Merge branch 'main' of http://10.27.17.121:3000/kawagiri/TH1 into main
This commit is contained in:
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2df4bc6b9c
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@ -28,6 +28,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
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||||
SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 381
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||||
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||||
NeedTechDesc: 0
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@ -97,6 +98,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 1173
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NeedTechDesc: 0
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@ -166,6 +168,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 1174
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NeedTechDesc: 0
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@ -235,6 +238,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 387
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NeedTechDesc: 0
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@ -304,6 +308,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 1175
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NeedTechDesc: 0
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@ -373,6 +378,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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PlayerActionType: 0
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ActionName: 391
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NeedTechDesc: 0
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@ -442,6 +448,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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PlayerActionType: 0
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ActionName: 393
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NeedTechDesc: 0
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@ -511,6 +518,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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PlayerActionType: 0
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ActionName:
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NeedTechDesc: 0
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@ -580,6 +588,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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PlayerActionType: 0
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ActionName:
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NeedTechDesc: 0
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@ -649,6 +658,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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PlayerActionType: 0
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ActionName: 395
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NeedTechDesc: 0
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@ -718,6 +728,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 397
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NeedTechDesc: 0
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@ -747,6 +758,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 45
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NeedTechDesc: 0
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@ -816,6 +828,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 400
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NeedTechDesc: 0
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@ -885,6 +898,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 1179
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NeedTechDesc: 0
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@ -914,6 +928,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 404
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NeedTechDesc: 0
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@ -943,6 +958,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 406
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NeedTechDesc: 0
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@ -972,6 +988,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 408
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NeedTechDesc: 0
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@ -1001,6 +1018,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 410
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NeedTechDesc: 0
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@ -1030,6 +1048,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 412
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NeedTechDesc: 0
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@ -1059,6 +1078,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 1260
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NeedTechDesc: 0
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@ -1088,6 +1108,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 416
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NeedTechDesc: 0
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@ -1117,6 +1138,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 418
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NeedTechDesc: 0
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@ -1146,6 +1168,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 420
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NeedTechDesc: 0
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@ -1175,6 +1198,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 1186
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NeedTechDesc: 0
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@ -1244,6 +1268,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 1188
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NeedTechDesc: 0
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@ -1313,6 +1338,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 1190
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NeedTechDesc: 0
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@ -1382,6 +1408,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 1192
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NeedTechDesc: 0
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@ -1451,6 +1478,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 1487
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NeedTechDesc: 0
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@ -1520,6 +1548,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 1382
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NeedTechDesc: 0
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@ -1549,6 +1578,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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PlayerActionType: 0
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ActionName: 1375
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NeedTechDesc: 0
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@ -1578,6 +1608,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 1365
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NeedTechDesc: 0
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@ -1607,6 +1638,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 1366
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NeedTechDesc: 0
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@ -1636,6 +1668,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 430
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NeedTechDesc: 0
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@ -1665,6 +1698,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 430
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NeedTechDesc: 0
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@ -1694,6 +1728,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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PlayerActionType: 0
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NeedTechDesc: 0
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@ -1723,6 +1758,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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NeedTechDesc: 0
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@ -1752,6 +1788,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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PlayerActionType: 0
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ActionName: 430
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NeedTechDesc: 0
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@ -1781,6 +1818,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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PlayerActionType: 0
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ActionName: 430
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NeedTechDesc: 0
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@ -1810,6 +1848,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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PlayerActionType: 0
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ActionName: 430
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NeedTechDesc: 0
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@ -1839,6 +1878,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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PlayerActionType: 0
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NeedTechDesc: 0
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@ -1868,6 +1908,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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PlayerActionType: 0
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NeedTechDesc: 0
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@ -1897,6 +1938,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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PlayerActionType: 0
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@ -1926,6 +1968,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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PlayerActionType: 0
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ActionName: 44
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NeedTechDesc: 0
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@ -1955,6 +1998,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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PlayerActionType: 0
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ActionName: 1169
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NeedTechDesc: 0
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@ -1984,6 +2028,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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PlayerActionType: 0
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ActionName: 40
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NeedTechDesc: 0
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@ -2013,6 +2058,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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PlayerActionType: 0
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ActionName: 43
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NeedTechDesc: 0
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@ -2042,6 +2088,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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PlayerActionType: 0
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ActionName: 1195
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NeedTechDesc: 0
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@ -2111,6 +2158,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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PlayerActionType: 0
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ActionName: 1197
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NeedTechDesc: 0
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@ -2180,6 +2228,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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PlayerActionType: 0
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ActionName: 914
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NeedTechDesc: 0
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@ -2209,6 +2258,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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PlayerActionType: 0
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NeedTechDesc: 0
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@ -2238,6 +2288,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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PlayerActionType: 0
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NeedTechDesc: 0
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@ -2307,6 +2358,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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PlayerActionType: 0
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NeedTechDesc: 0
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@ -2336,6 +2388,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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ActionName: 446
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NeedTechDesc: 0
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@ -2365,6 +2418,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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NeedTechDesc: 0
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@ -2474,6 +2528,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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TechType: 0
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PlayerActionType: 0
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ActionName: 1373
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NeedTechDesc: 0
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@ -2503,6 +2558,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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PlayerActionType: 0
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NeedTechDesc: 0
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@ -2572,6 +2628,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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NeedTechDesc: 0
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@ -2641,6 +2698,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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ActionName: 1204
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NeedTechDesc: 0
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@ -2710,6 +2768,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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TechType: 0
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PlayerActionType: 0
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NeedTechDesc: 0
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@ -2739,6 +2798,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 23
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TechType: 0
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PlayerActionType: 0
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ActionName: 450
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NeedTechDesc: 0
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@ -2768,6 +2828,7 @@ MonoBehaviour:
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GridMiscActionType: 1
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SkillType: 0
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PlayerActionType: 0
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ActionName: 452
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NeedTechDesc: 0
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@ -2797,6 +2858,7 @@ MonoBehaviour:
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GridMiscActionType: 3
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ActionName: 66
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NeedTechDesc: 0
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@ -2826,6 +2888,7 @@ MonoBehaviour:
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GridMiscActionType: 4
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NeedTechDesc: 0
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@ -2855,6 +2918,7 @@ MonoBehaviour:
|
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GridMiscActionType: 5
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ActionName: 41
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NeedTechDesc: 0
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@ -2884,6 +2948,7 @@ MonoBehaviour:
|
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GridMiscActionType: 2
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SkillType: 0
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PlayerActionType: 0
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ActionName: 456
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NeedTechDesc: 0
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@ -2913,6 +2978,7 @@ MonoBehaviour:
|
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GridMiscActionType: 0
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PlayerActionType: 0
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NeedTechDesc: 0
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@ -2942,6 +3008,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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NeedTechDesc: 0
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@ -2971,6 +3038,7 @@ MonoBehaviour:
|
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GridMiscActionType: 0
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FeelingStrategyDesc: 1703
|
||||
FeelingStrategyColor: {r: 1, g: 0, b: 0, a: 0}
|
||||
- FeelingStrategy: 10
|
||||
FeelingStrategyTitle: 1704
|
||||
FeelingStrategyDesc: 1705
|
||||
FeelingStrategyColor: {r: 1, g: 0, b: 0, a: 0}
|
||||
- FeelingStrategy: 11
|
||||
FeelingStrategyTitle: 1706
|
||||
FeelingStrategyDesc: 1707
|
||||
FeelingStrategyColor: {r: 1, g: 0, b: 0, a: 0}
|
||||
- FeelingStrategy: 12
|
||||
FeelingStrategyTitle: 1708
|
||||
FeelingStrategyDesc: 1709
|
||||
FeelingStrategyColor: {r: 1, g: 0, b: 0, a: 0}
|
||||
|
||||
@ -10560,4 +10560,232 @@ MonoBehaviour:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1673
|
||||
ZH: "<color=yellow>\u65AF\u5361\u96F7\u7279\u5E1D\u56FD</color>\u62D2\u7EDD\u4E86\u7ED3\u76DF"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1674
|
||||
ZH: "\u62D2\u7EDD"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1675
|
||||
ZH: "\u89E3\u9664\u7ED3\u76DF"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1676
|
||||
ZH: "\u7ED3\u76DF\u7533\u8BF7\u5DF2\u53D1\u9001"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1677
|
||||
ZH: "\u5411\u5BF9\u65B9\u53D1\u8D77\u7ED3\u76DF\u8BF7\u6C42\u3002\u9700\u8981<color=yellow>\u9632\u5FA1</color>\u79D1\u6280\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1678
|
||||
ZH: "\u5EFA\u7ACB\u5927\u4F7F\u9986\u540E\uFF0C\u83B7\u5F97\u5BF9\u65B9\u9996\u90FD\u4E00\u683C\u5185\u89C6\u91CE\uFF0C\u6BCF\u56DE\u5408\u53CC\u65B9\u83B7\u5F972\u91D1\u5E01\u6536\u76CA\u3002\u76DF\u53CB\u5219\u6536\u76CA\u7FFB\u500D\u3002\u53CC\u65B9\u8FDB\u5165\u6218\u4E89\u5219\u5927\u4F7F\u9986\u81EA\u52A8\u64A4\u9500\u3002\u9700\u8981<color=yellow>\u5927\u4F7F\u9986</color>\u79D1\u6280\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1679
|
||||
ZH: "\u63A5\u53D7\u7ED3\u76DF"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1680
|
||||
ZH: "\u63A5\u53D7\u7ED3\u76DF\u540E\uFF0C\u53CC\u65B9\u6B63\u5F0F\u6210\u4E3A\u7ED3\u76DF\u5173\u7CFB\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1681
|
||||
ZH: "\u62D2\u7EDD\u7ED3\u76DF"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1682
|
||||
ZH: "\u62D2\u7EDD\u7ED3\u76DF\u540E\uFF0C\u53CC\u65B9\u4E0D\u4F1A\u6210\u4E3A\u7ED3\u76DF\u5173\u7CFB\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1683
|
||||
ZH: "\u53D1\u8D77\u89E3\u9664\u7ED3\u76DF\uFF0C\u5BF9\u65B9\u9886\u571F\u4E0A\u7684\u6240\u6709\u6211\u65B9\u5355\u4F4D\u5F3A\u5236\u89E3\u6563\u3002\u6211\u65B9\u6240\u6709\u5355\u4F4D\u5F3A\u5236\u8DF3\u8FC7\u672C\u56DE\u5408\u3002\u5728\u5BF9\u65B9\u7684\u4E0B\u4E00\u56DE\u5408\u7ED3\u675F\u540E\uFF0C\u53CC\u65B9\u5C06\u6B63\u5F0F\u89E3\u9664\u7ED3\u76DF\u5173\u7CFB\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1684
|
||||
ZH: "\u53EF\u4EE5\u5EFA\u9020\u5927\u4F7F\u9986\u3002\u5927\u4F7F\u9986\u5C06\u63D0\u4F9B\u989D\u5916\u7684\u91D1\u5E01\u6536\u5165\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1685
|
||||
ZH: "\u53EF\u4EE5\u5EFA\u9020\u5E02\u573A\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1686
|
||||
ZH: "\u660E\u667A\u7684"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1687
|
||||
ZH: "\u60A8\u4E0E\u5979\u4EEC\u6301\u6709\u76F8\u540C\u7684\u5916\u4EA4\u5173\u7CFB"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1688
|
||||
ZH: "\u8FF7\u4EBA\u7684"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1689
|
||||
ZH: "\u4E0D\u77E5\u9053\u4E3A\u4EC0\u4E48\u5979\u4EEC\u5C31\u662F\u5F88\u559C\u6B22\u60A8(\u96BE\u5EA6\u7279\u6027)"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1690
|
||||
ZH: "\u548C\u5E73\u7684"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1691
|
||||
ZH: "\u8FD1\u671F\u60A8\u6CA1\u6709\u653B\u51FB\u8FC7\u5979\u4EEC"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1692
|
||||
ZH: "\u5916\u4EA4\u7684"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1693
|
||||
ZH: "\u60A8\u5728\u5979\u4EEC\u7684\u56FD\u5BB6\u5EFA\u7ACB\u4E86\u5927\u4F7F\u9986"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1694
|
||||
ZH: "\u5F3A\u5927\u7684"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1695
|
||||
ZH: "\u5728\u5979\u4EEC\u7684\u89C6\u91CE\u5185\uFF0C\u60A8\u62E5\u6709\u66F4\u591A\u7684\u519B\u4E8B\u529B\u91CF"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1696
|
||||
ZH: "\u52C7\u6562\u7684"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1697
|
||||
ZH: "\u60A8\u6B63\u5728\u4E0E\u573A\u4E0A\u6700\u5F3A\u7684\u52BF\u529B\u4F5C\u6218"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1698
|
||||
ZH: "\u66B4\u529B\u7684"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1699
|
||||
ZH: "\u8FD1\u671F\u60A8\u653B\u51FB\u8FC7\u5979\u4EEC"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1700
|
||||
ZH: "\u6709\u5A01\u80C1\u7684"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1701
|
||||
ZH: "\u60A8\u7684\u519B\u4E8B\u5355\u4F4D\u5904\u4E8E\u5979\u4EEC\u7684\u9886\u571F\u6216\u8FB9\u5883\u4E0A"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1702
|
||||
ZH: "\u70E6\u4EBA\u7684"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1703
|
||||
ZH: "\u4E0D\u77E5\u9053\u4E3A\u4EC0\u4E48\u5979\u4EEC\u5C31\u662F\u4E0D\u559C\u6B22\u60A8(\u96BE\u5EA6\u7279\u6027)"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1704
|
||||
ZH: "\u611A\u8822\u7684"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1705
|
||||
ZH: "\u60A8\u5BF9\u5176\u4ED6\u56FD\u5BB6\u7684\u5916\u4EA4\u7B56\u7565\u4E0E\u5979\u4EEC\u7684\u5F88\u4E0D\u4E00\u81F4"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1706
|
||||
ZH: "\u8B66\u60D5\u7684"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1707
|
||||
ZH: "\u60A8\u4E0E\u5979\u4EEC\u6709\u9886\u571F\u76F8\u90BB"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1708
|
||||
ZH: "\u4E3B\u5BB0\u7684"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1709
|
||||
ZH: "\u60A8\u4F3C\u4E4E\u6700\u6709\u53EF\u80FD\u83B7\u5F97\u6E38\u620F\u80DC\u5229"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1710
|
||||
ZH: "\u60A8\u5BF9\u5176\u4ED6\u56FD\u5BB6\u7684\u5916\u4EA4\u7B56\u7565\u4E0E\u5979\u4EEC\u76F8\u8FD1"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
TargetTypes: 0100000001000000010000000100000001000000
|
||||
|
||||
@ -36,6 +36,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- ActionType: 6
|
||||
WonderType: 0
|
||||
ResourceType: 0
|
||||
@ -50,6 +51,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- ActionType: 6
|
||||
WonderType: 0
|
||||
ResourceType: 0
|
||||
@ -64,6 +66,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- ActionType: 6
|
||||
WonderType: 0
|
||||
ResourceType: 0
|
||||
@ -78,6 +81,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- ActionType: 4
|
||||
WonderType: 0
|
||||
ResourceType: 0
|
||||
@ -92,6 +96,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- ActionType: 3
|
||||
WonderType: 5
|
||||
ResourceType: 0
|
||||
@ -106,6 +111,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- ActionType: 3
|
||||
WonderType: 6
|
||||
ResourceType: 0
|
||||
@ -120,6 +126,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- ActionType: 3
|
||||
WonderType: 7
|
||||
ResourceType: 0
|
||||
@ -134,6 +141,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- ActionType: 3
|
||||
WonderType: 1
|
||||
ResourceType: 0
|
||||
@ -148,6 +156,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- ActionType: 3
|
||||
WonderType: 2
|
||||
ResourceType: 0
|
||||
@ -162,6 +171,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- ActionType: 3
|
||||
WonderType: 3
|
||||
ResourceType: 0
|
||||
@ -176,6 +186,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- ActionType: 3
|
||||
WonderType: 4
|
||||
ResourceType: 0
|
||||
@ -190,6 +201,37 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- ActionType: 12
|
||||
WonderType: 0
|
||||
ResourceType: 0
|
||||
FeatureType: 0
|
||||
TerrainType: 0
|
||||
UnitType: 0
|
||||
GiantType: 0
|
||||
UnitLevel: 0
|
||||
Vegetation: 0
|
||||
UnitActionType: 0
|
||||
CityLevelUpActionType: 0
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 2
|
||||
- ActionType: 12
|
||||
WonderType: 0
|
||||
ResourceType: 0
|
||||
FeatureType: 0
|
||||
TerrainType: 0
|
||||
UnitType: 0
|
||||
GiantType: 0
|
||||
UnitLevel: 0
|
||||
Vegetation: 0
|
||||
UnitActionType: 0
|
||||
CityLevelUpActionType: 0
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 3
|
||||
- TechType: 1
|
||||
TechName: 447
|
||||
Description: 484
|
||||
@ -213,6 +255,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 26
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- ActionType: 8
|
||||
WonderType: 0
|
||||
ResourceType: 0
|
||||
@ -227,6 +270,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 25
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- TechType: 2
|
||||
TechName: 1365
|
||||
Description: 1369
|
||||
@ -250,6 +294,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- ActionType: 2
|
||||
WonderType: 1
|
||||
ResourceType: 0
|
||||
@ -264,6 +309,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- TechType: 3
|
||||
TechName: 486
|
||||
Description: 1135
|
||||
@ -287,6 +333,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- TechType: 4
|
||||
TechName: 1450
|
||||
Description: 1452
|
||||
@ -310,6 +357,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- ActionType: 8
|
||||
WonderType: 0
|
||||
ResourceType: 0
|
||||
@ -324,6 +372,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 63
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- TechType: 5
|
||||
TechName: 488
|
||||
Description: 1137
|
||||
@ -347,6 +396,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- ActionType: 1
|
||||
WonderType: 0
|
||||
ResourceType: 14
|
||||
@ -361,6 +411,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
- TechType: 28
|
||||
TechName: 1138
|
||||
Description: 1139
|
||||
@ -384,6 +435,7 @@ MonoBehaviour:
|
||||
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||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7710946203549315869}
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||||
m_Enabled: 1
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||||
m_Avatar: {fileID: 0}
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||||
m_Controller: {fileID: 0}
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m_CullingMode: 0
|
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m_UpdateMode: 0
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||||
m_ApplyRootMotion: 0
|
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m_LinearVelocityBlending: 0
|
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m_StabilizeFeet: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
|
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--- !u!114 &2011857629352723501
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7710946203549315869}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 0ad50f81b1d25c441943c37a89ba23f6, type: 3}
|
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m_Name:
|
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m_EditorClassIdentifier:
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||||
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_ActionOnDisable: 0
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@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
|
||||
guid: 4d6dc54e6e736394da8237d52a71bb30
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -273,6 +273,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
TextData:
|
||||
ActionType: 0
|
||||
WonderType: 0
|
||||
@ -288,6 +289,7 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
UnitType: 0
|
||||
GiantType: 0
|
||||
UnitLevel: 0
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -12,6 +12,7 @@ public class DiplomacyDataAssets : ScriptableObject
|
||||
[MultilingualField] public string NoMeetText;
|
||||
public List<DiplomacyStateInfo> DiplomacyStateInfoList;
|
||||
public List<FeelingStateInfo> FeelingStateInfoList;
|
||||
public List<FeelingStrategyInfo> FeelingStrategyInfoList;
|
||||
|
||||
public bool GetStateInfo(DiplomacyState state,out DiplomacyStateInfo info)
|
||||
{
|
||||
@ -38,6 +39,18 @@ public class DiplomacyDataAssets : ScriptableObject
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool GetFeelingStragegyInfo(FeelingStrategy feelingStrategy,out FeelingStrategyInfo info)
|
||||
{
|
||||
foreach(var t in FeelingStrategyInfoList)
|
||||
if (feelingStrategy == t.FeelingStrategy)
|
||||
{
|
||||
info = t;
|
||||
return true;
|
||||
}
|
||||
info = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
@ -55,4 +68,13 @@ public class FeelingStateInfo
|
||||
public FeelingState FeelingState;
|
||||
[MultilingualField] public string feelingText;
|
||||
public Color feelingColor;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class FeelingStrategyInfo
|
||||
{
|
||||
public FeelingStrategy FeelingStrategy;
|
||||
[MultilingualField] public string FeelingStrategyTitle;
|
||||
[MultilingualField] public string FeelingStrategyDesc;
|
||||
public Color FeelingStrategyColor;
|
||||
}
|
||||
@ -39,6 +39,15 @@ namespace Logic.Action
|
||||
UnitAttack,
|
||||
PlayerAction
|
||||
}
|
||||
|
||||
public enum ActionShowState
|
||||
{
|
||||
None,
|
||||
Available,
|
||||
Unavailable,
|
||||
Expensive,
|
||||
Finished
|
||||
}
|
||||
|
||||
// 通用行为参数类
|
||||
public class CommonActionParams
|
||||
@ -785,6 +794,8 @@ namespace Logic.Action
|
||||
public abstract bool CheckCan(CommonActionParams actionParams);
|
||||
|
||||
public abstract bool CheckShow(CommonActionParams actionParams);
|
||||
|
||||
public abstract ActionShowState CheckShowState(CommonActionParams actionParams);
|
||||
public void TH1Debug()
|
||||
{
|
||||
Debug.Log($"{_actionId.ActionType} : {_actionId.ResourceType}/{_actionId.UnitType}/{_actionId.WonderType}");
|
||||
@ -902,6 +913,8 @@ namespace Logic.Action
|
||||
return CheckCan(actionParam);
|
||||
}
|
||||
|
||||
public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; }
|
||||
|
||||
public override bool ExecuteViewBefore(CommonActionParams actionParams)
|
||||
{
|
||||
return false;
|
||||
@ -1021,6 +1034,7 @@ namespace Logic.Action
|
||||
return _actionId.ResourceType == actionParam.GridData.Resource;
|
||||
}
|
||||
|
||||
public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; }
|
||||
public override bool ExecuteViewBefore(CommonActionParams actionParams)
|
||||
{
|
||||
return false;
|
||||
@ -1179,6 +1193,7 @@ namespace Logic.Action
|
||||
return false;
|
||||
}
|
||||
|
||||
public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; }
|
||||
public override bool ExecuteViewBefore(CommonActionParams actionParams)
|
||||
{
|
||||
return false;
|
||||
@ -1220,6 +1235,7 @@ namespace Logic.Action
|
||||
return false;
|
||||
}
|
||||
|
||||
public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; }
|
||||
public override bool CameraControl(CommonActionParams actionParams)
|
||||
{
|
||||
var main = GameObject.Find("Main").GetComponent<Main>();
|
||||
@ -1273,7 +1289,7 @@ namespace Logic.Action
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; }
|
||||
public override bool CameraControl(CommonActionParams actionParams)
|
||||
{
|
||||
var main = GameObject.Find("Main").GetComponent<Main>();
|
||||
@ -1323,7 +1339,7 @@ namespace Logic.Action
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; }
|
||||
public override bool ExecuteViewBefore(CommonActionParams actionParams)
|
||||
{
|
||||
return false;
|
||||
@ -1355,7 +1371,7 @@ namespace Logic.Action
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; }
|
||||
public override bool ExecuteViewBefore(CommonActionParams actionParams)
|
||||
{
|
||||
return false;
|
||||
@ -1419,7 +1435,7 @@ namespace Logic.Action
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; }
|
||||
public override bool ExecuteViewBefore(CommonActionParams actionParams)
|
||||
{
|
||||
return false;
|
||||
|
||||
@ -560,6 +560,7 @@ namespace Logic.Action
|
||||
return true;
|
||||
}
|
||||
|
||||
public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; }
|
||||
public override bool ExecuteViewBefore(CommonActionParams actionParams)
|
||||
{
|
||||
return false;
|
||||
|
||||
@ -291,7 +291,7 @@ namespace Logic.Action
|
||||
{
|
||||
return CheckCan(actionParams);
|
||||
}
|
||||
|
||||
public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; }
|
||||
public override bool ExecuteViewBefore(CommonActionParams actionParams)
|
||||
{
|
||||
return false;
|
||||
|
||||
@ -12,8 +12,10 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Logic.Action;
|
||||
using RuntimeData;
|
||||
using TH1_Core.Managers;
|
||||
using TH1_Logic.Core;
|
||||
using TH1Renderer;
|
||||
using Unity.VisualScripting.Antlr3.Runtime.Tree;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
@ -41,9 +43,70 @@ namespace TH1_Logic.Action
|
||||
|
||||
public override bool Execute(CommonActionParams actionParams, bool isMoment)
|
||||
{
|
||||
//鲁棒性判断
|
||||
bool ret = false;
|
||||
return ret;
|
||||
//Step #1 鲁棒性判断
|
||||
if (actionParams.PlayerData == null) return false;
|
||||
if (actionParams.MainObjectType != MainObjectType.Player) return false;
|
||||
if (actionParams.TargetPlayerData == null) return false;
|
||||
if (!CheckCan(actionParams)) return false;
|
||||
|
||||
MapData map = actionParams.MapData;
|
||||
PlayerData player = actionParams.PlayerData;
|
||||
PlayerData targetPlayer = actionParams.TargetPlayerData;
|
||||
if (!map.GetCapitalCityDataByPlayerId(actionParams.TargetPlayerData.Id, out var city)) return false;
|
||||
if (!map.GetGridDataByCityId(city.Id, out var grid)) return false;
|
||||
actionParams.PlayerData.DiplomacyData.GetCountryDiplomacyInfo(actionParams.TargetPlayerData.Id, out var dipInfo);
|
||||
actionParams.TargetPlayerData.DiplomacyData.GetCountryDiplomacyInfo(actionParams.PlayerData.Id,out var dipInfo2);
|
||||
//Step #2 处理大使馆
|
||||
if (_actionId.PlayerActionType == PlayerActionType.Embassy)
|
||||
{
|
||||
//Step #1建立大使馆,并更新对应城市的视觉
|
||||
dipInfo.IsEmbassy = true;
|
||||
city.CityInfoRenderMark = true;
|
||||
|
||||
//Step #2 更新大使馆周围一格的视野,会自动处理视觉部分
|
||||
var gidList = map.GridMap.GetAroundGridIdList(1,grid);
|
||||
Main.PlayerLogic.UpdateSight(map,player,gidList);
|
||||
|
||||
//step #3 扣钱
|
||||
player.PlayerWealth -= GetCost();
|
||||
return true;
|
||||
}
|
||||
//Step #3 处理申请结盟
|
||||
if (_actionId.PlayerActionType == PlayerActionType.OfferAlly)
|
||||
{
|
||||
//Step #1 让对方收到我方邮件
|
||||
dipInfo2.IsLeagueRequest = true;
|
||||
return true;
|
||||
}
|
||||
//Step #4 处理refuse结盟
|
||||
if (_actionId.PlayerActionType == PlayerActionType.RefuseAlly)
|
||||
{
|
||||
//Step #1 关闭对方的结盟请求标记
|
||||
dipInfo2.IsLeagueRequest = false;
|
||||
//Step #2 如果target是真map真人玩家 弹出一个presentationUI 提示,明确拒绝对方
|
||||
if (map == Main.MapData && targetPlayer.Id == map.PlayerMap.SelfPlayerId)
|
||||
{
|
||||
//var announcement = new ShowUIAnnounceMajorEvent { EventType = UIAnnounceMajorEventType.WonderStart,Param1 = (int)wonder };
|
||||
//EventManager.Publish(announcement);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//Step #5 处理break结盟
|
||||
if (_actionId.PlayerActionType == PlayerActionType.BreakAlly)
|
||||
{
|
||||
//Step #1 设置我对对方的外交状态为背盟
|
||||
dipInfo.DiplomacyState = DiplomacyState.LeagueRupture;
|
||||
//Step #2 如果target是真map真人玩家 弹出一个presentationUI 提示,明确背叛对方
|
||||
if (map == Main.MapData && targetPlayer.Id == map.PlayerMap.SelfPlayerId)
|
||||
{
|
||||
//var announcement = new ShowUIAnnounceMajorEvent { EventType = UIAnnounceMajorEventType.WonderStart,Param1 = (int)wonder };
|
||||
//EventManager.Publish(announcement);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool CheckCan(CommonActionParams actionParams)
|
||||
@ -91,7 +154,7 @@ namespace TH1_Logic.Action
|
||||
return true;
|
||||
}
|
||||
//Step #6 判断能否refuse结盟
|
||||
if (_actionId.PlayerActionType == PlayerActionType.OfferAlly)
|
||||
if (_actionId.PlayerActionType == PlayerActionType.RefuseAlly)
|
||||
{
|
||||
actionParams.PlayerData.DiplomacyData.GetCountryDiplomacyInfo(actionParams.TargetPlayerData.Id, out var dipInfo);
|
||||
//如果刚解除结盟或者已经结盟 return
|
||||
@ -106,7 +169,7 @@ namespace TH1_Logic.Action
|
||||
}
|
||||
|
||||
//Step #7 判断能否break结盟
|
||||
if (_actionId.PlayerActionType == PlayerActionType.OfferAlly)
|
||||
if (_actionId.PlayerActionType == PlayerActionType.BreakAlly)
|
||||
{
|
||||
actionParams.PlayerData.DiplomacyData.GetCountryDiplomacyInfo(actionParams.TargetPlayerData.Id, out var dipInfo);
|
||||
//如果没有结盟 return
|
||||
@ -121,7 +184,72 @@ namespace TH1_Logic.Action
|
||||
}
|
||||
public override bool CheckShow(CommonActionParams actionParams)
|
||||
{
|
||||
return false;
|
||||
//Step #1 鲁棒性判断
|
||||
if (actionParams.PlayerData == null) return false;
|
||||
if (actionParams.MainObjectType != MainObjectType.Player) return false;
|
||||
if (actionParams.TargetPlayerData == null) return false;
|
||||
|
||||
actionParams.PlayerData.DiplomacyData.GetCountryDiplomacyInfo(actionParams.TargetPlayerData.Id, out var dipInfo);
|
||||
|
||||
//Step #2 如果与对方已经结盟,不能显示结盟按钮
|
||||
if(dipInfo.DiplomacyState == DiplomacyState.League && _actionId.PlayerActionType == PlayerActionType.OfferAlly) return false;
|
||||
//Step #2 如果未与结盟,不能显示接触结盟按钮
|
||||
if(dipInfo.DiplomacyState != DiplomacyState.League && _actionId.PlayerActionType == PlayerActionType.BreakAlly) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override ActionShowState CheckShowState(CommonActionParams actionParams)
|
||||
{
|
||||
//Step #1 鲁棒性判断
|
||||
if (actionParams.PlayerData == null) return ActionShowState.None;
|
||||
if (actionParams.MainObjectType != MainObjectType.Player) return ActionShowState.None;
|
||||
if (actionParams.TargetPlayerData == null) return ActionShowState.None;
|
||||
|
||||
MapData map = actionParams.MapData;
|
||||
PlayerData player = actionParams.PlayerData;
|
||||
PlayerData targetPlayer = actionParams.TargetPlayerData;
|
||||
if (!map.GetCapitalCityDataByPlayerId(actionParams.TargetPlayerData.Id, out var city)) return ActionShowState.None;
|
||||
if (!map.GetGridDataByCityId(city.Id, out var grid)) return ActionShowState.None;
|
||||
actionParams.PlayerData.DiplomacyData.GetCountryDiplomacyInfo(actionParams.TargetPlayerData.Id, out var dipInfo);
|
||||
actionParams.TargetPlayerData.DiplomacyData.GetCountryDiplomacyInfo(actionParams.PlayerData.Id,out var dipInfo2);
|
||||
|
||||
//Step #2 计算结盟按钮的情况
|
||||
if (_actionId.PlayerActionType == PlayerActionType.OfferAlly)
|
||||
{
|
||||
//如果没有科技
|
||||
if (!actionParams.PlayerData.TechTree.CheckActionCan(_actionId))
|
||||
return ActionShowState.Unavailable;
|
||||
//如果已经发送过,还没被回应
|
||||
if(dipInfo2.IsLeagueRequest) return ActionShowState.Unavailable;
|
||||
//如果已经结盟
|
||||
if (dipInfo.DiplomacyState == DiplomacyState.League) return ActionShowState.Finished;
|
||||
//其他情况一律是available
|
||||
return ActionShowState.Available;
|
||||
}
|
||||
|
||||
//Step #3 计算breakAlly按钮的情况
|
||||
if (_actionId.PlayerActionType == PlayerActionType.OfferAlly)
|
||||
{
|
||||
return ActionShowState.Available;
|
||||
}
|
||||
|
||||
//Step #4 计算embassy按钮的情况
|
||||
if (_actionId.PlayerActionType == PlayerActionType.OfferAlly)
|
||||
{
|
||||
//如果没有科技
|
||||
if (!actionParams.PlayerData.TechTree.CheckActionCan(_actionId))
|
||||
return ActionShowState.Unavailable;
|
||||
//如果对方已经丢失原始首都
|
||||
if (!map.GetCapitalCityDataByPlayerId(targetPlayer.Id, out var targetCapital)) return ActionShowState.None;
|
||||
if (!Main.CityLogic.CheckCradleCapital(map, targetPlayer, targetCapital)) return ActionShowState.Unavailable;
|
||||
if(dipInfo2.IsLeagueRequest) return ActionShowState.Unavailable;
|
||||
//如果钱不够
|
||||
if (player.PlayerWealth < GetCost()) return ActionShowState.Expensive;
|
||||
//其他情况一律是available
|
||||
return ActionShowState.Available;
|
||||
}
|
||||
|
||||
return ActionShowState.None;
|
||||
}
|
||||
|
||||
public override bool ExecuteViewBefore(CommonActionParams actionParams)
|
||||
|
||||
@ -328,7 +328,7 @@ namespace Logic.Action
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; }
|
||||
public override bool ExecuteViewBefore(CommonActionParams actionParams)
|
||||
{
|
||||
return false;
|
||||
|
||||
@ -610,7 +610,7 @@ namespace Logic.Action
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; }
|
||||
public override bool ExecuteViewBefore(CommonActionParams actionParams)
|
||||
{
|
||||
return false;
|
||||
|
||||
@ -846,10 +846,9 @@ namespace Logic
|
||||
if (gridData.Resource == ResourceType.Tower)
|
||||
{
|
||||
|
||||
if (playerData.Id == mapData.PlayerMap.SelfPlayerData.Id)
|
||||
//如果是真map,真人玩家,播放动画
|
||||
if (mapData == Main.MapData && playerData.Id == mapData.PlayerMap.SelfPlayerData.Id)
|
||||
{
|
||||
//临时做法,用来播放VFX,获取Main,理应向MapData写入一个VFX的RenderMark的
|
||||
var main = GameObject.Find("Main").GetComponent<Main>();
|
||||
var v1 = Table.Instance.GridToWorld(gridData);
|
||||
mapData.GetGridDataByCityId(city.Id, out var g2);
|
||||
var v2 = Table.Instance.GridToWorld(g2);
|
||||
|
||||
@ -21,7 +21,7 @@ namespace TH1_UI.HintUI
|
||||
[Tooltip("hinttext数据来源")]
|
||||
public HintDataProvider DataProvider;
|
||||
|
||||
#region --- Unity UI Event System Callbacks ---
|
||||
#region --- Unity UI Event System Callbacks ---
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
|
||||
@ -5,8 +5,10 @@ using Logic.Multilingual;
|
||||
using RuntimeData;
|
||||
using TH1_Core.Events;
|
||||
using TH1_Logic.Core;
|
||||
using TH1_UI.HintUI;
|
||||
using TH1Resource;
|
||||
using TMPro;
|
||||
using UI.HintUI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@ -24,11 +26,13 @@ namespace TH1_UI.View.Info
|
||||
public TextMeshProUGUI RelationText;
|
||||
public GameObject RelationBar;
|
||||
public RectTransform RelationHandle;
|
||||
public HintTrigger RelationHintText;
|
||||
public GameObject BubbleChat;
|
||||
public TextMeshProUGUI BubbleChatText;
|
||||
|
||||
public Button AllyButton;
|
||||
public Transform AllyButton;
|
||||
public Transform EmbassyButton;
|
||||
public Transform BreakAllyButton;
|
||||
|
||||
|
||||
public ViDelegateAssisstant.Dele OnBtnCloseClick;
|
||||
@ -85,7 +89,20 @@ namespace TH1_UI.View.Info
|
||||
RelationText.color = feelingInfo.feelingColor;
|
||||
RelationHandle.anchoredPosition = new Vector2(Mathf.Lerp(-330f, -30f, dipInfo.FeelingValue/100f),RelationHandle.anchoredPosition.y);
|
||||
}
|
||||
|
||||
var text = "<color=yellow>对方认为您:</color><br>";
|
||||
foreach (var op in dipInfo.FeelingStrategyList)
|
||||
{
|
||||
if (!Table.Instance.DiplomacyDataAssets.GetFeelingStragegyInfo(op, out var stgInfo)) continue;
|
||||
text += $"<color=#{ColorUtility.ToHtmlStringRGB(stgInfo.FeelingStrategyColor)}>";
|
||||
text += MultilingualManager.Instance.GetMultilingualText(uint.Parse(stgInfo.FeelingStrategyTitle));
|
||||
text += "</color>:";
|
||||
text += MultilingualManager.Instance.GetMultilingualText(uint.Parse(stgInfo.FeelingStrategyDesc));
|
||||
text += "<br>";
|
||||
}
|
||||
|
||||
RelationHintText.DataProvider.Text = text;
|
||||
|
||||
}
|
||||
|
||||
//step #4 设置Action List
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user