TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamIsTargetGridAroundSkillAttacker.cs
2025-12-22 16:34:28 +08:00

62 lines
1.9 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 17:10:56
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("目标格子周围有指定技能敌军")]
[Category("AI节点")]
[Serializable]
public class AIParamIsTargetGridAroundSkillAttacker : BaseActionTask
{
public SkillType TargetSkill;
protected override string desc => "目标格子周围有指定技能敌军";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.AIActions == null)
{
EndAction(false);
return;
}
for (int i = data.value.AIActions.Count - 1; i >= 0; i--)
{
var map = data.value.AIActions[i].Param.MapData;
var selfUnit = data.value.AIActions[i].Param.UnitData;
var targetGrid = data.value.AIActions[i].Param.GridData;
var arounds = map.GridMap.GetAroundGridData(1, 1, targetGrid);
var hasAttacker = false;
foreach (var around in arounds)
{
if (around == targetGrid) continue;
var unit = around.Unit(map);
if (selfUnit == null || unit == null) continue;
if (map.IsLeagueUnitByUnit(unit.Id, selfUnit.Id)) continue;
if (!unit.GetSkill(TargetSkill, out _)) continue;
hasAttacker = true;
}
if (hasAttacker) continue;
data.value.AIActions.RemoveAt(i);
}
EndAction(data.value.AIActions.Count > 0);
}
}
}