修复场景中prefab组件的保存问题
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@ -17,6 +17,7 @@ using System.Text.RegularExpressions;
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using Logic.Multilingual;
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using TMPro;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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using Object = UnityEngine.Object;
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@ -419,7 +420,11 @@ namespace Logic.Editor
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_idIndex++;
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}
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_activeSet.Add(textCom.ID);
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EditorUtility.SetDirty(textCom);
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PrefabUtility.RecordPrefabInstancePropertyModifications(textCom);
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}
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EditorSceneManager.MarkSceneDirty(uiObj.scene);
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// 最后处理 assets
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var path = $"Assets/Resources/DataAssets/";
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