2025-09-03 20:57:12 +08:00

38 lines
654 B
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年04月23日 星期三 21:04:18
* @Modify:
*/
using System;
using RuntimeData;
using MemoryPack;
namespace Logic.Skill
{
[Serializable]
[MemoryPackable]
public partial class StaticSkill : SkillBase
{
public StaticSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = -5;
}
public override SkillType GetSkillType()
{
return SkillType.STATIC;
}
public override bool IsLimitSelfExp(UnitData self, MapData mapData)
{
return true;
}
}
}