增加行为树卡死容错
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@ -146,7 +146,7 @@ namespace Logic.AI
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}
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}
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if (_data.MaxAiAction == null) AILogicState = AILogicState.Finished;
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if (_data.MaxAiAction == null || index > 100) AILogicState = AILogicState.Finished;
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else
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{
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if (_data.MaxAiAction.IsInSight)
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@ -2506,8 +2506,13 @@ namespace Logic.Action
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public override bool CheckCan(CommonActionParams actionParams)
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{
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if (!actionParams.MapData.GetPlayerDataByUnitId(actionParams.UnitData.Id, out _)) return false;
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if (!actionParams.MapData.GetPlayerDataByUnitId(actionParams.TargetUnitData.Id, out _)) return false;
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if (!actionParams.MapData.GetCityDataByUnitId(actionParams.UnitData.Id, out _)) return false;
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if (!actionParams.MapData.GetCityDataByUnitId(actionParams.TargetUnitData.Id, out _)) return false;
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return true;
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}
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public override bool CheckShow(CommonActionParams actionParams)
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{
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return false;
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