TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParanIsUnitInSelfCity.cs
2025-12-26 19:33:10 +08:00

61 lines
1.5 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RuntimeData;
namespace NodeCanvas.Tasks.Actions
{
[Name("小兵在我方城市上")]
[Category("AI节点")]
[Serializable]
public class AIParanIsUnitInSelfCity : BaseActionTask
{
public bool Not = false;
protected override string desc
{
get
{
if (Not) return string.Format($"小兵不在我方城市上");
return string.Format($"小兵在我方城市上");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null)
{
EndAction(false);
return;
}
var map = data.value.TargetParam.MapData;
var unit = data.value.TargetParam.UnitData;
var selfPlayer = unit?.Player(map);
var grid = unit?.Grid(map);
var city = grid?.City(map);
var player = city?.Player(map);
if (selfPlayer != null && player != null && selfPlayer.Id == player.Id)
{
EndAction(!Not);
return;
}
EndAction(false);
}
}
}