, collectible figure, resin model, plastic skin, waxy skin, porcelain doll, BJD, dry skin, chalky skin, matte dead skin, realistic nose, sharp nose, large nose, harsh cheekbones, masculine face, old face, uncanny realistic face, childlike face, baby face, toddler face, low-key lighting, underexposed, dim lighting, heavy shadows, harsh contrast, cold blue lighting, dark background, extra animal, text, kanji, letters, numbers, handwriting, abstract marks, tally marks, symbols, logo, watermark, signature, label, poster, subtitle, speech bubble, UI --ar 3:4 --sw 20 --stylize 250 --niji 7
|
||||
```
|
||||
38
01_Active_Projects/X25_精品东方角色细节/README.md
Normal file
@ -0,0 +1,38 @@
|
||||
# X25 精品东方角色细节
|
||||
|
||||
## 项目定位
|
||||
|
||||
X25 用于沉淀“精品东方角色细节”出图提示词:以东方 Project 原版角色识别为核心,输出极近景、高精细 3D anime / NPR / Arknights Endfield 审美的角色肖像。
|
||||
|
||||
## 工具链
|
||||
|
||||
- Midjourney niji7:主力出图。
|
||||
- `--sref`:只作为风格与质感垫图使用,不作为角色服装设定来源。
|
||||
- `--sw 20`:默认低权重继承参考图的脸部精修、光照和材质,不强拉参考图主题。
|
||||
|
||||
## 当前参考图
|
||||
|
||||
- 元帅妹红风格参考:<https://cdn.midjourney.com/1e5fedf6-48a3-4384-ab2e-da0ab0f55a87/0_3.png>
|
||||
|
||||
## 核心公式
|
||||
|
||||
```text
|
||||
Extreme close-up + highly detailed 3D anime character + next-generation NPR rendering + Arknights Endfield aesthetic + UE5 realistic lighting
|
||||
+ refined 3D anime heroine face / soft skin / glass-like eyes / detailed hair
|
||||
+ verified Touhou character anchors
|
||||
+ original Touhou outfit and signature accessories
|
||||
+ realistic material / AO / smooth shadows / cinematic depth of field
|
||||
+ no text and no unintended AU costume leakage
|
||||
+ --sref [style reference] --sw 20 --ar 3:4 --stylize 250 --niji 7
|
||||
```
|
||||
|
||||
## 设计原则
|
||||
|
||||
- 原版角色优先:发色、发型、瞳色、服装结构、标志物必须查证后再写。
|
||||
- 参考图只继承“精品细节、脸部精修、光照、材质”,不能继承 AU 身份、军装、帽子或不属于本家的道具。
|
||||
- 纸符、书本、标签等高风险元素必须写成 `blank` / `unmarked`,并保留无文字负面词。
|
||||
- 每条 X25 prompt 都要输出完整可复制的一整段,不给片段。
|
||||
|
||||
## 已收录
|
||||
|
||||
- `03_首批Prompt/01_藤原妹红_原版精品细节.md`
|
||||
139
01_Active_Projects/X26_诡秘MMO世界东方PV/01_视频拆解/01_诡秘PV前150秒分镜拆解.md
Normal file
@ -0,0 +1,139 @@
|
||||
# 诡秘 PV 前 2:30 分镜拆解
|
||||
|
||||
分析对象:`../00_原始参考/诡秘之主玩法实机PV_欢迎来到MMO新世界.mp4`
|
||||
|
||||
分析范围:0:00-2:30。
|
||||
|
||||
抽帧参考:
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
## 总体结构
|
||||
|
||||
源片前 2:30 可以拆成四个功能段:
|
||||
|
||||
| 段落 | 时间 | 功能 | 观感 |
|
||||
|---|---:|---|---|
|
||||
| A | 0:00-0:58 | 世界观入场 | 黑场、雾都、门、教堂、庄园、红色异常物,建立“维多利亚 + 神秘学 + 灾厄”的世界 |
|
||||
| B | 0:59-1:18 | 主角和交互 | 男主脸、书、道具、遗迹、俯视实机镜头,把 PV 从纯世界观拉到“玩家可进入的 MMO” |
|
||||
| C | 1:19-2:00 | 职业 / Boss / 技能爆点 | 红翼女 Boss、蓝紫战斗、金色秘仪、天使、黑洞、突进和爆炸,进入高频战斗剪辑 |
|
||||
| D | 2:01-2:30 | 高潮后悬念 | 红月骑士、花形 Boss、雪夜战场、钟塔、最终手持晶体道具,收束到“关键物品/命运钥匙” |
|
||||
|
||||
## 分镜表
|
||||
|
||||
| # | 时间 | 源片镜头内容 | 构图 / 运镜 | 光影 / 色彩 | 复刻功能与东方迁移 |
|
||||
|---:|---|---|---|---|---|
|
||||
| 01 | 0:00-0:03 | 黑场、平台 logo 闪现 | 纯黑停顿,低信息密度 | 黑底红字,源片有文字标识 | 东方版保留黑场和音效停顿,删除所有文字、logo、水印 |
|
||||
| 02 | 0:03-0:11 | 雾都街区远景,太阳穿过楼群 | 宽银幕远景,城市夹道形成透视,慢推/慢横移感 | 暖金逆光、煤雾、建筑剪影,暗部压黑 | 开场世界锚点:把幻想乡改造成蒸汽哥特雾都,远处可有鸟居轮廓和尖顶教堂并置 |
|
||||
| 03 | 0:12-0:14 | 黑场过渡后,巨大门/石柱 | 近乎全黑的门框构图,信息逐步显露 | 极低照度,门缝冷光 | 用“进入异界”的门作为段落切换,东方版可用封闭鸟居门、神社结界门或地下入口 |
|
||||
| 04 | 0:14-0:17 | 蓝色星点门厅、宏大室内空间 | 对称中轴,门框包住蓝色空间,随后切大殿 | 冷蓝月光、体积尘粒、硬质石材 | 关键语法:门后不是普通室内,而是星尘/秘仪空间;适合放灵梦或魔理沙初次进入 |
|
||||
| 05 | 0:18-0:20 | 白天庄园庭院、大树、古典建筑 | 横向远景,树冠压住上方,建筑在左后方 | 绿色自然光和阴影,短暂从暗世界切到现实层 | 用“现实据点”缓冲暗色调;东方版可做博丽神社/红魔馆庭院的维多利亚化版本 |
|
||||
| 06 | 0:21-0:23 | 湿冷室内或街巷,地面反光 | 低机位/中远景,横向空间,地面反射引导视线 | 冷灰蓝暗部,少量暖灯,湿地高反差 | 建立可探索副本空间;东方版可做雨夜雾巷、地下水道、红魔馆走廊 |
|
||||
| 07 | 0:24-0:25 | 哥特大教堂外立面 | 低角度仰拍,尖塔刺向天空 | 青灰天空,窗内暖黄灯 | 主建筑压迫感:东方版可把红魔馆/命莲寺/地灵殿改造成尖塔化地标 |
|
||||
| 08 | 0:26-0:27 | 雾中披风人影 | 中远景背影/侧影,人小环境大 | 紫灰雾、边缘轮廓光 | 角色不露脸,先给身份悬念;东方角色可先用剪影和标志物,不急着正脸 |
|
||||
| 09 | 0:28-0:31 | 黑色雕像/装甲细节 | 极近景切局部,手、金属、皮革 | 黑银材质,微弱高光,景深浅 | 用材质特写提升质感;东方版适合拍刀柄、御币、怀表、书脊、魔法器具,但必须无文字 |
|
||||
| 10 | 0:32-0:34 | 宏大烛光大厅,中轴通道 | 大广角对称构图,人物极小 | 暖烛光 + 冷石墙,强透视 | 典型副本入口镜头;适合东方角色小队进入红魔馆/地下神殿 |
|
||||
| 11 | 0:35-0:36 | 烛光、仪式物、红色异常闪过 | 道具近景接快速运动模糊 | 金色烛火突然被红光污染 | 从静态探索切到危险信号;东方版可用红色结界裂纹或异变花瓣 |
|
||||
| 12 | 0:37-0:39 | 披风/锁链人物、悬挂物局部 | 近景和局部恐怖剪影 | 低调黑、局部红/暖光 | 用非完整人体信息制造恐惧;东方版宜保留“被束缚的阴影”而非直白血腥 |
|
||||
| 13 | 0:40-0:41 | 红色圆形/花瓣状物在强光前 | 中近景,主体居中,背景白色光束 | 红物体 + 白色体积光,互补冲突 | 第一视觉爆点;可替换成红色蝴蝶、彼岸花、红白结界球 |
|
||||
| 14 | 0:42-0:43 | 黑暗室内、远处座椅/机械结构 | 深景,中心低亮点 | 青黑阴影,金属与灰尘 | 给 Boss 或机关场景做预告,慢镜头压节奏 |
|
||||
| 15 | 0:44-0:45 | 金色装甲骑士/守卫持剑 | 半身/全身低角度,竖直剑线 | 金属暖高光,背景暗绿/棕 | “精英怪/守门人”镜头;东方版可用妖梦式剑士、咲夜式刀阵或无名机甲守卫 |
|
||||
| 16 | 0:46-0:47 | 红色少女/异常体在光束中 | 远景,主体很小,强逆光 | 白色强光、红色主体、雾 | 角色登场不靠对白,靠色块和姿态;东方版可给蕾米莉亚/芙兰/幽幽子等红或花系强识别角色 |
|
||||
| 17 | 0:48-0:50 | 红发/红花角色特写,枝状红背景 | 近景正面,发丝和枝条铺满画面 | 高饱和红、黑色树枝纹理 | 第一位高识别角色镜头;东方版应保留“红色主视觉 + 黑枝秘仪”而不是直接复刻造型 |
|
||||
| 18 | 0:51-0:54 | 金甲 Boss 攻击/转身 | 动作中近景,镜头跟随身体重心 | 暖金火花,运动模糊 | 战斗预热,展示材质和重量;东方版用于第一只大型敌人 |
|
||||
| 19 | 0:55-0:58 | 城市废墟、屋顶破败 | 外景横移/慢推,环境叙事 | 褐金夕照、烟尘、轮廓黑 | 世界状态说明:异变已经侵蚀城市,适合放“幻想乡被雾都化”的过场 |
|
||||
| 20 | 0:59-1:00 | 男主脸部近景 | 轻微侧脸,眼神朝镜头外 | 冷窗光 + 柔暗面,浅景深 | 主角锚点;东方版可放主视角角色半脸,不需要台词 |
|
||||
| 21 | 1:01-1:03 | 手翻开书/查看书页 | 手部特写,书本占画面中心 | 暖室内灯,皮革和纸张材质 | 道具交互;东方版书本必须 closed/blank/unmarked,避免生成文字 |
|
||||
| 22 | 1:04-1:05 | 手持圆筒/仪器/秘仪道具 | 胸前道具近景,手和袖口入画 | 暖光、金属边缘高光 | MMO 道具系统暗示;东方版可用罗盘、怀表、灵符盒,但无字无符号 |
|
||||
| 23 | 1:06-1:09 | 红色火星/灾厄物坠入遗迹 | 物体小、轨迹明显,环境大 | 橙红火光、烟尘 | 任务触发或副本事件;东方版可做异变核心坠落 |
|
||||
| 24 | 1:10-1:13 | 古典大厅、蓝色教堂空间 | 两个室内宽景连续切 | 暖金大厅转冷蓝礼拜堂 | 场景池展示,证明世界尺度;东方版可切神社、红魔馆、魔法图书馆、地下宫殿 |
|
||||
| 25 | 1:14-1:18 | 俯视角角色移动/实机感战斗 | 高机位俯拍,小角色在地面图案上移动 | 冷蓝雾,地面纹理清晰 | 这是“玩法实机”证据镜头;东方版应保留 1-2 个俯视移动镜头,避免全片都像纯 CG |
|
||||
| 26 | 1:19-1:21 | 红翼 Boss 半身压迫登场 | 中近景居中,翅膀/披风占满两侧 | 红黑主色,背后烟雾 | Boss 角色卡式镜头;东方版可给红魔馆系或地底系 Boss |
|
||||
| 27 | 1:22-1:26 | 蓝紫森林/地下战斗、敌群逼近 | 远景到中景,人物在环境中穿行 | 冷蓝紫,点状高光 | 队伍进入副本中段;东方版可做魔法森林/地灵殿地下廊道 |
|
||||
| 28 | 1:27-1:30 | 金色机械/书页/魔法球连续特写 | 道具三连切,圆形构图多 | 金色、青绿、彩色折射 | 装备、职业、秘仪系统展示;东方版可用魔法炉、无字魔导书、封闭宝匣 |
|
||||
| 29 | 1:31-1:35 | 枪手/黑衣角色与紫色动作切 | 近景人物 + 斜线攻击 | 冷黑、红点、紫色拖影 | 职业群像快闪;东方版可做咲夜刀阵、魔理沙魔炮、妖梦斩击等功能镜头 |
|
||||
| 30 | 1:36-1:38 | 白色爆炸、蓝发角色、蓝色能量波 | 冲击光占画面,再切能量轨迹 | 白蓝高光,边缘色散 | 技能爆点;东方版用蓝白结界、星光魔炮或剑气浪 |
|
||||
| 31 | 1:39-1:41 | 黄金钟盘/天使/黑洞空间 | 圆形构图、神像中轴、空间扭曲 | 金白圣光 + 深蓝黑洞 | 神秘学美术核心:圆、翼、钟、门、洞;东方版可用月都/秘封/地灵殿仪式语汇 |
|
||||
| 32 | 1:42-1:43 | 高速突进与红色竖向镜头 | 快速运动模糊,主体不完全清晰 | 金色拖影、红黑背景 | 高速剪辑段开始,信息量靠色块而非细节 |
|
||||
| 33 | 1:44-1:45 | 红色地面仪式阵、白色光柱 | 俯视/远景,能量从地面爆发 | 红色圆阵 + 白炽光 | 高潮前能量堆叠;东方版可用无文字无符号的抽象结界纹理 |
|
||||
| 34 | 1:46-1:47 | 白色兽/鸟/异形与小怪近景 | 怪物脸部近景,突然插入 | 冷蓝皮毛/白羽,暗背景 | 怪物生态展示,增强 MMO 宽度;东方版可用妖怪化敌人,不必都是熟悉角色 |
|
||||
| 35 | 1:48-1:49 | 红色熔炉/魔法空间 | 中远景,红能量像裂缝 | 红黑、火星、硬对比 | 地狱/深渊场景;适合地灵殿、旧地狱或红魔馆地下化 |
|
||||
| 36 | 1:50-1:52 | 地面战斗、红色刀光/射线 | 低机位斜向动作,角色快速掠过 | 红橙运动光、黑背景 | 动作段重心:一个镜头一个主要动作,不要同时大运镜和大打斗 |
|
||||
| 37 | 1:53-1:55 | 金色树状/裂纹状秘仪展开 | 中轴构图,线条向外生长 | 金色光线、黑绿暗部 | 仪式视觉符号;东方版可用神树/结界/核融合光脉,但避免文字与复杂符号 |
|
||||
| 38 | 1:56-1:57 | 黑翼恶魔剪影 | 侧面剪影,翅膀张开 | 逆光白背景,红黑翼缘 | Boss 剪影转场;东方版可用吸血鬼翼、乌鸦翼或妖怪影子 |
|
||||
| 39 | 1:58-2:00 | 水面/冰面高速斩击,金色天使 | 水花或冰片前景,动作横穿 | 冷蓝水光 + 金色圣光 | 冷暖对撞,适合妖梦剑气、琪露诺冰、魔法弹幕混战 |
|
||||
| 40 | 2:01-2:05 | 黑衣手势/红月骑士/红色骑乘 Boss | 手部悬念切红月大远景 | 黑白西装冷光,红月强背景 | 反派/命运感镜头;东方版可做红魔馆红月、月都骑士或旧地狱骑影 |
|
||||
| 41 | 2:06-2:07 | 粉白花形 Boss 或花瓣异常 | 大型花状主体,角色很小 | 粉白柔光和烟尘 | 东方可迁移到幽幽子/花映塚/彼岸花主题,但保持诡秘暗调 |
|
||||
| 42 | 2:08-2:09 | 雪夜战场,两人远景 | 横向远景,角色小,空间空 | 蓝紫夜色,雪粒,弱背光 | 中场喘息镜头;东方版可给双人小队远景,降低动作密度 |
|
||||
| 43 | 2:10-2:13 | 枪手战斗、钟塔/机械巨构、紫色光柱 | 快切:人物动作、环境巨构、垂直光柱 | 冷蓝、紫光、金属黑 | MMO 地图 + 职业技能 + 副本机关三合一 |
|
||||
| 44 | 2:14-2:19 | 阴影小怪逼近,蓝电连接红翼 Boss | 低机位/远景,敌群和 Boss 在同场 | 冷蓝电光对红翼,暗部极重 | 最终战斗关系建立:玩家技能和 Boss 对抗同屏出现 |
|
||||
| 45 | 2:20-2:24 | 黑场后红色 Boss 竖向大镜头,再切城市牌楼 | 黑场断拍,随后红色竖构图 | 红黑高对比,短促爆发 | 高潮后的二次钩子;东方版可用红月 Boss 或异变核心二次苏醒 |
|
||||
| 46 | 2:24-2:30 | 粉花 Boss 闪回,手持蓝色晶体/钥匙,人物虚焦 | 道具前景清晰,人物背景虚焦 | 冷蓝晶体微光,灰暗人脸 | 收束镜头:不要用台词解释,用“关键物”留下悬念;东方版可用封闭水晶、无字灵符盒、宝玉 |
|
||||
|
||||
## 画风拆解
|
||||
|
||||
### 1. 类型
|
||||
|
||||
源片是“实时渲染感的电影化 3D 暗黑奇幻 PV”,不是纯 2D 动画,也不是写实影视。人物面部偏精修 3D anime / 中式游戏 CG,材质和环境则更接近半写实 PBR。
|
||||
|
||||
可复刻关键词:
|
||||
|
||||
- cinematic 3D anime dark fantasy
|
||||
- Victorian gothic city
|
||||
- occult ritual fantasy
|
||||
- real-time engine lighting
|
||||
- volumetric fog
|
||||
- PBR metal, wet stone, leather, candle wax
|
||||
- shallow depth of field
|
||||
- low-key lighting
|
||||
|
||||
### 2. 角色画法
|
||||
|
||||
- 人物脸部精致、皮肤干净,但整体不是可爱 Q 版。
|
||||
- 服装偏厚重:高领、长斗篷、皮革、金属扣、暗色布料、礼服外套。
|
||||
- 角色识别靠发色/轮廓/道具/色块,不靠大面积 UI 或文字。
|
||||
- Boss 设计比主角更夸张:翼、角、花瓣、金属甲、红月、巨大剪影。
|
||||
|
||||
东方迁移时,角色不能只穿原作服装硬塞进去。应该保留东方识别锚点,再把服装材质改成诡秘世界的厚布、皮革、金属、蕾丝、斗篷、长靴、秘仪饰件。
|
||||
|
||||
### 3. 场景画法
|
||||
|
||||
- 大场景多用尖塔、拱门、长廊、巨型窗、楼群剪影。
|
||||
- 小场景多用书、门、怀表/仪器、烛台、宝匣、晶体等可交互道具。
|
||||
- 地面经常是湿的或高反射,方便承接光束和剪影。
|
||||
- 空气里几乎一直有雾、尘、雪、灰烬、花瓣、魔法粒子。
|
||||
|
||||
### 4. 色彩
|
||||
|
||||
主色不是单一黑,而是四组对照:
|
||||
|
||||
| 色组 | 用途 |
|
||||
|---|---|
|
||||
| 黑 / 深灰 / 青黑 | 世界底色、暗部和恐惧 |
|
||||
| 暖金 / 琥珀 | 烛火、夕阳、神秘机械、古典室内 |
|
||||
| 冷蓝 / 紫蓝 | 月光、教堂、雪夜、魔法空间 |
|
||||
| 深红 / 鲜红 | Boss、灾厄、异变、高潮爆点 |
|
||||
|
||||
东方版不能做成普通明亮幻想乡。应保留 70% 暗部、20% 冷蓝/暖金、10% 红色爆点。
|
||||
|
||||
### 5. 光影
|
||||
|
||||
- 高频使用逆光和剪影:人物先成为轮廓,再给少量脸部光。
|
||||
- 体积光是世界观核心:门、窗、教堂、红月、魔法阵都用光柱建立神秘感。
|
||||
- 暗部保留细节很少,镜头靠局部高光读图。
|
||||
- 许多镜头主体很小,靠环境尺度建立“可探索世界”。
|
||||
|
||||
### 6. 剪辑节奏
|
||||
|
||||
前 1 分钟慢,后 1 分半快:
|
||||
|
||||
- 0:00-0:58:2-5 秒一个镜头,多为世界和人物悬念。
|
||||
- 0:59-1:18:1-3 秒一个镜头,加入道具和玩法。
|
||||
- 1:19-2:00:0.8-2 秒一个镜头,高密度技能和 Boss。
|
||||
- 2:01-2:30:高潮后减速,最终停在道具特写。
|
||||
|
||||
1 分钟东方版应保留这个压缩结构:前 20 秒世界,20-35 秒角色和道具,35-52 秒战斗高潮,52-60 秒道具悬念。
|
||||
|
||||
106
01_Active_Projects/X26_诡秘MMO世界东方PV/02_东方改编方案/01_1分钟东方版PV分镜草案.md
Normal file
@ -0,0 +1,106 @@
|
||||
# 1 分钟东方版 PV 分镜草案
|
||||
|
||||
目标:仿照源 PV 的“维多利亚蒸汽哥特 + 神秘学 MMO 实机 PV”镜头语言,制作约 1 分钟东方 Project 版本。
|
||||
|
||||
本文件是分镜草案,不是最终出图/视频 prompt。进入 prompt 阶段前,需要按项目硬规则逐角色核对东方角色外观锚点。
|
||||
|
||||
## 版本定位
|
||||
|
||||
暂定片名方向:
|
||||
|
||||
- 东方秘仪录
|
||||
- 雾都幻想乡
|
||||
- Welcome to Gensokyo MMO World
|
||||
|
||||
推荐基调:
|
||||
|
||||
```text
|
||||
暗黑维多利亚幻想乡,蒸汽哥特城市,神秘学异变,东方角色作为这个世界的超自然职业者进入副本,整体为电影化 3D anime / NPR / 实时渲染 PV 质感。
|
||||
```
|
||||
|
||||
## 角色职能池
|
||||
|
||||
这里只定“镜头职能”,不写最终外观 prompt。
|
||||
|
||||
| 职能 | 候选东方角色 | 在 PV 中承担的镜头功能 |
|
||||
|---|---|---|
|
||||
| 主视角进入者 | 博丽灵梦 / 雾雨魔理沙 | 开门、进入雾都、触发异变、最终手持关键道具 |
|
||||
| 秘仪道具 / 魔导书 | 帕秋莉 / 魔理沙 | 书、宝匣、仪器、魔法阵、金色机械 |
|
||||
| 时间 / 刀阵动作 | 十六夜咲夜 | 怀表、刀光、冷蓝室内战斗 |
|
||||
| 红月 Boss 或压迫性贵族 | 蕾米莉亚 / 芙兰朵露 | 红翼、红月、红黑爆点 |
|
||||
| 剑气 / 冷色动作 | 魂魄妖梦 | 蓝白剑气、水面斩击、低机位高速动作 |
|
||||
| 地底 / 核心灾厄 | 灵乌路空 / 古明地恋 | 金黑能量、异变核心、诡秘 Boss 感 |
|
||||
|
||||
## 1 分钟结构
|
||||
|
||||
若用于 Seedance 2.0,建议拆成 4 段 15 秒扩展链,不做单条 60 秒生成。
|
||||
|
||||
| 段 | 时间 | 功能 | 节奏 |
|
||||
|---|---:|---|---|
|
||||
| A | 0:00-0:15 | 世界入场 | 慢,2-4 秒一镜 |
|
||||
| B | 0:15-0:30 | 角色和道具 | 中速,1.5-3 秒一镜 |
|
||||
| C | 0:30-0:45 | 职业 / Boss / 战斗爆点 | 快,0.8-2 秒一镜 |
|
||||
| D | 0:45-1:00 | 高潮与悬念收束 | 先快后慢,最终停道具 |
|
||||
|
||||
## 分镜草案
|
||||
|
||||
| # | 时间 | 镜头 | 源 PV 对应功能 | 画面设计 |
|
||||
|---:|---|---|---|---|
|
||||
| 01 | 0:00-0:02 | 黑场,雾声和远处钟声进入 | 源片黑场开篇 | 不出现任何文字、logo、UI |
|
||||
| 02 | 0:02-0:07 | 蒸汽雾都化的幻想乡远景,煤雾楼群、尖塔、远处鸟居轮廓 | 0:03-0:11 雾都远景 | 暖金夕阳穿过黑色楼群,地面湿反光,东方元素只做轮廓 |
|
||||
| 03 | 0:07-0:10 | 巨大封闭鸟居门/石门缓慢开启,门内是蓝色星尘 | 0:12-0:17 门和星尘大殿 | 中轴对称,冷蓝体积光从门缝喷出 |
|
||||
| 04 | 0:10-0:15 | 主视角角色剪影走入冷蓝大殿,镜头在背后慢推 | 门后副本入口 | 只给背影、衣摆和标志物轮廓,不急着正脸 |
|
||||
| 05 | 0:15-0:18 | 古典庭院一闪:神社/洋馆混合据点、大树压住画面 | 0:18-0:20 庄园缓冲 | 短暂自然绿光,证明世界不只有地下暗场景 |
|
||||
| 06 | 0:18-0:21 | 雨夜走廊,咲夜职能角色的手触碰一只 plain silver pocket watch | 1:04 道具特写 | 怀表表面无数字、无刻度、无文字,仅作为时间道具 |
|
||||
| 07 | 0:21-0:24 | 帕秋莉/魔理沙职能角色翻开 closed or blank grimoire,烛火反射在书边 | 1:01-1:03 翻书 | 书页必须空白无字,重点拍手、皮革、烛光 |
|
||||
| 08 | 0:24-0:27 | 金色秘仪机械启动,圆形宝匣打开,内部是无文字晶体 | 1:27-1:30 金色道具三连切 | 金色高光、齿轮、玻璃、灰尘粒子 |
|
||||
| 09 | 0:27-0:30 | 红色花瓣/蝙蝠翼剪影从黑枝背景中展开 | 0:48-0:50 红色角色爆点 | 作为红月 Boss 的第一次显影,不给完整动作 |
|
||||
| 10 | 0:30-0:33 | 俯视角,小队在冷蓝大殿地面快速移动,阴影怪逼近 | 1:14-1:18 实机俯视 | 这是“玩法实机感”证据镜头,角色很小,地面图案清楚但无符号文字 |
|
||||
| 11 | 0:33-0:36 | 妖梦职能角色低机位横向斩击,蓝白剑气擦过水面 | 1:58-2:00 水面/冰面斩击 | 一个镜头只做一次主动作,避免运镜和打斗同时过载 |
|
||||
| 12 | 0:36-0:39 | 魔理沙职能角色释放星光魔炮,画面被白蓝爆光吞没 | 1:36-1:38 技能爆点 | 白蓝高光、边缘色散、短促冲击 |
|
||||
| 13 | 0:39-0:42 | 金黑异变核心在地下神殿升起,像太阳炉或秘仪树 | 1:53-1:55 金色秘仪展开 | 灵乌路空/地灵殿职能感,但不直接写最终外观 |
|
||||
| 14 | 0:42-0:45 | 红月下红翼 Boss 俯视镜头,披风/翅膀填满画面 | 2:02-2:05 红月骑士 | 红黑强对比,Boss 只占 2-3 秒,不拖长 |
|
||||
| 15 | 0:45-0:48 | 大厅地面红色抽象结界爆发,角色被光柱切成剪影 | 1:44-1:45 红阵光柱 | 结界纹理必须抽象无字无符号 |
|
||||
| 16 | 0:48-0:51 | 蓝电/星光技能连接到红翼 Boss,敌群在地面爬近 | 2:14-2:19 Boss 对抗同屏 | 冷蓝技能线对红色 Boss,明确阵营对抗 |
|
||||
| 17 | 0:51-0:54 | 黑场断拍后,红色 Boss 再次从雾中抬头 | 2:20-2:24 二次钩子 | 高潮后留一个反扑感,防止结尾太平 |
|
||||
| 18 | 0:54-0:58 | 手持蓝色晶体/宝玉,人物脸在背景虚焦 | 2:25-2:30 最终道具特写 | 前景道具清晰,背景角色模糊,冷蓝微光 |
|
||||
| 19 | 0:58-1:00 | 晶体光熄灭,切黑 | 源片悬念收束 | 不出现片名文字;如需要标题,后期剪辑单独加,不在 AI 画面生成 |
|
||||
|
||||
## 画面母语法
|
||||
|
||||
### 场景
|
||||
|
||||
- 雾都街区:湿地、煤雾、路灯、维多利亚楼群、远处鸟居或尖塔。
|
||||
- 教堂 / 神社混合副本:拱门、长廊、石柱、冷蓝月光、金色烛火。
|
||||
- 秘仪室:空白书、无字宝匣、晶体、封闭仪器、金属与玻璃。
|
||||
- 地下神殿:黑色岩壁、金黑核心、红色抽象裂光。
|
||||
|
||||
### 光影
|
||||
|
||||
- 主体多用逆光或侧逆光,不要均匀打亮。
|
||||
- 70% 暗部,20% 冷蓝/月光/金色烛火,10% 红色爆点。
|
||||
- 每个魔法镜头都要有体积雾、颗粒、灰尘或花瓣承接光线。
|
||||
- 动作镜头优先读剪影和色块,不追求每个服装细节都清晰。
|
||||
|
||||
### 东方融合原则
|
||||
|
||||
- 保留角色识别锚点,但服装材质进入诡秘世界:厚布、皮革、金属、蕾丝、斗篷、长靴、秘仪饰件。
|
||||
- 不把东方角色做成普通明亮二次元立绘,要像 MMO PV 中可操控职业者。
|
||||
- 不用文字符号解释设定,靠道具、剪影、光色和动作职能表达。
|
||||
|
||||
## Seedance 扩展链接缝建议
|
||||
|
||||
| 接缝 | 段末状态 | 下段首帧保持 |
|
||||
|---|---|---|
|
||||
| 15s -> 15s | 主视角角色背对镜头走入冷蓝大殿 | 同一背影、同一门框、同一冷蓝光源,切到庭院/道具前可先保持一帧 |
|
||||
| 30s -> 30s | 红色花瓣/翼影在黑枝背景中展开 | 同一红色粒子方向,切到俯视实机镜头时保留红色余烬 |
|
||||
| 45s -> 45s | 红月 Boss 抬头,画面红黑强对比 | 先接红色结界爆发,再转蓝电对抗,颜色连续 |
|
||||
| 60s 结尾 | 手持蓝色晶体,人物虚焦 | 作为最终帧,不再接动作高光 |
|
||||
|
||||
## 下一步
|
||||
|
||||
1. 先确定主视角角色:灵梦、魔理沙,或双主角。
|
||||
2. 确定 Boss 轴:红魔馆红月、地灵殿核心、或二者混合。
|
||||
3. 逐角色核对东方外观锚点后,再写 niji7 首帧图 prompt。
|
||||
4. 生成 4 张关键首帧/段首图后,按 4 段 15 秒写 Seedance 扩展链 prompt。
|
||||
|
||||
37
01_Active_Projects/X26_诡秘MMO世界东方PV/README.md
Normal file
@ -0,0 +1,37 @@
|
||||
# X26 诡秘 MMO 世界东方 PV
|
||||
|
||||
## 项目定位
|
||||
|
||||
X26 用于拆解《诡秘之主玩法实机PV _ 欢迎来到MMO新世界》前 2:30 的镜头语言、画风、光影和节奏结构,并迁移成一个约 1 分钟的东方 Project 版本 PV。
|
||||
|
||||
核心方向不是照搬具体角色或文本设定,而是提取它的可复刻美术语法:
|
||||
|
||||
- 维多利亚蒸汽哥特城市
|
||||
- 暗色奇幻 / 神秘学 / 秘仪感
|
||||
- MMO 实机 PV 式的世界观铺陈、职业展示、Boss 战斗和道具悬念
|
||||
- 低照度电影光、体积雾、冷蓝月光、暖金烛火、红色灾厄魔法
|
||||
- 东方角色以“识别锚点 + 诡秘世界服装材质”融合进入同一世界
|
||||
|
||||
## 当前资源
|
||||
|
||||
- 原始视频:`00_原始参考/诡秘之主玩法实机PV_欢迎来到MMO新世界.mp4`
|
||||
- 抽帧总览:
|
||||
- `_frames/contact_samples_1s_p1.jpg` 到 `_frames/contact_samples_1s_p4.jpg`
|
||||
- `_frames/contact_samples_2s_p1.jpg` 到 `_frames/contact_samples_2s_p4.jpg`
|
||||
- `_frames/contact_scene_candidates_p1.jpg`、`_frames/contact_scene_candidates_p2.jpg`
|
||||
- 元数据:`_frames/extraction_metadata.txt`
|
||||
|
||||
源片参数:1280x720,29.97 fps,总长约 5:18;本轮分析范围为 0:00-2:30。
|
||||
|
||||
## 文档
|
||||
|
||||
- `01_视频拆解/01_诡秘PV前150秒分镜拆解.md`:前 2:30 分镜、画风、光影、镜头功能拆解。
|
||||
- `02_东方改编方案/01_1分钟东方版PV分镜草案.md`:约 1 分钟东方版结构草案。
|
||||
|
||||
## 硬约束
|
||||
|
||||
- 后续出图或视频 prompt 默认禁止文字、汉字、字母、数字、书写笔迹、抽象记号、计数划痕、符号、UI、logo、水印。
|
||||
- 源片自带 Bilibili 标识只作为参考视频事实记录,不能进入生成画面。
|
||||
- 写东方角色 prompt 前必须逐角色核对发色、发型、瞳色、身材和标志物;本阶段只做镜头和角色职能规划,不输出最终角色外观 prompt。
|
||||
- 如果进入 Seedance 2.0,1 分钟视频应拆成 4 段 15 秒扩展链,并做末帧-首帧接缝锚点。
|
||||
|
||||
|
After Width: | Height: | Size: 173 KiB |
|
After Width: | Height: | Size: 200 KiB |
|
After Width: | Height: | Size: 222 KiB |
|
After Width: | Height: | Size: 143 KiB |
|
After Width: | Height: | Size: 168 KiB |
|
After Width: | Height: | Size: 198 KiB |
|
After Width: | Height: | Size: 186 KiB |
|
After Width: | Height: | Size: 8.9 KiB |
|
After Width: | Height: | Size: 187 KiB |
|
After Width: | Height: | Size: 115 KiB |
@ -0,0 +1,61 @@
|
||||
video=F:\TenkajinKB\TenkajinKB\01_Active_Projects\X26_诡秘MMO世界东方PV\00_原始参考\诡秘之主玩法实机PV_欢迎来到MMO新世界.mp4
|
||||
width=1280
|
||||
height=720
|
||||
fps=29.970007
|
||||
frame_count=9532
|
||||
duration=318.051
|
||||
analysis_limit=150.000
|
||||
scan_step=0.5
|
||||
score_mean=0.223815
|
||||
score_std=0.175923
|
||||
threshold=0.461310
|
||||
|
||||
scene_candidates:
|
||||
001 0000.00 001_t00m00s.jpg
|
||||
002 0004.00 002_t00m04s.jpg
|
||||
003 0008.00 003_t00m08s.jpg
|
||||
004 0012.00 004_t00m12s.jpg
|
||||
005 0016.00 005_t00m16s.jpg
|
||||
006 0018.50 006_t00m18s.jpg
|
||||
007 0022.50 007_t00m22s.jpg
|
||||
008 0026.50 008_t00m26s.jpg
|
||||
009 0031.50 009_t00m31s.jpg
|
||||
010 0037.00 010_t00m37s.jpg
|
||||
011 0039.00 011_t00m39s.jpg
|
||||
012 0040.00 012_t00m40s.jpg
|
||||
013 0045.50 013_t00m45s.jpg
|
||||
014 0048.00 014_t00m48s.jpg
|
||||
015 0050.50 015_t00m50s.jpg
|
||||
016 0055.50 016_t00m55s.jpg
|
||||
017 0059.00 017_t00m59s.jpg
|
||||
018 0061.00 018_t01m01s.jpg
|
||||
019 0066.50 019_t01m06s.jpg
|
||||
020 0071.50 020_t01m11s.jpg
|
||||
021 0077.50 021_t01m17s.jpg
|
||||
022 0078.50 022_t01m18s.jpg
|
||||
023 0082.50 023_t01m22s.jpg
|
||||
024 0083.50 024_t01m23s.jpg
|
||||
025 0084.50 025_t01m24s.jpg
|
||||
026 0087.00 026_t01m27s.jpg
|
||||
027 0088.50 027_t01m28s.jpg
|
||||
028 0093.50 028_t01m33s.jpg
|
||||
029 0098.50 029_t01m38s.jpg
|
||||
030 0101.00 030_t01m41s.jpg
|
||||
031 0105.00 031_t01m45s.jpg
|
||||
032 0106.00 032_t01m46s.jpg
|
||||
033 0108.00 033_t01m48s.jpg
|
||||
034 0109.00 034_t01m49s.jpg
|
||||
035 0113.00 035_t01m53s.jpg
|
||||
036 0117.50 036_t01m57s.jpg
|
||||
037 0119.50 037_t01m59s.jpg
|
||||
038 0121.00 038_t02m01s.jpg
|
||||
039 0122.00 039_t02m02s.jpg
|
||||
040 0127.00 040_t02m07s.jpg
|
||||
041 0129.00 041_t02m09s.jpg
|
||||
042 0130.00 042_t02m10s.jpg
|
||||
043 0132.00 043_t02m12s.jpg
|
||||
044 0136.00 044_t02m16s.jpg
|
||||
045 0140.50 045_t02m20s.jpg
|
||||
046 0143.00 046_t02m23s.jpg
|
||||
047 0144.00 047_t02m24s.jpg
|
||||
048 0145.00 048_t02m25s.jpg
|
||||
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t000.jpg
Normal file
|
After Width: | Height: | Size: 20 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t001.jpg
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|
After Width: | Height: | Size: 29 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t002.jpg
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|
After Width: | Height: | Size: 20 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t003.jpg
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|
After Width: | Height: | Size: 32 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t004.jpg
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|
After Width: | Height: | Size: 68 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t005.jpg
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|
After Width: | Height: | Size: 85 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t006.jpg
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|
After Width: | Height: | Size: 92 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t007.jpg
Normal file
|
After Width: | Height: | Size: 92 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t008.jpg
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|
After Width: | Height: | Size: 92 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t009.jpg
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|
After Width: | Height: | Size: 96 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t010.jpg
Normal file
|
After Width: | Height: | Size: 72 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t011.jpg
Normal file
|
After Width: | Height: | Size: 55 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t012.jpg
Normal file
|
After Width: | Height: | Size: 20 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t013.jpg
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t014.jpg
Normal file
|
After Width: | Height: | Size: 57 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t015.jpg
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|
After Width: | Height: | Size: 52 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t016.jpg
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|
After Width: | Height: | Size: 59 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t017.jpg
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|
After Width: | Height: | Size: 60 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t018.jpg
Normal file
|
After Width: | Height: | Size: 20 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t019.jpg
Normal file
|
After Width: | Height: | Size: 174 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t020.jpg
Normal file
|
After Width: | Height: | Size: 173 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t021.jpg
Normal file
|
After Width: | Height: | Size: 58 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t022.jpg
Normal file
|
After Width: | Height: | Size: 64 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t023.jpg
Normal file
|
After Width: | Height: | Size: 64 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t024.jpg
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t025.jpg
Normal file
|
After Width: | Height: | Size: 92 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t026.jpg
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|
After Width: | Height: | Size: 92 KiB |
BIN
01_Active_Projects/X26_诡秘MMO世界东方PV/_frames/samples_1s/t027.jpg
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