TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamActionRandom.cs
2025-12-26 19:33:10 +08:00

52 lines
1.3 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.Action;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RuntimeData;
namespace NodeCanvas.Tasks.Actions
{
[Name("Action 随机")]
[Category("AI节点")]
[Serializable]
public class AIParamActionRandom : BaseActionTask
{
protected override string desc => $"Action 随机";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam == null)
{
EndAction(false);
return;
}
if (data.value.AIActions.Count == 0)
{
EndAction(false);
return;
}
// 随机选择一个保留
int randomIndex = UnityEngine.Random.Range(0, data.value.AIActions.Count);
var selectedAction = data.value.AIActions[randomIndex];
data.value.AIActions.Clear();
data.value.AIActions.Add(selectedAction);
EndAction(true);
}
}
}