libraryUI更新

This commit is contained in:
daixiawu 2025-05-16 18:47:09 +08:00
parent f705a086f1
commit 938ed3f310
4 changed files with 629 additions and 422 deletions

View File

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View File

@ -188,8 +188,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 26
m_fontSizeBase: 26
m_fontSize: 20
m_fontSizeBase: 20
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@ -224,7 +224,7 @@ MonoBehaviour:
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m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_margin: {x: 0, y: 0, z: 52.808083, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
@ -319,7 +319,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 1, g: 1, b: 1, a: 0.6431373}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
@ -328,7 +328,7 @@ MonoBehaviour:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: fea2c14699ab54046906b5f3d80a310c, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_PreserveAspect: 1
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
@ -347,7 +347,7 @@ GameObject:
- component: {fileID: 7050827278854225409}
- component: {fileID: 3305404964179958120}
m_Layer: 5
m_Name: Title
m_Name: Tag
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -371,8 +371,8 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 50.6, y: -88.2}
m_SizeDelta: {x: 60, y: 35}
m_AnchoredPosition: {x: 34.3, y: -80.9}
m_SizeDelta: {x: 50, y: 25}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &3305404964179958120
MonoBehaviour:
@ -523,8 +523,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 18
m_fontSizeBase: 18
m_fontSize: 16
m_fontSizeBase: 16
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@ -559,7 +559,7 @@ MonoBehaviour:
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m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: -64.02937, w: 0}
m_margin: {x: 0, y: 0, z: 51.80732, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
@ -592,14 +592,14 @@ RectTransform:
m_GameObject: {fileID: 6653222862606430650}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 0.3, y: 0.3, z: 0.3}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 6302860782076051243}
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m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 1134, y: 1984}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2171881395091576000
@ -669,7 +669,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children:
- {fileID: 1825275905383914423}
@ -677,8 +677,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 500, y: 500}
m_AnchoredPosition: {x: -16, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2921894767906865094
CanvasRenderer:
@ -949,8 +949,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 22
m_fontSizeBase: 22
m_fontSize: 16
m_fontSizeBase: 16
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@ -1044,10 +1044,10 @@ MonoBehaviour:
m_Padding:
m_Left: 0
m_Right: 0
m_Top: 15
m_Top: 20
m_Bottom: 0
m_ChildAlignment: 0
m_Spacing: -10
m_Spacing: -15
m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 1
m_ChildControlWidth: 0

File diff suppressed because it is too large Load Diff

View File

@ -435,11 +435,16 @@ namespace Logic
if (playerDataA == playerDataB)
return MoveAttackType.None;
//如果目标位置上面有敌军单位,那不可移动,但是有可能可以攻击
else
if (mapData.GridMap.CalcDistance(gridDataA,gridDataB) <= unitDataA.GetAttackRange() &&
Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(unitDataA.UnitType,unitDataA.GiantType,out var info)
&& info.Attack > 0) //判断距离在攻击距离范围内且攻击大于0就可以攻击
else if (mapData.GridMap.CalcDistance(gridDataA, gridDataB) <= unitDataA.GetAttackRange() &&
Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(unitDataA.UnitType, unitDataA.GiantType,
out var info)
&& info.Attack > 0) //判断距离在攻击距离范围内且攻击大于0就可以攻击
{
if(mapData.GridMap.CalcDistance(gridDataA, gridDataB) > 3)
Debug.Log("异常的攻击距离");
return MoveAttackType.Attack; //返回可以攻击
}
else //不在攻击范围内,不可以攻击
return MoveAttackType.None;
}