16 lines
388 B
C#
16 lines
388 B
C#
using System;
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using System.Collections.Generic;
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using Logic.Action;
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using Logic.Multilingual;
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using UnityEngine;
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[Serializable]
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[CreateAssetMenu(fileName = "TextDataAssets", menuName = "TH1 Game Data/Text Data Asset")]
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public class TextDataAssets : ScriptableObject
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{
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[MultilingualField]public string WinUIWinText;
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[MultilingualField]public string WinUILoseText;
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} |