TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamTargetUnitLeague.cs
2026-04-09 17:18:53 +08:00

57 lines
1.6 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 17:10:56
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("筛选目标是友军")]
[Category("AI节点")]
[Serializable]
public class AIParamTargetUnitLeague : BaseActionTask
{
public bool Not;
protected override string desc
{
get
{
if (Not) return $"筛选目标是非友军";
return $"筛选目标是友军";
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam == null)
{
EndAction(false);
return;
}
for (int i = data.value.AIActions.Count - 1; i >= 0; i--)
{
var unit = data.value.AIActions[i].Param.UnitData;
var targetUnit = data.value.AIActions[i].Param.TargetUnitData;
if (!Not && data.value.TargetParam.MapData.IsLeagueUnitByUnit(unit.Id, targetUnit.Id)) continue;
if (Not && !data.value.TargetParam.MapData.IsLeagueUnitByUnit(unit.Id, targetUnit.Id)) continue;
data.value.AIActions.RemoveAt(i);
}
EndAction(data.value.AIActions.Count > 0);
}
}
}