4.8 KiB
name, description
| name | description |
|---|---|
| th1-unity-mcp-workflow | TH1 workflow for safe Unity MCP use with Funplay/IvanMurzak-style Unity Editor automation. Use when Codex configures, evaluates, updates, or operates Unity MCP tools for TH1 UI prefab work, scene/prefab inspection, screenshots, Play Mode validation, Console/compile diagnostics, MCP tool whitelisting, or project-specific Unity editor automation. |
TH1 Unity MCP Workflow
Core Rule
Treat Unity MCP as a high-permission editor automation bridge, not as a normal read-only tool. It gives Codex live Unity Editor state, screenshots, Play Mode control, prefab/scene/component operations, and optional dynamic C# execution. Use it to shorten visual and prefab feedback loops, but keep changes reviewable through TH1's normal git, build, and Unity validation paths.
First Moves
- Use
th1-basefirst for broad Unity/package/build/resource changes. - Run
git status --short; preserve unrelated Unity/OSS/tool changes. - Prefer read-only MCP tools first: editor state, hierarchy, selection, prefab stage, logs, compile errors, screenshots, and package list.
- Before enabling write/destructive tools, identify the exact prefab, scene, DataAsset, or package file that may change.
- Never use Unity MCP to edit export-flow outputs unless the user explicitly asks:
Unity/Assets/Resources/Export/*,Unity/Assets/BundleResources/Export/*,Tools/Multilingual.xlsx,Tools/MultilingualTxt.txt. - Do not use MCP dynamic C# execution for MemoryPack, obfuscation, HybridCLR bootstrap, package manifests, or save/network format changes without explicit confirmation.
Installed Baseline
TH1 currently pilots FunplayAI/funplay-unity-mcp through Unity/Packages/manifest.json:
"com.gamebooom.unity.mcp": "https://github.com/FunplayAI/funplay-unity-mcp.git#v0.4.8"
Funplay is the first-stage default because it is Editor-only, Unity 2022.3 compatible, smaller than the IvanMurzak stack, and exposes a focused core tool profile. The IvanMurzak Unity-MCP project remains a candidate for later evaluation when TH1 needs broader CLI, Docker/cloud, runtime/in-game, or custom tool ecosystem support.
For the research record and rollout notes, read references/assessment-2026-06-29.md when changing MCP selection, tool exposure, auth, or rollout policy.
Safe Operating Mode
Use this order for UI/prefab work:
- Inspect static code and TH1 UI patterns first.
- Use MCP read tools to inspect live selection, hierarchy, prefab stage, component values, logs, compile errors, and screenshots.
- Make source/prefab edits through established Unity APIs or normal file edits, not ad-hoc YAML surgery.
- Use Unity screenshots or Play Mode only for validation, unless the task explicitly requires editor-side object creation.
- Check
git diffafter every MCP write action.
For Funplay execute_code:
- Keep default safety checks on.
- Prefer dedicated tools and
execute_menu_itembeforeexecute_code. - Use
execute_codeonly for bounded inspection or a clearly named batch operation with explicit before/after logs. - Do not pass
safety_checks=falseunless the user explicitly approves that exact operation.
For IvanMurzak-style tools if installed later:
- Use
UNITY_MCP_TOOLSto whitelist only the needed tool IDs. - Keep destructive tools disabled unless explicitly required: asset delete/move, script delete/update, package add/remove, reflection method call, dynamic script execute.
- Require token auth for HTTP/standalone transport.
TH1 UI And Prefab Value
Use Unity MCP especially for:
- Inspecting actual prefab component state instead of guessing from YAML.
- Opening prefab stage, reading
RectTransform, image, TMP, controller binding, and button event state. - Capturing Game View or prefab screenshots after a UI edit.
- Finding Missing Script, missing references, disabled objects, unexpected scale/alpha, and layout overflow.
- Validating UI workflows in Play Mode with Console checks.
Do not let MCP bypass TH1 architecture. UI behavior still follows th1-ui-patterns; gameplay mutations still go through action logic; text/localization still follows th1-multilingual.
Verification
For package/config changes:
- Prefer opening Unity 2022.3.53f1 and letting Package Manager resolve
Packages/packages-lock.json. - Then run the relevant editor or hotfix build if scripts changed.
- For pure skill/docs changes, run the skill creator validation script:
python C:\Users\daixiawu\.codex\skills\.system\skill-creator\scripts\quick_validate.py C:\TH1\TH1\.codex\skills\th1-unity-mcp-workflow
Before finishing any MCP-assisted edit, report:
- Which MCP server/tool profile was used.
- Whether any dynamic code execution or destructive tools were used.
- What Unity-side validation was performed.
- Any remaining uncommitted files unrelated to the task.