TH1/My project/Assets/Scripts/AINodeCanvas/AICalculateAction.cs
2025-06-20 01:17:07 +08:00

49 lines
1.2 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System.Collections.Generic;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Category("AIAction")]
public class AICalculateAction : ActionTask
{
public List<CalculateType> CalculateTypes;
protected override string info
{
get { return string.Format($"评分策略为 {CalculateTypes[0]}"); }
}
protected override void OnExecute()
{
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value == null)
{
EndAction(false);
return;
}
data.value.MaxAiAction = AIActionScoreCalculator.CalculateAIActionScore(data.value, CalculateTypes);
if (data.value.MaxAiAction == null)
{
EndAction(false);
return;
}
EndAction(true);
}
}
}