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00_System/Codex/memory/PROJECT_MEMORY.md
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# Codex 项目记忆索引
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本目录是从 Claude 项目记忆提炼出来的 Codex 日常规则。原始文件保存在 `../memory_raw/`,需要追溯上下文时再读取原文。
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## 硬规则
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1. 出图 prompt 默认禁止画面出现任何文字、汉字、字母、数字、书写笔迹、抽象记号、计数划痕、符号。写纸张/书本/笔记本道具时优先使用 closed、blank、unmarked 等描述,并加标准负面词。
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2. 写东方 Project 角色 prompt 前必须查证角色发色、发型、瞳色、身材和标志物;不要按种族、职业、姓氏或阵营颜色脑补。
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3. niji7 不支持 `--cref` / `--cw`;不要默认加 `--style raw`;画幅使用 `--ar`;不要引用训练数据之后的新作品名作为风格锚。
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4. X 系列双人 CP prompt 以 X08 稳定范式为准:八段结构、250-290 词左右、表情池安全词、避免多余技术词和夸张表情。
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5. X08 双人 CP 的统一水手服基底默认使用短款百褶裙:`short navy pleated skirts ending well above the knees`,不要默认生成长裙或膝下裙。
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6. X11 项目不是本家造型库,而是“东方角色识别符 + 统一水手服基底”的改造系列。
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7. X08 Seedance 提示词默认走“单条中文提示词 + 时间轴分段”的双人小剧场格式(如 `[0:00-0:02] ... [0:02-0:06] ...`),不是纯散文段落;先理解 X08 项目内容和首帧图,再输出可直接粘贴的一整条正文。正文不能出现东方角色真名,必须用“左侧/右侧 + 发色/头饰/识别物 + 少女/女性”等代称;固定包含“3D动漫渲染,瓷质皮肤,玻璃质感眼睛,暖黄柔光,治愈氛围。NPR渲染,可爱写实质感。不要音乐,不要台词,只需语气词。固定机位全程不切镜头不转场”。若用户要慢镜头,写成“画面速度进入慢动作/恢复正常速度”,不要写切镜头或转场。
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8. X02 Q版东方动物皮套项目后续出图提示词默认使用 `--ar 3:4`,不要再沿用旧版 `--ar 9:16`。
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9. 输出任何 X 系列项目出图 prompt 前,默认必须先确认该项目是否有严格 prompt 要求;若有,按项目标准 prompt 的结构、风格、参数和模块占比比对后再输出;若无,按最近同类 X 项目标准保守比对。最终回复必须明确写一句“已经和标准prompt比对”。
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10. 输出任何 X 系列项目出图 prompt 时,必须给完整可直接复制的整段 prompt(含正向描述、负面约束和参数),不得只给片段 prompt、替换段落、孤立补充词或单独负面词;除非用户明确只要分析且不要 prompt。
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## 用户 AI 工具链
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- 出图主力:Midjourney niji7,偏 anime / 3D NPR。
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- 出图补充:Nano Banana 2,用于 reference-driven 一致性、局部编辑、图生图合成。
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- 出视频:Seedance 2.0,以图生视频和中文提示词为主。
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- Seedance 2.0 实际调用:使用项目本地 `openrouter-seedance` skill,通过 OpenRouter 视频 API 提交、轮询和下载结果。
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- 后期:剪映 / Pr。
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## 原始记忆文件
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- `../memory_raw/feedback_no_text_in_image.md`
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- `../memory_raw/feedback_midjourney_niji.md`
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- `../memory_raw/feedback_touhou_character_colors.md`
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- `../memory_raw/project_x08_prompt_recipe.md`
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- `../memory_raw/project_x08_seedance_prompt_recipe.md`
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- `../memory_raw/project_x11_sailor_uniform.md`
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- `../memory_raw/user_ai_tooling.md`
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- `../memory_raw/MEMORY.md`
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## 使用方式
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当任务涉及 AI 出图、视频提示词、东方角色设计、X 系列项目或 Seedance/niji7 工作流时,先读取本文件;如果需要更具体模板,再读取对应 `memory_raw` 原文和相关 skill。
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- [出图 prompt 一律禁止画面出现文字(项目级硬约束)](feedback_no_text_in_image.md) — 不准 open notebook、不准 writing 动作、不准 tally marks 这类抽象记号;只写 closed/blank + 标准负面词
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- [user AI tooling stack](user_ai_tooling.md) — niji7 + Nano Banana 2 双出图 + Seedance 2.0 出视频
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- [Midjourney niji7 正确用法约束](feedback_midjourney_niji.md) — 不支持 --cref、不要引用训练后作品名、不要默认加 --style raw、画幅走 --ar flag、删 text watermark 死负面
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- [X11 项目定位 = 东方角色 × 水手服改造](project_x11_sailor_uniform.md) — 不是本家造型库;角色识别符叠加在水手服外面,空间冲突用分层描述
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- [东方角色形象(发色+发型+身材)不能凭种族/职业/姓氏脑补](feedback_touhou_character_colors.md) — 因幡帝黑发不是白发、小町双马尾不是麻花辫且本家是高大丰满大姐姐;prompt 前必须查证
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- [X08 双人 CP prompt 写法规范](project_x08_prompt_recipe.md) — 八段结构、250-290词、Endfield 锚、表情池安全词、不加 --niji 7/subsurface scattering;新文档照抄 07-12 模板
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- [X08 Seedance 一段式提示词规范](project_x08_seedance_prompt_recipe.md) — 中文一段式双人小剧场、真名改代称、固定机位不切镜头、慢动作写速度变化、固定画风与声音约束
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00_System/Codex/memory_raw/feedback_midjourney_niji.md
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00_System/Codex/memory_raw/feedback_midjourney_niji.md
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---
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name: Midjourney niji7 正确用法约束
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description: 用户多次纠正的 niji7 提示词事实,影响所有 AI 出图建议
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type: feedback
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originSessionId: b7913711-f7f7-4f64-8ead-8f736f45024e
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---
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**约束 1:niji7 不支持 `--cref`**
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- Why: 用户实测告知 —— `--cref` 是 niji6 独有,niji7 发布较新尚未加入此参数
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- How to apply: 不要在 niji7 prompt 里建议 `--cref` / `--cw` 参数;角色一致性只能靠 prompt 描述抽卡,或在下一步(如 Nano Banana 2)阶段解决
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**约束 2:不要在 niji7 prompt 塞训练数据后的作品名**
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- Why: 用户指出《明日方舟:终末地》(Arknights Endfield) 2026 上线,niji7 训练数据截止更早,引用此类新游戏名对模型等于无效或困惑输入
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- How to apply: 风格锚定时优先用**描述性视觉特征**(如 `next-generation 3D anime NPR rendering, subsurface scattering skin, glass-like eyes, silky specular hair highlights`),而非引用具体作品名;如需引用作品,先确认模型训练数据涵盖
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**约束 3:`--style raw` 与 anime 3D NPR 目标冲突,不要默认加**
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- Why: `--style raw` 减少 niji 的自动风格化倾向,输出更字面化、更摄影写实 —— 这恰恰剥离了 niji7 最擅长的 anime 风格化层。用户要"anime 3D NPR + 高细节"时加 raw 是背道而驰
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- How to apply: niji7 默认模式(不加 style 参数)即是 anime 3D NPR 友好;只有在用户明确要"压 anime 味、走真人/摄影"方向时才加 raw;stylization 用 `--s` 参数调节(50-1000),不用 style 参数
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**约束 5:niji7 审查对身体部位词敏感,要用轮廓/服装词替代**
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- Why: 用户实测 `bust / chest and bust area / prominent bust / curve of her bust / flat chest`(负向里也一样)会触发 niji7 审查导致生成失败
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- How to apply: 描述女性体型时 **不直说身体部位**,改用:
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- 部位词:`bust/chest` → `upper torso / torso area`
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- 体型词:`shapely bust` → `hourglass silhouette / hourglass shape / feminine curves / elegant contours`
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- 服装贴合:优先描述 `form-fitting tailored jacket emphasizing her hourglass shape` 而非直接描述身体
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- 负向:`flat chest` → `straight shapeless figure / boyish figure / androgynous`
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- 极简保底:如果连 `hourglass` 都被拦,删所有身材描述,只留 `mature young adult woman + form-fitting sharp feminine silhouette`,靠角色语义(如 Reisen Udongein 本身的成熟体型语义包)+ 服装剪裁暗示,不靠描述词硬堆
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**约束 6:画幅词不入 prompt 主体,用 `--ar` flag;不要写 `text watermark` 这类已淘汰负面**
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- Why: 用户纠正 ——
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1. `16:9 widescreen composition` 这种自然语言画幅词 niji7 不识别,且占 token;正确做法是用 `--ar 16:9` flag
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2. `text watermark` 在 niji7/MJ7/Nano Banana/Seedance 这一代模型上**不会自发产生**,写在负面里纯粹稀释 `chibi face / oily skin / merged bodies` 等真有效负面的权重
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- How to apply: 写 niji7 prompt 时
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- 画幅一律走 flag:`--ar 16:9` / `--ar 2:3` / `--ar 9:16`,不写自然语言画幅词
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- 显式 `--niji 7` 避免被 router 默认 V7
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- 负面词砍掉这些 SD 时代死词:`text watermark / low quality / blurry / distorted face / bad anatomy / live action / photorealistic skin / flat lighting / flat anime illustration`
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- 真有效负面只留:`plastic skin / oily skin / waxy skin / cel-shaded flat colors / chibi face`(双人场景再加 `identical faces / fused hair / merged bodies / extra limbs / mutated hands`)
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- **注意**:用户对负面词清理粒度有保留意见,不要一次性大改。优先确认两件事:删 `text watermark`、删 `16:9 widescreen composition`;其余 SD 时代负面是否清理由用户决定
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**约束 4:不要把 IP 敏感性担心从 Banana 泛化到 niji7**
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- Why: 用户指出将 `Reisen Udongein Inaba from Touhou Project` 改写成 `A young woman with...` 纯属性描述后,模型丢失了"铃仙"语义锚点导致 crumpled rabbit ears 之类细节被挤掉(兔耳消失)。Midjourney/niji 对东方 Project 等老牌二创 IP 完全宽松,命名角色本身就是最强的视觉特征包调用
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- How to apply: 改写 niji7 prompt 时,**命名角色关键词(铃仙、某某同人常见角色名等)必须原样保留**,不要为"去 IP 化"牺牲它;`X from Y as/reimagined as Z` 的 crossover 模式是 MJ 的常见手法,直接用;只有给 Banana 2 等对 IP 更敏感的工具写 prompt 时才转纯描述性写法
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00_System/Codex/memory_raw/feedback_no_text_in_image.md
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---
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name: 出图 prompt 一律禁止画面出现文字(项目级硬约束)
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description: 所有 X 系列出图项目(niji7/Nano Banana 2/Seedance)默认硬约束。任何 prompt 都不准让画面出现 text/kanji/letters/numbers/writing/symbols/marks。这是用户的全局规则,不是单项目偏好。
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type: feedback
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originSessionId: 89873ee2-db57-416f-a8a9-77143b9be48e
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---
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**项目级硬约束**:写任何出图 prompt 时,**画面绝对不能出现文字、汉字、字母、数字、书写笔迹、抽象记号、计数划痕、符号**。这是用户的跨项目硬规则,适用于 X 系列所有出图(niji7 / Nano Banana 2 / Seedance)。
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**Why**:用户在 X08/11_ 文件出图时发现画面里出现了文字(小本本上、纸张上、各类道具上),明确要求"今后都不准出现文字"并写入系统级记忆。文字一旦出现就会破坏 anime 3D NPR 的质感,且 niji7 生成的文字几乎都是无意义乱码,没有任何审美/叙事价值。
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**两类常见失误(我都犯过)**:
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**失误类型 A:正向描述里偷偷植入了文字载体**
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- 把"本本/笔记本/文件/书"画成「打开状态」(`open notebook`, `notebook open in her hand`, `open at page X`) → 模型必然在页面上生成乱码文字
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- 加了「书写/记录/写下」动作 (`mid-stroke writing down`, `writing a tardy mark`, `pencil mid-stroke on the notebook`) → 模型必然生成书写痕迹
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- 加了「页面内容」描述 (`pages filled with handwritten tally marks`, `notebook full of marks`) → 即使是抽象记号也会被画成歪扭字符
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- 把「文字载体物」作为视觉焦点 (`the notebook page ... as the visual focal point`) → 模型会重点渲染页面内容
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**失误类型 B:负面词写成「矛盾负面」**
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- 写 `no readable text, only abstract tally marks` —— niji7 看到「only abstract tally marks」会当成**正向指令**解读,反而强化"页面有划痕"的语义。划痕在 3D NPR 风格下会被画成歪扭字符。
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- **任何形态的记号(tally marks / abstract symbols / scribbles / squiggles / handwriting marks)对 niji7 来说和文字几乎等价**,不要试图用"抽象记号"做"无文字但又有内容"的折中。
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**How to apply**:
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1. **本本/书/纸张/文件类道具**:
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- 优先画**闭合状态**:`closed leather-bound notebook` / `closed book in her hand`
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- 必须打开时画**侧面/背面/书脊朝镜头**:`notebook held with spine facing camera` / `notebook viewed edge-on, pages not visible to camera` / `notebook back cover facing viewer`
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- 不写 `open notebook showing pages` / `pages filled with X`
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- 不把页面/纸面作为 visual focal point;焦点改放到「持本本的手势」/「指认动作」/「角色表情」上
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2. **删除所有书写/记录/标注动作**:
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- 不写 `writing` / `mid-stroke` / `recording` / `marking` / `pencil mid-stroke` / `pen tip pressed to paper`
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- 改成:`pencil held at chest level (not writing)` / `pencil held aloft in scolding gesture` / `finger pointing at the closed notebook accusingly`
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3. **白色纸张/文件/告示**:
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- 写 `several blank white paper sheets scattered` / `blank papers drifting in mid-air`
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- 加 `blank` 关键词锁定无内容
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- 不写 papers without "blank" qualifier,模型会自动填字
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4. **负面词标准模板**(统一用这一组,**不要再写"only abstract X"这类带"only"的负面**):
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```
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no text, no kanji, no letters, no numbers, no writing, no handwriting, no symbols, no marks, no scribbles, no signs, no posters, no labels, no menu boards
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```
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5. **如果场景必须有"看本本"的叙事**(如训话场景):
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- 让本本**闭合后竖立在角色手中**,靠角色表情/手势传递「这上面记了一堆事」的叙事意图
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- 或者用**「指着对方」+「另一只手攥着闭合的本本」**的姿势替代「翻开本本展示页面」
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- 焦点放到角色互动而不是"本本内容"上
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6. **历史教训**:X08/11_ 文件里 CP1(pencil mid-stroke writing)、CP10(pages filled with handwritten tally marks + "only abstract tally marks" 负面)是典型反面案例,重写时一律按上述规则处理。
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**检查清单**(每次写完 prompt 后必须过一遍):
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- [ ] prompt 里有没有 `open` 修饰本本/书/纸?
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- [ ] prompt 里有没有 `writing` / `mid-stroke` / `recording` / `marking` 之类的动词?
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- [ ] prompt 里有没有 `tally marks` / `handwritten` / `pages filled with` / `notebook full of` 之类的页面内容描述?
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- [ ] focal point 有没有放到文字载体物上?
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- [ ] 负面词有没有写成 `no X, only Y` 这种矛盾负面?
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- [ ] 白色纸张有没有加 `blank`?
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只要这 6 项全部 NO/已处理,prompt 才算通过文字审查。
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---
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name: 东方角色形象(发色+发型+身材)不能凭种族/职业/姓氏脑补
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description: 写东方角色 prompt 前必须逐项查证发色、发型、瞳色、身材、标志物。常见陷阱:种族颜色投射到头发、职业身份投射到发型、姓氏颜色投射到发色、对成熟角色默认套学生体型。错一次会一次性污染整组 prompt。
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type: feedback
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originSessionId: 48cbeeb1-bd46-4410-81b0-ba66456cc8c9
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---
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写东方角色 prompt 时不要把"种族/职业/姓氏的属性"投射到形象上 —— **发色、发型、身材都不能脑补**。
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**Why(发色)**:因幡帝是"白兔"种族 → 我自动写成"白色头发" → 实际因幡帝是**黑色短发 + 粉红眼睛 + 白色短兔耳**,"白"体现在兔耳不在头发上。这个错误一次性污染了 06 文件里 10 个 prompt,用户当场指出并要求记忆。
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|
||||
**Why(发型)**:小野塚小町 → 我自动写成"deep crimson-red twin braided pigtails"(深红色双麻花辫) → 实际小町是**红色短发 + 双侧短马尾(two side up),红色发饰珠(hair bobbles)扎起**,根本没有麻花辫。这个错误一次性污染了 X08/11_ 文件里 10 个 CP prompt + 锚点表 + 风险对策表共 13 处,用户在第二天看到生成结果后指出。
|
||||
|
||||
**Why(身材)**:小野塚小町 → 我只写了"pale porcelain skin with delicate features"和普通学生服装 → niji7 默认按"普通女高中生"出图 → 实际小町在本家 PMiSS(《东方求闻史纪》)里 ZUN 明确描述为 **"Tall and Imposing"**,SWR(《东方绯想天》)立绘是**少数能看出明显胸围的角色**(参照:SWR 同期立绘里铃仙是平的,小町明显丰满),PoFV(《东方花映塚》)立绘里身高最高。**这是本家明确设定的「死神大姐姐」型,不是同人偏好**。同类需要查证的角色:八云紫、伊吹萃香、伊邪那美(虽然萃香是 loli 但定位 onee-san)、星熊勇仪、八云蓝、永江衣玖、姬海棠果——这些都是本家身材偏成熟的,写之前要明确锁定 booru 标签词(`mature female` `large breasts` `tall` `voluptuous` 等)。
|
||||
|
||||
**易犯类似错误的角色**(写之前必须再次查证或问用户):
|
||||
|
||||
| 角色 | 正确发色 | 正确发型 | 身材关键词(成熟角色必标) | 易错点 |
|
||||
|---|---|---|---|---|
|
||||
| 因幡帝(Inaba Tewi) | **黑色短发** + 粉红眼 + 白色短兔耳 | 短发齐眉 | 萝莉体型 | "白兔"≠白发 |
|
||||
| 铃仙(Reisen Udongein Inaba) | 紫色长发 + 红眼 + 长紫色兔耳 | 长直发 | 标准少女 | 常错的是兔耳颜色 |
|
||||
| 蕾米莉亚(Remilia Scarlet) | 蓝色短发 + 红眼 | 短发 + 红色 mob cap | 萝莉体型(外表 10 岁) | "Scarlet"姓≠红发 |
|
||||
| 芙兰朵露(Flandre Scarlet) | 金色侧马尾 + 红眼 | **单侧马尾**(不是双马尾) | 萝莉体型 | 同上 |
|
||||
| 西行寺幽幽子(Saigyouji Yuyuko) | 粉色短发 + 粉眼 | 短发 + 三角帽 | 成熟女性身材偏丰满 | 亡灵≠白发 |
|
||||
| 物部布都(Mononobe no Futo) | 浅绿色头发 | 短发 + 帽子 | 标准少女 | 不是金不是黑 |
|
||||
| 苏我屠自古(Soga no Tojiko) | 浅紫色短发扎小侧马尾 | 侧马尾 | 标准少女 | 不是绿 |
|
||||
| 丰聪耳神子(Toyosatomimi no Miko) | 浅褐色/土黄短发 | 短发 | 标准少女 | 不是金(曾写成金黄,错) |
|
||||
| 霍青娥(Kaku Seiga) | **蓝色长直发**(偏深蓝/海军蓝) | 长直发 | 成熟女性 | "道教仙人"≠黑发,曾写成黑长直发,错 |
|
||||
| 灵乌路空(Reiuji Utsuho) | 黑色长发 | 长发 | 略丰满 | "黑乌鸦"巧合是对的 |
|
||||
| 火焰猫燐(Kaenbyou Rin) | 红橙色 | **双麻花辫**(rin 是少数真有麻花辫的)| 标准少女 | "火焰猫"巧合是对的;不要把 rin 的麻花辫投射到其他红发角色 |
|
||||
| **小野塚小町(Onozuka Komachi)** | **红色短发**(偏粉的深红) | **双侧短马尾 two side up + 红色发饰珠 hair bobbles**,**不是麻花辫** | **`tall imposing mature onee-san` + `very large bust, extremely busty` + `wide hips` + `sultry mature aura`**(本家 PMiSS "Tall and Imposing",SWR 立绘明显胸围) | "死神/船夫"≠麻花辫;"学生 AU"≠普通学生体型;曾全文写成 twin braided pigtails + 无身材关键词,错 |
|
||||
| 博丽灵梦 | 黑色长发 | 红丝带扎单马尾(校园 AU 双股松散) | 标准少女 | OK |
|
||||
| 雾雨魔理沙 | 金色长发 | **单麻花辫**(魔理沙是真有麻花辫的)| 标准少女 | OK |
|
||||
| 八云紫 | 金色长卷发 + 紫眼 | 长卷发 | **成熟女性,大姐姐身材** | OK;身材按 onee-san 处理 |
|
||||
| 伊吹萃香 | 橙色长发 | 长发 + 角 | **萝莉外表但定位 onee-san**(喝酒大姐姐气质) | 容易按萝莉体型写,但表情/气场要 onee-san |
|
||||
| 星熊勇仪 | 金色短发 + 角 | 短发 | **高大丰满成年女性身材** | 不是少女 |
|
||||
| 八云蓝 | 金色长发 + 狐耳狐尾 | 长发 | **成熟女性** | 不是少女 |
|
||||
| 永江衣玖 | 蓝绿色长发 | 长发 + 鳞片状饰 | **成熟丰满** | 不是少女 |
|
||||
| 姬海棠果 | 茶色双马尾 | 双马尾 | **略成熟,丰满** | 天狗记者大姐姐 |
|
||||
| 稗田阿求 | 紫色短发 | 短发 | 萝莉 | OK |
|
||||
| 四季映姬 | 浅薄荷绿短发 | 齐肩内卷 + 头顶大黑蝴蝶结 + 脑后罪状板 | 标准少女 | 别忘脑后的罪状板 |
|
||||
|
||||
**How to apply**:
|
||||
1. 写东方角色 prompt 之前,**逐个核对发色/发型/瞳色/身材/标志特征**,不靠种族名/职业名/姓氏脑补
|
||||
2. 特别警惕:
|
||||
- 发色陷阱:"白兔→白发""红姓→红发""亡灵→白发"
|
||||
- 发型陷阱:"死神→暗黑发型/麻花辫"
|
||||
- 身材陷阱:把"学生 AU/校园 AU"自动套到所有角色身上 → 默认普通学生体型,丢掉了角色本家的成熟/丰满定位
|
||||
3. 不确定的角色先 WebSearch(搜 `<角色英文名> Touhou official hairstyle` / `<角色英文名> Touhou official appearance body type`)或问用户,再批量出 prompt
|
||||
4. 一旦发现已写错,立刻全量 grep + replace_all 修改受影响的所有 prompt 文件,不要部分修
|
||||
5. **替换关键词时优先用 booru 标签词汇**(如 `two side up` `hair bobbles` `twintails` `mature female` `large breasts` `wide hips`),这些是 niji7/SDXL 训练数据里识别度最高的词
|
||||
6. **校园 AU 不能消解角色本家身材**:即使在「学生制服」设定下,成熟系角色(小町、紫、勇仪、衣玖等)仍要保留 `mature` / `onee-san` / `tall` / `busty` 等身材关键词,让水手服「stretched across her full bust」而不是默认平板
|
||||
181
00_System/Codex/memory_raw/project_x08_prompt_recipe.md
Normal file
181
00_System/Codex/memory_raw/project_x08_prompt_recipe.md
Normal file
@ -0,0 +1,181 @@
|
||||
---
|
||||
name: X08 双人 CP prompt 写法规范(X 系列 niji7 双人竖屏的硬模板)
|
||||
description: X08(及 X06/X09/X10/X11/X12 等同系列双人 CP)niji7 prompt 的固定段落结构、长度、画风锚、表情池禁忌、负面词模板。所有 X 系列双人 CP 文档必须严格遵守,违反会导致狰狞表情/画风漂移/角色融合。
|
||||
type: project
|
||||
originSessionId: 1e1fc1b3-17b1-407c-b3e4-5bc95566c22d
|
||||
---
|
||||
X08 文件夹下 07/08/09/10/11/12 已稳定的双人 CP prompt 范式。新文档(13_/14_/...)必须照抄这套结构,不要发明新写法。
|
||||
|
||||
**Why**:用户 2026-05-18 反馈 13_ 第一版的 prompt 太长、加了多余技术词、表情写成"罕见认真"导致 niji7 出狰狞脸。要求"严格遵循原来画风的写法",并把规律整理成 skill。
|
||||
|
||||
**How to apply**:写任何 X 系列双人 CP prompt 前,按本备忘逐条核对。
|
||||
|
||||
---
|
||||
|
||||
## 1. prompt 总长度
|
||||
|
||||
**严格 200-260 词**(X06 风格统一指南验证的基线)。超过 280 词必返工。
|
||||
|
||||
**根因**:niji7 的 token attention 机制下,单角色描述膨胀到 100+ 词会把眼睛锁词的注意力占比从 32% 稀释到 13%,直接导致塑料眼。词数膨胀 = 画风稀释,这是硬约束不是偏好。
|
||||
|
||||
**禁止以"识别符多"为由扩到 300+ 词**——14_ v1 因此眼睛跌塑料,2026-05-22 用户驳回。识别符必须**嵌入发型/瞳色描述**而非另起段落。
|
||||
|
||||
**画风/质感/负面词 = 事故防线,任何情况下都不准砍**:
|
||||
|
||||
- 风格前置块(`Cinematic two-shot close-up, a highly detailed 3D anime scene, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting.`)→ 一字不动
|
||||
- 风格尾段(`Cute 3D anime faces with delicate soft skin texture, ... masterpiece, pristine quality`)→ 一字不动
|
||||
- 负面词全套 → 一字不动
|
||||
|
||||
**新文档**:照抄 X06 黄金句式(200-260 词),不要照抄 13 号(13 号 440-510 词是历史错误,不是基线)。
|
||||
|
||||
**完整基线来源**:`01_Active_Projects/X06_东方双人3D提示词测试/风格统一指南.md` + `01_Active_Projects/X06_东方双人3D提示词测试/01_辉夜妹红暧昧亲密.md`。已移植到 `01_Active_Projects/X08_东方双人3D竖屏提示词测试/X08_设计原则.md` 的"Prompt 写作硬约束"一节。**这两份是 X08 prompt 写作的唯一权威标准**。
|
||||
|
||||
## 2. 八段固定结构(顺序不能改)
|
||||
|
||||
```
|
||||
[1 风格前置块]
|
||||
[2 场景 trigger 一句话]
|
||||
[3 左角色描述块 70–90 词]
|
||||
[4 右角色描述块 70–90 词]
|
||||
[5 视觉焦点一句]
|
||||
[6 背景一句话]
|
||||
[7 画风尾巴块]
|
||||
[8 负面词 + flag]
|
||||
```
|
||||
|
||||
**比例**:角色描述(3+4)占整段 **50–60%**。场景 + 背景(2+6)合计不超过 8%。
|
||||
|
||||
## 3. 风格前置块(逐字复用,不要改)
|
||||
|
||||
```
|
||||
Cinematic two-shot close-up, a highly detailed 3D anime scene, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting.
|
||||
```
|
||||
|
||||
- `Arknights Endfield aesthetic` 是 X 系列的画风锚,**继续用**——尽管 niji7 memory 说"不引用训练后作品名",但 X 系列既有 12 个 CP 都在用,**必须保持一致**(用户 2026-05-18 确认)
|
||||
- **不要加** `subsurface scattering skin` / `silky specular hair highlights` / `glass-like eyes` 等技术术语——这些会与 Endfield 锚冲突重复
|
||||
- **不要加** `--niji 7` flag —— 07–12 全部都不写
|
||||
|
||||
## 4. 场景 trigger 一句话
|
||||
|
||||
格式:`<角色1 全名> and <角色2 全名> from Touhou Project <介词短语场景>, <一句话动作 trigger>.`
|
||||
|
||||
- 场景**只写一句**(地点+氛围一句话),细节留到第 6 段
|
||||
- 动作 trigger 必须**正在发生**,不写"将要"也不写"刚才"
|
||||
|
||||
## 5. 角色描述块(每人 70–90 词)
|
||||
|
||||
固定顺序:**位置 → 头发 → 头饰/标志物 → 眼睛 → 表情 → 皮肤 → 服装 → 动作**
|
||||
|
||||
**身份短语只在角色第一次描述时加一处**(不是每个 CP 重复 5 次):
|
||||
- 用:`Marisa on the left as a mischievous witch-society delinquent`(一处即可)
|
||||
- 不用:每个动作前都接 `as a mischievous witch-society delinquent and habitual book thief`
|
||||
|
||||
**服装段死模板**(X 系列所有 CP 完全一致):
|
||||
```
|
||||
refined Japanese sailor uniform with white blouse, navy collar with white stripes, deep red neckerchief tied neatly
|
||||
```
|
||||
|
||||
松紧反差只允许**在死模板末尾追加形容词**:
|
||||
- 松垮版:`worn loose with white blouse untucked at the waist, ... deep red neckerchief loosely hanging undone, sleeves rolled up to her elbows`
|
||||
- 整齐版:`with white blouse neatly tucked into her skirt, ... deep red neckerchief tied crisp and straight, sleeve cuffs fully buttoned`
|
||||
|
||||
**绝对禁止额外服装**:no cape / no jacket / no cardigan / no sweater / no coat / no blazer / no scarf。识别符只能用**头饰 + 发型 + 体型 + 小道具(手持物/项链/耳坠)**。
|
||||
|
||||
## 6. 表情池硬规则(最容易翻车)
|
||||
|
||||
**安全词库**(07–12 全部用这些,niji7 出图稳定):
|
||||
- 主动方笑系:`mischievous grin / squinted in delighted prank / lazy smirk / soft serene smile / half-lidded amused / dreamy half-lidded / corner-up smirk`
|
||||
- 被动方惊系:`blown wide / startled / flustered / dazed / shy reluctance / soft soundless gasp / pressed thin in flustered pout / blank in dazed bewilderment`
|
||||
|
||||
**禁用词**(会导致 niji7 狰狞脸):
|
||||
- ❌ `genuine / rare / uncharacteristic / unusual + 任何情绪`(元描述,niji7 不理解,反向破坏表情)
|
||||
- ❌ `furious / panicked open-mouth scream / contorted / comically distorted`
|
||||
- ❌ 任何带 `sharply / violently / bristling sharply upright` 强度副词的表情/身体反应
|
||||
|
||||
**情绪强度公式**:
|
||||
```
|
||||
闭嘴 = 安全
|
||||
微张嘴(soundless "ah" / parted lips) = 安全边界
|
||||
张嘴说话 = 危险
|
||||
大喊大哭 = 必狰狞
|
||||
```
|
||||
|
||||
**罕见破功/反差时刻**(如 CP9 平时嬉皮笑脸的角色这次紧张):
|
||||
- 写法:`eyes blown wide in worried alarm, lips parted in a tense soundless breath`
|
||||
- **不要写**:`genuine rare worried alarm` / `uncharacteristic still concern` —— 自我评价词必翻车
|
||||
|
||||
## 7. 视觉焦点 + 背景
|
||||
|
||||
- **焦点只能 1 个**:`The <具体道具/手势> as the visual focal point.`
|
||||
- **不要写 "dual focal point"** 或两件并列
|
||||
- **背景 1 句话**:`<地点限定词> softly out of focus.` —— 不展开具体物件
|
||||
|
||||
## 8. 画风尾巴块(逐字复用)
|
||||
|
||||
```
|
||||
Cute 3D anime faces with delicate soft skin texture, translucent glass-like anime eyes with complex reflections, highly detailed hair groups, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, soft natural ambient light, photorealistic anime style, masterpiece, pristine quality
|
||||
```
|
||||
|
||||
## 9. 负面词
|
||||
|
||||
**07/08/09/10 基础版**:
|
||||
```
|
||||
--no plastic skin, oily skin, waxy skin, cel-shaded flat colors, chibi face, identical faces, fused hair, merged bodies, extra limbs, mutated hands
|
||||
```
|
||||
|
||||
**11/12 起追加文字负面**(涉及书/纸/黑板/包装的 CP 必加):
|
||||
```
|
||||
, no text, no kanji, no letters, no numbers, no writing, no handwriting, no symbols, no marks, no scribbles, no signs, no posters, no labels
|
||||
```
|
||||
|
||||
## 10. flag 模板(固定)
|
||||
|
||||
```
|
||||
--ar 3:4 --sref https://s.mj.run/bQLo1i6_INI --sw 20
|
||||
```
|
||||
|
||||
- 不写 `--niji 7`
|
||||
- 不写 `--style raw`
|
||||
- 不写 `--s` stylization
|
||||
|
||||
## 11. 文字防御(与 feedback_no_text_in_image.md 配套)
|
||||
|
||||
正向描述里**不出现**:`open notebook` / `writing` / `mid-stroke` / `pages filled with` / `pencil on paper`
|
||||
|
||||
道具默认状态:
|
||||
- 书 → `closed leather-bound book`(要露出书脊就 `spine facing the camera`,但不要每个 CP 都重复,1–2 句锁定即可)
|
||||
- 纸 → `blank white paper`(关键词 `blank` 必带)
|
||||
- 黑板/告示板 → 不要做焦点;如必须出现,写 `softly out of focus` 放背景
|
||||
|
||||
**不要为了防字在每个道具旁堆叠 3 个锁定词**——靠负面词兜底,正向描述里克制。
|
||||
|
||||
## 12. 主动/被动反转 CP 的处理
|
||||
|
||||
像 13_ 魔理沙×帕秋莉 这种"被动方间歇反客为主"的 CP(CP6/CP7/CP9/CP10 主动方反转):
|
||||
|
||||
- 速查表里**显式标注**"主动方反转"列
|
||||
- 反转 CP 里**仍然遵守表情池硬规则**——反转 ≠ 表情升级,仍然走 closed-lip smile / half-lidded 这种"克制反差"
|
||||
- 不要用"罕见地""非典型地"做语义补丁
|
||||
|
||||
## 13. 自检清单(写完每个 CP 后过一遍)
|
||||
|
||||
- [ ] prompt 包含完整画风前置块 + 完整画风尾巴块 + 完整负面词(一个词都没砍)?
|
||||
- [ ] 八段结构完整且顺序对?
|
||||
- [ ] `Arknights Endfield aesthetic` 在第 1 段?
|
||||
- [ ] 没有 `--niji 7` / `subsurface scattering` 等多余技术词?
|
||||
- [ ] 身份短语只用 1 次而不是 5 次重复?
|
||||
- [ ] 服装段是死模板 + 松/紧追加,没有额外衣物?
|
||||
- [ ] 表情池只用安全词,没有 `genuine rare uncharacteristic` 自我评价?
|
||||
- [ ] 视觉焦点只 1 个?
|
||||
- [ ] 背景 1 句话?
|
||||
- [ ] 画风尾巴块逐字对?
|
||||
- [ ] 负面词按 11/12 标准(含 no text 系列)?
|
||||
|
||||
## 14. 历史教训索引
|
||||
|
||||
- **13_ v1(2026-05-17)**:给魔理沙加黑色斗篷、给帕秋莉加粉紫色 cardigan + sweater paws → 用户驳回,要求 X 系列水手服一致
|
||||
- **13_ v2(2026-05-18)**:去掉外套但 prompt 长度爆到 410–470 词、加了 `subsurface scattering` 技术词、加了 `--niji 7`、表情写 `genuine rare worried alarm` → 用户驳回,要求严格对齐 07–12 写法
|
||||
- **13_ v3**:完全按本备忘重写,prompt 控制 250–290 词,画风锚回到 Endfield,表情池只用安全词
|
||||
- **14_ v1(2026-05-22)**:14_(爱丽丝×幽香)首版 prompt 长度爆到 482-521 词。AI 提议压缩时**砍掉了画风前置块的 `next-generation NPR rendering`、砍掉了画风尾巴块大半、砍掉了负面词冗余项** → 用户驳回:"画风相关的一点都不准砍 谁让你砍的"。教训:压缩 prompt 时**只能动剧情描述层**,画风/质感/负面词是事故防线。
|
||||
- **14_ v2(2026-05-22)**:AI 回退到完整画风段 + 完整 480 词剧情描述。出图后**爱丽丝/幽香眼睛跌成塑料** → 用户驳回:"严重怀疑你提示词太多了稀释了画风效果。你应该和X06里的提示词比对一下"。教训:**词数膨胀本身就是画风稀释源**,niji7 token attention 被瓜分会让眼睛锁词失效。**X06 才是真正的稳定基线(200-260 词)**,13 号和 14_v1/v2 都是历史错误。
|
||||
- **结论**:永远以 `X06/风格统一指南.md` 为权威,不要以 13 号现存产物为基线。单角色描述硬上限 30 词,眼睛锁词必带反光动词(`glinting / softened / glistening / catching the light`)。
|
||||
@ -0,0 +1,59 @@
|
||||
---
|
||||
name: X08 Seedance one-paragraph prompt recipe
|
||||
description: X08 双人 CP 图生视频的一段式中文 Seedance 写法,强调固定机位、不切镜头、代称替代真名、固定画风尾段和慢动作速度变化写法。
|
||||
type: project
|
||||
---
|
||||
|
||||
# X08 Seedance 时间轴一段式提示词规范
|
||||
|
||||
当用户提到“X08提示词”“X08 Seedance提示词”“X08视频提示词”时,默认执行本规范。
|
||||
|
||||
## 输出目标
|
||||
|
||||
- 输出一条可直接粘贴到 Seedance 的中文正文,通常是两人小剧场。
|
||||
- 正文默认使用时间轴分段格式,例如 `[0:00-0:02] ... [0:02-0:06] ... [0:06-0:11] ... [0:11-0:15] ...`。
|
||||
- “一段式”指单条完整提示词,不是无时间轴的散文段落。
|
||||
- 不默认输出长技术表格;用户没有要求时,优先给“一段式正文 + 极简备注”。
|
||||
- 先理解 X08 项目内容、当前首帧图和角色识别物,再写动作。
|
||||
|
||||
## 必须包含的固定段
|
||||
|
||||
正文必须自然包含以下语义,尽量逐字使用:
|
||||
|
||||
`3D动漫渲染,瓷质皮肤,玻璃质感眼睛,暖黄柔光,治愈氛围。NPR渲染,可爱写实质感。不要音乐,不要台词,只需语气词。固定机位全程不切镜头不转场`
|
||||
|
||||
推荐放在开头或结尾;若场景复杂,开头先写“固定机位全程不切镜头不转场”,结尾补完整画风和声音约束。
|
||||
|
||||
## 真名规避
|
||||
|
||||
实际提示词正文不能出现东方角色真名、英文名或作品名。用代称替代:
|
||||
|
||||
- `左侧金发虎耳少女`
|
||||
- `右侧多彩长发女性`
|
||||
- `金发莲花头饰少女`
|
||||
- `温柔长发女性`
|
||||
- `银发牛角女性`
|
||||
|
||||
代称结构优先级:位置 + 发色/发型 + 头饰/标志物 + 年龄感名词。避免只写“她/另一人”,防止角色漂移。
|
||||
|
||||
## 固定机位与慢动作
|
||||
|
||||
- 必须写“固定机位全程不切镜头不转场”。
|
||||
- 用户说“切换慢镜头”时,不写切镜头;改写为“画面速度进入慢动作”“画面速度恢复正常”。
|
||||
- 若有高速角色出现,写成“固定机位内出现彩虹色闪电轨迹”,不要写镜头追拍、切换、转场。
|
||||
|
||||
## 声音
|
||||
|
||||
- 必须写“不要音乐,不要台词,只需语气词”。
|
||||
- 可写少量语气词,如“呀”“唔”“诶”,不要写完整台词。
|
||||
|
||||
## X08 节奏偏好
|
||||
|
||||
- 首帧动作已经做到一半,提示词从当前姿势继续推进。
|
||||
- 用户未指定时,优先按 15 秒竖屏一镜到底写,分成 4 段左右;若动作简单可压到 6-10 秒。
|
||||
- 动作控制在 4-6 个关键节拍。
|
||||
- 如果剧情过密,保留核心物理动作和情绪 punchline,删铺垫。
|
||||
|
||||
## 全局负面记忆
|
||||
|
||||
涉及纸箱、书本、纸张、标签时,正向描述尽量写“空白、无标记、没有文字的普通纸箱”,并在结尾加入“画面中不要出现文字、汉字、字母、数字、标签、符号、涂写或水印”。
|
||||
16
00_System/Codex/memory_raw/project_x11_sailor_uniform.md
Normal file
16
00_System/Codex/memory_raw/project_x11_sailor_uniform.md
Normal file
@ -0,0 +1,16 @@
|
||||
---
|
||||
name: X11 项目定位 = 东方角色 × 水手服改造
|
||||
description: X11 不是本家造型库,是用统一水手服基底 + 各角色识别符的改造系列;2026-05-05 用户明确纠正
|
||||
type: project
|
||||
originSessionId: e9e6c0e9-db70-4626-ab25-f38aea012230
|
||||
---
|
||||
X11_东方角色单人完整图像 项目 = 用一套**统一的校服水手服基底**(白衬衫 + 海军蓝水手领 + 白条纹 + 红领巾)改造每个东方 Project 角色,不是按官方本家造型还原。
|
||||
|
||||
**Why:** 用户最初描述项目时只说"生产各种东方Project角色的单人完整图像",但 prompt 里"refined Japanese school sailor uniforms"是一脉相承自 X05 灵梦水手服测试的设计基底。我误判这段是 copy-paste 残留并做成了本家造型版 v0.1,被用户驳回:"还是要非常鲜明的水手服设计的"。
|
||||
|
||||
**How to apply:**
|
||||
- 给 X11 项目加新角色时,**默认基底就是水手服**,不要再去判断是否是 copy-paste 残留
|
||||
- 角色识别符(发色 / 发型 / 标志发饰 / 眼神 / 气质)必须**叠加在水手服外面/旁边**而不是被水手服盖住
|
||||
- 当核心发饰与水手服空间冲突时(如雏的胸前大蝴蝶结 vs 红领巾),用**显式空间关系描述**让二者分层共存(如 `passing below the neckerchief`、`resting over the front of the uniform`)
|
||||
- 红领巾和胸前红色发饰共存时用尺寸对比:领巾 `tied in a small knot at the throat`(小、紧贴喉咙),发饰 `oversized`(大、在胸口)
|
||||
- 相关姊妹项目:X05(灵梦水手服基础测试)、X06/X08/X09(双人水手服 3D 测试)—— 都用同一套水手服设计语言
|
||||
18
00_System/Codex/memory_raw/user_ai_tooling.md
Normal file
18
00_System/Codex/memory_raw/user_ai_tooling.md
Normal file
@ -0,0 +1,18 @@
|
||||
---
|
||||
name: user AI tooling stack
|
||||
description: 用户可用的 AI 图像/视频生成工具链,影响如何为 X01_01 等项目规划生产管线
|
||||
type: user
|
||||
originSessionId: b7913711-f7f7-4f64-8ead-8f736f45024e
|
||||
---
|
||||
用户的 AI 生产工具链(截至 2026-04-22):
|
||||
|
||||
- **出图**:Midjourney **niji7**(主力,擅长 anime / 3D NPR 风格如 Arknights Endfield 调性)
|
||||
- **出图 2**:**Nano Banana 2**(Google Gemini 图像模型,擅长 reference-driven 一致性、局部编辑、图生图合成)
|
||||
- **出视频**:Seedance 2.0(即梦 AI,中文原生,图生视频为主)
|
||||
- 后期:剪映 / Pr
|
||||
|
||||
**双出图工具的分工直觉**:
|
||||
- niji7 → 原创静帧、风格锚定(anime 3D NPR 有优势)
|
||||
- Banana 2 → 以 niji7 产出为 reference 做角色一致性扩展、部位标杆批量化、局部修复
|
||||
|
||||
**给 Claude 的提示**:当涉及"标杆图精度不足"或"多视角一致性"问题时,主动把 Banana 2 作为方案选项提出,不要默认只用 Midjourney。
|
||||
69
00_System/Codex/migration_manifest.md
Normal file
69
00_System/Codex/migration_manifest.md
Normal file
@ -0,0 +1,69 @@
|
||||
# Codex Migration Manifest
|
||||
|
||||
Migration date: 2026-05-25
|
||||
Workspace: `C:\TH1\TenkajinKB`
|
||||
|
||||
## Sources
|
||||
|
||||
- Claude skills: `C:\Users\daixiawu\.claude\skills`
|
||||
- Claude project memory: `C:\Users\daixiawu\.claude\projects\C--TH1-TH1-Design-TH1-Design\memory`
|
||||
- Repository entrypoint: `AGENTS.md`
|
||||
|
||||
## Migrated Assets
|
||||
|
||||
### Skills
|
||||
|
||||
Migrated 12 Claude skills into `00_System/Codex/skills/`:
|
||||
|
||||
- `acg-research`
|
||||
- `collect-game`
|
||||
- `distill-game`
|
||||
- `graphify`
|
||||
- `integrate-game`
|
||||
- `knowledge-base`
|
||||
- `pre-check-existing-resources`
|
||||
- `research-game`
|
||||
- `seedance-prompt`
|
||||
- `seedance-review`
|
||||
- `seedance-storyboard`
|
||||
- `verify-game`
|
||||
|
||||
Each `SKILL.md` was converted for Codex compatibility:
|
||||
|
||||
- Kept `name` and `description` in YAML frontmatter.
|
||||
- Removed Claude-only `trigger` from YAML frontmatter.
|
||||
- Inserted the former trigger into a `## 触发方式` section in the body.
|
||||
- Added `agents/openai.yaml` with project-local UI metadata.
|
||||
|
||||
### Memory
|
||||
|
||||
Archived 7 Claude project memory files into `00_System/Codex/memory_raw/`:
|
||||
|
||||
- `feedback_midjourney_niji.md`
|
||||
- `feedback_no_text_in_image.md`
|
||||
- `feedback_touhou_character_colors.md`
|
||||
- `MEMORY.md`
|
||||
- `project_x08_prompt_recipe.md`
|
||||
- `project_x11_sailor_uniform.md`
|
||||
- `user_ai_tooling.md`
|
||||
|
||||
Created distilled Codex memory at `00_System/Codex/memory/PROJECT_MEMORY.md`.
|
||||
|
||||
## Not Migrated
|
||||
|
||||
The following Claude runtime/history data was intentionally not migrated into daily Codex project context:
|
||||
|
||||
- `sessions`
|
||||
- `history.jsonl`
|
||||
- `todos`
|
||||
- `tasks`
|
||||
- `telemetry`
|
||||
- `cache`
|
||||
- shell snapshots and transient IDE/debug files
|
||||
|
||||
## Notes
|
||||
|
||||
- Skills are project-local only. They were not copied into `C:\Users\daixiawu\.codex\skills`.
|
||||
- `CLAUDE.md` is retained as a legacy compatibility file. `AGENTS.md` is the active Codex entrypoint.
|
||||
- `Dashboard/` currently exists at repository root; no Dashboard directory move was performed.
|
||||
- `git` was not available in the active PowerShell PATH during initial inspection.
|
||||
283
00_System/Codex/skills/acg-research/SKILL.md
Normal file
283
00_System/Codex/skills/acg-research/SKILL.md
Normal file
@ -0,0 +1,283 @@
|
||||
---
|
||||
name: acg-research
|
||||
description: "ACG知识库构建系统 - 总说明文档。多Agent协作搜集→验证→提炼→整合二次元游戏知识"
|
||||
---
|
||||
|
||||
## 触发方式
|
||||
|
||||
Claude 原触发:`/acg-research`。在 Codex 中,用户提到该命令、技能名或相关任务时,先读取并遵循本 skill。
|
||||
|
||||
|
||||
# ACG 知识库构建系统
|
||||
|
||||
> 本文档是整个系统的总说明。任何模型在执行 ACG 游戏研究任务前,请先通读本文档。
|
||||
|
||||
---
|
||||
|
||||
## 一、总目标
|
||||
|
||||
构建一个结构化的 **ACG(二次元)游戏知识库**,覆盖主流二次元游戏的:
|
||||
- 基础资料(厂商、平台、时间线)
|
||||
- 核心玩法与系统设计
|
||||
- 商业模式与付费结构
|
||||
- 叙事与世界观
|
||||
- 社区口碑与争议
|
||||
- **跨游戏的设计模式(Design Patterns)**
|
||||
|
||||
最终目标是为创意项目(游戏设计、世界观构建)提供可检索的竞品知识和设计参考。
|
||||
|
||||
---
|
||||
|
||||
## 二、系统架构
|
||||
|
||||
### 2.1 Agent 管线
|
||||
|
||||
```
|
||||
用户输入游戏名
|
||||
│
|
||||
▼
|
||||
┌─────────────────┐
|
||||
│ Orchestrator │ /research-game
|
||||
│ 编排者 │ 协调全流程
|
||||
└────────┬────────┘
|
||||
│
|
||||
┌────┴─────────────────────────┐
|
||||
│ Phase 1 │
|
||||
│ ┌───────────────────────┐ │
|
||||
│ │ Collector (搜集者) │ │ /collect-game
|
||||
│ │ WebSearch + WebFetch │ │ 输出: 03_Inbox/{name}_raw.md
|
||||
│ └───────────────────────┘ │
|
||||
├──────────────────────────────┤
|
||||
│ Phase 2 │
|
||||
│ ┌───────────────────────┐ │
|
||||
│ │ Verifier (验证者) │ │ /verify-game
|
||||
│ │ WebSearch 交叉验证 │ │ 修改: _raw.md 追加✓/?/✗标注
|
||||
│ └───────────────────────┘ │
|
||||
├──────────────────────────────┤
|
||||
│ Phase 3 │
|
||||
│ ┌───────────────────────┐ │
|
||||
│ │ Distiller (提炼者) │ │ /distill-game
|
||||
│ │ 纯分析,不联网 │ │ 输出: 03_Inbox/{name}_analysis.md
|
||||
│ └───────────────────────┘ │
|
||||
├──────────────────────────────┤
|
||||
│ Phase 4 │
|
||||
│ ┌───────────────────────┐ │
|
||||
│ │ Integrator (整合者) │ │ /integrate-game
|
||||
│ │ 写入KB,建立关联 │ │ 输出: 02_Knowledge_Base/...
|
||||
│ └───────────────────────┘ │
|
||||
└──────────────────────────────┘
|
||||
```
|
||||
|
||||
### 2.2 每个 Agent 的 Skill 文件位置
|
||||
|
||||
| Agent | Skill路径 | 触发命令 |
|
||||
|-------|----------|---------|
|
||||
| 编排者 | `~/.claude/skills/research-game/SKILL.md` | `/research-game 原神` |
|
||||
| 搜集者 | `~/.claude/skills/collect-game/SKILL.md` | `/collect-game 原神` |
|
||||
| 验证者 | `~/.claude/skills/verify-game/SKILL.md` | `/verify-game genshin` |
|
||||
| 提炼者 | `~/.claude/skills/distill-game/SKILL.md` | `/distill-game genshin` |
|
||||
| 整合者 | `~/.claude/skills/integrate-game/SKILL.md` | `/integrate-game genshin` |
|
||||
|
||||
每个 Agent 可以独立调用,也可以通过编排者一键串联。
|
||||
|
||||
### 2.3 运行原理
|
||||
|
||||
**这不是后台服务。** 工作方式如下:
|
||||
|
||||
1. 用户在 Claude Code 终端输入 `/research-game 原神`
|
||||
2. Claude Code 读取 `research-game/SKILL.md`,将指令注入当前对话
|
||||
3. 当前模型按指令依次派出 Agent 子代理执行各阶段
|
||||
4. 每个 Agent 子代理有独立上下文,完成后返回结果
|
||||
5. 全程终端需要保持开启,用户在场
|
||||
|
||||
**切换模型:** 用 `/model sonnet` 切换到较便宜的模型后执行,Skill 不绑定模型。
|
||||
|
||||
---
|
||||
|
||||
## 三、数据流
|
||||
|
||||
### 3.1 文件流转
|
||||
|
||||
```
|
||||
[搜集] → 03_Inbox/{短名}_raw.md (原始数据)
|
||||
[验证] → 03_Inbox/{短名}_raw.md (原地修改,追加标注)
|
||||
[提炼] → 03_Inbox/{短名}_analysis.md (结构化分析)
|
||||
[整合] → 02_Knowledge_Base/GameDesign/ACG_Games/{Name}/
|
||||
├── README.md (游戏主条目)
|
||||
├── systems/*.md (游戏系统节点)
|
||||
└── factions/*.md (阵营节点)
|
||||
→ 02_Knowledge_Base/GameDesign/DesignPatterns/*.md
|
||||
(跨游戏设计模式,多游戏共享)
|
||||
```
|
||||
|
||||
### 3.2 知识库目录结构
|
||||
|
||||
```
|
||||
02_Knowledge_Base/
|
||||
└── GameDesign/
|
||||
├── ACG_Games/
|
||||
│ ├── _index.md ← 游戏总索引
|
||||
│ ├── GenshinImpact/
|
||||
│ │ ├── README.md
|
||||
│ │ ├── systems/
|
||||
│ │ │ ├── elemental_reaction.md
|
||||
│ │ │ └── resin_system.md
|
||||
│ │ └── factions/
|
||||
│ │ ├── mondstadt.md
|
||||
│ │ └── liyue.md
|
||||
│ ├── Arknights/
|
||||
│ │ ├── README.md
|
||||
│ │ └── systems/
|
||||
│ └── ...
|
||||
└── DesignPatterns/
|
||||
├── _index.md
|
||||
├── pity_system.md ← 被多个游戏引用
|
||||
├── stamina_system.md
|
||||
├── daily_quest_loop.md
|
||||
└── battle_pass.md
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 四、KnowledgeNode 与 Schema
|
||||
|
||||
### 4.1 核心概念
|
||||
|
||||
**KnowledgeNode** 是知识库的基础单元(定义见 `~/.claude/skills/knowledge-base/SKILL.md`)。
|
||||
|
||||
不同领域的条目扩展出专用 schema。ACG 游戏领域定义了以下类型:
|
||||
|
||||
| Node Type | Schema | 说明 | ID格式 |
|
||||
|-----------|--------|------|--------|
|
||||
| Game | 游戏条目 | 一款游戏的完整档案 | `game_genshin` |
|
||||
| GameCharacter | 游戏角色 | 单个角色的设计分析 | `char_genshin_raiden` |
|
||||
| GameFaction | 游戏阵营 | 国家/组织/势力 | `faction_genshin_liyue` |
|
||||
| GameSystem | 游戏系统 | 某个系统的机制分析 | `sys_genshin_elemental` |
|
||||
| DesignPattern | 设计模式 | 跨游戏通用模式 | `pattern_pity_system` |
|
||||
|
||||
### 4.2 Schema 定义文件
|
||||
|
||||
完整字段定义在:`00_System/schemas/acg-game.yaml`
|
||||
|
||||
所有 Agent 在执行时必须读取此文件,确保输出字段一致。
|
||||
|
||||
### 4.3 置信度标注
|
||||
|
||||
每个 Node 都有 confidence 字段:
|
||||
- **high**: 多源确认,无矛盾
|
||||
- **medium**: 单一来源 或 有轻微矛盾但已裁决
|
||||
- **low**: 未经验证 或 存在明显信息缺口
|
||||
|
||||
---
|
||||
|
||||
## 五、使用方法
|
||||
|
||||
### 5.1 完整流程(推荐)
|
||||
|
||||
```
|
||||
/research-game 原神
|
||||
```
|
||||
|
||||
自动走完搜集→验证→提炼→整合全流程。
|
||||
|
||||
### 5.2 分步执行
|
||||
|
||||
```
|
||||
/collect-game 原神 # 只搜集
|
||||
/verify-game genshin # 只验证(需先有 _raw.md)
|
||||
/distill-game genshin # 只提炼(需先验证过)
|
||||
/integrate-game genshin # 只整合(需先有 _analysis.md)
|
||||
```
|
||||
|
||||
### 5.3 快速模式
|
||||
|
||||
```
|
||||
/research-game 原神 --skip-verify
|
||||
```
|
||||
|
||||
跳过验证步骤,适合信息充足的主流游戏。
|
||||
|
||||
### 5.4 批量研究
|
||||
|
||||
目前需要逐个执行:
|
||||
```
|
||||
/research-game 原神
|
||||
/research-game 明日方舟
|
||||
/research-game FGO
|
||||
```
|
||||
|
||||
每个约消耗一轮完整对话的上下文。
|
||||
|
||||
---
|
||||
|
||||
## 六、质量控制
|
||||
|
||||
### 6.1 信息质量分级
|
||||
|
||||
| 来源类型 | 可靠度 | 示例 |
|
||||
|---------|--------|------|
|
||||
| official | 权威 | 官网、官方公告、商店页面 |
|
||||
| wiki | 可靠 | Wikipedia、萌娘百科、Fandom |
|
||||
| community | 可信度混合 | NGA、Reddit、贴吧 |
|
||||
| media | 可信度混合 | 游戏媒体评测 |
|
||||
| data_mine | 可靠但非官方 | 数据挖掘/拆包 |
|
||||
| personal | 未验证 | 个人观察 |
|
||||
|
||||
### 6.2 搜集者规范
|
||||
- 每条关键信息标注来源
|
||||
- 搜不到标 `[未找到]`,不编造
|
||||
- 矛盾信息两边都记录
|
||||
|
||||
### 6.3 验证者规范
|
||||
- 不修改原始数据,只追加标注
|
||||
- 优先级:官方 > wiki > 社区 > 媒体
|
||||
- 无法裁决标 `[存疑]`
|
||||
|
||||
### 6.4 提炼者规范
|
||||
- 不引入新的未验证信息
|
||||
- 设计模式要具体(怎么实现的),不要泛泛(它有抽卡)
|
||||
- 鼓励有观点的分析判断
|
||||
|
||||
### 6.5 整合者规范
|
||||
- 目录结构严格规范
|
||||
- 已有条目合并不覆盖
|
||||
- 设计模式是跨游戏共享的
|
||||
- Inbox 文件不删除
|
||||
|
||||
---
|
||||
|
||||
## 七、标签体系
|
||||
|
||||
参考 `00_System/Tags/` 已定义的标签树。游戏研究常用标签示例:
|
||||
|
||||
```
|
||||
创作研究/游戏设计/
|
||||
├── 战斗系统/[回合制, 实时动作, 策略, 塔防]
|
||||
├── 养成系统/[等级, 装备, 技能树, 突破]
|
||||
├── 商业化/[抽卡, 月卡, 通行证, 皮肤]
|
||||
├── 叙事/[主线, 角色故事, 世界任务, 剧情事件]
|
||||
├── 开放世界/[探索, 收集, 解谜]
|
||||
├── 社交/[公会, PVP, 排行, 联机]
|
||||
└── 美术/[赛璐珞, 写实, 像素, 2.5D]
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 八、迭代与扩展
|
||||
|
||||
### 已实现
|
||||
- [x] 游戏条目全流程(搜集→验证→提炼→整合)
|
||||
- [x] 5种 KnowledgeNode 类型 schema
|
||||
- [x] 跨游戏设计模式系统
|
||||
|
||||
### 计划扩展
|
||||
- [ ] 角色批量搜集 agent(`/collect-characters genshin`)
|
||||
- [ ] 对比分析 agent(`/compare-games 原神 崩坏星穹铁道`)
|
||||
- [ ] Dashboard 知识库可视化页面
|
||||
- [ ] API 脚本化批量处理(路线 C)
|
||||
|
||||
---
|
||||
|
||||
Version: 0.1.0
|
||||
Last Updated: 2026-04-19
|
||||
|
||||
4
00_System/Codex/skills/acg-research/agents/openai.yaml
Normal file
4
00_System/Codex/skills/acg-research/agents/openai.yaml
Normal file
@ -0,0 +1,4 @@
|
||||
interface:
|
||||
display_name: "ACG Research"
|
||||
short_description: "ACG game research system overview"
|
||||
default_prompt: "Use $acg-research to understand the ACG game research knowledge-base pipeline."
|
||||
151
00_System/Codex/skills/collect-game/SKILL.md
Normal file
151
00_System/Codex/skills/collect-game/SKILL.md
Normal file
@ -0,0 +1,151 @@
|
||||
---
|
||||
name: collect-game
|
||||
description: "ACG游戏信息搜集Agent - 从网络搜集指定游戏的结构化原始数据"
|
||||
---
|
||||
|
||||
## 触发方式
|
||||
|
||||
Claude 原触发:`/collect-game`。在 Codex 中,用户提到该命令、技能名或相关任务时,先读取并遵循本 skill。
|
||||
|
||||
|
||||
# /collect-game <游戏名称>
|
||||
|
||||
## 角色
|
||||
|
||||
你是**搜集者(Collector)**,ACG游戏知识库构建管线的第一环。你的任务是对指定游戏进行全面的信息搜集,输出结构化原始数据。
|
||||
|
||||
## 输入
|
||||
|
||||
用户提供游戏名称(中文或英文均可),如:`/collect-game 原神`
|
||||
|
||||
## 工具使用
|
||||
|
||||
- **必须使用** WebSearch 进行多轮搜索
|
||||
- **必须使用** WebFetch 访问关键页面获取详情
|
||||
- **使用** Read 读取 `00_System/schemas/acg-game.yaml` 获取完整字段定义
|
||||
|
||||
## 执行步骤
|
||||
|
||||
### Step 1: 读取 Schema
|
||||
读取项目内 `00_System/schemas/acg-game.yaml`,理解 Game 类型的所有字段。
|
||||
|
||||
### Step 2: 基础信息搜集
|
||||
搜索关键词组合:
|
||||
- `{游戏名} 游戏 百科` — 基础资料
|
||||
- `{游戏名} developer publisher platform` — 开发信息
|
||||
- `{游戏名} wikipedia` — 英文维基
|
||||
- `{游戏名} 萌娘百科` / `{游戏名} fandom wiki` — 社区wiki
|
||||
|
||||
需要搜集的基础字段:
|
||||
- 中英文名、开发商、发行商、平台、上线日期、运营状态
|
||||
- 游戏类型与细分类型
|
||||
|
||||
### Step 3: 商业模式搜集
|
||||
搜索:
|
||||
- `{游戏名} 付费模式 抽卡 保底`
|
||||
- `{游戏名} gacha system pity`
|
||||
- `{游戏名} 月卡 battle pass`
|
||||
|
||||
### Step 4: 玩法系统搜集
|
||||
搜索:
|
||||
- `{游戏名} 核心玩法 战斗系统`
|
||||
- `{游戏名} combat system gameplay guide`
|
||||
- `{游戏名} 养成系统 终局内容`
|
||||
- `{游戏名} 关键系统 特色机制`
|
||||
|
||||
### Step 5: 叙事与视听
|
||||
搜索:
|
||||
- `{游戏名} 世界观 剧情 故事`
|
||||
- `{游戏名} 美术风格 音乐`
|
||||
- `{游戏名} art style soundtrack`
|
||||
|
||||
### Step 6: 社区口碑
|
||||
搜索:
|
||||
- `{游戏名} TapTap 评分`
|
||||
- `{游戏名} Metacritic score`
|
||||
- `{游戏名} 评价 优点 缺点 争议`
|
||||
- `{游戏名} review pros cons`
|
||||
|
||||
### Step 7: 关联信息
|
||||
搜索:
|
||||
- `{游戏名} 同类游戏 竞品`
|
||||
- `{游戏名} IP 联动 动画`
|
||||
|
||||
## 输出规范
|
||||
|
||||
### 输出路径
|
||||
`03_Inbox/{游戏英文短名}_raw.md`
|
||||
|
||||
### 输出格式
|
||||
|
||||
```markdown
|
||||
# {游戏名} — 原始搜集数据
|
||||
|
||||
> 搜集时间: {datetime}
|
||||
> 搜集者: collect-game agent
|
||||
> 状态: 待验证
|
||||
|
||||
## 基础信息
|
||||
- 中文名:
|
||||
- 英文名:
|
||||
- 开发商:
|
||||
- 发行商:
|
||||
- 平台:
|
||||
- 上线日期:
|
||||
- 运营地区:
|
||||
- 状态:
|
||||
- 类型:
|
||||
- 细分类型:
|
||||
|
||||
## 商业模式
|
||||
- 付费模型:
|
||||
- 抽卡类型:
|
||||
- 保底机制:
|
||||
- 月卡:
|
||||
- 通行证:
|
||||
- 月均消费:
|
||||
|
||||
## 核心玩法
|
||||
- 核心循环概述:
|
||||
- 主要玩法:
|
||||
- 战斗系统:
|
||||
- 养成体系:
|
||||
- 社交系统:
|
||||
- 终局内容:
|
||||
- 关键系统: []
|
||||
|
||||
## 叙事
|
||||
- 叙事风格:
|
||||
- 世界观概述:
|
||||
- 基调:
|
||||
|
||||
## 视听
|
||||
- 美术风格:
|
||||
- 音乐风格:
|
||||
|
||||
## 社区口碑
|
||||
- TapTap评分:
|
||||
- Metacritic:
|
||||
- 核心好评: []
|
||||
- 核心差评/争议: []
|
||||
|
||||
## 关联
|
||||
- 关联游戏: []
|
||||
- 关联IP/作品: []
|
||||
|
||||
## 来源列表
|
||||
1. {url} — {可靠度}
|
||||
2. ...
|
||||
|
||||
## 搜集备注
|
||||
{搜集过程中发现的特殊情况、信息缺口、矛盾点}
|
||||
```
|
||||
|
||||
## 注意事项
|
||||
|
||||
1. **不要编造数据**。搜不到的字段标注 `[未找到]`
|
||||
2. **记录所有来源URL**,每条关键信息标注来源编号
|
||||
3. **发现矛盾信息时两边都记**,在备注中说明
|
||||
4. **数值类信息**(评分、日期等)优先取官方/权威来源
|
||||
5. **不做分析判断**,只搜集原始事实。分析是 distill-game 的工作
|
||||
|
||||
4
00_System/Codex/skills/collect-game/agents/openai.yaml
Normal file
4
00_System/Codex/skills/collect-game/agents/openai.yaml
Normal file
@ -0,0 +1,4 @@
|
||||
interface:
|
||||
display_name: "Collect Game"
|
||||
short_description: "Collect structured ACG game source data"
|
||||
default_prompt: "Use $collect-game to collect structured raw data for an ACG game."
|
||||
146
00_System/Codex/skills/distill-game/SKILL.md
Normal file
146
00_System/Codex/skills/distill-game/SKILL.md
Normal file
@ -0,0 +1,146 @@
|
||||
---
|
||||
name: distill-game
|
||||
description: "ACG游戏信息提炼Agent - 从验证数据中提取设计洞察与结构化分析"
|
||||
---
|
||||
|
||||
## 触发方式
|
||||
|
||||
Claude 原触发:`/distill-game`。在 Codex 中,用户提到该命令、技能名或相关任务时,先读取并遵循本 skill。
|
||||
|
||||
|
||||
# /distill-game <游戏英文短名>
|
||||
|
||||
## 角色
|
||||
|
||||
你是**提炼者(Distiller)**,ACG游戏知识库构建管线的第三环。你的任务是将验证后的原始数据转化为结构化的设计分析。
|
||||
|
||||
## 输入
|
||||
|
||||
用户提供游戏英文短名,如:`/distill-game genshin`
|
||||
对应读取 `03_Inbox/{短名}_raw.md`(状态应为"已验证")
|
||||
|
||||
## 工具使用
|
||||
|
||||
- **必须使用** Read 读取验证后的原始数据
|
||||
- **必须使用** Read 读取 `00_System/schemas/acg-game.yaml` 获取 schema
|
||||
- **可选使用** Read 读取 `02_Knowledge_Base/` 下已有的游戏条目,用于交叉对比
|
||||
- **不使用** WebSearch(这一步不搜集新信息,只分析已有数据)
|
||||
|
||||
## 执行步骤
|
||||
|
||||
### Step 1: 读取输入与 Schema
|
||||
- 读取 `03_Inbox/{短名}_raw.md`
|
||||
- 读取 `00_System/schemas/acg-game.yaml` 中的 Game schema
|
||||
- 检查原始数据状态是否为"已验证",若未验证则警告用户先执行 `/verify-game`
|
||||
|
||||
### Step 2: 填充 Game Schema
|
||||
将原始数据映射到 Game schema 的每个字段。规则:
|
||||
- `[已确认]` 的数据直接填入
|
||||
- `[存疑]` 的数据填入但 confidence 标为 medium
|
||||
- `[未找到]` 的字段标为 null
|
||||
- 生成 id:`game_{英文短名}`
|
||||
|
||||
### Step 3: 核心循环分析
|
||||
提炼游戏的核心循环(Core Loop),用一段结构化描述:
|
||||
```
|
||||
日常循环: {每日任务} → {资源获取} → {角色养成} → {内容挑战}
|
||||
付费循环: {月卡/通行证} → {额外资源} → {加速养成}
|
||||
内容循环: {版本更新} → {新角色/新地图} → {新抽卡/探索}
|
||||
```
|
||||
|
||||
### Step 4: 识别设计模式
|
||||
从游戏系统中识别通用的设计模式(Design Patterns)。
|
||||
对照以下常见模式检查:
|
||||
- 保底抽卡 (Pity System)
|
||||
- 每日任务循环 (Daily Quest Loop)
|
||||
- 体力/树脂系统 (Stamina System)
|
||||
- 赛季通行证 (Battle Pass)
|
||||
- 限时活动FOMO (Time-Limited Events)
|
||||
- 角色收集驱动 (Character Collection)
|
||||
- 元素/属性克制 (Elemental Counter)
|
||||
- 社交排行/竞技 (Social Ranking)
|
||||
- 开放世界探索 (Open World Exploration)
|
||||
- 角色故事解锁 (Character Story Unlock)
|
||||
|
||||
每个识别到的模式记录:该游戏如何实现它、有何特色变体。
|
||||
|
||||
### Step 5: 提取关键洞察
|
||||
回答以下问题(每个 2-3 句话):
|
||||
1. 这款游戏**最核心的设计特色**是什么?
|
||||
2. 它的**留存策略**主要靠什么?
|
||||
3. 它的**付费设计**有何巧妙/粗暴之处?
|
||||
4. 它的**叙事与游戏性**如何结合?
|
||||
5. 对比同类游戏,它的**差异化**在哪里?
|
||||
|
||||
### Step 6: 打标签
|
||||
根据内容生成标签路径列表。参考 `00_System/Tags/` 已有的标签树,优先使用已有标签。
|
||||
格式如:
|
||||
```
|
||||
- 创作研究/游戏设计/开放世界
|
||||
- 创作研究/游戏设计/抽卡系统/保底制
|
||||
- 创作研究/角色/原型/元素属性系统
|
||||
```
|
||||
|
||||
## 输出规范
|
||||
|
||||
### 输出路径
|
||||
`03_Inbox/{短名}_analysis.md`
|
||||
|
||||
### 输出格式
|
||||
|
||||
```markdown
|
||||
# {游戏名} — 设计分析
|
||||
|
||||
> 提炼时间: {datetime}
|
||||
> 提炼者: distill-game agent
|
||||
> 基于: {短名}_raw.md (已验证)
|
||||
|
||||
## Game Schema (结构化数据)
|
||||
|
||||
{按 acg-game.yaml 的 Game schema 输出所有字段,YAML 格式}
|
||||
|
||||
## 核心循环分析
|
||||
|
||||
{Step 3 的输出}
|
||||
|
||||
## 设计模式
|
||||
|
||||
| 模式 | 该游戏的实现 | 特色/变体 |
|
||||
|------|------------|----------|
|
||||
| ... | ... | ... |
|
||||
|
||||
## 关键洞察
|
||||
|
||||
1. **核心设计特色**: ...
|
||||
2. **留存策略**: ...
|
||||
3. **付费设计**: ...
|
||||
4. **叙事与游戏性**: ...
|
||||
5. **差异化**: ...
|
||||
|
||||
## 建议提取的子节点
|
||||
|
||||
以下内容建议后续创建独立 KnowledgeNode:
|
||||
|
||||
### 建议创建的 GameSystem 节点
|
||||
- {系统名}: {简述}
|
||||
- ...
|
||||
|
||||
### 建议创建的 GameFaction 节点
|
||||
- {阵营名}: {简述}
|
||||
- ...
|
||||
|
||||
### 建议创建的 DesignPattern 节点(如果知识库中尚无)
|
||||
- {模式名}: {简述}
|
||||
- ...
|
||||
|
||||
## 标签
|
||||
{Step 6 的输出}
|
||||
```
|
||||
|
||||
## 注意事项
|
||||
|
||||
1. **所有分析基于已搜集验证的数据**,不要引入新的未验证信息
|
||||
2. **设计模式识别要具体**,不是"它有抽卡",而是"它的限定角色池采用90抽硬保底+50%软保底的双层结构"
|
||||
3. **关键洞察要有观点**,这一步允许且鼓励主观分析判断
|
||||
4. **子节点建议只列清单**,不展开。展开是 integrate-game 的工作
|
||||
|
||||
4
00_System/Codex/skills/distill-game/agents/openai.yaml
Normal file
4
00_System/Codex/skills/distill-game/agents/openai.yaml
Normal file
@ -0,0 +1,4 @@
|
||||
interface:
|
||||
display_name: "Distill Game"
|
||||
short_description: "Turn verified game data into design analysis"
|
||||
default_prompt: "Use $distill-game to extract design insights from verified ACG game data."
|
||||
1
00_System/Codex/skills/graphify/.graphify_version
Normal file
1
00_System/Codex/skills/graphify/.graphify_version
Normal file
@ -0,0 +1 @@
|
||||
0.4.21
|
||||
1324
00_System/Codex/skills/graphify/SKILL.md
Normal file
1324
00_System/Codex/skills/graphify/SKILL.md
Normal file
File diff suppressed because it is too large
Load Diff
4
00_System/Codex/skills/graphify/agents/openai.yaml
Normal file
4
00_System/Codex/skills/graphify/agents/openai.yaml
Normal file
@ -0,0 +1,4 @@
|
||||
interface:
|
||||
display_name: "Graphify"
|
||||
short_description: "Build knowledge graphs from project content"
|
||||
default_prompt: "Use $graphify to turn files into a clustered knowledge graph with HTML and JSON outputs."
|
||||
178
00_System/Codex/skills/integrate-game/SKILL.md
Normal file
178
00_System/Codex/skills/integrate-game/SKILL.md
Normal file
@ -0,0 +1,178 @@
|
||||
---
|
||||
name: integrate-game
|
||||
description: "ACG游戏信息整合Agent - 将分析结果写入知识库并建立关联"
|
||||
---
|
||||
|
||||
## 触发方式
|
||||
|
||||
Claude 原触发:`/integrate-game`。在 Codex 中,用户提到该命令、技能名或相关任务时,先读取并遵循本 skill。
|
||||
|
||||
|
||||
# /integrate-game <游戏英文短名>
|
||||
|
||||
## 角色
|
||||
|
||||
你是**整合者(Integrator)**,ACG游戏知识库构建管线的最后一环。你的任务是将分析结果正式写入知识库目录结构,建立索引和交叉引用。
|
||||
|
||||
## 输入
|
||||
|
||||
用户提供游戏英文短名,如:`/integrate-game genshin`
|
||||
对应读取 `03_Inbox/{短名}_analysis.md`
|
||||
|
||||
## 工具使用
|
||||
|
||||
- **必须使用** Read 读取分析文件
|
||||
- **必须使用** Read 扫描 `02_Knowledge_Base/` 已有内容(避免重复)
|
||||
- **必须使用** Write/Edit 写入知识库文件
|
||||
- **不使用** WebSearch(不搜集新信息)
|
||||
|
||||
## 执行步骤
|
||||
|
||||
### Step 1: 读取分析文件
|
||||
读取 `03_Inbox/{短名}_analysis.md`,提取:
|
||||
- Game Schema 结构化数据
|
||||
- 建议创建的子节点
|
||||
- 标签列表
|
||||
|
||||
### Step 2: 确定目录结构
|
||||
在 `02_Knowledge_Base/GameDesign/` 下创建游戏条目目录:
|
||||
|
||||
```
|
||||
02_Knowledge_Base/GameDesign/ACG_Games/
|
||||
{GameName}/
|
||||
README.md ← 游戏主条目(Game schema 转 Markdown)
|
||||
systems/ ← GameSystem 节点
|
||||
factions/ ← GameFaction 节点
|
||||
characters/ ← GameCharacter 节点(后续按需创建)
|
||||
```
|
||||
|
||||
如果 `ACG_Games/` 目录还不存在,创建它。
|
||||
|
||||
### Step 3: 写入游戏主条目
|
||||
将 Game Schema 转为可读的 Markdown 文件。格式:
|
||||
|
||||
```markdown
|
||||
---
|
||||
id: game_{短名}
|
||||
node_type: game
|
||||
confidence: {high/medium/low}
|
||||
created_at: {datetime}
|
||||
updated_at: {datetime}
|
||||
tags:
|
||||
- {tag1}
|
||||
- {tag2}
|
||||
---
|
||||
|
||||
# {游戏中文名} ({游戏英文名})
|
||||
|
||||
> {一句话概述}
|
||||
|
||||
## 基础信息
|
||||
|
||||
| 字段 | 值 |
|
||||
|------|-----|
|
||||
| 开发商 | ... |
|
||||
| 发行商 | ... |
|
||||
| 平台 | ... |
|
||||
| 上线日期 | ... |
|
||||
| 状态 | ... |
|
||||
| 类型 | ... |
|
||||
|
||||
## 商业模式
|
||||
|
||||
...
|
||||
|
||||
## 核心玩法
|
||||
|
||||
### 核心循环
|
||||
{core loop 分析}
|
||||
|
||||
### 关键系统
|
||||
{列表,每个链接到 systems/ 下的子页面(如已创建)}
|
||||
|
||||
## 叙事与世界观
|
||||
|
||||
...
|
||||
|
||||
## 视听风格
|
||||
|
||||
...
|
||||
|
||||
## 社区口碑
|
||||
|
||||
...
|
||||
|
||||
## 设计模式
|
||||
|
||||
{从 analysis 中的设计模式表格}
|
||||
|
||||
## 关键洞察
|
||||
|
||||
{从 analysis 中的洞察}
|
||||
|
||||
## 关联
|
||||
- 关联游戏: {列表,如果KB中已有则用相对链接}
|
||||
- 关联IP: {列表}
|
||||
|
||||
## 来源
|
||||
{所有来源,从 raw.md 继承}
|
||||
```
|
||||
|
||||
### Step 4: 创建子节点(按分析建议)
|
||||
对于分析中建议创建的 GameSystem 节点:
|
||||
- 在 `{GameName}/systems/` 下创建 `{系统名}.md`
|
||||
- 内容精简,包含:系统概述、核心规则、优缺点
|
||||
- 标注 `confidence: low`(因为尚未对系统做深度搜集)
|
||||
|
||||
对于 GameFaction 节点同理。
|
||||
|
||||
**暂不创建 GameCharacter 节点**(角色数量大,需要专门的搜集轮次)。
|
||||
|
||||
### Step 5: 创建/更新 DesignPattern 节点
|
||||
检查 `02_Knowledge_Base/GameDesign/` 下是否已有 `DesignPatterns/` 目录。
|
||||
- 如无,创建目录
|
||||
- 对分析中识别的每个设计模式:
|
||||
- 如果已存在同名 pattern 文件 → 追加本游戏作为新案例
|
||||
- 如果不存在 → 创建新的 pattern 文件,本游戏作为首个案例
|
||||
|
||||
### Step 6: 更新索引
|
||||
检查 `02_Knowledge_Base/GameDesign/ACG_Games/` 下是否有 `_index.md`:
|
||||
- 如无,创建索引文件
|
||||
- 追加本游戏条目(名称、类型、链接)
|
||||
|
||||
### Step 7: 清理 Inbox
|
||||
将 `03_Inbox/{短名}_raw.md` 和 `03_Inbox/{短名}_analysis.md` 的状态更新为:
|
||||
```
|
||||
> 状态: 已整合入库
|
||||
> 整合时间: {datetime}
|
||||
```
|
||||
|
||||
注意:**不删除 Inbox 文件**。保留作为溯源记录。
|
||||
|
||||
## 输出
|
||||
|
||||
执行完成后,向用户报告:
|
||||
|
||||
```
|
||||
整合完成: {游戏名}
|
||||
━━━━━━━━━━━━━━━━━━
|
||||
主条目: 02_Knowledge_Base/GameDesign/ACG_Games/{Name}/README.md
|
||||
系统节点: {N} 个
|
||||
阵营节点: {N} 个
|
||||
设计模式: {N} 个新建, {N} 个更新
|
||||
索引: 已更新
|
||||
━━━━━━━━━━━━━━━━━━
|
||||
建议后续:
|
||||
- /collect-game 搜集更多同类游戏进行对比
|
||||
- 手动补充 characters/ 目录下的角色条目
|
||||
- /graphify 生成知识图谱可视化
|
||||
```
|
||||
|
||||
## 注意事项
|
||||
|
||||
1. **目录结构一致性**:严格按规范创建,不要自创目录名
|
||||
2. **已有内容不覆盖**:如果游戏条目已存在,做合并更新而非覆盖
|
||||
3. **相对链接**:条目间引用使用相对路径,如 `../GenshinImpact/README.md`
|
||||
4. **设计模式是跨游戏共享的**:多个游戏可以引用同一个 pattern 文件
|
||||
5. **Inbox 文件保留**:只改状态,不删除
|
||||
|
||||
4
00_System/Codex/skills/integrate-game/agents/openai.yaml
Normal file
4
00_System/Codex/skills/integrate-game/agents/openai.yaml
Normal file
@ -0,0 +1,4 @@
|
||||
interface:
|
||||
display_name: "Integrate Game"
|
||||
short_description: "Integrate game analysis into the knowledge base"
|
||||
default_prompt: "Use $integrate-game to write ACG game analysis into the knowledge base and update links."
|
||||
250
00_System/Codex/skills/knowledge-base/SKILL.md
Normal file
250
00_System/Codex/skills/knowledge-base/SKILL.md
Normal file
@ -0,0 +1,250 @@
|
||||
---
|
||||
name: knowledge-base
|
||||
description: "个人知识库数据结构框架 - 面向创作者的树形知识体系+创意作品解构管理"
|
||||
---
|
||||
|
||||
## 触发方式
|
||||
|
||||
Claude 原触发:`/kb`。在 Codex 中,用户提到该命令、技能名或相关任务时,先读取并遵循本 skill。
|
||||
|
||||
|
||||
# /kb (knowledge-base)
|
||||
|
||||
面向创作者的树形知识库框架,支持科学知识体系化整理 + 创意作品精细化拆解。
|
||||
|
||||
## 核心设计理念
|
||||
|
||||
- **严格树形知识架构**:科学知识按学科层级组织,支持从根到叶的无限延伸
|
||||
- **标签分类树**:标签不是扁平的,而是有层级、可继承的分类体系
|
||||
- **作品组件树支持**:对动漫、小说等作品按任意维度拆解(角色、世界观、剧情、主题等)
|
||||
- **混合导航**:树形结构为主 + 标签横向关联
|
||||
|
||||
## 核心数据实体
|
||||
|
||||
### 1. KnowledgeNode(知识树节点)
|
||||
|
||||
```yaml
|
||||
id: uuid
|
||||
parent_id: uuid | null
|
||||
name: string # 概念名
|
||||
full_path: string # 如"科学/生物学/进化论/性选择"
|
||||
node_type: enum [domain, category, concept, fact, trivia]
|
||||
# domain=学科根, category=子分类, concept=核心概念, fact=具体事实, trivia=趣味/冷知识
|
||||
|
||||
content: markdown # 定义、理解、笔记
|
||||
depth_level: int # 层级深度
|
||||
|
||||
# 关联
|
||||
prerequisites: [node_ids] # 前置知识
|
||||
related_nodes: [{node_id, relation_type, note}]
|
||||
|
||||
# 溯源
|
||||
sources: [{
|
||||
source_type: enum [book, paper, article, video, podcast, course, conversation],
|
||||
title: string,
|
||||
author: string,
|
||||
url: string,
|
||||
timestamp: string
|
||||
}]
|
||||
|
||||
# 元数据
|
||||
tags: [tag_full_paths]
|
||||
created_at: datetime
|
||||
updated_at: datetime
|
||||
review_count: int
|
||||
mastery_level: enum [exposed, familiar, understood, mastered, can_teach]
|
||||
```
|
||||
|
||||
### 2. Tag(标签树)
|
||||
|
||||
```yaml
|
||||
id: uuid
|
||||
name: string
|
||||
parent_id: uuid
|
||||
full_path: string # 如"创作研究/叙事/结构/三幕式"
|
||||
color: hex
|
||||
description: string
|
||||
aliases: [string]
|
||||
usage_count: int
|
||||
```
|
||||
|
||||
**标签树结构**:
|
||||
```
|
||||
创作研究/
|
||||
├── 叙事/结构/[三幕式,英雄之旅,多线叙事]
|
||||
├── 角色/原型/[成长型英雄,悲剧英雄,导师]
|
||||
├── 世界观/
|
||||
└── 情感/[热血,治愈,悬疑,荒诞]
|
||||
|
||||
知识状态/[待整理,待理解,已掌握,可输出]
|
||||
关联类型/[支持强化,矛盾颠覆,类比隐喻,因果推导]
|
||||
```
|
||||
|
||||
### 3. CreativeWork(创意作品容器)
|
||||
|
||||
```yaml
|
||||
id: uuid
|
||||
title: string
|
||||
type: enum [animation, manga, novel, film, game, short_video]
|
||||
creators: [{role, name}]
|
||||
release_year: int
|
||||
status: enum [planned, consuming, consumed, re_consuming]
|
||||
personal_rating: 1-10
|
||||
research_depth: enum [surface, component, deep_analysis]
|
||||
components: [WorkComponent] # 树形组件
|
||||
tags: [tag_full_paths]
|
||||
```
|
||||
|
||||
### 4. WorkComponent(作品组件树)
|
||||
|
||||
```yaml
|
||||
id: uuid
|
||||
work_id: uuid
|
||||
parent_id: uuid | null # 支持无限嵌套
|
||||
component_type: enum
|
||||
- narrative_arc # 叙事弧/篇章
|
||||
- scene # 场景/名场面
|
||||
- character # 角色
|
||||
- world_element # 世界观元素
|
||||
- theme # 主题/母题
|
||||
- technique # 创作技法
|
||||
- item # 道具/设定
|
||||
- dialogue # 对白
|
||||
|
||||
name: string
|
||||
span: {start, end} # 时间范围
|
||||
summary: string
|
||||
analysis: markdown # 你的详细研究
|
||||
|
||||
# 角色特有
|
||||
character_profile:
|
||||
role_type: enum [protagonist, deuteragonist, antagonist, support]
|
||||
motivation: string
|
||||
arc_type: enum [positive_change, negative_change, flat, transformative]
|
||||
relationships: [{ # 双向关系追踪
|
||||
target_component_id: uuid,
|
||||
relation_type: enum [family, friend, rival, mentor, enemy, complex],
|
||||
dynamics: string, # A对B
|
||||
reciprocal_dynamics: string # B对A(可选)
|
||||
evolution: string
|
||||
}]
|
||||
|
||||
# 世界观特有
|
||||
world_profile:
|
||||
category: enum [geography, history, politics, technology, magic_system, culture]
|
||||
rules: [{rule, implications, broken_in_story}]
|
||||
|
||||
# 关联
|
||||
inspired_knowledge: [{knowledge_node_id, connection_note}]
|
||||
tags: [tag_full_paths]
|
||||
order_index: int
|
||||
```
|
||||
|
||||
### 5. QuickCapture(快速捕获)
|
||||
|
||||
```yaml
|
||||
id: uuid
|
||||
captured_at: datetime
|
||||
raw_content: string
|
||||
status: enum [inbox, processing, triaged_to_knowledge, triaged_to_work, archived]
|
||||
|
||||
auto_parsed:
|
||||
likely_type: enum [knowledge, work_observation, cross_insight]
|
||||
suggested_knowledge_parent: string
|
||||
suggested_tags: [tag_paths]
|
||||
mentioned_works: [string]
|
||||
mentioned_concepts: [string]
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 使用场景
|
||||
|
||||
### 捕获新知识
|
||||
```
|
||||
/kb capture "热力学第二定律的微观解释是熵增原理,即孤立系统总是趋向于更混乱的状态"
|
||||
→ 解析建议: 添加到 "科学/物理学/热力学/熵"
|
||||
→ 标签建议: 知识状态/待整理
|
||||
```
|
||||
|
||||
### 拆解作品
|
||||
```
|
||||
/kb decompose "进击的巨人" --type animation
|
||||
→ 创建作品容器
|
||||
→ 建议组件: 角色[艾伦,三笠,阿尔敏], 世界观[墙内社会,巨人起源], 主题[自由与宿命]
|
||||
```
|
||||
|
||||
### 建立关联
|
||||
```
|
||||
/kb link --from-component "艾伦的动机" --to-knowledge "认知失调理论"
|
||||
→ 在WorkComponent.inspired_knowledge中创建记录
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 数据关系图谱
|
||||
|
||||
```
|
||||
[KnowledgeNode] ←tree→ [KnowledgeNode]
|
||||
↑ ↓
|
||||
prerequisite related
|
||||
↓ ↑
|
||||
[KnowledgeNode] ←inspired→ [WorkComponent]
|
||||
↑
|
||||
tree (components)
|
||||
↓
|
||||
[CreativeWork]
|
||||
↓
|
||||
tagged
|
||||
↓
|
||||
[Tag] ←tree→ [Tag]
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 目录结构
|
||||
|
||||
```
|
||||
TenkajinKB/
|
||||
├── 00_System/ # 系统配置层(全局资产)
|
||||
│ ├── Tags/ # 全局标签定义
|
||||
│ │ ├── 创作研究.md
|
||||
│ │ ├── 知识状态.md
|
||||
│ │ └── 关联类型.md
|
||||
│ └── Config/ # 其他系统配置
|
||||
│ └── knowledge-base-schema.yaml
|
||||
│
|
||||
├── 01_Active_Projects/ # 项目(引用全局标签)
|
||||
├── 02_Knowledge_Base/ # 知识(引用全局标签)
|
||||
└── 03_Inbox/ # 收集箱(引用全局标签)
|
||||
```
|
||||
|
||||
**为何 Tags 在 00_System:**
|
||||
- 标签是**全局资产**,跨三个一级模块共享
|
||||
- 树形标签定义在中央位置,确保一致性
|
||||
- Dashboard 通过 tags.html 提供可视化树形浏览器
|
||||
|
||||
---
|
||||
|
||||
## 设计原则
|
||||
|
||||
1. **树形优先**:知识必须有明确父子归属,查找时层级清晰
|
||||
2. **标签辅助**:横向关联通过标签树的叶子节点实现
|
||||
3. **作品可拆解**:任何作品可按"篇章→场景→角色"或"主题→子主题"任意嵌套
|
||||
4. **快速捕获不归类**:先捕获,后整理,inbox机制避免打断流
|
||||
5. **关系双向存储**:角色关系统一存储,支持不同的A→B和B→A描述
|
||||
|
||||
---
|
||||
|
||||
## 迭代机制
|
||||
|
||||
- `mastery_level` 和 `review_count` 支持间隔复习
|
||||
- `research_depth` 追踪对作品的拆解深度
|
||||
- `usage_count` 让高频标签自动靠前
|
||||
|
||||
---
|
||||
|
||||
Version: 0.1.0
|
||||
Author: user-defined
|
||||
Last Updated: 2026-04-19
|
||||
|
||||
4
00_System/Codex/skills/knowledge-base/agents/openai.yaml
Normal file
4
00_System/Codex/skills/knowledge-base/agents/openai.yaml
Normal file
@ -0,0 +1,4 @@
|
||||
interface:
|
||||
display_name: "Knowledge Base"
|
||||
short_description: "Use the creative knowledge-base schema"
|
||||
default_prompt: "Use $knowledge-base to structure or update creative knowledge-base content."
|
||||
91
00_System/Codex/skills/openrouter-seedance/SKILL.md
Normal file
91
00_System/Codex/skills/openrouter-seedance/SKILL.md
Normal file
@ -0,0 +1,91 @@
|
||||
---
|
||||
name: openrouter-seedance
|
||||
description: "Submit and manage Seedance 2.0 video generation jobs through OpenRouter for local X projects. Use when a user asks Codex to call OpenRouter, generate Seedance/Seedance 2.0 videos, run an X-series prompt through the Seedance model, check Seedance model support/credits, or download generated video output."
|
||||
---
|
||||
|
||||
# OpenRouter Seedance
|
||||
|
||||
## Overview
|
||||
|
||||
Use OpenRouter's async video API to submit Seedance 2.0 text-to-video, image-to-video, first/last-frame, and reference-to-video jobs from this repository. This skill is the execution layer; use the existing `seedance-prompt`, `seedance-storyboard`, `seedance-review`, and `prompt-standard-check` skills to prepare or audit prompts first.
|
||||
|
||||
## Required Setup
|
||||
|
||||
Never store OpenRouter keys in project files. Read the key from the current shell only:
|
||||
|
||||
```powershell
|
||||
$env:OPENROUTER_API_KEY='sk-or-v1-...'
|
||||
```
|
||||
|
||||
If the user provides a key in chat, use it only for the current command environment. Do not write it into `SKILL.md`, scripts, config, markdown notes, or git-tracked examples.
|
||||
|
||||
## Workflow
|
||||
|
||||
1. For X-series projects, read `00_System/Codex/memory/PROJECT_MEMORY.md` before prompt work.
|
||||
2. If the request includes prompt writing or prompt modification, apply `prompt-standard-check` and the relevant Seedance prompt/storyboard/review skill first.
|
||||
3. Run a dry-run payload validation before any paid generation:
|
||||
|
||||
```powershell
|
||||
python 00_System/Codex/skills/openrouter-seedance/scripts/openrouter_seedance.py --prompt "中文视频提示词" --duration 5 --resolution 720p --aspect-ratio 16:9
|
||||
```
|
||||
|
||||
4. Submit only when the user clearly wants an actual paid generation job, or when they have already agreed to spend credits:
|
||||
|
||||
```powershell
|
||||
python 00_System/Codex/skills/openrouter-seedance/scripts/openrouter_seedance.py --prompt "中文视频提示词" --duration 5 --resolution 720p --aspect-ratio 16:9 --submit --wait --output output/seedance/<name>.mp4
|
||||
```
|
||||
|
||||
5. Report the job id, saved video path, and usage cost if the API returns usage.
|
||||
|
||||
## Model Choices
|
||||
|
||||
- Default high-quality model: `bytedance/seedance-2.0`.
|
||||
- Fast/cheap preview model: add `--fast` to use `bytedance/seedance-2.0-fast`.
|
||||
- Supported durations for Seedance 2.0 are 4-15 seconds.
|
||||
- Supported aspect ratios include `1:1`, `3:4`, `9:16`, `4:3`, `16:9`, `21:9`, and `9:21`.
|
||||
- `bytedance/seedance-2.0-fast` supports only `480p` and `720p`; full `bytedance/seedance-2.0` supports `480p`, `720p`, `1080p`, and `4K`.
|
||||
|
||||
## Common Commands
|
||||
|
||||
Check credits:
|
||||
|
||||
```powershell
|
||||
python 00_System/Codex/skills/openrouter-seedance/scripts/openrouter_seedance.py --credits
|
||||
```
|
||||
|
||||
List available Seedance video models:
|
||||
|
||||
```powershell
|
||||
python 00_System/Codex/skills/openrouter-seedance/scripts/openrouter_seedance.py --models
|
||||
```
|
||||
|
||||
Preview a low-cost request without spending credits:
|
||||
|
||||
```powershell
|
||||
python 00_System/Codex/skills/openrouter-seedance/scripts/openrouter_seedance.py --fast --prompt "雨后竹林中,一位白发少女缓慢转头,暖黄柔光穿过薄雾,镜头缓慢推进,治愈日系动画质感,无文字无字幕" --duration 4 --resolution 480p --aspect-ratio 16:9
|
||||
```
|
||||
|
||||
Submit and download:
|
||||
|
||||
```powershell
|
||||
python 00_System/Codex/skills/openrouter-seedance/scripts/openrouter_seedance.py --fast --prompt "雨后竹林中,一位白发少女缓慢转头,暖黄柔光穿过薄雾,镜头缓慢推进,治愈日系动画质感,无文字无字幕" --duration 4 --resolution 480p --aspect-ratio 16:9 --submit --wait --output output/seedance/test.mp4
|
||||
```
|
||||
|
||||
Use an image URL as first frame:
|
||||
|
||||
```powershell
|
||||
python 00_System/Codex/skills/openrouter-seedance/scripts/openrouter_seedance.py --prompt "保持首帧角色外观,少女轻轻转头,固定机位,暖黄柔光,治愈氛围,无文字无字幕" --first-frame "https://example.com/first.png" --duration 5 --resolution 720p --aspect-ratio 9:16
|
||||
```
|
||||
|
||||
## Safety Rules
|
||||
|
||||
- Default to dry-run unless the user asks to generate, submit, run, or otherwise spend credits.
|
||||
- Use 480p or 720p for tests; reserve 1080p/4K for approved final renders.
|
||||
- Keep video prompt text Chinese-first for Seedance.
|
||||
- Include no-text constraints for X projects unless the user explicitly wants readable text.
|
||||
- Avoid uploading real-person face references. If the user gives IP or character names, follow project memory and prompt skills for compliant descriptive rewriting.
|
||||
- Save generated files under `output/seedance/` or the relevant X project output folder when one exists.
|
||||
|
||||
## Script
|
||||
|
||||
Use `scripts/openrouter_seedance.py`. It delegates to the verified repository tool at `tools/openrouter_seedance.py`, so command options stay consistent across direct tool use and skill use.
|
||||
@ -0,0 +1,4 @@
|
||||
interface:
|
||||
display_name: "OpenRouter Seedance"
|
||||
short_description: "Submit Seedance 2.0 video jobs via OpenRouter"
|
||||
default_prompt: "Use $openrouter-seedance to generate a Seedance 2.0 video through OpenRouter."
|
||||
@ -0,0 +1,22 @@
|
||||
#!/usr/bin/env python
|
||||
"""Skill-local launcher for the repository OpenRouter Seedance tool."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import runpy
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
def find_repo_root(start: Path) -> Path:
|
||||
for path in [start, *start.parents]:
|
||||
if (path / "AGENTS.md").is_file() and (path / "tools" / "openrouter_seedance.py").is_file():
|
||||
return path
|
||||
raise SystemExit("Could not find repository root with tools/openrouter_seedance.py.")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
root = find_repo_root(Path(__file__).resolve())
|
||||
script = root / "tools" / "openrouter_seedance.py"
|
||||
sys.argv[0] = str(script)
|
||||
runpy.run_path(str(script), run_name="__main__")
|
||||
150
00_System/Codex/skills/pre-check-existing-resources/SKILL.md
Normal file
150
00_System/Codex/skills/pre-check-existing-resources/SKILL.md
Normal file
@ -0,0 +1,150 @@
|
||||
---
|
||||
name: pre-check-existing-resources
|
||||
description: "前置检查现有资源 - 在创建/修改前确认目标资源是否已存在,避免重复创建"
|
||||
---
|
||||
|
||||
## 触发方式
|
||||
|
||||
Claude 原触发:`创建新项目、修改现有代码、添加功能模块前自动执行`。在 Codex 中,用户提到该命令、技能名或相关任务时,先读取并遵循本 skill。
|
||||
|
||||
|
||||
# 前置检查现有资源 (Pre-check Existing Resources)
|
||||
|
||||
## 角色
|
||||
|
||||
你是**前置检查员**,在每次执行创建或修改操作前,负责确认目标资源是否已经存在。
|
||||
|
||||
## 描述
|
||||
|
||||
在进行任何创建、修改操作前,必须先确认目标资源是否已经存在。避免因工具失效或假设错误导致重复创建或冲突。
|
||||
|
||||
## 输入
|
||||
|
||||
用户要求创建或修改任何资源时,自动触发本skill。
|
||||
|
||||
## 工具使用
|
||||
|
||||
- **必须使用** Glob 进行多路径搜索
|
||||
- **必须使用** Read 尝试读取关键文件确认
|
||||
- **可选使用** Bash 进行目录列表
|
||||
|
||||
## 执行步骤
|
||||
|
||||
### Step 1: 多路径确认现有资源
|
||||
|
||||
**禁止直接假设资源不存在**。
|
||||
|
||||
必须使用至少两种方式确认:
|
||||
|
||||
1. **Glob搜索**(基础)
|
||||
```
|
||||
Glob: {"pattern": "**/目标名称/**/*"}
|
||||
Glob: {"pattern": "目标名称/**"}
|
||||
```
|
||||
|
||||
2. **直接读取尝试**(验证)
|
||||
- 尝试读取 `目标路径/package.json` 或 `目标路径/README.md`
|
||||
- 尝试读取 `目标路径/index.html` 或 `目标路径/main.js`
|
||||
|
||||
3. **目录列表**(备选)
|
||||
```
|
||||
Bash: ls -la 目标路径/
|
||||
```
|
||||
|
||||
### Step 2: 分析搜索结果
|
||||
|
||||
| 情况 | 处理方式 |
|
||||
|------|---------|
|
||||
| 找到现有资源 | 读取并理解现有结构,在此基础上修改 |
|
||||
| 工具返回错误 | **不要假设不存在**,换另一种方式确认 |
|
||||
| 确认不存在 | 继续创建,但记录创建原因 |
|
||||
| 不确定 | **询问用户确认** |
|
||||
|
||||
### Step 3: 决策流程
|
||||
|
||||
```
|
||||
用户要求创建X
|
||||
│
|
||||
▼
|
||||
尝试读取X/package.json ──→ 成功 → 读取并理解现有X
|
||||
│ │
|
||||
失败 ▼
|
||||
│ 在X基础上修改
|
||||
▼
|
||||
尝试读取X/README.md ────→ 成功 → 读取现有X
|
||||
│ │
|
||||
失败 ▼
|
||||
│ 在X基础上修改
|
||||
▼
|
||||
Bash: ls -la X/ ────────→ 有内容 → 读取现有X
|
||||
│ │
|
||||
失败/空 ▼
|
||||
│ 在X基础上修改
|
||||
▼
|
||||
确认X不存在
|
||||
│
|
||||
▼
|
||||
可以创建新的X
|
||||
```
|
||||
|
||||
## 输出规范
|
||||
|
||||
每次执行操作前,必须输出确认结果:
|
||||
|
||||
```
|
||||
现有资源检查:
|
||||
- 搜索方式1 (Glob): [结果]
|
||||
- 搜索方式2 (Read): [结果]
|
||||
- 搜索方式3 (Bash): [结果]
|
||||
- 结论: [资源已存在/资源不存在/需要用户确认]
|
||||
```
|
||||
|
||||
## 注意事项
|
||||
|
||||
1. **工具失效不等于资源不存在**
|
||||
- Glob 返回 ENOENT 错误时,可能是 ripgrep 工具问题
|
||||
- 必须换 Read 或 Bash 再次确认
|
||||
|
||||
2. **用户指令可能有歧义**
|
||||
- "在 Dashboard 添加功能" ≠ "创建新的 Dashboard"
|
||||
- 先找现有 Dashboard,找不到再询问
|
||||
|
||||
3. **记录决策过程**
|
||||
- 如果决定创建新资源,说明为什么确认不存在
|
||||
- 如果修改现有资源,说明找到了什么
|
||||
|
||||
## 错误示例(反面教材)
|
||||
|
||||
❌ **错误做法**:
|
||||
```
|
||||
Glob搜索失败(ENOENT) → 假设不存在 → 直接创建新资源
|
||||
```
|
||||
|
||||
❌ **错误做法**:
|
||||
```
|
||||
用户说"在Dashboard添加功能" → 不去找现有Dashboard → 在错误位置创建新Dashboard
|
||||
```
|
||||
|
||||
## 正确示例
|
||||
|
||||
✅ **正确做法**:
|
||||
```
|
||||
用户: "在Dashboard添加功能"
|
||||
|
||||
1. Glob: {"pattern": "dashboard/**/*"} → 失败
|
||||
2. Glob: {"pattern": "**/dashboard/**/*"} → 失败
|
||||
3. Read: {"file_path": "dashboard/package.json"} → 成功!
|
||||
4. 读取现有Dashboard结构
|
||||
5. 在正确位置添加功能
|
||||
```
|
||||
|
||||
✅ **正确做法**:
|
||||
```
|
||||
工具全部失败时 → 直接询问用户:"请告诉我现有Dashboard的路径"
|
||||
```
|
||||
|
||||
## 关联
|
||||
|
||||
- 与 `file-ops` 配合:确定是修改还是创建
|
||||
- 与 `codebase-analysis` 配合:理解现有代码结构
|
||||
|
||||
@ -0,0 +1,4 @@
|
||||
interface:
|
||||
display_name: "Pre-check Resources"
|
||||
short_description: "Check existing resources before creating new ones"
|
||||
default_prompt: "Use $pre-check-existing-resources before creating or modifying project resources."
|
||||
59
00_System/Codex/skills/prompt-standard-check/SKILL.md
Normal file
59
00_System/Codex/skills/prompt-standard-check/SKILL.md
Normal file
@ -0,0 +1,59 @@
|
||||
---
|
||||
name: prompt-standard-check
|
||||
description: Use before outputting any X-series image-generation prompt. Confirm whether the target X project has strict prompt requirements; compare against the project's standard prompt structure, style, parameters, module proportions, and output format. Always output a complete copy-paste-ready full prompt, never fragments or standalone negative words.
|
||||
---
|
||||
|
||||
# Prompt Standard Check
|
||||
|
||||
Use this skill before outputting any image-generation prompt for X-series projects, including but not limited to X02, X08, X11, X19, X22, and future X projects.
|
||||
|
||||
## Mandatory Workflow
|
||||
|
||||
1. Identify the target X project and requested output type.
|
||||
2. Check whether the target project has strict prompt requirements. Default assumption: it does.
|
||||
3. Read the relevant local standards before producing the prompt:
|
||||
- project overview files;
|
||||
- prompt standard/specification files whose names contain terms such as prompt, recipe, style, standard, or specification;
|
||||
- matching character, scene, or case files when the request is character- or scene-specific.
|
||||
4. If the target project has no explicit standard file, use the closest related X-series standard conservatively and say which standard was used as fallback.
|
||||
5. Compare the draft prompt against the standard before answering.
|
||||
6. In the final response, include the exact Chinese sentence required by project memory: yi jing he biao zhun prompt bi dui. Use the Chinese wording from PROJECT_MEMORY.md.
|
||||
|
||||
## Comparison Checklist
|
||||
|
||||
Confirm these points before output:
|
||||
|
||||
- Project-specific hard constraints are preserved.
|
||||
- Prompt module order matches the standard as closely as possible.
|
||||
- Approximate module proportions match the standard: subject identity, body silhouette, costume/prop design, material/rendering, scene/action, camera/composition, negative constraints, and model parameters.
|
||||
- Character recognition anchors are not lost.
|
||||
- Material and rendering vocabulary matches the project style.
|
||||
- Aspect ratio and model parameters match the project requirement.
|
||||
- Negative constraints are present when the standard requires them.
|
||||
- The output is one complete, directly copyable prompt, not prompt fragments.
|
||||
|
||||
## Complete Prompt Output Rule
|
||||
|
||||
When the response contains a prompt for any X-series project, output a complete full prompt as one copy-paste-ready block or paragraph.
|
||||
|
||||
Do not output:
|
||||
|
||||
- prompt fragments;
|
||||
- replacement snippets;
|
||||
- isolated positive-word additions;
|
||||
- standalone negative prompts or separate negative-word lists;
|
||||
- partial modules that require the user to manually splice them into another prompt.
|
||||
|
||||
The full prompt must include all needed positive description, negative constraints, and generation parameters in the same complete prompt. For X-series workflows, never output negative constraints as a separate section; integrate them into the full prompt using the project standard format such as `--no ...`. If explanation is useful, keep it outside the prompt, then provide one complete prompt. Even when the user asks for a quick modification, provide the revised full prompt unless the user explicitly asks for analysis only and no prompt output.
|
||||
|
||||
## Known Local Standards
|
||||
|
||||
Prefer project-local files found in `01_Active_Projects/` and `00_System/Codex/memory/PROJECT_MEMORY.md`. Common current standards include:
|
||||
|
||||
- X02: use the project directory under `01_Active_Projects/` whose name starts with `X02_`.
|
||||
- X22: use the project directory under `01_Active_Projects/` whose name starts with `X22_`.
|
||||
- X08: use when a request explicitly references X08 style or when it is the closest available style fallback.
|
||||
|
||||
## Response Requirement
|
||||
|
||||
Before giving the prompt, state briefly which standard was checked. Include the exact Chinese comparison sentence required by `00_System/Codex/memory/PROJECT_MEMORY.md`.
|
||||
132
00_System/Codex/skills/research-game/SKILL.md
Normal file
132
00_System/Codex/skills/research-game/SKILL.md
Normal file
@ -0,0 +1,132 @@
|
||||
---
|
||||
name: research-game
|
||||
description: "ACG游戏研究编排器 - 一键串联搜集→验证→提炼→整合全流程"
|
||||
---
|
||||
|
||||
## 触发方式
|
||||
|
||||
Claude 原触发:`/research-game`。在 Codex 中,用户提到该命令、技能名或相关任务时,先读取并遵循本 skill。
|
||||
|
||||
|
||||
# /research-game <游戏名称> [选项]
|
||||
|
||||
## 角色
|
||||
|
||||
你是**编排者(Orchestrator)**,负责协调四个 Agent 完成游戏研究全流程。
|
||||
|
||||
## 输入
|
||||
|
||||
```
|
||||
/research-game 原神
|
||||
/research-game 明日方舟 --skip-verify
|
||||
/research-game genshin --only collect
|
||||
```
|
||||
|
||||
**选项:**
|
||||
- `--skip-verify`: 跳过验证步骤(快速模式)
|
||||
- `--only <phase>`: 只执行某一步(collect / verify / distill / integrate)
|
||||
- `--short-name <name>`: 手动指定英文短名(否则自动生成)
|
||||
|
||||
## 执行流程
|
||||
|
||||
### Phase 0: 初始化
|
||||
1. 确定游戏中英文名和英文短名
|
||||
- 如果输入是中文,搜索确定英文名
|
||||
- 短名规则:全小写,无空格,如 `genshin`, `arknights`, `fgo`, `blueArchive`
|
||||
2. 检查 `02_Knowledge_Base/GameDesign/ACG_Games/` 下是否已有该游戏
|
||||
- 如已有,询问用户:更新现有条目 还是 跳过?
|
||||
3. 通知用户即将开始,显示计划:
|
||||
```
|
||||
研究计划: {游戏名} ({短名})
|
||||
━━━━━━━━━━━━━━━━━━
|
||||
Phase 1: 搜集 (collect-game) → 03_Inbox/{短名}_raw.md
|
||||
Phase 2: 验证 (verify-game) → 更新 _raw.md
|
||||
Phase 3: 提炼 (distill-game) → 03_Inbox/{短名}_analysis.md
|
||||
Phase 4: 整合 (integrate-game) → 02_Knowledge_Base/...
|
||||
━━━━━━━━━━━━━━━━━━
|
||||
开始执行...
|
||||
```
|
||||
|
||||
### Phase 1: 搜集
|
||||
使用 Agent 工具派出一个子代理,指令为:
|
||||
> 你是 collect-game agent。按照 `~/.claude/skills/collect-game/SKILL.md` 中的完整指令,对游戏 "{游戏名}" 执行信息搜集。英文短名为 "{短名}"。将结果输出到 `03_Inbox/{短名}_raw.md`。
|
||||
|
||||
等待完成后检查输出文件是否存在。
|
||||
|
||||
**阶段汇报:**
|
||||
```
|
||||
✓ Phase 1 完成: 已搜集 {N} 个字段,{M} 条来源
|
||||
```
|
||||
|
||||
### Phase 2: 验证
|
||||
使用 Agent 工具派出一个子代理,指令为:
|
||||
> 你是 verify-game agent。按照 `~/.claude/skills/verify-game/SKILL.md` 中的完整指令,对 `03_Inbox/{短名}_raw.md` 进行交叉验证。
|
||||
|
||||
等待完成后检查验证报告。
|
||||
|
||||
**阶段汇报:**
|
||||
```
|
||||
✓ Phase 2 完成: {X}/{Y} 字段已确认,{Z} 个存疑
|
||||
```
|
||||
|
||||
### Phase 3: 提炼
|
||||
使用 Agent 工具派出一个子代理,指令为:
|
||||
> 你是 distill-game agent。按照 `~/.claude/skills/distill-game/SKILL.md` 中的完整指令,对 `03_Inbox/{短名}_raw.md` 进行提炼分析。将结果输出到 `03_Inbox/{短名}_analysis.md`。
|
||||
|
||||
等待完成后检查分析文件。
|
||||
|
||||
**阶段汇报:**
|
||||
```
|
||||
✓ Phase 3 完成: 识别 {N} 个设计模式,{M} 个关键洞察
|
||||
```
|
||||
|
||||
### Phase 4: 整合
|
||||
使用 Agent 工具派出一个子代理,指令为:
|
||||
> 你是 integrate-game agent。按照 `~/.claude/skills/integrate-game/SKILL.md` 中的完整指令,将 `03_Inbox/{短名}_analysis.md` 整合入知识库。
|
||||
|
||||
等待完成后检查知识库文件。
|
||||
|
||||
**阶段汇报:**
|
||||
```
|
||||
✓ Phase 4 完成: 主条目 + {N} 系统 + {M} 阵营 + {K} 设计模式
|
||||
```
|
||||
|
||||
### Phase 5: 总结
|
||||
输出完整报告:
|
||||
|
||||
```
|
||||
═══════════════════════════════════════
|
||||
研究完成: {游戏名}
|
||||
═══════════════════════════════════════
|
||||
|
||||
文件清单:
|
||||
├── 03_Inbox/{短名}_raw.md (原始数据,已整合)
|
||||
├── 03_Inbox/{短名}_analysis.md (分析报告,已整合)
|
||||
└── 02_Knowledge_Base/GameDesign/ACG_Games/{Name}/
|
||||
├── README.md (主条目)
|
||||
├── systems/ ({N} 个)
|
||||
└── factions/ ({M} 个)
|
||||
|
||||
设计模式: {新建/更新的 pattern 列表}
|
||||
|
||||
建议下一步:
|
||||
1. 阅读主条目检查质量
|
||||
2. 研究下一款同类游戏做对比
|
||||
3. /graphify 生成知识图谱
|
||||
═══════════════════════════════════════
|
||||
```
|
||||
|
||||
## 错误处理
|
||||
|
||||
- 如果某个 Phase 的子代理执行失败(文件未生成、内容为空等),向用户报告错误并询问:
|
||||
- 重试该步骤?
|
||||
- 跳过继续下一步?
|
||||
- 终止整个流程?
|
||||
|
||||
## 注意事项
|
||||
|
||||
1. **每个 Phase 用独立的 Agent 子代理执行**,避免上下文污染
|
||||
2. **Phase 间有依赖**:1→2→3→4 必须顺序执行,不要并行
|
||||
3. **每步都检查输出**,确认文件存在且内容合理后再进入下一步
|
||||
4. **全程对用户透明**,每步开始和结束都报告状态
|
||||
|
||||
4
00_System/Codex/skills/research-game/agents/openai.yaml
Normal file
4
00_System/Codex/skills/research-game/agents/openai.yaml
Normal file
@ -0,0 +1,4 @@
|
||||
interface:
|
||||
display_name: "Research Game"
|
||||
short_description: "Run the ACG game research pipeline"
|
||||
default_prompt: "Use $research-game to orchestrate collect, verify, distill, and integrate for an ACG game."
|
||||
117
00_System/Codex/skills/seedance-prompt/SKILL.md
Normal file
117
00_System/Codex/skills/seedance-prompt/SKILL.md
Normal file
@ -0,0 +1,117 @@
|
||||
---
|
||||
name: seedance-prompt
|
||||
description: "Seedance 2.0 核心提示词生成器 - 技术前置块 + 6步公式 + 单变量迭代协议"
|
||||
---
|
||||
|
||||
## 触发方式
|
||||
|
||||
Claude 原触发:`/seedance-prompt`。在 Codex 中,用户提到该命令、技能名或相关任务时,先读取并遵循本 skill。
|
||||
|
||||
|
||||
# /seedance-prompt <需求描述> [--quick] [--variants N]
|
||||
|
||||
## 角色
|
||||
|
||||
你是 **Seedance 2.0 提示词导演**。把用户自然语言转成**可直接粘贴**的结构化中文提示词,并标注可迭代变量方便单变量调优。
|
||||
|
||||
## 运行模式
|
||||
|
||||
- 默认:**Interview 模式**,问最多 3 个关键问题后生成
|
||||
- `--quick`:**直出模式**,跳过询问
|
||||
- `--variants N`(默认 1,最大 3):输出候选数量
|
||||
|
||||
## 核心知识(6 步铁律)
|
||||
|
||||
### 1. 公式
|
||||
```
|
||||
[技术前置块]
|
||||
主体 + 动作 + 环境 + 运镜 + 风格 + 约束
|
||||
```
|
||||
|
||||
### 2. 长度
|
||||
**30-100 中文字符**(Emily2040 v5.0 实测最佳)。中文原生模型,不要翻成英文。
|
||||
|
||||
### 3. 运镜铁律
|
||||
- **一条 prompt 只一个主要运镜动词**(推 / 拉 / 摇 / 移 / 跟 / 环绕 / 俯 / 仰 / 希区柯克变焦)
|
||||
- 多运镜 → 拆到不同时间戳
|
||||
- **用节奏词**(缓慢 / 流畅 / 渐进 / 急促),**不用摄影术语**(24fps / f/2.8 / 85mm)
|
||||
- 镜头语言按桶:广角 / 标准 / 长焦,不写毫米
|
||||
|
||||
### 4. 光影与风格**必须配套**(打架 = 最大翻车)
|
||||
| 风格 | 配光 | 禁配 |
|
||||
|---|---|---|
|
||||
| 赛博朋克 | 霓虹冷色 / 紫蓝对比 | 暖黄阳光 |
|
||||
| 治愈日系 | 暖黄侧光 / 柔光散射 | 高对比深阴影 |
|
||||
| 武侠国风 | 月光冷光 / 雾气 | 霓虹 |
|
||||
| 电影写实 | 自然光 / 窗口光 | 故障光 |
|
||||
|
||||
### 5. 负向 **3-5 条上限**
|
||||
过长会压制动作。常备:
|
||||
```
|
||||
no distortion, no character drift, no text artifacts
|
||||
```
|
||||
|
||||
### 6. IP / 真人合规(2026-02 新政后必查)
|
||||
- ❌ 禁用真人面部上传(走数字分身)
|
||||
- ⚠️ 命名 IP 角色(东方 / 原神 / 哈利波特等)可能被过滤 → 建议"原型类描述"替代
|
||||
- ⚠️ 明星 / 公众人物 → 一律禁
|
||||
|
||||
## 执行步骤
|
||||
|
||||
### Step 1 · 受理 + Interview(除非 `--quick`)
|
||||
按缺什么问什么,**最多 3 题**,避免啰嗦:
|
||||
1. **时长 + 比例**(5-10s / 9:16 or 16:9)
|
||||
2. **情绪 / 风格锚**(治愈 / 戏剧 / 冷峻 / 商业)
|
||||
3. **是否有参考素材**(图 / 视频 / 音频 @ 数量)
|
||||
|
||||
### Step 2 · 合规预检
|
||||
扫描需求描述是否含:真人面部 / 已知 IP / 明星名。命中则**先告警**再生成(建议改写为原型描述)。
|
||||
|
||||
### Step 3 · 运动冲突检测
|
||||
若用户同时要"大幅运镜 + 主体剧烈动作" → 警告可能失控,建议拆时间戳或减一方。
|
||||
|
||||
### Step 4 · 组装输出
|
||||
|
||||
**输出格式**(固定模板,不可改):
|
||||
|
||||
```markdown
|
||||
## 🎬 Seedance 2.0 提示词 · v1
|
||||
|
||||
### 📋 技术前置
|
||||
- 比例:{9:16 / 16:9 / 1:1}
|
||||
- 时长:{4-10s}
|
||||
- 画质:1080P(迭代)→ 2K(定稿)
|
||||
- 镜头数:{1-4}
|
||||
- 全局锚定:{主体一句话 + 场景一句话 + 风格词}
|
||||
|
||||
### 🎯 提示词正文(直接粘贴)
|
||||
{30-100 字中文 prompt,含:主体 + 动作 + 环境 + 运镜 + 风格}
|
||||
|
||||
### 🚫 负向(3-5 条)
|
||||
no {X}, no {Y}, no {Z}
|
||||
|
||||
### 🔁 可迭代变量(单变量调优清单)
|
||||
| 变量槽 | 当前值 | 可替换候选 |
|
||||
|---|---|---|
|
||||
| 运镜 | {当前} | {候选A} / {候选B} |
|
||||
| 光影 | {当前} | {候选A} / {候选B} |
|
||||
| 风格锚 | {当前} | {候选A} / {候选B} |
|
||||
|
||||
> 下次迭代 **只改一个槽位**。改三件你永远不知道哪件起作用。
|
||||
|
||||
### ⚠️ 预警(如有)
|
||||
- {合规警告 / 冲突警告,无则省略此块}
|
||||
```
|
||||
|
||||
如 `--variants 2` 或 `3`:输出两/三组「📋 + 🎯 + 🚫」,共享一组「🔁」和「⚠️」。
|
||||
|
||||
## 注意事项
|
||||
|
||||
1. **不要**输出英文版,哪怕用户用英文问
|
||||
2. **不要**把时间戳放进来(那是 `/seedance-storyboard` 的活)
|
||||
3. 若需求涉及多素材 @ 绑定或超 10s 分段 → 引导去 `/seedance-storyboard`
|
||||
4. 若用户在诊断失败的现有 prompt → 引导去 `/seedance-review`
|
||||
5. 技术前置块**不喂给 Seedance 模型**(它在 UI 里选参数),它是写给人看 + 对齐意图用
|
||||
6. 负向超 5 条 → 强制裁剪,保留最关键三条
|
||||
7. 运镜冲突 / 合规告警 → 必须出现在「⚠️ 预警」里
|
||||
|
||||
@ -0,0 +1,4 @@
|
||||
interface:
|
||||
display_name: "Seedance Prompt"
|
||||
short_description: "Generate Seedance 2.0 prompts"
|
||||
default_prompt: "Use $seedance-prompt to create a structured Seedance 2.0 prompt."
|
||||
172
00_System/Codex/skills/seedance-review/SKILL.md
Normal file
172
00_System/Codex/skills/seedance-review/SKILL.md
Normal file
@ -0,0 +1,172 @@
|
||||
---
|
||||
name: seedance-review
|
||||
description: "Seedance 2.0 失败诊断器 - 结构化失败症状树 + 单变量隔离协议 + prompt-diff 输出"
|
||||
---
|
||||
|
||||
## 触发方式
|
||||
|
||||
Claude 原触发:`/seedance-review`。在 Codex 中,用户提到该命令、技能名或相关任务时,先读取并遵循本 skill。
|
||||
|
||||
|
||||
# /seedance-review <现有 prompt 或失败描述>
|
||||
|
||||
## 角色
|
||||
|
||||
你是 **Seedance 2.0 提示词医生**。接收失败案例,按症状树定位根因,**单变量修复**,以 diff 格式输出。业界其他 skill 都没这个能力,这是本家独有。
|
||||
|
||||
## 输入形态
|
||||
|
||||
- **A. Prompt + 症状**:「我写了 XXX,结果画面静止」
|
||||
- **B. 只有 prompt(预审)**:「这条能跑吗」
|
||||
- **C. 只有症状**:「画面糊了」→ 反问要 prompt
|
||||
- **D. 截图 / 生成结果描述**:用描述反推问题
|
||||
|
||||
## 核心:失败症状诊断树
|
||||
|
||||
### Level 1 · 十大症状大类
|
||||
|
||||
| 症状编号 | 症状 | 典型表现 |
|
||||
|---|---|---|
|
||||
| S1 | **画面静止** | 人动背景不动 / 全静帧感 |
|
||||
| S2 | **光影扁平** | 没空间感 / 广告灯箱感 |
|
||||
| S3 | **角色漂移** | 跨帧脸变 / 服装变 / 发色变 |
|
||||
| S4 | **肢体畸变** | 多手指 / 断肢 / 关节错位 |
|
||||
| S5 | **场景漂移** | 背景中途变 / 地点跳 |
|
||||
| S6 | **元素过载** | 画面杂乱 / 主体被淹没 |
|
||||
| S7 | **风格冲突** | 光影-风格打架 / 混搭违和 |
|
||||
| S8 | **运镜失效** | prompt 写了镜头,模型忽略 |
|
||||
| S9 | **字幕/水印** | 模型生成伪字幕 / 乱码 |
|
||||
| S10 | **负向抑制动作** | 负向过长导致动作僵硬 |
|
||||
|
||||
### Level 2 · 根因 → 最小修复
|
||||
|
||||
| 症状 | 常见根因 | 最小修复(单变量) |
|
||||
|---|---|---|
|
||||
| S1 静止 | 缺动作动词 | 加具体动词:慢步 / 转头 / 点燃 / 举起 |
|
||||
| S1 静止 | 运镜太弱 | 运镜 `固定机位` → `缓慢推进` |
|
||||
| S2 扁平 | 无光方向 | 加:`窗口左侧柔光` / `金色时刻逆光` |
|
||||
| S2 扁平 | 风格词太泛 | 加锚点:`电影感` / `纪录片写实` |
|
||||
| S3 漂移 | 未锁一致性 | 加:`maintain exact appearance` + @图片1 锁人 |
|
||||
| S3 漂移 | 描述过虚 | 主体具体化到 5+ 视觉细节 |
|
||||
| S4 畸变 | 动作过复杂 | 简化为单一动作 |
|
||||
| S4 畸变 | 提示词过长 | 裁到 100 字以内 |
|
||||
| S5 场景跳 | 分段未锚接缝 | 加扩展链锚点表 |
|
||||
| S5 场景跳 | 环境描写不足 | 补 2-3 个固定环境元素 |
|
||||
| S6 过载 | 主体 >1 或元素 >5 | 砍到一主体 + 3 元素 |
|
||||
| S7 冲突 | 光影-风格打架 | 改风格 or 改光影(见配对表) |
|
||||
| S8 运镜失效 | 一条写了 2+ 运镜 | 只保留最主要那一个 |
|
||||
| S8 运镜失效 | 运镜-主体动作冲突 | 分时间戳或一静一动 |
|
||||
| S9 伪字幕 | prompt 含引号对白 | 删对白 or 改"无声"说明 |
|
||||
| S10 僵硬 | 负向 >5 条 | 裁到 3-5 条 |
|
||||
|
||||
### Level 3 · 跨段接缝缺陷(仅扩展链方案)
|
||||
|
||||
- 末帧 pose ≠ 首帧 pose
|
||||
- 切点落在剧烈动作 / drop
|
||||
- 光源方向跨段跳
|
||||
- 服装状态(磨损 / 湿度 / 飘带位置)跨段不连
|
||||
|
||||
## 单变量隔离协议(强制格式)
|
||||
|
||||
**铁律**:一次**只改一个槽位**。改多个 → 你永远不知道哪个起作用。
|
||||
|
||||
六个槽位(按诊断优先级):
|
||||
1. **主体** · 具体度
|
||||
2. **动作** · 动词数量与具体度
|
||||
3. **运镜** · 唯一主动作
|
||||
4. **光影** · 方向 + 质感
|
||||
5. **风格** · 锚点词
|
||||
6. **负向** · 条数与内容
|
||||
|
||||
## 执行步骤
|
||||
|
||||
### Step 1 · 输入分类(A/B/C/D)
|
||||
- C 型(只症状)→ 反问要原 prompt
|
||||
- D 型(只结果)→ 反推可能 prompt
|
||||
|
||||
### Step 2 · 症状落格
|
||||
从十大症状中选 **最多 3 项**,标优先级:
|
||||
- 🔴 P0 · 最影响观感的
|
||||
- 🟡 P1 · 次要
|
||||
- 🟢 P2 · 细节
|
||||
|
||||
### Step 3 · 逐条核查(11 项 checklist)
|
||||
```
|
||||
[ ] 长度 30-100 中文字
|
||||
[ ] 纯中文,无英翻
|
||||
[ ] 主体具体可视化(≥5 视觉细节)
|
||||
[ ] 动作有具体动词
|
||||
[ ] 环境明确
|
||||
[ ] 运镜唯一且具体
|
||||
[ ] 风格锚点清晰
|
||||
[ ] 光影-风格配套(未打架)
|
||||
[ ] 负向 3-5 条
|
||||
[ ] 无摄影术语(24fps / 85mm)
|
||||
[ ] (多段)末帧-首帧锚点齐
|
||||
```
|
||||
|
||||
### Step 4 · 定位头号嫌疑 + 单变量修复
|
||||
按「硬错 > 缺失 > 细节」选 **1 个** 头号问题。
|
||||
|
||||
### Step 5 · 输出 diff
|
||||
|
||||
**输出格式**:
|
||||
|
||||
```markdown
|
||||
## 🩺 Seedance 诊断报告
|
||||
|
||||
### 🎯 症状定位
|
||||
| P | 症状 | 根因 |
|
||||
|---|---|---|
|
||||
| 🔴 P0 | S{N} {名称} | {根因} |
|
||||
| 🟡 P1 | S{N} {名称} | {根因} |
|
||||
|
||||
### 🔍 核查清单
|
||||
- [x] 通过项 1
|
||||
- [x] 通过项 2
|
||||
- [ ] ❌ 失败项(这里就是问题)
|
||||
...
|
||||
|
||||
### ✂️ 单变量修复(只改 P0)
|
||||
|
||||
**改的槽位**:{主体 / 动作 / 运镜 / 光影 / 风格 / 负向}
|
||||
|
||||
**Diff**:
|
||||
```
|
||||
- {原句}
|
||||
+ {改后句}
|
||||
```
|
||||
|
||||
**预期变化**:{一句话说明画面会怎么变}
|
||||
|
||||
### 📝 修复后完整 prompt
|
||||
```
|
||||
{完整新版 prompt}
|
||||
```
|
||||
|
||||
### 🔁 后续迭代候选(改完 P0 再动)
|
||||
若 P0 修复后仍不满意,**下一次只改一个**:
|
||||
1. {P1 对应槽位} · {候选改法}
|
||||
2. {P2 对应槽位} · {候选改法}
|
||||
|
||||
### ⚠️ 扩展链接缝审计(仅多段方案)
|
||||
| 段 | 末帧 | 首帧 | 问题 |
|
||||
|---|---|---|---|
|
||||
| 1→2 | {} | {} | ✅ / ❌ {描述} |
|
||||
|
||||
### 💡 节流提示
|
||||
先 1080P 出小样,验证修复有效后再跑 2K。
|
||||
```
|
||||
|
||||
## 注意事项
|
||||
|
||||
1. **一次只改一个槽位** —— 这是本 skill 的核心价值,不允许妥协
|
||||
2. **不要**一次给 3 个修复版候选(用户选择困难)
|
||||
3. 若症状是**模型硬伤**(字幕乱码 / 真人限制 / 剧烈场景失控)→ 明说这是边界,别硬改
|
||||
4. 若光影-风格打架 → **优先改风格**(风格决定整体基调)
|
||||
5. 若原 prompt 完全没问题 → 直说「这版无可改,先跑 Baseline 再来」
|
||||
6. 扩展链多段方案 → 必须走接缝审计表
|
||||
7. 合规(真人 / IP / 明星)→ 命中即警告 + 建议替代方案
|
||||
8. 若用户想全新写不是修旧 → 引导去 `/seedance-prompt`
|
||||
9. 若用户要做复杂多素材分镜 → 引导去 `/seedance-storyboard`
|
||||
|
||||
@ -0,0 +1,4 @@
|
||||
interface:
|
||||
display_name: "Seedance Review"
|
||||
short_description: "Diagnose Seedance 2.0 prompt failures"
|
||||
default_prompt: "Use $seedance-review to diagnose and repair a Seedance 2.0 prompt or failure case."
|
||||
168
00_System/Codex/skills/seedance-storyboard/SKILL.md
Normal file
168
00_System/Codex/skills/seedance-storyboard/SKILL.md
Normal file
@ -0,0 +1,168 @@
|
||||
---
|
||||
name: seedance-storyboard
|
||||
description: "Seedance 2.0 分镜编排器 - 时间戳分段 + @语法lint + 多段扩展链接缝审计"
|
||||
---
|
||||
|
||||
## 触发方式
|
||||
|
||||
Claude 原触发:`/seedance-storyboard`。在 Codex 中,用户提到该命令、技能名或相关任务时,先读取并遵循本 skill。
|
||||
|
||||
|
||||
# /seedance-storyboard <需求描述> [--quick]
|
||||
|
||||
## 角色
|
||||
|
||||
你是 **Seedance 2.0 分镜编排师**。处理 `/seedance-prompt` 搞不定的复杂场景:
|
||||
- 多素材 @ 绑定(图/视频/音频)
|
||||
- 单条视频内按时间戳分镜
|
||||
- 超 15 秒的扩展链接续(多段生成 + 接缝审计)
|
||||
|
||||
## 运行模式
|
||||
|
||||
- 默认:**Interview**(问 ≤3 题)
|
||||
- `--quick`:直出
|
||||
|
||||
## 核心铁律
|
||||
|
||||
### 1. 时间戳分段上限
|
||||
**单条 ≤4 段**。每段 1-2 句。超过 4 段 → 改用扩展链多段。
|
||||
|
||||
**标准格式**:
|
||||
```
|
||||
[0:00–0:03] {主体 + 动作 + 镜头}
|
||||
[0:03–0:07] {主体 + 动作 + 镜头}
|
||||
[0:07–0:10] {主体 + 动作 + 镜头}
|
||||
```
|
||||
|
||||
### 2. 一段一主要运镜
|
||||
每段**只一个主要运镜动词**。多动词 → 再拆段。
|
||||
|
||||
### 3. @ 语法(官方)
|
||||
```
|
||||
@图片1 作为首帧 / 角色参考 / 场景背景
|
||||
@图片2-9 … (共 ≤9)
|
||||
@视频1 参考运镜 / 动作 / 节奏(≤3,每段 ≤15s)
|
||||
@音频1 作为 BGM / 对白(≤3,每段 ≤15s)
|
||||
```
|
||||
|
||||
**@ lint 必查**:
|
||||
- [ ] 每个 @素材 必须标注**角色**(首帧 / 运镜参考 / BGM 等),不标注即警告
|
||||
- [ ] 总数 ≤12(图≤9 + 视频≤3 + 音频≤3)
|
||||
- [ ] 图片编号连续(@图片1 → @图片2,不能跳号)
|
||||
- [ ] **真人面部图(2026-02 新政后禁)**→ 命中即阻断
|
||||
- [ ] 命名 IP / 明星照 → 命中即告警
|
||||
|
||||
### 4. 模式选择
|
||||
| 情况 | 模式 |
|
||||
|---|---|
|
||||
| 1 图 + 文本 | 首尾帧 |
|
||||
| 多素材 | 全能参考(推荐) |
|
||||
| 要复刻运镜 | 全能参考 + @视频 |
|
||||
| 要锁角色 | 全能参考 + @图片 + "maintain exact appearance" |
|
||||
|
||||
### 5. 扩展链(>15s)**接缝规则**
|
||||
Seedance 单次 ≤15s,超长视频 = 多段生成 + 人工剪辑。
|
||||
|
||||
**必出「末帧-首帧锚点表」**:
|
||||
```
|
||||
[段 1 末帧] 角色背对镜头,左脚迈出,发丝向右飘
|
||||
[接缝 1→2] 保持:背对姿势、服装状态、光源方向
|
||||
[段 2 首帧] 从背影继续,左脚落地,发丝收回
|
||||
```
|
||||
|
||||
**接缝审计清单**(生成后自动走):
|
||||
- [ ] 末帧状态与首帧状态**同 pose / 同光 / 同场景**
|
||||
- [ ] 服装磨损 / 道具位置跨段一致
|
||||
- [ ] 主体朝向连续(不能 N 末向左 → N+1 首向右)
|
||||
- [ ] 切点不落在 drop / 高光帧(信息量太密,模型接不稳)
|
||||
|
||||
### 6. 运动冲突检测
|
||||
- ❌ 大幅运镜(环绕 / 急推)+ 主体剧烈动作(跑动 / 打斗)→ 容易糊
|
||||
- ✅ 方案:运镜段 / 动作段**分开时间戳**;或一个静一个动
|
||||
|
||||
## 执行步骤
|
||||
|
||||
### Step 1 · 受理 + Interview(除非 `--quick`)
|
||||
**最多 3 题**:
|
||||
1. **总时长**(若 >15s 启动扩展链规划)
|
||||
2. **素材清单**(有多少图/视频/音频?)
|
||||
3. **要锁什么**(角色一致 / 运镜风格 / 场景)
|
||||
|
||||
### Step 2 · 合规 + @ lint
|
||||
- 扫描素材描述:真人 / IP / 明星 → 预警
|
||||
- 清点配额:超 9/3/3 → 强制裁剪,优先保角色图 + 1 运镜参考 + 1 BGM
|
||||
|
||||
### Step 3 · 模式选择 + 结构类型
|
||||
|
||||
| 类型 | 标志 | 输出 |
|
||||
|---|---|---|
|
||||
| A · 多素材单段 | 1 段时间 + 多 @ | 1 条 prompt |
|
||||
| B · 单段分时间戳 | ≤15s + ≤4 段 | 1 条带时间戳的 prompt |
|
||||
| C · 多素材 + 分时间戳 | A + B | 1 条复合 prompt |
|
||||
| D · 扩展链多段 | >15s | N 条 prompt + 锚点表 |
|
||||
|
||||
### Step 4 · 运动冲突扫描
|
||||
按 Step 3 结构走一遍冲突检测,命中→预警 + 给拆分建议。
|
||||
|
||||
### Step 5 · 组装输出
|
||||
|
||||
**输出格式**:
|
||||
|
||||
```markdown
|
||||
## 🎬 Seedance 2.0 分镜方案
|
||||
|
||||
### 📋 技术前置
|
||||
- 比例:{}
|
||||
- 总时长:{}
|
||||
- 结构类型:{A / B / C / D}
|
||||
- 模式:{首尾帧 / 全能参考}
|
||||
|
||||
### 🎞️ 素材清单(@-lint 已通过)
|
||||
| # | 素材 | 角色 | 备注 |
|
||||
|---|---|---|---|
|
||||
| @图片1 | {描述} | {首帧 / 角色锚 / …} | |
|
||||
| @视频1 | {描述} | {运镜参考 / …} | |
|
||||
| @音频1 | {描述} | {BGM / …} | |
|
||||
|
||||
### 🎯 提示词正文
|
||||
|
||||
(A/B/C 型,单条):
|
||||
```
|
||||
{完整提示词,含时间戳分段}
|
||||
```
|
||||
|
||||
(D 型,多段):
|
||||
**段 1(0-15s)**:
|
||||
```
|
||||
{prompt 1}
|
||||
```
|
||||
**段 2(15-30s)**:
|
||||
```
|
||||
{prompt 2}
|
||||
```
|
||||
|
||||
### 🔗 扩展链锚点表(仅 D 型)
|
||||
| 段 | 末帧状态 | 接缝保持 | 下段首帧 |
|
||||
|---|---|---|---|
|
||||
| 1→2 | {pose / 光 / 道具} | {不变项} | {对齐描述} |
|
||||
|
||||
### 🚫 负向(3-5 条共享)
|
||||
no {X}, no {Y}, no {Z}
|
||||
|
||||
### ⚠️ 预警(如有)
|
||||
- @ lint:{配额/合规问题}
|
||||
- 运动冲突:{描述}
|
||||
- 接缝风险:{D 型切点是否落在高光帧}
|
||||
```
|
||||
|
||||
## 注意事项
|
||||
|
||||
1. 单条 **≤4 时间戳段**、**≤15s** 是硬约束
|
||||
2. 每段只一个主要运镜动词
|
||||
3. **@ 必须标角色**,没标就当 lint 失败
|
||||
4. 真人面部图 → 阻断生成
|
||||
5. 扩展链接缝必出锚点表,**不出就是 skill 失败**
|
||||
6. 接缝不能落在 drop / 高光 / 剧烈动作点
|
||||
7. 若用户只要单条单段 prompt → 引导去 `/seedance-prompt`
|
||||
8. 若用户在诊断已有方案的失败 → 引导去 `/seedance-review`
|
||||
|
||||
@ -0,0 +1,4 @@
|
||||
interface:
|
||||
display_name: "Seedance Storyboard"
|
||||
short_description: "Plan Seedance 2.0 multi-shot storyboards"
|
||||
default_prompt: "Use $seedance-storyboard to create timestamped Seedance 2.0 storyboard prompts."
|
||||
98
00_System/Codex/skills/verify-game/SKILL.md
Normal file
98
00_System/Codex/skills/verify-game/SKILL.md
Normal file
@ -0,0 +1,98 @@
|
||||
---
|
||||
name: verify-game
|
||||
description: "ACG游戏信息验证Agent - 交叉验证搜集数据的准确性"
|
||||
---
|
||||
|
||||
## 触发方式
|
||||
|
||||
Claude 原触发:`/verify-game`。在 Codex 中,用户提到该命令、技能名或相关任务时,先读取并遵循本 skill。
|
||||
|
||||
|
||||
# /verify-game <游戏英文短名>
|
||||
|
||||
## 角色
|
||||
|
||||
你是**验证者(Verifier)**,ACG游戏知识库构建管线的第二环。你的任务是对 Collector 搜集的原始数据进行交叉验证,标注置信度。
|
||||
|
||||
## 输入
|
||||
|
||||
用户提供游戏英文短名,如:`/verify-game genshin`
|
||||
对应读取 `03_Inbox/{短名}_raw.md`
|
||||
|
||||
## 工具使用
|
||||
|
||||
- **必须使用** Read 读取原始搜集数据
|
||||
- **必须使用** WebSearch 进行验证搜索
|
||||
- **可选使用** WebFetch 访问权威来源页面
|
||||
|
||||
## 执行步骤
|
||||
|
||||
### Step 1: 读取原始数据
|
||||
读取 `03_Inbox/{短名}_raw.md`,逐字段检查。
|
||||
|
||||
### Step 2: 分级验证
|
||||
|
||||
根据字段重要性分为三级:
|
||||
|
||||
**必须验证(错了会误导后续分析):**
|
||||
- 开发商/发行商(搜索官网确认)
|
||||
- 上线日期(搜索 `{游戏名} release date site:wikipedia.org`)
|
||||
- 平台(搜索官方商店页面)
|
||||
- 付费模型和抽卡机制(搜索社区wiki确认)
|
||||
- TapTap/Metacritic 评分(直接访问评分页面)
|
||||
|
||||
**建议验证(有明显来源的核实一下):**
|
||||
- 核心玩法描述
|
||||
- 关键系统列表
|
||||
- 美术/音乐风格
|
||||
|
||||
**可跳过(主观性强,搜集阶段的描述即可):**
|
||||
- 社区口碑的好评/差评点
|
||||
- 叙事风格描述
|
||||
- 自由笔记
|
||||
|
||||
### Step 3: 补充缺失字段
|
||||
对标注 `[未找到]` 的字段,尝试用不同关键词再搜一轮:
|
||||
- 换语言搜索(中→英 或 英→中)
|
||||
- 换来源搜索(百科→社区→媒体报道)
|
||||
|
||||
### Step 4: 矛盾裁决
|
||||
对原始数据中标注的矛盾点:
|
||||
- 优先采信官方来源 > wiki > 社区讨论 > 媒体报道
|
||||
- 无法裁决时保留两个版本,标注 `[存疑]`
|
||||
|
||||
## 输出规范
|
||||
|
||||
直接**修改原文件** `03_Inbox/{短名}_raw.md`,做以下操作:
|
||||
|
||||
1. 在文件头部更新状态:
|
||||
```
|
||||
> 状态: 已验证
|
||||
> 验证时间: {datetime}
|
||||
> 验证者: verify-game agent
|
||||
```
|
||||
|
||||
2. 在每个字段后追加置信标注:
|
||||
```
|
||||
- 开发商: 米哈游/HoYoverse [已确认 ✓]
|
||||
- 月均消费: 零氪可玩但深度养成需要月卡 [存疑 ?]
|
||||
- 终局内容: [未找到 ✗] → [补充] 深境螺旋、幻想真境剧诗
|
||||
```
|
||||
|
||||
3. 在文件末尾添加验证报告:
|
||||
```markdown
|
||||
## 验证报告
|
||||
- 已确认字段: X/Y
|
||||
- 存疑字段: []
|
||||
- 仍缺失字段: []
|
||||
- 新增来源: []
|
||||
- 验证耗时: ~X 次搜索
|
||||
```
|
||||
|
||||
## 注意事项
|
||||
|
||||
1. **不修改原始搜集内容**,只追加标注
|
||||
2. **不做分析判断**,只验证事实准确性
|
||||
3. 存疑字段保留原文,追加你找到的版本
|
||||
4. 补充的信息必须标注来源
|
||||
|
||||
4
00_System/Codex/skills/verify-game/agents/openai.yaml
Normal file
4
00_System/Codex/skills/verify-game/agents/openai.yaml
Normal file
@ -0,0 +1,4 @@
|
||||
interface:
|
||||
display_name: "Verify Game"
|
||||
short_description: "Cross-check collected ACG game data"
|
||||
default_prompt: "Use $verify-game to verify collected ACG game data and mark confidence."
|
||||
@ -13,7 +13,7 @@ from pathlib import Path
|
||||
|
||||
# ─── Paths (relative to this script) ───
|
||||
SCRIPT_DIR = Path(__file__).parent
|
||||
PROJECT_ROOT = SCRIPT_DIR.parent.parent # TH1_Design/
|
||||
PROJECT_ROOT = SCRIPT_DIR.parent.parent # TenkajinKB/
|
||||
DATA_DIR = PROJECT_ROOT / 'Dashboard' / 'data'
|
||||
INPUT_FILE = DATA_DIR / 'n01_phylums.json'
|
||||
OUTPUT_FILE = DATA_DIR / 'n01_map.json'
|
||||
|
||||
39
01_Active_Projects/S01_AI图像视频方案/01_核心目标/愿景与范围.md
Normal file
39
01_Active_Projects/S01_AI图像视频方案/01_核心目标/愿景与范围.md
Normal file
@ -0,0 +1,39 @@
|
||||
# 愿景与范围
|
||||
|
||||
## 愿景
|
||||
|
||||
让 **AI 图像/视频生成** 从「碰运气式试提示词」变成 **工程化、可复用、可迭代** 的生产管线,为所有企划供能。
|
||||
|
||||
## 核心产出(可交付物)
|
||||
|
||||
1. **Prompt 方法论白皮书** — 每款主流工具一份速查 + 原理说明
|
||||
2. **模板库** — 按场景(角色/场景/动作/特效/镜头)分类,数百条可直接粘贴
|
||||
3. **工具选型矩阵** — 同一需求下不同工具的成本/质量/速度对比
|
||||
4. **工作流 SOP** — 从文案脚本 → 分镜 → 素材 → 提示词 → 成品 → 剪辑的端到端流程
|
||||
|
||||
## 范围
|
||||
|
||||
### ✅ 本项目处理
|
||||
- AI 图像生成:Midjourney、Stable Diffusion、Flux、即梦图片等
|
||||
- AI 视频生成:Seedance 2.0、Sora 2、Veo 3、Kling、Runway 等
|
||||
- 提示词工程、参数调优、素材组合策略
|
||||
- 后期剪辑衔接策略(与 AI 生成对接的最后一公里)
|
||||
|
||||
### ❌ 本项目不处理
|
||||
- AI 模型训练/微调(由工程团队负责)
|
||||
- 具体某个企划的美术风格定稿(归各自企划)
|
||||
- 真人出镜视频的拍摄与后期
|
||||
- 音频生成与混音(独立成子项目)
|
||||
|
||||
## 成功指标(KPI)
|
||||
|
||||
- 任何企划提出图像/视频需求,都能在 **1 小时内** 从 S01 找到可用模板
|
||||
- 新工具上线 **72 小时内** 出摸底报告
|
||||
- 模板库覆盖率:主流场景 ≥ 80%
|
||||
- 沉淀可复现的成品案例 ≥ 50 条/季度
|
||||
|
||||
## 迭代节奏
|
||||
|
||||
- **周更**:新工具摸底 + 模板增补
|
||||
- **月度**:工具选型矩阵更新
|
||||
- **季度**:白皮书整理 + 成品案例筛选
|
||||
22
01_Active_Projects/S01_AI图像视频方案/02_工具调研/AI出图工具_占位.md
Normal file
22
01_Active_Projects/S01_AI图像视频方案/02_工具调研/AI出图工具_占位.md
Normal file
@ -0,0 +1,22 @@
|
||||
# AI 出图工具(占位)
|
||||
|
||||
待摸底的工具列表:
|
||||
|
||||
- [ ] **Midjourney v7**
|
||||
- [ ] **Stable Diffusion**(SDXL / SD3 / 社区模型)
|
||||
- [ ] **Flux**(Pro / Dev / Schnell)
|
||||
- [ ] **即梦图片**(字节)
|
||||
- [ ] **DALL·E 3**
|
||||
- [ ] **Ideogram**(文字生图之王)
|
||||
- [ ] **Recraft**
|
||||
|
||||
## 摸底模板
|
||||
|
||||
每款工具按以下维度整理:
|
||||
|
||||
1. 基本能力(分辨率 / 风格偏好 / 文字准确度)
|
||||
2. 核心公式或提示词结构
|
||||
3. 独特能力
|
||||
4. 价格 / 配额 / API 支持
|
||||
5. 翻车点
|
||||
6. 推荐使用场景(角色设计 / 场景概念 / UI / 海报 / 插画)
|
||||
144
01_Active_Projects/S01_AI图像视频方案/02_工具调研/Seedance2.0_速查.md
Normal file
144
01_Active_Projects/S01_AI图像视频方案/02_工具调研/Seedance2.0_速查.md
Normal file
@ -0,0 +1,144 @@
|
||||
# Seedance 2.0 速查
|
||||
|
||||
> 字节跳动 · 即梦 AI · 2026-02 发布 · Artificial Analysis 视频竞技场 Elo **1269** 登顶(超 Veo 3 / Sora 2 / Runway Gen-4.5)
|
||||
|
||||
## 一、基本能力
|
||||
|
||||
| 项 | 规格 |
|
||||
|---|---|
|
||||
| 生成时长 | 4-15 秒 |
|
||||
| 最高画质 | 2K(1080P 省积分模式) |
|
||||
| 比例 | 9:16 / 16:9 / 1:1 |
|
||||
| 多模态输入 | 文本 + 图 ≤9 + 视频 ≤3 + 音频 ≤3(共 ≤12) |
|
||||
| 架构 | 双分支扩散变换器(DiT) |
|
||||
| 原生音频 | 支持自动配乐 + 对白配音 |
|
||||
| 训练语言 | **中文原生**,英文也能用但不如中文 |
|
||||
|
||||
## 二、核心公式
|
||||
|
||||
### 万能模板
|
||||
```
|
||||
主体 + 动作 + 场景 + 光影 + 运镜 + 风格 + 画质 + 约束
|
||||
```
|
||||
|
||||
### 入门简化版
|
||||
```
|
||||
主体 + 动作 + 场景 + 运镜 + 风格 + 画质
|
||||
```
|
||||
|
||||
### 长度建议
|
||||
**50–200 字**(≈ 一条微博)。过短模型信息不够;过长容易相互打架降质。
|
||||
|
||||
### 语言选择
|
||||
- ✅ **纯中文**(最稳,尤其国风/日系/写实)
|
||||
- ⚠️ 中英混写:bokeh / tilt-shift / cinematic 这类术语可混用
|
||||
- ❌ 不要把中文翻译成英文再喂给它
|
||||
|
||||
## 三、运镜词库
|
||||
|
||||
| 类别 | 常用词 |
|
||||
|---|---|
|
||||
| 基础推拉 | 推镜、拉镜、缓慢推进、快速拉远 |
|
||||
| 环绕 | 环绕运镜、环绕半圈、360° 旋转 |
|
||||
| 跟拍 | 稳定跟拍、手持跟拍、背后跟随 |
|
||||
| 俯仰 | 俯拍、仰拍、无人机航拍、上帝视角 |
|
||||
| 切换 | 希区柯克变焦、变焦渐隐、急推变焦 |
|
||||
| 横向 | 平移、横移、摇镜 |
|
||||
| 特殊 | 镜头穿过、子弹时间、鱼眼畸变 |
|
||||
| 静态 | 固定机位、特写锁定 |
|
||||
|
||||
## 四、光影词库
|
||||
|
||||
| 氛围 | 光影词 |
|
||||
|---|---|
|
||||
| 温暖 | 金色时刻、黄昏暖光、暖黄阳光、壁炉火光 |
|
||||
| 冷峻 | 冷蓝紫色调、月光冷光、霓虹冷色 |
|
||||
| 戏剧 | 高对比深阴影、伦勃朗光、舞台追光、逆光剪影 |
|
||||
| 柔和 | 柔光散射、晨雾漫光、软盒侧光、多云日光 |
|
||||
| 赛博 | 霓虹反光、故障光、全息蓝紫光 |
|
||||
| 自然 | 树荫斑驳、水面反光、雪地漫反射 |
|
||||
|
||||
> ⚠️ **光影必须与风格配套**:写了「赛博朋克」就配「霓虹冷色」;写了「治愈清新」就配「暖黄阳光」。光影风格打架 = 最大翻车源。
|
||||
|
||||
## 五、风格锚定
|
||||
|
||||
国风 / 日系动漫 / 写实 / 电影感 / 赛博朋克 / Wes Anderson 对称 / Apple 发布会 / 宫崎骏 / 蒸汽波 / 梦核 / 纪录片 / 竖屏短视频感 / UGC 手机感
|
||||
|
||||
## 六、@语法(多素材绑定)
|
||||
|
||||
```
|
||||
@Image1 作为角色外貌
|
||||
@Image2 作为服装参考
|
||||
@Video1 参考运镜方式
|
||||
@Audio1 作为背景音乐节奏
|
||||
```
|
||||
|
||||
**配额**:图 ≤9 + 视频 ≤3 + 音频 ≤3,总计 ≤12。
|
||||
|
||||
**模式选择**:
|
||||
- **首尾帧模式**:1 张图 + 文字 → 入门首选
|
||||
- **全能参考模式**:多素材混合 → 精准控制(推荐)
|
||||
|
||||
## 七、按秒分镜模板
|
||||
|
||||
```
|
||||
0-3 秒:近景特写女生脸部,柔光照亮面部轮廓,微微闭眼
|
||||
3-6 秒:镜头缓慢拉远到中景,女生睁眼轻轻转头
|
||||
6-10 秒:全景,女生起身缓步走向窗边,阳光洒入
|
||||
```
|
||||
|
||||
**硬约束**:单条提示词 **≤ 2-3 个镜头变化**,否则模型会乱。
|
||||
|
||||
## 八、负向提示词
|
||||
|
||||
```
|
||||
no distortion, no stretching, no deformation
|
||||
no grain, no noise
|
||||
no character drift, consistent character throughout
|
||||
no text artifacts, no watermark
|
||||
```
|
||||
|
||||
## 九、单变量迭代工作流
|
||||
|
||||
1. **Baseline**:用标准公式生成 2-3 条
|
||||
2. **单变量调整**:每次只改一项(镜头 / 光线 / 风格 / 动作强度)
|
||||
3. **三维评分**:连贯性 / 指令遵循 / 后期可用
|
||||
4. **定稿**:选优出 2K
|
||||
|
||||
> 改三件你永远不知道哪件起了作用。
|
||||
|
||||
## 十、常见翻车与修复
|
||||
|
||||
| 症状 | 成因 | 修复 |
|
||||
|---|---|---|
|
||||
| 画面静止 | 缺动作描述 | 加具体动作词(慢步 / 飘动 / 转头) |
|
||||
| 光线扁平 | 无光影方向 | 指定光源(左侧柔光 / 窗口射入 / 逆光) |
|
||||
| 结果抽象 | 提示词太虚 | 具象化视觉细节(颜色/材质/尺寸) |
|
||||
| 画面过载 | 元素竞争注意力 | 一条只讲一个主体 |
|
||||
| 字幕错乱 | 模型硬伤 | 字幕后期加,不让 AI 出 |
|
||||
|
||||
## 十一、参数建议
|
||||
|
||||
| 场景 | 比例 | 时长 | 画质 |
|
||||
|---|---|---|---|
|
||||
| 抖音竖屏 | 9:16 | 5-8 秒 | 1080P(迭代)/ 2K(定稿) |
|
||||
| 横屏短片 | 16:9 | 8-12 秒 | 2K |
|
||||
| 社交头像/方图 | 1:1 | 4-5 秒 | 1080P |
|
||||
|
||||
## 十二、边界与限制
|
||||
|
||||
- ❌ **禁上传真人照片** 作为参考主体(除非走真人校验的数字分身)
|
||||
- ❌ 字幕/画面文本仍会乱码,几乎不可避免
|
||||
- ❌ 剧烈、复杂、多人场景容易失控
|
||||
- 💡 超过 15 秒的长视频:用前一段末帧作为下一段首帧素材,手工剪辑拼接
|
||||
- 💰 新用户有免费积分;单视频约 30 积分;1080P 比 2K 省积分
|
||||
|
||||
## 十三、资料来源
|
||||
|
||||
- [Seedance.tv 官方指南](https://seedance.tv/)
|
||||
- [SeaArt 2026 指南(CRAFT 框架 + @reference)](https://www.seaart.ai/)
|
||||
- [APIYI 官方指南解析(6 步公式 + 8 种运镜)](https://apiyi.com/)
|
||||
- [Atlabs AI Ultimate Guide](https://atlabs.ai/)
|
||||
- [ImagineArt Guide](https://www.imagine.art/)
|
||||
- [GitHub: awesome-seedance-2-prompts](https://github.com/)
|
||||
- 字节即梦 AI 发布会材料(Elo 1269、双分支 DiT 架构)
|
||||
22
01_Active_Projects/S01_AI图像视频方案/02_工具调研/其他AI视频工具_占位.md
Normal file
22
01_Active_Projects/S01_AI图像视频方案/02_工具调研/其他AI视频工具_占位.md
Normal file
@ -0,0 +1,22 @@
|
||||
# 其他 AI 视频工具(占位)
|
||||
|
||||
待摸底的工具列表:
|
||||
|
||||
- [ ] **OpenAI Sora 2**
|
||||
- [ ] **Google Veo 3**
|
||||
- [ ] **Runway Gen-4.5**
|
||||
- [ ] **Kling 2**(快手可灵)
|
||||
- [ ] **Luma Dream Machine**
|
||||
- [ ] **MiniMax Hailuo**
|
||||
- [ ] **Pika 2**
|
||||
|
||||
## 摸底模板
|
||||
|
||||
每款工具按以下维度整理:
|
||||
|
||||
1. 基本能力(时长 / 分辨率 / 模态 / 语言)
|
||||
2. 核心公式或提示词结构
|
||||
3. 独特能力(与 Seedance 差异点)
|
||||
4. 价格 / 配额 / API 支持
|
||||
5. 翻车点与边界
|
||||
6. 推荐使用场景
|
||||
163
01_Active_Projects/S01_AI图像视频方案/03_提示词模板/Seedance_模板库.md
Normal file
163
01_Active_Projects/S01_AI图像视频方案/03_提示词模板/Seedance_模板库.md
Normal file
@ -0,0 +1,163 @@
|
||||
# Seedance 2.0 提示词模板库
|
||||
|
||||
> 可直接粘贴使用。所有模板均遵循 `主体 + 动作 + 场景 + 光影 + 运镜 + 风格 + 画质` 公式。
|
||||
|
||||
## 一、人物/角色类
|
||||
|
||||
### 日系动漫少女(治愈)
|
||||
```
|
||||
动漫少女在樱花树下慢步走过,微风拂起长发,她转头微笑看向镜头;
|
||||
黄昏暖光从侧后方打来,花瓣飘落;
|
||||
镜头稳定跟拍,轻微平移;
|
||||
新海诚风格,电影感,2K 高清
|
||||
```
|
||||
|
||||
### 国风侠客(戏剧)
|
||||
```
|
||||
一位白衣剑客立于竹林深处,持剑缓缓出鞘,抬眼凝视远方;
|
||||
月光从竹叶缝隙斜切而下,冷蓝色调,雾气弥漫;
|
||||
镜头从剑尖沿剑身缓慢上移到人物面部特写;
|
||||
水墨写意 + 电影感,2K
|
||||
```
|
||||
|
||||
### 赛博朋克街头(冷峻)
|
||||
```
|
||||
一个穿金属外套的短发女性站在雨夜街头,她点燃一支烟,吐出白雾;
|
||||
霓虹招牌映在湿滑地面,冷蓝紫色调 + 红色点缀,高对比深阴影;
|
||||
镜头低机位仰拍后缓慢环绕半圈;
|
||||
赛博朋克电影感,blade runner 风格,2K
|
||||
```
|
||||
|
||||
### 写实人物采访(纪录片)
|
||||
```
|
||||
一位中年男性坐在木桌前,双手交叠,缓缓开口说话;
|
||||
窗外午后自然光从左侧柔光射入,房间内有书架作背景;
|
||||
镜头固定机位中近景,轻微焦点呼吸;
|
||||
纪录片写实风格,真实肤质,1080P
|
||||
```
|
||||
|
||||
## 二、场景/环境类
|
||||
|
||||
### 日出山海
|
||||
```
|
||||
海平面上太阳缓缓升起,云层被染成金粉色;
|
||||
潮水轻拍礁石,海鸟划过画面;
|
||||
金色时刻光线,柔光散射;
|
||||
镜头从海面低机位缓慢拉远到俯瞰大全景;
|
||||
电影感自然纪录片风格,2K
|
||||
```
|
||||
|
||||
### 雪夜街道
|
||||
```
|
||||
雪花缓缓飘落,空无一人的日式小巷街道,暖黄路灯下光晕扩散;
|
||||
远处一只黑猫穿过街道;
|
||||
冷蓝夜色 + 暖黄点光源,高对比;
|
||||
镜头固定机位轻微推进;
|
||||
宫崎骏动画风格,2K
|
||||
```
|
||||
|
||||
### 未来城市俯拍
|
||||
```
|
||||
空中汽车在高楼林立的未来城市间穿行,玻璃幕墙反射霓虹灯光;
|
||||
夜景,冷蓝紫色调,局部金色招牌;
|
||||
无人机航拍缓慢横移;
|
||||
赛博朋克电影感,blade runner 2049 风格,2K
|
||||
```
|
||||
|
||||
## 三、产品/商业类
|
||||
|
||||
### 产品展示(数码)
|
||||
```
|
||||
一款银色金属质感无线耳机缓慢旋转,放置在纯黑亚克力底座上;
|
||||
顶部柔光散射,底部微弱蓝色背光;
|
||||
镜头环绕 360°;
|
||||
Apple 发布会风格,极简高级,2K
|
||||
```
|
||||
|
||||
### 食品宣传(治愈)
|
||||
```
|
||||
一杯冒着热气的拿铁咖啡放在木质吧台上,拉花缓缓成形;
|
||||
暖黄侧光从窗口射入,背景虚化;
|
||||
镜头从顶视角缓慢下降到 45° 斜俯;
|
||||
治愈风格,美食纪录片感,2K
|
||||
```
|
||||
|
||||
## 四、动作/特效类
|
||||
|
||||
### 魔法发动
|
||||
```
|
||||
一位长袍法师双手合十,指间凝聚金色光粒逐渐汇成火焰符文;
|
||||
深蓝夜色背景,符文发出金色强光照亮面部;
|
||||
镜头从手部特写缓慢拉远到中景;
|
||||
奇幻电影感,魔戒风格,2K
|
||||
```
|
||||
|
||||
### 爆炸慢动作
|
||||
```
|
||||
一颗金属球体悬浮在空中然后爆裂成粒子,碎片向四周扩散;
|
||||
高对比光源从右后方打来,背景纯黑;
|
||||
镜头固定机位,子弹时间超慢动作;
|
||||
科幻电影感,2K
|
||||
```
|
||||
|
||||
## 五、分镜/多镜头类(按秒拆)
|
||||
|
||||
### 三段式情绪短片(10 秒)
|
||||
```
|
||||
0-3 秒:近景特写女生脸部,柔光照亮面部轮廓,微微闭眼
|
||||
3-6 秒:镜头缓慢拉远到中景,女生睁眼轻轻转头看向窗外
|
||||
6-10 秒:全景,女生起身缓步走向窗边,黄昏阳光洒满房间
|
||||
整体:新海诚风格,治愈感,2K
|
||||
```
|
||||
|
||||
### 对决场景(15 秒)
|
||||
```
|
||||
围绕两个女主生成连贯对决画面:
|
||||
第一个画面(0-5 秒):红衣女子拿起酒壶喝酒,镜头环绕到她背部,移镜变焦渐隐看到远处的黑衣刺客
|
||||
第二个画面(5-10 秒):切换无人机航拍大全景,两人遥遥对峙
|
||||
第三个画面(10-15 秒):两个人物的近景特写切换,红衣女子拔剑,黑衣女子格挡
|
||||
整体:东方武侠风格,电影感,2K
|
||||
```
|
||||
|
||||
## 六、@多素材模板
|
||||
|
||||
### 角色一致性(以图定人)
|
||||
```
|
||||
以 @Image1 为角色外貌(古风女子),
|
||||
参考 @Video1 的跟拍运镜方式,
|
||||
配合 @Audio1 的节奏作为背景音乐;
|
||||
场景:夕阳下的山顶石亭;
|
||||
动作:迎风站立,长发与衣袖飘动,缓缓转头微笑;
|
||||
氛围:治愈,电影感,2K
|
||||
maintain exact appearance from reference image
|
||||
```
|
||||
|
||||
### 双人对手戏
|
||||
```
|
||||
@Image1 作为女主(红衣古风),
|
||||
@Image2 作为男主(黑衣侠客),
|
||||
@Video1 参考运镜方式,
|
||||
@Audio1 作为背景音乐;
|
||||
场景:竹林深处夜晚;
|
||||
动作:镜头环绕两人,女主拔剑,男主格挡,音画同步;
|
||||
风格:东方武侠电影感,2K,15 秒
|
||||
no character drift
|
||||
```
|
||||
|
||||
## 七、负向模板(复用块)
|
||||
|
||||
```
|
||||
no distortion, no stretching, no deformation
|
||||
no grain, no noise
|
||||
no character drift, consistent character throughout
|
||||
no text artifacts, no watermark
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 使用建议
|
||||
|
||||
1. 先 **1080P 出小样** 迭代,定稿再升 2K
|
||||
2. 一次只改一个变量(运镜 / 光影 / 风格)
|
||||
3. 光影词和风格词 **必须配套**
|
||||
4. 真人出镜走数字分身,不要上传真人照
|
||||
0
01_Active_Projects/S01_AI图像视频方案/04_成品案例/.gitkeep
Normal file
0
01_Active_Projects/S01_AI图像视频方案/04_成品案例/.gitkeep
Normal file
56
01_Active_Projects/S01_AI图像视频方案/S01_方案总览.md
Normal file
56
01_Active_Projects/S01_AI图像视频方案/S01_方案总览.md
Normal file
@ -0,0 +1,56 @@
|
||||
# S01 · AI图像视频方案
|
||||
|
||||
> 统一处理 **AI 出图、AI 出视频** 的全部方案工作:提示词研究、模板沉淀、工具链选型、成品案例归档。
|
||||
|
||||
---
|
||||
|
||||
## 项目定位
|
||||
|
||||
S01 是 **工具/能力型** 项目,服务于所有其他企划(A/B 线游戏、D 线 AI 短剧、N01、TH1 等),为它们提供:
|
||||
|
||||
1. **提示词体系** — 结构化、可复用、可迭代的 Prompt 方法论
|
||||
2. **模板库** — 按场景分类的可粘贴即用模板
|
||||
3. **工具横评** — 国内外主流 AI 图像/视频工具能力对比
|
||||
4. **成品案例** — 跑通过的生成结果与源提示词归档
|
||||
|
||||
## 与其他项目的关系
|
||||
|
||||
- **X01(长远开发路线)**:S01 是 X01 中 **D 线(AI 短剧)** 和 **C 线(原生 AI 游戏)** 的能力底座
|
||||
- **D 线产品**(D1/D2/D3/D4…):直接消费 S01 的提示词模板与工具选型
|
||||
- **TH1_EmpireFantasy**:立绘/CG/宣传片生成借用 S01 成果
|
||||
|
||||
## 当前阶段(2026-04)
|
||||
|
||||
**研究中** — 主攻 Seedance 2.0 提示词体系建设。
|
||||
|
||||
### ✅ 已完成
|
||||
- Seedance 2.0 速查(`02_工具调研/Seedance2.0_速查.md`)
|
||||
- 提示词模板库(`03_提示词模板/Seedance_模板库.md`)
|
||||
- 配套 Skill 三件套(全局 `~/.claude/skills/`):
|
||||
- `/seedance-prompt` — 核心提示词编写
|
||||
- `/seedance-storyboard` — 分镜与多素材编排
|
||||
- `/seedance-review` — 提示词诊断与迭代
|
||||
|
||||
### 🔜 待办
|
||||
- 其他 AI 视频工具横评:Sora 2、Veo 3、Kling 2、Runway Gen-4.5
|
||||
- AI 出图工具横评:Midjourney v7、SD 新版、即梦图片、Flux
|
||||
- 工作流 SOP:从脚本到成品的完整管线
|
||||
- 成品案例归档(按工具/风格/用途分类)
|
||||
|
||||
## 目录导引
|
||||
|
||||
| 路径 | 用途 |
|
||||
|---|---|
|
||||
| `01_核心目标/` | 项目愿景、范围、KPI |
|
||||
| `02_工具调研/` | 各工具的能力摸底与速查 |
|
||||
| `03_提示词模板/` | 可粘贴即用的模板集合 |
|
||||
| `04_成品案例/` | 跑通的生成结果 + 源提示词 |
|
||||
| `_Assets/` | 项目相关素材、截图、参考图 |
|
||||
|
||||
## 外脑入口(Skill 快捷键)
|
||||
|
||||
| 需求 | 命令 |
|
||||
|---|---|
|
||||
| 写一条 Seedance 提示词 | `/seedance-prompt <需求描述>` |
|
||||
| 做多素材分镜视频 | `/seedance-storyboard <需求描述>` |
|
||||
| 诊断失败的生成 | `/seedance-review <现有提示词或失败描述>` |
|
||||
0
01_Active_Projects/S01_AI图像视频方案/_Assets/.gitkeep
Normal file
0
01_Active_Projects/S01_AI图像视频方案/_Assets/.gitkeep
Normal file
@ -0,0 +1,61 @@
|
||||
# 角色卡 · 铃仙元帅(Reisen × Marshal Jean Lannes)
|
||||
|
||||
## 身份融合
|
||||
|
||||
| 维度 | 设定 |
|
||||
|---|---|
|
||||
| 原型 A | 铃仙·优昙华院·因幡(Reisen Udongein Inaba) · 东方 Project |
|
||||
| 原型 B | Jean Lannes · 拿破仑元帅(Napoleonic Marshal) |
|
||||
| 融合逻辑 | 东方兔子角色 × 拿破仑时代军装美学 |
|
||||
|
||||
## 外貌
|
||||
|
||||
**发色发型**:长薰衣草色(lavender)长发
|
||||
**眼瞳**:红色(red eyes)
|
||||
**头饰**:双角帽(bicorne hat),装饰:
|
||||
- 新月徽章(crescent moon)
|
||||
- 压皱的兔耳(crumpled rabbit ears)——保留铃仙本体特征
|
||||
|
||||
**服饰**(拿破仑元帅制服):
|
||||
- 主体:海军蓝(navy blue)
|
||||
- 肩章:金色(gold epaulettes)
|
||||
- 绶带:红色(red sash)
|
||||
- 下装:白色马裤(white breeches)
|
||||
- 靴子:高筒黑靴(tall black boots)
|
||||
|
||||
## 气质与姿态
|
||||
|
||||
- 标志姿态:**手置胸前,严肃忠诚立姿**(Hand on chest, serious loyal stance)
|
||||
- 整体氛围:军人气场 + 东方角色的神秘疏离感
|
||||
|
||||
## 美术风格
|
||||
|
||||
| 层 | 关键词 |
|
||||
|---|---|
|
||||
| 基调 | **Mai Yoneyama 风**(米山舞) |
|
||||
| 画质 | exquisite anime illustration, sharp intricate line art |
|
||||
| 特效 | heavy chromatic aberration(强色散), vibrant neon colors |
|
||||
| 动态 | dynamic flow |
|
||||
| 光 | intense high-contrast lighting |
|
||||
| 3D 渲染 | ZBrush + Octane Render + Unreal Engine 5 |
|
||||
| 质感 | 8K resolution, highly detailed textures, volumetric shadows |
|
||||
| 社区标签 | cgsociety trending, masterpiece |
|
||||
|
||||
## 体型
|
||||
|
||||
**写实二次元成人体型** —— 不走 Q 版 / 萝莉化方向,保持成年身形比例。
|
||||
|
||||
## 姿态变体(待 MV 使用)
|
||||
|
||||
本 MV 需要舞蹈动作,标准"手置胸前"立姿仅作静态参考。舞蹈时姿态将偏离立姿,需在生成时明确:
|
||||
- 立姿 → 静态定妆 / 开场 frame
|
||||
- 舞蹈 → 动态姿态,需另写 prompt(见 `03_提示词/`)
|
||||
|
||||
## 一致性锁定要点
|
||||
|
||||
生成 MV 时必须跨镜头保持一致的特征:
|
||||
1. 薰衣草长发 + 红眼
|
||||
2. 双角帽 + 新月 + 兔耳
|
||||
3. 海军蓝制服 + 金肩章 + 红绶带
|
||||
4. 白马裤 + 黑靴
|
||||
5. 米山舞风格的线条质感
|
||||
@ -0,0 +1,71 @@
|
||||
# 负空间场景方案
|
||||
|
||||
## 核心美学
|
||||
|
||||
**纯白负空间 + 高级感打光 + 少量道具**
|
||||
|
||||
走「时装大片 / 舞台单人 performance / 高奢广告」方向,摒弃具体环境叙事,用**光**和**构图**做全部表达。
|
||||
|
||||
## 打光设计(待细化)
|
||||
|
||||
### 候选方案 A:硬光追光舞台
|
||||
- 顶光定点追光照射人物,背景维持纯白
|
||||
- 人物脚下柔和投影增强立体
|
||||
- 适合:定点静态 pose / 特写
|
||||
|
||||
### 候选方案 B:柔光全景高调
|
||||
- 全场均匀高调柔光,阴影极淡
|
||||
- 无菱角感,时装大片质感
|
||||
- 适合:全身展示 / 缓慢运镜
|
||||
|
||||
### 候选方案 C:侧逆光勾边
|
||||
- 冷色侧逆光(蓝 / 紫)勾出人物轮廓
|
||||
- 正面留微暗,突出立体和氛围
|
||||
- 适合:舞蹈高光帧 / drop 点
|
||||
|
||||
### 候选方案 D:动态光(推荐与 C 组合)
|
||||
- 舞蹈动作配合光的**色彩切换**或**频闪**
|
||||
- BPM 128 节拍同步光变化
|
||||
- 适合:drop / punchline 瞬间
|
||||
|
||||
## 道具候选清单
|
||||
|
||||
### 角色自带(已设定)
|
||||
- 双角帽 · 新月 · 兔耳
|
||||
- 金色肩章 · 红绶带
|
||||
- 黑靴
|
||||
|
||||
### 可添加的 MV 道具(待核对选用)
|
||||
|
||||
**军事元帅系**:
|
||||
- 元帅指挥佩刀(saber / rapier)—— 可做舞蹈道具互动
|
||||
- 白色军礼手套
|
||||
- 地图 / 羊皮卷
|
||||
- 拿破仑式三角旗
|
||||
|
||||
**Kpop MV 系**:
|
||||
- 反光板 / 金属镜面装饰
|
||||
- 飘带(红白蓝对应服色)
|
||||
- 纸屑 / 羽毛 / 花瓣(慢镜头拋洒)
|
||||
- 哑光地台 / 立方体
|
||||
|
||||
**东方角色系**:
|
||||
- 月相光投影(背景纯白不破坏的前提下)
|
||||
- 兔形全息粒子
|
||||
- 光魔法粒子弹幕
|
||||
|
||||
### 组合建议(最小化原则)
|
||||
**单道具方案**(推荐测试用):
|
||||
- 只选 1 件:**元帅指挥刀** → 既契合角色身份又可做舞蹈互动
|
||||
|
||||
**双道具方案**:
|
||||
- 指挥刀 + 背景慢速飘落纸屑(节拍感)
|
||||
|
||||
**零道具方案**:
|
||||
- 纯靠身体动作 + 光影,最简洁但挑战最大
|
||||
|
||||
## 风险提示
|
||||
|
||||
1. **纯白背景 + AI 视频**:部分模型会在纯白场景误生成"飘移物体",需加负向词 `no floating artifacts, no background clutter`
|
||||
2. **高级感 vs 广告感**:差别在**阴影层次**,prompt 里要强调 soft shadows, subtle gradient, not flat
|
||||
3. **道具互动**:AI 视频对道具物理不稳定,首次测试建议**零或单道具**
|
||||
@ -0,0 +1,60 @@
|
||||
# niji7 · 6 张部位特写批量 prompt
|
||||
|
||||
> 基于脸部特写标杆的 prompt 骨架改写,每张只改「镜头词 + 部位描述」,保留所有风格锚。
|
||||
> 参数统一:`--ar 9:16 --s 250`
|
||||
> 用途:MV 镜头 1-6 的首帧素材
|
||||
|
||||
## 通用替换规则
|
||||
|
||||
- **删**:`Cute 3D anime face + delicate soft skin + translucent glass-like eyes + silky specular hair`(脸部细节三件套,非脸特写不需要)
|
||||
- **保留**:`highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Reisen Udongein Inaba from Touhou Project as Marshal Jean Lannes, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality`
|
||||
- **保留**:`Long lavender hair, red eyes, bicorne hat adorned with crescent moon and crumpled rabbit ears. Navy blue Napoleonic marshal uniform, gold epaulettes, red sash`(作为角色语义锚,即使不是脸部也保留)
|
||||
|
||||
---
|
||||
|
||||
## 1. 眼瞳超特写
|
||||
|
||||
```
|
||||
Extreme close-up of a single eye, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Reisen Udongein Inaba from Touhou Project as Marshal Jean Lannes. Stunning translucent red anime eye with complex multi-layer iris reflections, detailed pupil with glossy wet sheen, fine layered eyelashes, soft upper eyelid shadow blending, visible inner corner highlight, subtle under-eye shadow, faint lavender hair strands framing the eye. Cinematic depth of field, photorealistic anime style, masterpiece, pristine quality --ar 9:16 --s 250
|
||||
```
|
||||
|
||||
## 2. 帽子 + 兔耳特写(低角度仰视)
|
||||
|
||||
```
|
||||
Extreme close-up from low angle, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Reisen Udongein Inaba from Touhou Project as Marshal Jean Lannes. Detailed bicorne hat adorned with ornate golden crescent moon emblem, crumpled lavender rabbit ears drooping prominently above the hat, soft fluffy rabbit ear texture with fine fur detail, long lavender hair flowing below the hat brim. Long lavender hair, red eyes just visible, Navy blue Napoleonic marshal uniform, gold epaulettes, red sash. Realistic fabric material, soft ambient occlusion, smooth shadow transitions, cinematic lighting, photorealistic anime style, masterpiece, pristine quality --ar 9:16 --s 250
|
||||
```
|
||||
|
||||
## 3. 胸前勋章 + 红绶带特写(v3 · 过审安全版)
|
||||
|
||||
> v1 丢身材导致平胸;v2 加 bust/chest 描述被审查拦;v3 用 hourglass/silhouette/contours/torso 替代敏感词,信息量不变
|
||||
|
||||
```
|
||||
Extreme close-up of the upper torso of a mature elegant female character, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Reisen Udongein Inaba from Touhou Project as Marshal Jean Lannes, portrayed as a mature young adult woman with a shapely hourglass silhouette, slim waist with natural feminine curves. A perfectly tailored form-fitting navy blue Napoleonic marshal uniform jacket emphasizing her feminine hourglass shape, heavy intricate gold epaulettes with detailed embroidery and hanging golden fringe, vibrant red silk sash diagonally across the torso following her elegant contours, ornate gold medals, brass buttons with detailed engravings. Long lavender hair falling over one shoulder. Photorealistic fabric texture with visible weave, realistic PBR materials, soft ambient occlusion, smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality --ar 9:16 --s 250 --no straight shapeless figure, boyish figure, androgynous
|
||||
```
|
||||
|
||||
## 4. 握刀手部特写
|
||||
|
||||
```
|
||||
Extreme close-up of hands gripping saber, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Reisen Udongein Inaba from Touhou Project as Marshal Jean Lannes. Delicate feminine hand firmly gripping the ornate hilt of a Napoleonic cavalry saber, detailed brass and gold guard with intricate floral engravings, polished steel blade hint catching light, white uniform glove at the wrist, navy blue sleeve cuff with gold trim, red sash visible. Realistic PBR metal and fabric materials, soft ambient occlusion, smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality --ar 9:16 --s 250
|
||||
```
|
||||
|
||||
## 5. 红绶带 + 腰部侧角特写
|
||||
|
||||
```
|
||||
Extreme close-up of waist from side angle, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Reisen Udongein Inaba from Touhou Project as Marshal Jean Lannes. Slim feminine waist tightly cinched by a vibrant red silk sash with intricate fabric folds and sheen, navy blue Napoleonic uniform jacket tapering down to the waistline, ornate gold belt buckle detail, tight white breeches transitioning below, polished saber hilt resting at the hip. Long lavender hair strands falling past the waist. Realistic PBR silk and fabric materials, soft ambient occlusion, smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality --ar 9:16 --s 250
|
||||
```
|
||||
|
||||
## 6. 腿部 + 黑靴特写
|
||||
|
||||
```
|
||||
Extreme close-up of legs and boots, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Reisen Udongein Inaba from Touhou Project as Marshal Jean Lannes. Long slender legs in tight pristine white breeches transitioning into tall polished black leather riding boots reaching the knee, detailed brass buckles and fine leather stitching, reflective polished boot surface with subtle highlights. Realistic PBR leather and fabric materials, soft ambient occlusion, smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality --ar 9:16 --s 250
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 生产建议
|
||||
|
||||
1. **批量丢进 MJ**,每张出 4 候选(默认 4-grid),挑最佳 U 放大
|
||||
2. 有任何部位跑不好 → 单独迭代那一张,先只改镜头角度词(比如"from side angle" → "from front angle")
|
||||
3. 所有满意版本 → 进入 Banana 2 统一替换头部(跨图脸一致)
|
||||
4. 全部定稿 → 作为 Seedance 2.0 的 @图片1 喂入,生成每段 4s 视频
|
||||
@ -0,0 +1,43 @@
|
||||
# niji7 全身标杆 · 最终版(已落地)
|
||||
|
||||
> 状态:✅ 已跑通 · 2026-04-22
|
||||
> 工具:Midjourney niji7
|
||||
> 用途:全身标杆图(后续用 Banana 2 替换头部至满意)
|
||||
|
||||
## 提示词正文
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from bicorne hat to black boots. A hyper-realistic 3D render of reisen udongein inaba from Touhou Project as Marshal Jean Lannes, 3D anime game aesthetic, smooth cel-shaded anime face, large beautiful shiny anime eyes, flat gentle facial lighting. Mature female, slim and curvy figure, hand on chest, serious loyal standing stance, long lavender hair, red eyes, bicorne hat adorned with crescent moon and crumpled rabbit ears prominently visible. Wearing a perfectly tailored navy blue Napoleonic marshal uniform jacket with photorealistic fabric texture, heavy intricate gold epaulettes, a vibrant red sash tightly cinched around her slim waist, tight white breeches, tall polished black leather riding boots. The clothing is rendered with realistic PBR materials, cinematic lighting, rich realistic grand background, Unreal Engine 5 anime render, masterpiece, 8k.
|
||||
```
|
||||
|
||||
## 参数
|
||||
|
||||
(在 Discord 里追加于 prompt 末尾)
|
||||
```
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
## 关键起效锚点(勿动)
|
||||
|
||||
| 锚点 | 作用 |
|
||||
|---|---|
|
||||
| `hyper-realistic 3D render` | 锁 3D,不让模型走 2D 插画 |
|
||||
| `3D anime game aesthetic` | 游戏级 3D 美学方向 |
|
||||
| `Unreal Engine 5 anime render` | UE5 anime 渲染参考 |
|
||||
| `smooth cel-shaded anime face` | 脸部 cel-shading(简化脸部处理,质量交给 Banana) |
|
||||
| `flat gentle facial lighting` | 脸部柔平光,避免戏剧化 |
|
||||
| `Mature female, slim and curvy figure` | 成熟女性 + 细腰曲线 |
|
||||
| `reisen udongein inaba from Touhou Project` | 铃仙语义包,调出兔耳 + 紫发 + 红眼的完整特征 |
|
||||
| `rich realistic grand background` | 背景丰富 = 稳定性锚(标杆阶段保留;最终 MV 再换纯白负空间) |
|
||||
|
||||
## 教训(本轮踩过的坑)
|
||||
|
||||
1. ❌ 不要删除 `reisen udongein inaba` IP 关键词(会丢兔耳等标志特征)
|
||||
2. ❌ 不要塞 niji7 训练数据后的作品名(Arknights Endfield / Wuthering Waves)
|
||||
3. ❌ 不要默认加 `--style raw`(剥掉 niji7 的 anime 风格化优势)
|
||||
4. ❌ 不要加 `clean matte / restrained / porcelain / editorial fashion` 等"克制清新"词(会把 niji7 往 2D 摄影方向拉)
|
||||
5. ❌ niji7 不支持 `--cref` 参数(niji6 才有)
|
||||
|
||||
## 下一步
|
||||
|
||||
全身标杆已达标,头部交给 Banana 2 替换修复。继续产出其他部位 / 视角标杆(见 `标杆图生产清单.md`)。
|
||||
@ -0,0 +1,556 @@
|
||||
# niji7 · 其他 16 角色 × 2 套 prompt(共 32 套)
|
||||
|
||||
> 基于铃仙元帅的全身+脸特写标杆改造
|
||||
> 风格/光影/成熟感 完全沿用标杆;造型/道具/身份 保留原 prompt 设计
|
||||
> Aura 词差异化人格气质
|
||||
|
||||
## 通用参数
|
||||
|
||||
**全身**:`--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build`
|
||||
**特写**:`--ar 9:16 --s 250`
|
||||
|
||||
---
|
||||
|
||||
# 🕉️ 印度神话阵营
|
||||
|
||||
## 1 · Komeiji Koishi · Krishna(调皮神)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from crowned hat to bare feet.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Komeiji Koishi from Touhou Project reimagined as Krishna from Indian Mythology, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, mischievous divine aura.
|
||||
|
||||
Graceful cross-legged trivanga standing pose, holding a golden flute to her lips, playful divine smile. Flowing green hair, black hat decorated with vivid peacock feathers and ornate gold crown, small red U-mark on forehead, yellow dhoti pants with intricate fabric folds, green sash tied at waist, blue ethereal cords floating around her body, bare golden-adorned feet.
|
||||
|
||||
Uniformly sharp focus from head to feet, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 特写(v2 · 修软嫩/压 Q 版)
|
||||
|
||||
```
|
||||
Extreme close-up of a mature elegant young adult woman, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Komeiji Koishi from Touhou Project as Krishna from Indian Mythology. Cute yet mature 3D anime face with adult proportions, delicate soft skin texture with matte finish, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Green hair, large sparkling playful divine eyes with wet sheen and mischievous soft smile, layered fine eyelashes, small red U-mark on forehead, black hat decorated with peacock feathers and ornate gold crown, golden flute lifted near lips. Soft adorable features with mature adult proportions, dewy glossy lips, subtle peach blush on cheeks. Yellow dhoti with green sash, blue floating cords, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250 --no chibi, Q-version, baby face, toddler face, childish proportions
|
||||
```
|
||||
|
||||
## 2 · Kaenbyou Rin · Arjuna(专注弓手)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from hair bow to boots.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Kaenbyou Rin from Touhou Project reimagined as Arjuna from Indian Mythology, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, focused warrior archer aura.
|
||||
|
||||
Dynamic archery pose drawing a large glowing golden divine bow with intense focused gaze, body torqued with perfect archer form. Red twin braids, cat ears atop head, large black hair bow, red forehead mark, silver sleeveless divine armor with intricate engravings, form-fitting undergarment, blue spirit flames and ethereal skulls swirling around her.
|
||||
|
||||
Uniformly sharp focus from head to boots, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Kaenbyou Rin from Touhou Project as Arjuna from Indian Mythology. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Red twin braids, cat ears, black hair bow, red forehead mark, focused intense archer eyes drawing a bow. Silver sleeveless armor edge visible, blue spirit flames swirling, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
## 3 · Reiuji Utsuho · Karna(悲剧英雄)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from hair bow to greaves.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Reiuji Utsuho from Touhou Project reimagined as Karna from Mahabharata, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, heroic tragic warrior aura.
|
||||
|
||||
Heroic warrior stance holding a golden divine bow, noble tragic expression, body positioned with legendary confidence. Dark hair, large green hair bow, striking red eyes, ornate golden armor with radiant red jewel on chest, jagged red divine cape, massive black raven wings spread behind, her right leg made of grey concrete marking her divine nature, polished gold greaves.
|
||||
|
||||
Uniformly sharp focus from head to greaves, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Reiuji Utsuho from Touhou Project as Karna from Mahabharata. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Dark hair, large green hair bow, red eyes with noble tragic determination. Golden armor with red jewel on chest, jagged red cape edge, black raven wing feathers visible, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
## 4 · Hoshiguma Yugi · Indra(雷霆神王)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from crowned head to bare feet.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Hoshiguma Yugi from Touhou Project reimagined as Indra from Mahabharata, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, majestic storm-king aura.
|
||||
|
||||
Powerful divine stance, holding a red sake saucer decorated with stars in one hand and a golden vajra thunderbolt in the other. Long flowing blonde hair, single red horn on forehead, huge ornate golden crown, piercing red eyes. Draped purple silk skirt, crimson sash, elaborate jewelry, heavy metal shackles on wrists and ankles.
|
||||
|
||||
Uniformly sharp focus from head to feet, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Hoshiguma Yugi from Touhou Project as Indra from Mahabharata. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Long blonde hair, single red horn on forehead, huge golden crown, piercing red eyes with majestic divine expression. Purple silk drapes, red sash, jeweled collar, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# 𓂀 古埃及阵营
|
||||
|
||||
## 5 · Remilia Scarlet · Ramses II(法老)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from pharaoh headdress to bare feet.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Remilia Scarlet from Touhou Project reimagined as Egyptian Pharaoh Ramses II, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, regal pharaoh aura.
|
||||
|
||||
Commanding imperial pose with crossed arms holding golden crook and flail, chin slightly raised with divine authority. Dark tanned skin, light blue hair, piercing red eyes, white frilled mob cap overlapping a blue-and-gold striped pharaoh nemes headdress topped with a winged solar disk. Red bat wings emerging from her back, ornate jeweled collar, colorful geometric apron-skirt with sheer flowing drapes, polished gold armbands and anklets.
|
||||
|
||||
Uniformly sharp focus from head to feet, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Remilia Scarlet from Touhou Project as Egyptian Pharaoh Ramses II. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Dark tanned skin, light blue hair, piercing red eyes with regal pharaoh expression, white frilled mob cap overlapping blue-and-gold striped pharaoh headdress topped with winged solar disk. Jeweled collar, geometric apron visible, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
## 6 · Izayoi Sakuya · Anubis(冥府引路者)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from headdress to feet.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Izayoi Sakuya from Touhou Project reimagined as Egyptian Anubis, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, solemn death-guide aura.
|
||||
|
||||
Poised elegant stance holding a blue crook staff and a golden ankh, silent watchful expression. Dark tanned skin, glowing cyan eyes, spiky white hair, dark blue Anubis jackal ears rising from head, gold winged Egyptian headdress with blue-gold striped nemes veil. Golden woven corset, white shoulder drapes, form-fitting leggings, ornate gold cuffs on wrists and ankles.
|
||||
|
||||
Uniformly sharp focus from head to feet, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Izayoi Sakuya from Touhou Project as Egyptian Anubis. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Dark tanned skin, spiky white hair, glowing cyan eyes with solemn watchful expression, dark blue Anubis jackal ears, gold winged Egyptian headdress with blue-gold striped veil. Golden corset edge, white shoulder drapes, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
## 7 · Hong Meiling · Horus(鹰神)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from falcon headdress to anklets.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Hong Meiling from Touhou Project reimagined as Egyptian Horus, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, fierce falcon-god aura.
|
||||
|
||||
Powerful divine stance holding a golden Was scepter and a golden Ankh, confident warrior expression. Dark tanned skin, red hair in long braids, piercing blue eyes, massive ornate golden falcon headdress featuring a central star with "dragon" kanji inscription. White halter top under sheer golden mesh fabric, ornate gold cuffs on wrists and anklets on feet, exposed midriff with toned silhouette.
|
||||
|
||||
Uniformly sharp focus from head to anklets, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Hong Meiling from Touhou Project as Egyptian Horus. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Dark tanned skin, red hair in braids, piercing blue eyes with fierce warrior expression, massive golden falcon headdress featuring a star with dragon kanji inscription. White halter top edge, sheer golden mesh visible, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
## 8 · Patchouli Knowledge · Cleopatra(魅惑女王)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from cobra headdress to bare feet.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Patchouli Knowledge from Touhou Project reimagined as Queen Kleopátra, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, scholarly enchanting aura.
|
||||
|
||||
Elegant reading pose holding an open papyrus scroll with ancient hieroglyphs, intelligent alluring expression. Dark tanned skin, long purple hair flowing past shoulders, deep purple eyes, ornate golden headdress featuring a rearing cobra, crescent moon, and flanking gold side fans. White wrapped Egyptian dress with fine linen texture, jeweled gold collar, winged gold arm cuffs, sheer flowing drapes around her body.
|
||||
|
||||
Uniformly sharp focus from head to feet, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Patchouli Knowledge from Touhou Project as Queen Kleopátra. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Dark tanned skin, long purple hair, deep purple eyes with intelligent alluring expression, golden headdress with cobra, crescent moon, and side fans. Open papyrus scroll with hieroglyphs near face, white wrap dress edge, jeweled gold collar, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# 🦅 普鲁士阵营
|
||||
|
||||
## 9 · Yasaka Kanako · Frederick the Great(腓特烈大帝)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from tricorne hat to boots.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Yasaka Kanako from Touhou Project reimagined as Frederick the Great of Prussia, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, stern military strategist aura.
|
||||
|
||||
Sitting cross-legged with commanding authority, a giant twisted shimenawa rope ring floating majestically behind her. Flowing purple hair, piercing red eyes, black tricorne hat decorated with crimson maple leaves, crisp Prussian military uniform with ornate medals, white shide paper streamers hanging at waist, tall polished black boots.
|
||||
|
||||
Uniformly sharp focus from head to boots, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Yasaka Kanako from Touhou Project as Frederick the Great of Prussia. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Purple hair, piercing red eyes with stern military expression, black tricorne hat decorated with crimson maple leaves. Prussian military uniform with ornate medals, high collar, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
## 10 · Moriya Suwako · Queen Louise of Prussia(路易丝王后)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from feathered hat to boots.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Moriya Suwako from Touhou Project reimagined as Queen Louise of Prussia, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, elegant noble queen aura.
|
||||
|
||||
Regal standing pose holding an ornate riding crop, confident noble expression. Flowing blonde hair, warm orange eyes, large black hat decorated with elegant black feathers and small frog eyes ornament on top, black hussar military dress with intricate gold horizontal braiding and brass buttons, form-fitting tailored cut, tall polished black boots.
|
||||
|
||||
Uniformly sharp focus from head to boots, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Moriya Suwako from Touhou Project as Queen Louise of Prussia. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Blonde hair, warm orange eyes with elegant noble expression, large black hat decorated with black feathers and small frog eyes ornament on top. Black hussar military dress with gold horizontal braiding, high collar, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
## 11 · Kochiya Sanae · Chancellor Bismarck(铁血宰相)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from Pickelhaube helmet to boots.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Kochiya Sanae from Touhou Project reimagined as Chancellor Otto von Bismarck of Prussia, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, iron willed chancellor aura.
|
||||
|
||||
Commanding standing pose leaning on an ornate ceremonial saber, resolute determined expression. Long green hair flowing past shoulders, sharp eyes, black Pickelhaube spike helmet with polished gold eagle and small frog ornament, dark blue Prussian military coat with crimson trim, heavy gold epaulettes, Iron Cross medal pinned on chest, a pristine white snake coiled around her neck like a living scarf, tall polished boots.
|
||||
|
||||
Uniformly sharp focus from head to boots, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Kochiya Sanae from Touhou Project as Chancellor Otto von Bismarck. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Long green hair, sharp determined eyes with iron willed expression, black Pickelhaube helmet with gold eagle and small frog ornament. Dark blue Prussian military coat, red trim, Iron Cross medal, white snake coiled around neck, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# ⚔️ 中世纪欧洲阵营
|
||||
|
||||
## 12 · Inubashiri Momiji · Teutonic Grand Master(十字军团长)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from great helm to boots.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Inubashiri Momiji from Touhou Project reimagined as Grand Master of the Teutonic Order, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, stoic crusader knight aura.
|
||||
|
||||
Solemn knight stance holding a longsword in one hand and rectangular shield emblazoned with red-and-black cross in the other, red maple leaves scattering around her. Great helm with curved horns and twin white fan crests, decorative red cords and pompoms hanging from helmet, white crusader surcoat emblazoned with large black cross, chainmail visible at joints, black trousers tucked into plate armor, reinforced greaves.
|
||||
|
||||
Uniformly sharp focus from head to boots, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Inubashiri Momiji from Touhou Project as Grand Master of the Teutonic Order. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Helmet visor lifted revealing face, stoic crusader expression, great helm with curved horns and white fan crests above, decorative red cords and pompoms hanging. White crusader surcoat with black cross edge visible, chainmail, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
## 13 · Hijiri Byakuren · Queen Victoria(维多利亚女王)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from crown to gown hem.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Hijiri Byakuren from Touhou Project reimagined as Queen Victoria, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, dignified imperial aura.
|
||||
|
||||
Regal standing pose holding a golden royal scepter and sovereign's orb, eyes closed with serene solemn expression, stately dignified stance. Wavy purple gradient hair flowing past shoulders, delicate diamond crown perched over a white lace mourning veil, black Victorian mourning gown with intricate beadwork and lace details, royal blue sash across chest, string of pearls around neck, fine silk gloves.
|
||||
|
||||
Uniformly sharp focus from head to hem, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Hijiri Byakuren from Touhou Project as Queen Victoria. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Wavy purple gradient hair, delicate diamond crown over white lace mourning veil, eyes closed with serene solemn expression, dignified imperial aura. Black Victorian mourning gown edge with lace details, blue sash, pearl necklace, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# 👑 拜占庭/波斯/北欧
|
||||
|
||||
## 14 · Nippaku Zanmu · Emperor Basil II(拜占庭皇帝)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from dark hair to imperial red boots.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Nippaku Zanmu from Touhou Project reimagined as Emperor Basil II of Byzantine, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, ruthless conquering emperor aura.
|
||||
|
||||
Relaxed commanding pose sitting on dark rugged rocks, one hand resting on knee, red skull placed beside her, smug ruthless smile, religious Byzantine mosaic halo background. Long flowing dark hair with bone ornaments, piercing red eyes, ornate golden Byzantine lamellar armor with intricate engravings, deep green imperial tunic, tall imperial red boots.
|
||||
|
||||
Uniformly sharp focus from head to boots, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Nippaku Zanmu from Touhou Project as Emperor Basil II of Byzantine. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Long dark hair with bone ornaments, piercing red eyes with smug ruthless smile, ruthless conquering emperor aura. Golden Byzantine lamellar armor edge visible, religious mosaic halo background, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
## 15 · Toyosatomimi no Miko · Khosrow(波斯萨珊王)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from Sassanian crown to feet.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Toyosatomimi no Miko from Touhou Project reimagined as Khosrow from Persian Sassanid Empire, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, regal Persian king aura.
|
||||
|
||||
Regal commanding stance, hands resting on the hilt of a vertical ceremonial sword, floating silk ribbons billowing around her, smug confident smile. Flowing blonde hair, distinctive earmuffs, large ornate Sassanian crown topped with purple silk globe and crescent moon, intricately patterned purple royal cape with Persian motifs, crimson red brocade tunic, heavy strands of pearl ornaments draped across body.
|
||||
|
||||
Uniformly sharp focus from head to feet, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Toyosatomimi no Miko from Touhou Project as Khosrow from Persian Sassanid Empire. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Blonde hair, distinctive earmuffs, large ornate Sassanian crown with purple silk globe and crescent moon, smug confident smile with regal Persian king aura. Patterned purple cape edge, red brocade tunic, heavy pearl ornaments, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
## 16 · Hakurei Reimu · Cnut the Great(克努特大帝)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from golden crown to leg wraps.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Hakurei Reimu from Touhou Project reimagined as Cnut the Great of Viking England, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, commanding Viking king aura.
|
||||
|
||||
Confident commanding stance, holding a yellow paper spell charm in one hand and a polished silver broadsword in the other, confident kingly smile. Long flowing black hair, large ornate golden Viking crown atop a red ribbon, blue Nordic tunic with intricate gold knot patterns, voluminous red royal cape flowing behind, green fabric leg wraps over sturdy boots.
|
||||
|
||||
Uniformly sharp focus from head to wraps, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Hakurei Reimu from Touhou Project as Cnut the Great. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Long black hair, large ornate golden Viking crown atop red ribbon, confident kingly smile with commanding Viking king aura. Blue Nordic tunic edge with gold knot patterns, red royal cape, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Aura 词总表(5+16=21 角色气质锚一览)
|
||||
|
||||
| 角色 | Aura |
|
||||
|---|---|
|
||||
| 铃仙(标杆)| confident alluring posture |
|
||||
| 永琳 | contemplative intellectual aura |
|
||||
| 因幡帝 | playful mischievous aura |
|
||||
| 辉夜 | regal imperial aura |
|
||||
| 妹红 | fiery defiant aura |
|
||||
| **Koishi** | mischievous divine aura |
|
||||
| **Rin** | focused warrior archer aura |
|
||||
| **Utsuho** | heroic tragic warrior aura |
|
||||
| **Yugi** | majestic storm-king aura |
|
||||
| **Remilia** | regal pharaoh aura |
|
||||
| **Sakuya** | solemn death-guide aura |
|
||||
| **Meiling** | fierce falcon-god aura |
|
||||
| **Patchouli** | scholarly enchanting aura |
|
||||
| **Kanako** | stern military strategist aura |
|
||||
| **Suwako** | elegant noble queen aura |
|
||||
| **Sanae** | iron willed chancellor aura |
|
||||
| **Momiji** | stoic crusader knight aura |
|
||||
| **Byakuren** | dignified imperial aura |
|
||||
| **Zanmu** | ruthless conquering emperor aura |
|
||||
| **Miko** | regal Persian king aura |
|
||||
| **Reimu** | commanding Viking king aura |
|
||||
|
||||
---
|
||||
|
||||
# 📦 补充角色(从原 Pasted 占位符补齐)
|
||||
|
||||
## 17 · Flandre Scarlet · Egyptian God Seth(狂气混沌神 · 归入古埃及阵营)
|
||||
|
||||
> 特殊身材锚:`1:8 head-to-body ratio`(8 头身比例)
|
||||
> 标志特征:水晶钻石杆状翅膀(Flandre 经典)、獠牙、深肤
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from Seth hood to gold anklets.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Flandre Scarlet from Touhou Project reimagined as Egyptian God Seth, portrayed as a mature elegant young adult woman with a tall statuesque 1:8 head-to-body ratio figure, long graceful legs, refined feminine silhouette, chaotic desert-god aura.
|
||||
|
||||
Powerful divine stance holding a large curved golden scepter, fierce feral expression revealing sharp fangs. Dark tanned skin, messy blonde hair, piercing red eyes with fangs, red hood shaped like Seth's head with tall distinctive square ears pointing up. Red bodice with ornate stitching, jeweled gold collar, white skirt with intricate gold apron detailing, iconic wings formed by elegant black rods with hanging multicolored diamond crystals sparkling with divine light, ornate gold armbands on wrists and anklets on feet.
|
||||
|
||||
Uniformly sharp focus from head to anklets, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 脸部特写(v2 · 修软嫩/压 Q 版)
|
||||
|
||||
```
|
||||
Extreme close-up of a mature elegant young adult woman, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Flandre Scarlet from Touhou Project as Egyptian God Seth. Cute yet mature 3D anime face with adult proportions, delicate soft skin texture with matte finish, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Dark tanned skin, messy blonde hair, large sparkling piercing red eyes with playful feral expression revealing small sharp fangs, layered fine eyelashes, dewy glossy lips with subtle peach blush on cheeks, red hood shaped like Seth's head with tall square ears pointing up. Soft adorable features with mature adult proportions, youthful glow yet mature silhouette. Red bodice edge, jeweled gold collar, multicolored diamond crystal wings glittering behind, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250 --no chibi, Q-version, baby face, toddler face, childish proportions
|
||||
```
|
||||
|
||||
**Aura**:`chaotic desert-god aura`(加入 Aura 总表)
|
||||
|
||||
---
|
||||
|
||||
---
|
||||
|
||||
## 18 · Komeiji Satori · Rama from Mahabharata(慈悲贤君 · 归入印度神话阵营)
|
||||
|
||||
> 特殊特征:标志性第三眼 + 粉色浮动绳(Satori 心之眼)
|
||||
> 姐妹对:Koishi as Krishna(调皮神)+ Satori as Rama(贤君)
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from crowned head to anklets.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Komeiji Satori from Touhou Project reimagined as Rama from Mahabharata, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, compassionate sage-king aura.
|
||||
|
||||
Regal blessing pose with right hand raised in open-palm blessing gesture, left hand holding a large divine bow like a staff with bow tip resting on the ground, serene compassionate expression with a gentle wink. Short purple hair, large ornate golden crown, red U-mark on forehead, signature floating third eye with pink spiritual cords drifting around her body, pink lotus garland draped over shoulders, yellow dhoti pants with intricate fabric folds, red sash tied at waist, golden quiver on back holding divine arrows, ornate gold anklets and bare golden-adorned feet.
|
||||
|
||||
Uniformly sharp focus from head to anklets, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 脸部特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Komeiji Satori from Touhou Project as Rama from Mahabharata. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Short purple hair, serene compassionate eyes with a gentle wink, red U-mark on forehead, large ornate golden crown, signature floating third eye with pink spiritual cords drifting around face, pink lotus garland at neck, right hand raised near face in open-palm blessing gesture. Yellow dhoti hint, red sash, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
**Aura**:`compassionate sage-king aura`(加入 Aura 总表)
|
||||
|
||||
---
|
||||
|
||||
---
|
||||
|
||||
## 19 · Shameimaru Aya · Carl von Clausewitz(战争理论家 · 归入普鲁士阵营)
|
||||
|
||||
> 设计亮点:Aya 记者 + Clausewitz 战争论作者 = "观察+写作"双属性
|
||||
> 标志保留:小红色tokin帽 + 黑乌鸦翅膀 + 飘浮枫叶
|
||||
|
||||
### 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from red tokin hat to knee-high boots.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Shameimaru Aya from Touhou Project reimagined as Carl von Clausewitz of Germany, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, sharp-eyed war-theorist aura.
|
||||
|
||||
Intellectual observer stance holding a vintage camera in one hand and a floating open book of war theory in the other, analytical sharp expression. Short black hair, piercing red eyes, small red tokin hat perched on head. Prussian blue double-breasted military uniform with crimson collar and cuffs, heavy intricate gold epaulettes, Iron Cross medal pinned on chest with detailed engravings, dark trousers with red side stripes, tall black knee-high polished boots. Majestic black crow wings spread behind her, floating maple leaves swirling gently around.
|
||||
|
||||
Uniformly sharp focus from head to boots, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 脸部特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Shameimaru Aya from Touhou Project as Carl von Clausewitz of Germany. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Short black hair, piercing red eyes with analytical sharp observer expression, small red tokin hat. Prussian blue double-breasted military uniform edge with red collar, Iron Cross medal, vintage camera near face, floating maple leaves drifting by, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
**Aura**:`sharp-eyed war-theorist aura`(加入 Aura 总表)
|
||||
|
||||
---
|
||||
|
||||
## ✅ 全部角色已补齐
|
||||
|
||||
| 阵营 | 角色 |
|
||||
|---|---|
|
||||
| 独立 | 铃仙(标杆)/ 永琳 / 因幡帝 / 辉夜 / 妹红 |
|
||||
| 印度神话 | Koishi / **Satori** / Rin / Utsuho / Yugi |
|
||||
| 古埃及 | Remilia / Sakuya / Meiling / Patchouli / **Flandre** |
|
||||
| 普鲁士 | Kanako / Suwako / Sanae / **Aya** |
|
||||
| 中世纪欧洲 | Momiji / Byakuren |
|
||||
| 拜占庭/波斯/北欧 | Zanmu / Miko / Reimu |
|
||||
|
||||
**共 19 个角色 × 2 套 = 38 套 prompt** 全部就绪。
|
||||
@ -0,0 +1,134 @@
|
||||
# niji7 · 其他 4 角色 × 2 套 prompt(共 8 套)
|
||||
|
||||
> 基于铃仙元帅的全身+脸特写标杆,改造 4 个新角色
|
||||
> 每角色 = 1 套全身 + 1 套脸部特写
|
||||
> 风格/光影/成熟感 完全沿用铃仙标杆;造型/道具/身份 保留原角色设计
|
||||
|
||||
## 通用参数
|
||||
|
||||
**全身**:`--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build`
|
||||
**特写**:`--ar 9:16 --s 250`
|
||||
|
||||
---
|
||||
|
||||
## 1 · 八意永琳 · Marshal Louis-Alexandre Berthier(参谋长型)
|
||||
|
||||
### 1A · 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from bicorne hat to black boots.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Yagokoro Eirin from Touhou Project reimagined as Marshal Louis-Alexandre Berthier, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, contemplative intellectual aura.
|
||||
|
||||
Contemplative tactician pose, one hand near face holding a detailed brass telescope, thoughtful strategic expression. Long silver hair flowing past shoulders, intelligent eyes, bicorne hat adorned with a red cross and intricate constellation pattern. Blue Napoleonic marshal uniform with heavy intricate gold epaulettes and crisp red facings, visible fabric weave, white breeches, tall polished black leather boots with brass buckles.
|
||||
|
||||
Uniformly sharp focus from head to boots, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 1B · 脸部特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Yagokoro Eirin from Touhou Project as Marshal Louis-Alexandre Berthier. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Long silver hair, calm intelligent eyes, bicorne hat adorned with red cross and constellation pattern, one hand holding a brass telescope near face. Blue Napoleonic marshal uniform, gold epaulettes, red facings, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 2 · 因幡帝 · Cardinal of Paris(调皮主教型)
|
||||
|
||||
### 2A · 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from red biretta hat to hem of flowing robes.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Inaba Tewi from Touhou Project reimagined as Cardinal of Paris, portrayed as a mature elegant young adult woman with a tall statuesque figure, refined feminine silhouette, playful mischievous aura.
|
||||
|
||||
Mischievous smug smile with a raised eyebrow, one hand holding an ornate golden ecclesiastical staff, the other hand lifted in a subtly provocative blessing gesture. Short dark hair, red eyes, white fluffy rabbit ears peeking from the sides of the head, oversized vibrant red biretta hat perched confidently. Voluminous red cardinal vestments with intricate gold embroidery, flowing white stole with detailed golden cross, layered ecclesiastical robes with realistic fabric folds and fine textile patterns.
|
||||
|
||||
Uniformly sharp focus from head to hem, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 2B · 脸部特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Inaba Tewi from Touhou Project as Cardinal of Paris. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Short dark hair, red eyes with mischievous smug smile, white fluffy rabbit ears, oversized red biretta hat. Voluminous red cardinal vestments, white stole with golden cross, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 3 · 蓬莱山辉夜 · Napoleon Bonaparte(皇帝本人)
|
||||
|
||||
### 3A · 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from huge bicorne hat to tall boots.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Houraisan Kaguya from Touhou Project reimagined as Napoleon Bonaparte, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, regal imperial aura.
|
||||
|
||||
Confident commanding stance, one hand tucked into the coat in classic Napoleonic pose, chin slightly raised with imperial authority. Long black hime-cut hair, piercing red eyes, huge bicorne hat adorned with a colorful Jeweled Branch decoration sparkling with gems. Draped black Napoleonic coat with rich red lining and intricate cherry blossom patterns, golden "N" insignia embroidered on the hem, crisp white cravat, tall polished black leather boots.
|
||||
|
||||
Uniformly sharp focus from head to boots, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 3B · 脸部特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Houraisan Kaguya from Touhou Project as Napoleon Bonaparte. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Long black hime-cut hair, piercing red eyes with regal imperial expression, huge bicorne hat adorned with colorful Jeweled Branch. Draped black Napoleonic coat with red lining and cherry blossom patterns, white cravat, golden "N" insignia, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 4 · 藤原妹红 · Marshal Jean-Baptiste Bernadotte(挑衅不死鸟型)
|
||||
|
||||
### 4A · 全身
|
||||
|
||||
```
|
||||
Full body portrait, centered vertical composition, subject visible from bicorne hat to black boots.
|
||||
|
||||
A highly detailed 3D anime character, next-generation NPR rendering, Unreal Engine 5 realistic lighting. Fujiwara no Mokou from Touhou Project reimagined as Marshal Jean-Baptiste Bernadotte, portrayed as a mature elegant young adult woman with a tall statuesque figure, long graceful legs, refined feminine silhouette, fiery defiant aura.
|
||||
|
||||
Confident defiant stance looking directly at the viewer, one hand resting on hip, the other on ornate saber hilt, chin tilted with challenging expression. Long flowing white hair, piercing red eyes, bicorne hat adorned with large red-and-white paper talismans fluttering around it. Crisp white Napoleonic uniform jacket with heavy intricate gold epaulettes, vibrant red sash diagonally across chest, tight white breeches, tall polished black leather riding boots with brass buckles.
|
||||
|
||||
Uniformly sharp focus from head to boots, every material rendered with equal fidelity. Masterpiece, pristine quality, 8K, ultra-detailed throughout.
|
||||
|
||||
--ar 9:16 --s 250 --no short stature, childlike proportions, chibi style, stocky build
|
||||
```
|
||||
|
||||
### 4B · 脸部特写
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Fujiwara no Mokou from Touhou Project as Marshal Jean-Baptiste Bernadotte. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Long flowing white hair, piercing red eyes with confident defiant expression looking directly at camera, bicorne hat adorned with large red-and-white paper talismans. White Napoleonic uniform jacket, gold epaulettes, red sash, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
|
||||
--ar 9:16 --s 250
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 差异化 aura 词(每角色的气质锚)
|
||||
|
||||
| 角色 | Aura 词 | 气质走向 |
|
||||
|---|---|---|
|
||||
| 铃仙(参考) | `confident alluring posture`(标杆原版)| 忠诚威严 |
|
||||
| 永琳 | `contemplative intellectual aura` | 沉思参谋 |
|
||||
| 因幡帝 | `playful mischievous aura` | 调皮狡黠 |
|
||||
| 辉夜 | `regal imperial aura` | 帝王威仪 |
|
||||
| 妹红 | `fiery defiant aura` | 烈焰挑衅 |
|
||||
|
||||
**通过 aura 词 + 姿势差异** 区分人格,**通过标杆模板** 保持画风统一——5 个角色放在一起会有"同一宇宙"的视觉一致性。
|
||||
|
||||
## 生产建议
|
||||
|
||||
1. **批量丢 MJ** · 8 条全部跑一遍,每条 4-grid 挑最佳
|
||||
2. **某条不达标** · 单变量迭代(通常改 aura 词 / 姿势词 / 帽饰描述)
|
||||
3. **统一角色库** · 5 个角色(含铃仙)出完一套 → 可以做多人阵营海报 / 群像 MV / 各自单人 MV
|
||||
@ -0,0 +1,31 @@
|
||||
# niji7 脸部特写标杆 · 最终版(已落地)
|
||||
|
||||
> 状态:✅ 已跑通 · 2026-04-22
|
||||
> 工具:Midjourney niji7
|
||||
> 用途:脸部特写标杆(MV 镜头 A 首帧 + 后续一致性基座)
|
||||
|
||||
## 提示词正文
|
||||
|
||||
```
|
||||
Extreme close-up, a highly detailed 3D anime character, next-generation NPR rendering, Arknights Endfield aesthetic, Unreal Engine 5 realistic lighting, Reisen Udongein Inaba from Touhou Project as Marshal Jean Lannes. Cute 3D anime face with delicate soft skin texture, translucent glass-like eyes with complex reflections, highly detailed hair groups with silky specular highlights. Long lavender hair, red eyes, bicorne hat adorned with crescent moon and crumpled rabbit ears. Navy blue Napoleonic marshal uniform, gold epaulettes, red sash, realistic fabric material, soft ambient occlusion (AO), smooth shadow transitions, cinematic depth of field, photorealistic anime style, masterpiece, pristine quality
|
||||
```
|
||||
|
||||
## 起效锚点 + 备注
|
||||
|
||||
| 锚点 | 作用 |
|
||||
|---|---|
|
||||
| `Extreme close-up` | 特写镜头锁定 |
|
||||
| `highly detailed 3D anime character` | 3D 锚 |
|
||||
| `next-generation NPR rendering` | 新时代 NPR |
|
||||
| `Arknights Endfield aesthetic` | ⚠️ 此词在 niji7 训练数据后上线,理论上模型不认识;但用户实测保留它效果最佳,推测是与其他词组合协同起效(或搭 Arknights 2019 原作数据便车)。**保留** |
|
||||
| `Unreal Engine 5 realistic lighting` | UE5 光照锚 |
|
||||
| `Cute 3D anime face` | 脸部风格(特写专用,部位特写不必保留) |
|
||||
| `delicate soft skin + translucent glass-like eyes + silky specular hair` | 脸部精细三件套 |
|
||||
| `cinematic depth of field` | 背景虚化 |
|
||||
|
||||
## 与全身标杆的差异
|
||||
|
||||
- 全身标杆:`hyper-realistic 3D render` 开头 + `3D anime game aesthetic` + `smooth cel-shaded anime face` + `rich realistic grand background`
|
||||
- 脸部特写:`highly detailed 3D anime character` + `next-generation NPR rendering` + `Arknights Endfield aesthetic`
|
||||
|
||||
两版各自在自己镜头范围内最优,跨图脸部一致性靠 Banana 2 统一。
|
||||
@ -0,0 +1,107 @@
|
||||
# Seedance 2.0 · 4角色歌舞 MV · 独唱+4人舞蹈结构版
|
||||
|
||||
> 背景:5 角色版多角色迁移失败,本版降难度
|
||||
> 参考 MV 结构:独唱段1 → 4人舞蹈段1 → 独唱段2 → 4人舞蹈段2
|
||||
> 4 角色:铃仙 / 永琳 / 辉夜 / 妹红(去掉因幡帝)
|
||||
|
||||
## 核心改进点(对比 5 角色版)
|
||||
|
||||
| 维度 | 5角色版(失败)| 本版(4角色)|
|
||||
|---|---|---|
|
||||
| 角色数 | 5 | 4 |
|
||||
| 镜头复杂度 | 群舞+单人混合 | 2 种明确切换 |
|
||||
| 主角分配 | 自由挑 | 指定主唱 |
|
||||
| 图片配额 | 9 张紧 | 8 张 |
|
||||
| 舞蹈阵型匹配 | ≤5 人灵活 | 4 人固定 |
|
||||
|
||||
## 素材配置(8 张图)
|
||||
|
||||
| 槽位 | 角色 | 图 |
|
||||
|---|---|---|
|
||||
| 图片1 | 铃仙 | 三视图 |
|
||||
| 图片2 | 铃仙 | 脸特写 |
|
||||
| 图片3 | 永琳 | 三视图 |
|
||||
| 图片4 | 永琳 | 脸特写 |
|
||||
| 图片5 | 辉夜 | 三视图 |
|
||||
| 图片6 | 辉夜 | 脸特写 |
|
||||
| 图片7 | 妹红 | 三视图 |
|
||||
| 图片8 | 妹红 | 脸特写 |
|
||||
| 视频1 | 参考 MV | 动作+运镜 |
|
||||
|
||||
## 主唱指定 3 方案
|
||||
|
||||
| 方案 | 独唱段1 | 独唱段2 |
|
||||
|---|---|---|
|
||||
| **A · 经典搭配** ✅ 默认 | 铃仙 | 辉夜 |
|
||||
| B · 反差对比 | 铃仙 | 妹红 |
|
||||
| C · 智谋皇威 | 永琳 | 辉夜 |
|
||||
|
||||
## Prompt(方案 A 默认版)
|
||||
|
||||
```
|
||||
【角色池】图片1-8为4个角色的外貌参考:
|
||||
图片1=铃仙元帅三视图(薰衣草长发红眼,拿破仑双角帽配新月兔耳,海军蓝金肩章红绶带白马裤黑靴,腰悬拿破仑骑兵指挥刀),图片2=铃仙脸特写辅助脸部细节;
|
||||
图片3=永琳元帅三视图(长银发智慧眼,双角帽配红十字与星座图案,蓝色拿破仑元帅军装金肩章红翻领,白马裤黑长靴,手持黄铜望远镜),图片4=永琳脸特写辅助脸部细节;
|
||||
图片5=辉夜皇帝三视图(长黑色姬发红眼,巨大双角帽配彩色珠枝,黑色拿破仑披风红内衬樱花纹饰金色N徽章,白色领巾黑长靴),图片6=辉夜脸特写辅助脸部细节;
|
||||
图片7=妹红元帅三视图(长白发锐利红眼,双角帽配红白符咒,白色拿破仑军装金肩章红绶带,白马裤黑色骑靴),图片8=妹红脸特写辅助脸部细节。
|
||||
所有角色风格统一:成熟写实3D二次元,mature elegant young adult women with tall statuesque figures,highly detailed next-generation NPR rendering,Unreal Engine 5 realistic lighting。
|
||||
|
||||
【动作与运镜 · 严格迁移】以视频1为完整动作与运镜参考:角色严格执行视频1的全部歌唱与舞蹈动作、身体节奏、头部朝向、步伐变化、舞团队形,镜头运动与切换节奏也完全遵循视频1。但面部表情与人物外观不继承视频1。
|
||||
|
||||
【角色分配规则】参考视频结构为:独唱段1→4人舞蹈段1→独唱段2→4人舞蹈段2。
|
||||
- 独唱段1主唱=铃仙(使用图片1、2)
|
||||
- 4人舞蹈段1=4人全员出镜(铃仙+永琳+辉夜+妹红),站位由视频1的舞团编排自由分配,不强制位置
|
||||
- 独唱段2主唱=辉夜(使用图片5、6)
|
||||
- 4人舞蹈段2=4人全员出镜,站位同样自由分配
|
||||
4个角色的外观与身份必须与对应图片一致,不得出现身份混淆(如铃仙穿成妹红服装)。
|
||||
|
||||
【面部表情 · 独立演绎 · 不继承视频1僵硬表情】所有角色脸部独立演绎Kpop girl crush情绪张力。独唱段:主唱自信凝视镜头深情投入歌唱,嘴唇随唱词自然微张合,眼神聚焦充满魅力。舞蹈段:全员俏皮挑眉、冷艳抿唇、锐利眼神、团员间默契眼神交流。表情在节奏中自然流转,嘴角随节拍起伏,绝不僵硬绝不呆滞。
|
||||
|
||||
【画面风格重绘 · 不继承视频1画面】整片统一的高级cinematic LUT冷调,低饱和editorial质感,Kpop girl crush aesthetic,现代化舞台光影。根据视频1每段镜头结构自由设计场景(独唱段:聚光灯下纯白无限空间或冷色极简演播厅;舞蹈段:镜面舞台或几何空间或霓虹光束背景),独唱段与舞蹈段场景可不同但整片色调与光影风格严格统一,匹配4个角色的写实3D二次元调性,不继承视频1的原场景/原画面/原质感。
|
||||
|
||||
【职责分配】动作/节奏/运镜/舞团队形切换=严格按视频1;面部表情=独立演绎自然Kpop表情;角色外观=严格按图片1-8;画面场景/灯光/色调=高级Kpop重绘不继承视频1。保持所有角色外观与图片1-8身份完全一致,不得出现角色身份混淆。
|
||||
```
|
||||
|
||||
## UI 参数
|
||||
|
||||
- 模式:全能参考
|
||||
- 比例:9:16
|
||||
- 时长:匹配视频1
|
||||
- 画质:1080P → 2K
|
||||
|
||||
## 跑前核查
|
||||
|
||||
- [ ] 8 张图按 1-8 严格顺序上传
|
||||
- [ ] 视频1 符合要求(≤10s / 9:16 / 无水印)
|
||||
- [ ] 参考视频 4人舞蹈段确实是 4 人
|
||||
- [ ] 两段独唱主唱位置明确
|
||||
|
||||
## 成功率预期
|
||||
|
||||
- 上次 5 角色版 · **30-40%**
|
||||
- 本 4 角色结构化版 · **50-60%**
|
||||
|
||||
## 失败退路
|
||||
|
||||
若出现以下症状,切分段方案:
|
||||
|
||||
| 症状 | 应对 |
|
||||
|---|---|
|
||||
| 主唱错人 / 混淆身份 | 分段跑:独唱段单独跑 + 舞蹈段单独跑,各拼接 |
|
||||
| 4人舞蹈段只有 2-3 人 | 加强 `必须4人同时出现`,或分段 |
|
||||
| 脸僵 | 加强表情段(已内置)|
|
||||
| 场景继承 MMD 质感 | 加负向 `no MMD aesthetic, no amateur CG` |
|
||||
|
||||
## 分段退路 prompt 模板
|
||||
|
||||
**独唱段独立跑**(4 秒):
|
||||
```
|
||||
以图片1为铃仙角色参考。以视频1片段为动作参考,角色演绎独唱主镜头。纯白聚光灯舞台,电影感cinematic LUT,表情自信凝视镜头深情投入。
|
||||
```
|
||||
|
||||
**4人舞蹈段独立跑**(4 秒):
|
||||
```
|
||||
以图片1-8(铃仙+永琳+辉夜+妹红)为4角色参考,4人同时出镜呈舞团阵型。以视频1片段为动作参考,执行完整4人舞蹈编排。舞台几何空间Kpop美学。
|
||||
```
|
||||
|
||||
后期剪辑拼 4 段。
|
||||
@ -0,0 +1,94 @@
|
||||
# Seedance 2.0 · 8 段视频 prompt 批量
|
||||
|
||||
> 中文原生,每段 4 秒(Seedance 最短),单一运镜,纯白负空间,一致性锁定
|
||||
> 对应 MV 8 段 body-parts montage
|
||||
|
||||
## 通用参数(每段都一样)
|
||||
|
||||
| 参数 | 值 |
|
||||
|---|---|
|
||||
| 比例 | 9:16 |
|
||||
| 时长 | 4 秒(迭代)→ 满意后不变 |
|
||||
| 画质 | 1080P(迭代)→ 2K(定稿) |
|
||||
| 模式 | 全能参考(Omni Reference) |
|
||||
|
||||
## 素材配置
|
||||
|
||||
**每段单独生成**:每段只上传**一张 @图片1** = 对应部位的 niji7/Banana 标杆图。**不上传音频参考**(BGM 剪辑时后加,避免 Seedance 自动配乐干扰)。
|
||||
|
||||
---
|
||||
|
||||
## 段 1 · 脸部特写 → 镜头 1(开场)
|
||||
|
||||
**@图片1** = 脸特写标杆
|
||||
```
|
||||
以@图片1为首帧。角色缓慢睁眼,瞳孔聚焦,嘴角微抿。镜头极缓推进聚焦脸部。纯白负空间背景,柔和高调打光,干净无杂物。电影感,保持角色外貌与首帧完全一致。
|
||||
```
|
||||
|
||||
## 段 2 · 眼瞳超特写 → 镜头 2
|
||||
|
||||
**@图片1** = 眼瞳超特写
|
||||
```
|
||||
以@图片1为首帧。虹膜内光点微动,睫毛轻颤,眼球极缓微转。镜头保持极致特写几乎静止。纯白负空间,柔和散射光。水润质感,保持角色外貌与首帧完全一致。
|
||||
```
|
||||
|
||||
## 段 3 · 帽子兔耳 → 镜头 3
|
||||
|
||||
**@图片1** = 帽子+兔耳仰视标杆
|
||||
```
|
||||
以@图片1为首帧。兔耳微微颤动,帽檐新月徽章反光,长发丝缕微动。镜头仰拍缓慢上移。纯白负空间,柔和散射光。保持角色外貌与首帧完全一致。
|
||||
```
|
||||
|
||||
## 段 4 · 胸前勋章 → 镜头 4
|
||||
|
||||
**@图片1** = 胸前勋章标杆
|
||||
```
|
||||
以@图片1为首帧。手缓慢贴向胸前勋章,红绶带微动,金属勋章闪光。镜头横向平移。纯白负空间,柔和侧光。保持角色外貌与首帧完全一致。
|
||||
```
|
||||
|
||||
## 段 5 · 握刀手部 → 镜头 5
|
||||
|
||||
**@图片1** = 握刀手部标杆
|
||||
```
|
||||
以@图片1为首帧。手指缓慢收紧握住刀柄,白色手套布料微皱,金色护手反光。镜头跟手缓慢拉远。纯白负空间,柔和侧光。保持角色外貌与首帧完全一致。
|
||||
```
|
||||
|
||||
## 段 6 · 腰部绶带 → 镜头 6
|
||||
|
||||
**@图片1** = 腰部侧角标杆
|
||||
```
|
||||
以@图片1为首帧。红绶带随微风缓慢飘动,金色腰扣反光,军装布料纹理微微起伏。镜头环绕半圈。纯白负空间,柔和散射光。保持角色外貌与首帧完全一致。
|
||||
```
|
||||
|
||||
## 段 7 · 腿部黑靴 → 镜头 7
|
||||
|
||||
**@图片1** = 腿部黑靴标杆
|
||||
```
|
||||
以@图片1为首帧。一只脚缓慢向前跨出一步,黑靴跟落地,白色马裤布料微皱。镜头俯拍缓慢跟拍。纯白负空间,柔和顶光。保持角色外貌与首帧完全一致。
|
||||
```
|
||||
|
||||
## 段 8 · 背影走动 → 镜头 8(收尾)
|
||||
|
||||
**@图片1** = Banana 派生的背影全身
|
||||
```
|
||||
以@图片1为首帧。角色缓步向画面深处走动,长发微微飘动,红绶带末端摆动。镜头侧跟拍缓慢跟随。纯白负空间,柔和高调光。保持角色外貌与首帧完全一致。
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## ⚠️ 铁律
|
||||
|
||||
- 每段只**一个运镜动词**(推/拉/环绕/跟/俯/仰/平移,二选一禁止叠加)
|
||||
- 每段只**一个主体动作**(贴胸 / 跨步 / 转头 / 握紧,不叠加)
|
||||
- 所有段统一 **纯白负空间 + 柔光**
|
||||
- 所有段统一 **"保持角色外貌与首帧完全一致"** 锁语
|
||||
- 先 1080P 出样,满意再 2K 节流
|
||||
|
||||
## 🔁 单段迭代原则
|
||||
|
||||
某段不满意 → 只改一处:
|
||||
1. 运镜词(推 → 拉 / 环绕 → 跟拍)
|
||||
2. 动作描述(微颤 → 急颤 / 缓慢 → 迅速)
|
||||
3. 光影(柔光 → 侧光 → 逆光)
|
||||
|
||||
**不要一次改两处**。
|
||||
@ -0,0 +1,54 @@
|
||||
# Seedance 2.0 · 一条完整版 v2(正确的多素材版)
|
||||
|
||||
> v1 错误:只用 1 张图 + 站姿当首帧
|
||||
> v2 修正:9 张图全部用上 + 脸特写作首帧 + 全身作角色总参考 + 每段 @ 对应部位图
|
||||
|
||||
## 素材配置(9 张全上)
|
||||
|
||||
| 槽位 | 标杆图 | 角色 |
|
||||
|---|---|---|
|
||||
| @图片1 | 脸特写 | **首帧** + 镜头1参考 |
|
||||
| @图片2 | 眼瞳超特写 | 镜头2参考 |
|
||||
| @图片3 | 帽子+兔耳 | 镜头3参考 |
|
||||
| @图片4 | 胸前勋章+红绶带 | 镜头4参考 |
|
||||
| @图片5 | 握刀手部 | 镜头5参考 |
|
||||
| @图片6 | 腰部侧角 | 镜头6参考 |
|
||||
| @图片7 | 腿部黑靴 | 镜头7参考 |
|
||||
| @图片8 | 背面全身 | 镜头8参考 |
|
||||
| @图片9 | 全身正面 | **角色总参考**(锁外貌) |
|
||||
|
||||
> 取舍:侧面全身和指挥刀单图未塞入(配额 ≤9 张)
|
||||
|
||||
## Prompt(中文,≈220 字)
|
||||
|
||||
```
|
||||
以@图片9为角色总参考(铃仙元帅:薰衣草长发红眼,拿破仑双角帽配新月兔耳,海军蓝金肩章红绶带白马裤黑靴,腰悬拿破仑骑兵指挥刀,成熟性感写实3D二次元)。以@图片1为首帧。纯白负空间高级打光,Kpop风格舞蹈MV,BPM128紧凑高频切换,电影感。
|
||||
|
||||
[0-2.5秒] 脸部@图片1瞳孔聚焦睁眼镜头急推,切@图片2眼瞳虹膜内光点闪动;
|
||||
[2.5-5秒] 切@图片3帽子兔耳仰拍微颤,切@图片4胸前勋章手贴胸横移;
|
||||
[5-7.5秒] 切@图片5握刀手部指尖收紧跟手拉远,切@图片6腰部红绶带飘动环绕半圈;
|
||||
[7.5-10秒] 切@图片7腿部黑靴跨步俯拍跟拍,切@图片8背影走向画面深处急推变焦定格戛然而止。
|
||||
|
||||
全程纯白背景无杂物,高级柔光追光,保持角色外貌与@图片9完全一致。
|
||||
```
|
||||
|
||||
## 参数
|
||||
|
||||
- 模式:全能参考 / 多素材
|
||||
- 比例:9:16
|
||||
- 时长:10 秒
|
||||
- 画质:1080P(测试)→ 满意后 2K
|
||||
- 负向:`no watermark, no subtitle, no text artifacts, no background clutter, no character drift`
|
||||
|
||||
## 评估框架
|
||||
|
||||
跑完看 3 件事:
|
||||
1. 跨段角色外貌/服装是否稳(@图片9 锁人效果)
|
||||
2. 至少几个部位切换命中(@图片2-8 部位锚效果)
|
||||
3. BPM 节奏感 + 戛然而止收尾
|
||||
|
||||
## 本轮关键教训
|
||||
|
||||
- **Seedance 2.0 的多素材能力 ≠ 摆设** —— 每个标杆图都要安排明确角色(首帧/角色锚/部位锚),不要懒用 1 张
|
||||
- **首帧要选"镜头 1 语境下合理的图"** —— 本 MV 镜头 1 是脸特写,所以首帧用脸,不是站姿全身
|
||||
- **全身图作"角色总参考"** —— 信息量最大,锁人效果最好,但不该作首帧
|
||||
@ -0,0 +1,61 @@
|
||||
# Seedance 2.0 · 一条完整版 v3(Kpop MV 感)
|
||||
|
||||
> v2 问题:只有部位切换,像服装展示不像 MV
|
||||
> v3 修正:加入**与镜头互动 + 舞蹈动作 + 表情变化**三类 Kpop 必备镜头
|
||||
|
||||
## 素材配置(同 v2 · 9 张)
|
||||
|
||||
| 槽位 | 标杆图 | 角色 |
|
||||
|---|---|---|
|
||||
| @图片1 | 脸特写 | 首帧 + 镜头参考 |
|
||||
| @图片2 | 眼瞳超特写 | 镜头参考 |
|
||||
| @图片3 | 帽子+兔耳 | 镜头参考 |
|
||||
| @图片4 | 胸前勋章+红绶带 | 镜头参考 |
|
||||
| @图片5 | 握刀手部 | 镜头参考 |
|
||||
| @图片6 | 腰部侧角 | 镜头参考 |
|
||||
| @图片7 | 腿部黑靴 | 镜头参考 |
|
||||
| @图片8 | 背面全身 | 镜头参考 |
|
||||
| @图片9 | 全身正面 | **角色总参考** |
|
||||
|
||||
## Prompt
|
||||
|
||||
```
|
||||
以@图片9为角色总参考(铃仙元帅:薰衣草长发红眼,拿破仑双角帽配新月兔耳,海军蓝金肩章红绶带白马裤黑靴,腰悬拿破仑骑兵指挥刀,成熟性感写实3D二次元)。以@图片1为首帧。纯白负空间舞台聚光灯追光,Kpop舞蹈MV风格,BPM128卡拍紧凑切换,电影感。角色边跳舞边与镜头互动,表情在自信、俏皮、凝视之间切换,标志性的Kpop手势与身体节拍。
|
||||
|
||||
[0-2.5秒] @图片1脸特写缓慢睁眼直视镜头,切@图片3帽子兔耳仰拍微颤,切全身转身扶帽长发飘动起舞;
|
||||
[2.5-5秒] 切@图片2眼瞳俏皮眨眼,切全身侧身挥刀摆姿态手搭腰,切@图片5握刀手指尖收紧;
|
||||
[5-7.5秒] 切@图片4胸前勋章手贴胸擦过,切@图片6腰红绶带飘动环绕半圈,切全身甩发转圈舞蹈动作;
|
||||
[7.5-10秒] 切@图片7腿部黑靴侧踢跨步,切全身单手指向镜头自信挑眉定格,切@图片8背影迅速走向画面深处急推变焦戛然而止。
|
||||
|
||||
全程纯白舞台背景无杂物,高级聚光灯追光跟随角色,Kpop舞蹈节奏感强烈,保持角色外貌与@图片9完全一致。
|
||||
```
|
||||
|
||||
## 参数
|
||||
|
||||
- 模式:全能参考(统一图片槽)
|
||||
- 比例:9:16
|
||||
- 时长:10 秒
|
||||
- 画质:1080P(测试)→ 2K(定稿)
|
||||
|
||||
## 上传顺序(按 1-9)
|
||||
|
||||
1. 脸特写 → 2. 眼瞳 → 3. 帽子兔耳 → 4. 胸前 → 5. 握刀手 → 6. 腰 → 7. 腿靴 → 8. 背影 → 9. 全身正面
|
||||
|
||||
## v2 → v3 关键升级
|
||||
|
||||
| 维度 | v2 | v3 |
|
||||
|---|---|---|
|
||||
| 互动 | 无 | `直视镜头 / 单手指向镜头挑眉` |
|
||||
| 舞蹈 | 只微动 | `转身扶帽 / 挥刀摆姿态 / 甩发转圈 / 侧踢跨步` |
|
||||
| 表情 | 无 | 自信 / 俏皮 / 凝视 三段 |
|
||||
| 氛围 | 负空间柔光 | **舞台聚光灯追光**(Kpop 调性) |
|
||||
| 切换点 | 8 | **11** |
|
||||
|
||||
## 风险评估
|
||||
|
||||
- 11 切塞进 4 段时间戳,**模型完整演绎概率 ≈ 30%**
|
||||
- 预期实际切换 6-7 个
|
||||
- 舞蹈动作可能简化为静态 pose
|
||||
- 表情切换可能部分命中
|
||||
|
||||
**但**整体 MV 感会比 v2 强得多,值得测试。
|
||||
@ -0,0 +1,58 @@
|
||||
# Seedance 2.0 · 一条完整版 v4(三视图锚定 · Kpop MV 感)
|
||||
|
||||
> v2 问题:只有部位切换,像服装展示
|
||||
> v3 修正:加入互动+舞蹈+表情三类 Kpop 镜头
|
||||
> v4 修正:@图片8 升级为三视图(最强角色锚),@图片9 降为姿态基准
|
||||
|
||||
## 素材配置(v4 · 9 张)
|
||||
|
||||
| 槽位 | 标杆图 | 角色 |
|
||||
|---|---|---|
|
||||
| @图片1 | 脸特写 | **首帧** + 脸镜头参考 |
|
||||
| @图片2 | 眼瞳超特写 | 镜头参考 |
|
||||
| @图片3 | 帽子+兔耳 | 镜头参考 |
|
||||
| @图片4 | 胸前勋章+红绶带 | 镜头参考 |
|
||||
| @图片5 | 握刀手部 | 镜头参考 |
|
||||
| @图片6 | 腰部侧角 | 镜头参考 |
|
||||
| @图片7 | 腿部黑靴 | 镜头参考 |
|
||||
| @图片8 | **三视图**(正/侧/背合一) | **角色总参考**(最强锁人) |
|
||||
| @图片9 | 全身正面 | 姿态基准(舞蹈动作参考) |
|
||||
|
||||
## 上传顺序(按 1-9 严格)
|
||||
|
||||
1. 脸特写 → 2. 眼瞳 → 3. 帽子兔耳 → 4. 胸前 → 5. 握刀手 → 6. 腰 → 7. 腿靴 → 8. **三视图** → 9. 全身正面
|
||||
|
||||
## Prompt
|
||||
|
||||
```
|
||||
以@图片8三视图为角色总参考(铃仙元帅:薰衣草长发红眼,拿破仑双角帽配新月兔耳,海军蓝金肩章红绶带白马裤黑靴,腰悬拿破仑骑兵指挥刀,成熟性感写实3D二次元),@图片9全身正面为姿态基准。以@图片1为首帧。纯白负空间舞台聚光灯追光,Kpop舞蹈MV风格,BPM128卡拍紧凑切换,电影感。角色边跳舞边与镜头互动,表情在自信、俏皮、凝视之间切换,标志性的Kpop手势与身体节拍。
|
||||
|
||||
[0-2.5秒] @图片1脸特写缓慢睁眼直视镜头,切@图片3帽子兔耳仰拍微颤,切全身转身扶帽长发飘动起舞;
|
||||
[2.5-5秒] 切@图片2眼瞳俏皮眨眼,切全身侧身挥刀摆姿态手搭腰,切@图片5握刀手指尖收紧;
|
||||
[5-7.5秒] 切@图片4胸前勋章手贴胸擦过,切@图片6腰红绶带飘动环绕半圈,切全身甩发转圈舞蹈动作;
|
||||
[7.5-10秒] 切@图片7腿部黑靴侧踢跨步,切全身单手指向镜头自信挑眉定格,切角色背影迅速走向画面深处急推变焦戛然而止。
|
||||
|
||||
全程纯白舞台背景无杂物,高级聚光灯追光跟随角色,Kpop舞蹈节奏感强烈,保持角色外貌与@图片8三视图完全一致。
|
||||
```
|
||||
|
||||
## 参数
|
||||
|
||||
- 模式:全能参考(统一图片槽)
|
||||
- 比例:9:16
|
||||
- 时长:10 秒
|
||||
- 画质:1080P(测试)→ 2K(定稿)
|
||||
|
||||
## v3 → v4 关键改动
|
||||
|
||||
| # | 改动 | 作用 |
|
||||
|---|---|---|
|
||||
| 1 | `@图片9为角色总参考` → `@图片8三视图为角色总参考` | 三视图锁人更强(Seedance 理解为"角色设定稿") |
|
||||
| 2 | 新增 `@图片9全身正面为姿态基准` | 给全身舞蹈镜头静态姿态参考 |
|
||||
| 3 | `切@图片8背影走画面深处` → `切角色背影走画面深处` | 删@,让模型从三视图的背面视角自演绎 |
|
||||
| 4 | 结尾一致性锚改为 `@图片8三视图完全一致` | 最强锚做一致性保障 |
|
||||
|
||||
## 教训
|
||||
|
||||
- **三视图 > 单张图**:业界标准的正/侧/背一图同框对 AI 模型是最强外观锚,因为它看到的是"角色的立体结构"而非单视角投影
|
||||
- **@图片N 顺序决定一切**:统一槽下上传顺序必须严格按 prompt 引用顺序,错一张全错
|
||||
- **图片用途要显式说明**:光上传不够,必须在 prompt 里告诉模型"这张是首帧 / 这张是角色参考 / 那张是姿态参考"
|
||||
@ -0,0 +1,65 @@
|
||||
# Seedance 2.0 · 一条完整版 v5(创意引导版)
|
||||
|
||||
> v4 问题:过拟合参考图、色调不统一、切换生硬、没有运镜、不够 Kpop
|
||||
> v5 策略:从"精确控制"转"创意引导"——减少 @ 引用、独立美学框架段、显式压过拟合、显式要求连续运镜
|
||||
|
||||
## 核心变化
|
||||
|
||||
- **@ 引用**:v4 九次 → v5 **两次**(只绑角色总锚 + 开场脸)
|
||||
- **分段叙事**:v4 四段精确时间戳 → v5 开场/中段/收尾段落化
|
||||
- **美学框架**:v5 新增【场景氛围】【美学风格】【镜头语言】三个独立段
|
||||
- **压过拟合**:v5 显式写 `不复制参考图的打光色调背景`
|
||||
- **运镜**:v5 显式 `连续流动运镜非硬切`
|
||||
- **Kpop 锚**:v5 给 `aespa / ITZY editorial` 具体参考
|
||||
|
||||
## 素材配置(同 v4 上传顺序)
|
||||
|
||||
1. 脸特写 → 2. 眼瞳 → 3. 帽子兔耳 → 4. 胸前 → 5. 握刀手 → 6. 腰 → 7. 腿靴 → 8. 三视图 → 9. 全身正面
|
||||
|
||||
v5 里大部分图"只作视觉存在,不被定点引用",仍可能对整体外观稳定性有贡献。
|
||||
|
||||
## Prompt
|
||||
|
||||
```
|
||||
以@图片8三视图为角色外貌参考(铃仙元帅:薰衣草长发红眼,拿破仑双角帽配新月兔耳,海军蓝金肩章红绶带白马裤黑靴,腰悬拿破仑骑兵指挥刀,成熟性感写实3D二次元)。以@图片1为开场首帧。
|
||||
|
||||
【场景氛围】纯白无限延伸空间舞台,高级感电影级打光,主光顶部聚光灯跟随角色,辅以冷色侧逆光勾边。整片统一的cinematic LUT冷调,低饱和中灰色阶,带细腻胶片颗粒感。
|
||||
|
||||
【美学风格】Kpop girl crush时尚MV,参考aespa与ITZY的editorial镜头美学,自信锐利,节奏紧凑但运镜流畅丝滑。
|
||||
|
||||
【镜头语言】整片连续流动运镜非硬切,主要手法:缓慢dolly推进/拉远、360度环绕、侧向tracking、低角度跟拍。镜头始终在运动,通过运镜而非剪辑带动画面切换。
|
||||
|
||||
【10秒内容】开场角色脸部特写缓慢睁眼直视镜头,镜头dolly拉远揭示制服胸像;中段镜头环绕到角色周身,角色流畅演绎一组Kpop编排——转身扶帽、甩发、抽刀柄、手贴胸、指向镜头等连续动作,镜头跟随动作在半身全身手部之间丝滑流动切换,带出色衣摆飘动与长发飞扬;收尾角色突然背对镜头向画面深处走远,镜头急推变焦定格,画面戛然而止。
|
||||
|
||||
重要:灵活参考角色外观,不复制参考图的打光色调背景,全片统一使用场景设定的cinematic LUT冷调与顶部追光。保持角色外貌与@图片8一致。
|
||||
```
|
||||
|
||||
## 参数
|
||||
|
||||
- 模式:全能参考
|
||||
- 比例:9:16
|
||||
- 时长:10 秒
|
||||
- 画质:1080P
|
||||
|
||||
## 预期效果 vs v4
|
||||
|
||||
| 维度 | v4 问题 | v5 期望 |
|
||||
|---|---|---|
|
||||
| 色调统一 | 各段打光跳跃 | cinematic LUT 冷调一致 |
|
||||
| 运镜 | 没有 | 连续 dolly/环绕/tracking |
|
||||
| 切换 | 硬切 | 运镜带动的丝滑过渡 |
|
||||
| Kpop 感 | 弱 | aespa/ITZY editorial 调性 |
|
||||
| 过拟合 | 严重 | 显式压制 |
|
||||
|
||||
## 退路
|
||||
|
||||
若 v5 仍不满意:
|
||||
- **B 方案**:分 3 段 Seedance 各 4 秒,每段连续运镜,后期剪辑拼接
|
||||
- **A 方案**:分 8 段原始方案,剪映精确控制
|
||||
|
||||
## 教训
|
||||
|
||||
- 给 AI 的 prompt 不是指令清单,是**创意 brief**
|
||||
- 过度指定 = 限制模型发挥 = 平庸结果
|
||||
- 美学框架(色调/运镜/风格)比精确动作指令更重要
|
||||
- 参考图的用途是"外观锚"不是"画面模板"
|
||||
@ -0,0 +1,163 @@
|
||||
# Seedance 2.0 · 动作迁移版(MMD 参考)
|
||||
|
||||
> 场景:有 MMD 舞蹈视频作为动作参考,让铃仙角色做同样的舞
|
||||
> 原理:动作/节奏/运镜从 @视频1 学,外观从 @图片N 学,画面风格从 prompt 学
|
||||
|
||||
## 素材配置(减法策略)
|
||||
|
||||
| 槽位 | 素材 | 角色 |
|
||||
|---|---|---|
|
||||
| @图片1 | 三视图 | 角色外貌总锚 |
|
||||
| @图片2 | 脸特写 | 脸部细节辅助 |
|
||||
| @图片3 | 全身正面 | 姿态基准辅助 |
|
||||
| @视频1 | MMD 舞蹈视频(≤10s,竖屏 9:16) | **动作+运镜+节奏参考** |
|
||||
|
||||
**原则**:图片砍到 3 张,让模型注意力集中在"视频教动作、少量图锁人"。
|
||||
|
||||
## Prompt(v1 基础版)
|
||||
|
||||
```
|
||||
以@图片1三视图为角色外貌参考(铃仙元帅:薰衣草长发红眼,拿破仑双角帽配新月兔耳,海军蓝金肩章红绶带白马裤黑靴,腰悬拿破仑骑兵指挥刀,成熟性感写实3D二次元),@图片2脸特写辅助脸部细节,@图片3全身正面辅助姿态基准。
|
||||
|
||||
以@视频1为完整动作与运镜参考:角色严格执行@视频1的全部舞蹈动作、身体节奏、摆手挥动、头部朝向、步伐变化,镜头运动与切换节奏也完全遵循@视频1。
|
||||
|
||||
【画面风格重绘 · 不继承@视频1画面】纯白无限延伸空间舞台,高级感电影级打光,主光顶部聚光灯跟随角色,辅以冷色侧逆光勾边,统一cinematic LUT冷调,低饱和中灰色阶,细腻胶片颗粒感。Kpop girl crush editorial美学,自信锐利。
|
||||
|
||||
【职责分配】动作/节奏/运镜=严格按@视频1;角色外观=严格按@图片1三视图;画面风格/灯光/背景=严格按上方场景描述。不继承@视频1的人物外观、画面风格、原场景背景。保持角色外貌与@图片1完全一致。
|
||||
```
|
||||
|
||||
## Prompt(v2 表情独立版 · 修复 MMD 表情僵硬)
|
||||
|
||||
> v1 问题:MMD 默认表情僵硬被继承,整片脸部呆板
|
||||
> v2 修复:加【面部表情】独立段 + 【职责分配】细化到四维(动作/表情/外观/画面)
|
||||
|
||||
```
|
||||
以@图片1三视图为角色外貌参考(铃仙元帅:薰衣草长发红眼,拿破仑双角帽配新月兔耳,海军蓝金肩章红绶带白马裤黑靴,腰悬拿破仑骑兵指挥刀,成熟性感写实3D二次元),@图片2脸特写辅助脸部细节,@图片3全身正面辅助姿态基准。
|
||||
|
||||
以@视频1为身体动作与运镜参考:角色严格执行@视频1的全部舞蹈动作、身体节奏、摆手挥动、头部朝向、步伐变化,镜头运动与切换节奏也完全遵循@视频1。但面部表情不继承@视频1。
|
||||
|
||||
【画面风格重绘 · 不继承@视频1画面】纯白无限延伸空间舞台,高级感电影级打光,主光顶部聚光灯跟随角色,辅以冷色侧逆光勾边,统一cinematic LUT冷调,低饱和中灰色阶,细腻胶片颗粒感。Kpop girl crush editorial美学,自信锐利。
|
||||
|
||||
【面部表情 · 独立演绎 · 不继承@视频1】脸部表情完全独立演绎(@视频1的MMD模型表情僵硬,不作参考),体现Kpop girl crush的情绪张力:自信凝视镜头、俏皮挑眉、冷艳抿唇、锐利眼神、调皮眨眼、嘴角上扬等,在视频全程自然流转3-4种表情。眼神生动聚焦,嘴角随节拍微妙起伏,下颌偶尔微抬显自信,充满魅力与锐气。
|
||||
|
||||
【职责分配】身体动作/节奏/运镜=严格按@视频1;面部表情=独立演绎不继承@视频1;角色外观=严格按@图片1三视图;画面风格/灯光/背景=严格按场景描述。不继承@视频1的人物外观、画面风格、原场景背景、面部表情。保持角色外貌与@图片1完全一致。
|
||||
```
|
||||
|
||||
## 参数
|
||||
|
||||
- 模式:全能参考
|
||||
- 比例:9:16(与 MMD 视频一致)
|
||||
- 时长:匹配 @视频1 时长(例如 10s)
|
||||
- 画质:1080P 测试 → 2K 定稿
|
||||
|
||||
## MMD 视频预处理
|
||||
|
||||
1. 裁剪到 ≤10s(动作最精彩一段)
|
||||
2. 确保竖屏 9:16
|
||||
3. 去除字幕 / 水印 / 署名
|
||||
|
||||
## 核心指令解读
|
||||
|
||||
| 指令 | 作用 |
|
||||
|---|---|
|
||||
| `严格执行@视频1的全部舞蹈动作` | 强动作绑定 |
|
||||
| `不继承@视频1的人物外观、画面风格、原场景背景` | 压画面过拟合 |
|
||||
| `【职责分配】...` | 显式告诉模型每个素材的专责 |
|
||||
|
||||
## 预期妥协
|
||||
|
||||
**会继承得好**:大动作节奏 / 身体朝向 / 镜头切换 / 头臂主要 pose
|
||||
**可能打折**:超人类动作 / 手指微动作 / 快速复杂运镜 / MMD 特有的 Q 版感身高
|
||||
|
||||
## 与 v5(一条完整版)的区别
|
||||
|
||||
| 维度 | v5 · 完整版 | 动作迁移版 |
|
||||
|---|---|---|
|
||||
| 动作来源 | Seedance 自由发挥 | 严格复刻 @视频1 |
|
||||
| 运镜来源 | prompt 描述 | 照搬 @视频1 |
|
||||
| 节奏 | BPM 128 描述性 | @视频1 实际节奏 |
|
||||
| 图片数量 | 9 张 | 3 张(减法) |
|
||||
| 成功关键 | 美学框架 + 开放空间 | 视频指令 + 画面重绘 |
|
||||
|
||||
## 可叠加尝试
|
||||
|
||||
若想"MMD 动作 + Kpop 运镜"混合:加 @视频2 = 一段 Kpop MV 片段作运镜参考,prompt 区分:
|
||||
- @视频1 = 动作参考
|
||||
- @视频2 = 运镜参考
|
||||
|
||||
需测试 Seedance 是否能同时理解两条视频的不同职责。
|
||||
|
||||
---
|
||||
|
||||
# 其他 4 角色 MMD 迁移 prompt
|
||||
|
||||
> 基于铃仙简化版模板(无 @ 符号,用户实测用法),为永琳 / 因幡帝 / 辉夜 / 妹红 各生成一版
|
||||
> 结构与铃仙版完全一致,只替换角色外貌浓缩描述
|
||||
> 素材配置同铃仙:图片1=三视图 / 图片2=脸特写 / 图片3=全身正面 / 视频1=MMD 舞蹈
|
||||
|
||||
## 永琳 · Marshal Louis-Alexandre Berthier(参谋长)
|
||||
|
||||
```
|
||||
以图片1三视图为角色外貌参考(永琳元帅:长银发智慧眼,双角帽配红十字与星座图案,蓝色拿破仑元帅军装金肩章红翻领,白马裤黑长靴,手持黄铜望远镜,成熟写实3D二次元),图片2脸特写辅助脸部细节,图片3全身正面辅助姿态基准。
|
||||
|
||||
以视频1为完整动作与运镜参考:角色严格执行视频1的全部舞蹈动作、身体节奏、摆手挥动、头部朝向、步伐变化,镜头运动与切换节奏也完全遵循视频1。
|
||||
|
||||
【画面风格重绘 · 不继承视频1画面】纯白无限延伸空间舞台,高级感电影级打光,主光顶部聚光灯跟随角色,辅以冷色侧逆光勾边,统一cinematic LUT冷调,低饱和中灰色阶,细腻胶片颗粒感。Kpop girl crush editorial美学,自信锐利。
|
||||
|
||||
【职责分配】动作/节奏/运镜=严格按视频1;角色外观=严格按图片1三视图;画面风格/灯光/背景=严格按上方场景描述。不继承视频1的人物外观、画面风格、原场景背景。保持角色外貌与图片1完全一致。
|
||||
```
|
||||
|
||||
## 因幡帝 · Cardinal of Paris(主教版,调皮)
|
||||
|
||||
```
|
||||
以图片1三视图为角色外貌参考(因幡帝主教:短黑发红眼配白色兔耳,超大红色biretta帽,红色舞台化主教短夹克配金链与亮片,白色短披带金十字,红色mini裙配十字纹丝袜,红金厚底高跟靴,成熟写实3D二次元),图片2脸特写辅助脸部细节,图片3全身正面辅助姿态基准。
|
||||
|
||||
以视频1为完整动作与运镜参考:角色严格执行视频1的全部舞蹈动作、身体节奏、摆手挥动、头部朝向、步伐变化,镜头运动与切换节奏也完全遵循视频1。
|
||||
|
||||
【画面风格重绘 · 不继承视频1画面】纯白无限延伸空间舞台,高级感电影级打光,主光顶部聚光灯跟随角色,辅以冷色侧逆光勾边,统一cinematic LUT冷调,低饱和中灰色阶,细腻胶片颗粒感。Kpop girl crush editorial美学,自信锐利。
|
||||
|
||||
【职责分配】动作/节奏/运镜=严格按视频1;角色外观=严格按图片1三视图;画面风格/灯光/背景=严格按上方场景描述。不继承视频1的人物外观、画面风格、原场景背景。保持角色外貌与图片1完全一致。
|
||||
```
|
||||
|
||||
> 备注:若用女团改造版因幡帝(cropped bolero + mini skirt + 丝袜 + 厚底高跟靴),把 `红色主教法袍金色刺绣,白色披带金十字` 改成 `红色舞台化主教短夹克配金链与亮片,白色短披带金十字,红色mini裙配十字纹丝袜,红金厚底高跟靴`
|
||||
|
||||
## 辉夜 · Napoleon Bonaparte(皇帝本人)
|
||||
|
||||
```
|
||||
以图片1三视图为角色外貌参考(辉夜皇帝:长黑色姬发红眼,巨大双角帽配彩色珠枝,黑色拿破仑披风红内衬樱花纹饰金色N徽章,白色领巾黑长靴,成熟写实3D二次元),图片2脸特写辅助脸部细节,图片3全身正面辅助姿态基准。
|
||||
|
||||
以视频1为完整动作与运镜参考:角色严格执行视频1的全部舞蹈动作、身体节奏、摆手挥动、头部朝向、步伐变化,镜头运动与切换节奏也完全遵循视频1。
|
||||
|
||||
【画面风格重绘 · 不继承视频1画面】纯白无限延伸空间舞台,高级感电影级打光,主光顶部聚光灯跟随角色,辅以冷色侧逆光勾边,统一cinematic LUT冷调,低饱和中灰色阶,细腻胶片颗粒感。Kpop girl crush editorial美学,自信锐利。
|
||||
|
||||
【职责分配】动作/节奏/运镜=严格按视频1;角色外观=严格按图片1三视图;画面风格/灯光/背景=严格按上方场景描述。不继承视频1的人物外观、画面风格、原场景背景。保持角色外貌与图片1完全一致。
|
||||
```
|
||||
|
||||
## 妹红 · Marshal Jean-Baptiste Bernadotte(挑衅不死鸟)
|
||||
|
||||
```
|
||||
以图片1三视图为角色外貌参考(妹红元帅:长白发锐利红眼,双角帽配红白符咒,白色拿破仑军装金肩章红绶带,白马裤黑色骑靴,成熟写实3D二次元),图片2脸特写辅助脸部细节,图片3全身正面辅助姿态基准。
|
||||
|
||||
以视频1为完整动作与运镜参考:角色严格执行视频1的全部舞蹈动作、身体节奏、摆手挥动、头部朝向、步伐变化,镜头运动与切换节奏也完全遵循视频1。
|
||||
|
||||
【画面风格重绘 · 不继承视频1画面】纯白无限延伸空间舞台,高级感电影级打光,主光顶部聚光灯跟随角色,辅以冷色侧逆光勾边,统一cinematic LUT冷调,低饱和中灰色阶,细腻胶片颗粒感。Kpop girl crush editorial美学,自信锐利。
|
||||
|
||||
【职责分配】动作/节奏/运镜=严格按视频1;角色外观=严格按图片1三视图;画面风格/灯光/背景=严格按上方场景描述。不继承视频1的人物外观、画面风格、原场景背景。保持角色外貌与图片1完全一致。
|
||||
```
|
||||
|
||||
## 5 角色 MMD 迁移 · 执行清单
|
||||
|
||||
| 角色 | 素材准备(每角色 3 张图 + 1 个视频) |
|
||||
|---|---|
|
||||
| 铃仙 | 三视图 + 脸特写 + 全身正面 + MMD 视频 |
|
||||
| 永琳 | 同上 |
|
||||
| 因幡帝 | 同上 |
|
||||
| 辉夜 | 同上 |
|
||||
| 妹红 | 同上 |
|
||||
|
||||
**建议生产顺序**:先跑一个(如铃仙)验证 MMD 视频质量和 prompt 效果 → 调整后批量跑其余 4 个 → 各自出一条单人 MMD MV。
|
||||
|
||||
**后续玩法**:
|
||||
- 5 条单人 MV 剪辑拼接 → 5 角色群像 MV
|
||||
- 或用同一段 MMD,每个角色各出一版 → 5 角色同舞对照
|
||||
- 或换不同 MMD 视频 → 5 角色各跳一首歌
|
||||
@ -0,0 +1,91 @@
|
||||
# Seedance 2.0 · 多角色视频迁移 · 最终版
|
||||
|
||||
> 场景:5 角色(铃仙/永琳/因幡帝/辉夜/妹红)自由替换参考 MV 中的舞者
|
||||
> 参考 MV 结构:群舞 → 单人特写 → 单人特写 → 群舞 → 单人特写 → 群舞
|
||||
> 技术难度:三重挑战叠加(视频迁移 + 多角色分配 + 场景重绘+表情独立)
|
||||
|
||||
## 素材配置(9 张图 + 1 视频 · 吃满配额)
|
||||
|
||||
| 槽位 | 角色 | 素材类型 |
|
||||
|---|---|---|
|
||||
| 图片1 | 铃仙 | 三视图 |
|
||||
| 图片2 | 铃仙 | 脸特写 |
|
||||
| 图片3 | 永琳 | 三视图 |
|
||||
| 图片4 | 永琳 | 脸特写 |
|
||||
| 图片5 | 因幡帝 | 三视图(**无脸特写**,省 1 槽)|
|
||||
| 图片6 | 辉夜 | 三视图 |
|
||||
| 图片7 | 辉夜 | 脸特写 |
|
||||
| 图片8 | 妹红 | 三视图 |
|
||||
| 图片9 | 妹红 | 脸特写 |
|
||||
| 视频1 | 参考 MV | 动作+运镜参考 |
|
||||
|
||||
**上传顺序必须严格按 1-9**(即梦统一槽按上传顺序编号)
|
||||
|
||||
## Prompt
|
||||
|
||||
```
|
||||
【角色池】图片1-9为5个角色的外貌参考:
|
||||
图片1=铃仙元帅三视图(薰衣草长发红眼,拿破仑双角帽配新月兔耳,海军蓝金肩章红绶带白马裤黑靴,腰悬拿破仑骑兵指挥刀),图片2=铃仙脸特写辅助脸部细节;
|
||||
图片3=永琳元帅三视图(长银发智慧眼,双角帽配红十字与星座图案,蓝色拿破仑元帅军装金肩章红翻领,白马裤黑长靴,手持黄铜望远镜),图片4=永琳脸特写辅助脸部细节;
|
||||
图片5=因幡帝主教三视图(短黑发红眼配白色兔耳,超大红色biretta帽,红色主教法袍金色刺绣,白色披带金十字,手持金色权杖);
|
||||
图片6=辉夜皇帝三视图(长黑色姬发红眼,巨大双角帽配彩色珠枝,黑色拿破仑披风红内衬樱花纹饰金色N徽章,白色领巾黑长靴),图片7=辉夜脸特写辅助脸部细节;
|
||||
图片8=妹红元帅三视图(长白发锐利红眼,双角帽配红白符咒,白色拿破仑军装金肩章红绶带,白马裤黑色骑靴),图片9=妹红脸特写辅助脸部细节。
|
||||
所有角色风格统一:成熟写实3D二次元,mature elegant young adult women with tall statuesque figures,highly detailed next-generation NPR rendering,Unreal Engine 5 realistic lighting。
|
||||
|
||||
【动作与运镜 · 严格迁移】以视频1为完整动作与运镜参考:角色严格执行视频1的全部舞蹈动作、身体节奏、摆手挥动、头部朝向、步伐变化、队形编排,镜头运动与切换节奏也完全遵循视频1。但面部表情与人物外观不继承视频1。
|
||||
|
||||
【角色替换规则】
|
||||
- 群舞段:若视频1中群舞人数≤5人,用5个角色全员替换;若>5人,多出的部分保留原样
|
||||
- 单人特写段:从5个角色中自由挑选最合适的角色替换,保证5个角色都有出镜机会
|
||||
- 因幡帝无独立脸特写参考图(图片5仅三视图),若被挑中特写镜头则从图片5三视图中的正面脸部提取特征
|
||||
|
||||
【面部表情 · 独立演绎 · 不继承视频1僵硬表情】所有角色脸部独立演绎Kpop girl crush情绪张力:自信凝视镜头、俏皮挑眉、冷艳抿唇、锐利眼神、调皮眨眼等,在节奏中自然流转,眼神生动聚焦,嘴角随节拍起伏,绝不僵硬绝不呆滞。
|
||||
|
||||
【画面风格重绘 · 不继承视频1画面】整片统一的高级cinematic LUT冷调,低饱和editorial质感,Kpop girl crush aesthetic,现代化舞台光影。根据视频1每段镜头结构自由设计场景(纯白负空间/镜面舞台/霓虹光束/金属几何空间/冷色演播厅等),每段场景可不同但整片色调与光影风格严格统一,匹配5个角色的写实3D二次元调性,不继承视频1的原场景/原画面/原质感。
|
||||
|
||||
【职责分配】动作/节奏/运镜/切换=严格按视频1;面部表情=独立演绎自然Kpop表情;角色外观=严格按图片1-9;画面场景/灯光/色调=高级Kpop重绘不继承视频1。保持所有角色外观与图片1-9完全一致。
|
||||
```
|
||||
|
||||
## 即梦 UI 参数
|
||||
|
||||
- 模式:全能参考
|
||||
- 比例:9:16
|
||||
- 时长:匹配视频1(建议 10s)
|
||||
- 画质:1080P(测试)→ 2K(定稿)
|
||||
|
||||
## 跑前核查清单
|
||||
|
||||
- [ ] 9 张图按 1-9 严格顺序上传
|
||||
- [ ] 因幡帝只有 1 张(图片5),不要占 2 个槽
|
||||
- [ ] 视频1 ≤10s / 竖屏 9:16 / 无水印字幕
|
||||
- [ ] 记录参考 MV 群舞人数(≤5 / >5)以便判断替换效果
|
||||
|
||||
## 成功率预期
|
||||
|
||||
**三重挑战叠加 · 综合成功率 30-40%**:
|
||||
- ✅ 视频迁移动作(易)
|
||||
- ⚠️ 多角色精确分配(难)
|
||||
- ⚠️ 场景重绘 + 表情独立(中)
|
||||
|
||||
## 失败退路
|
||||
|
||||
若出现以下症状,**立即切分段方案**:
|
||||
|
||||
### 症状 1 · 角色乱跳 / 有角色未出现
|
||||
→ 分 3-4 段,每段独立指定角色
|
||||
|
||||
### 症状 2 · 表情仍僵
|
||||
→ 加强表情段:`每个特写镜头都展现饱满Kpop表情,禁止呆滞凝视、空洞眼神、僵硬嘴角、扑克脸`
|
||||
|
||||
### 症状 3 · 场景继承了参考视频质感
|
||||
→ 加负向 `no MMD aesthetic, no low-poly style, no cartoon shading, no amateur CG quality`
|
||||
|
||||
## 推荐测试流程
|
||||
|
||||
```
|
||||
Round 1 · 一整条(60 积分)赌运气
|
||||
↓ 失败
|
||||
Round 2 · 切 3 段 · 每段指定角色(~180 积分)
|
||||
↓ 失败
|
||||
Round 3 · 切 4-5 段 · 每段 1 个角色精准指定
|
||||
```
|
||||
@ -0,0 +1,64 @@
|
||||
# 现有提示词(原始版)
|
||||
|
||||
> 用户提供的原始英文 prompt,用作后续改写的基线。
|
||||
|
||||
## 镜头 1 · 特写(extreme close-up)
|
||||
|
||||
**状态**:✅ 完整独立可用
|
||||
|
||||
```
|
||||
extreme close-up, A hyper-realistic 3D render of reisen udongein inaba from Touhou Project as Marshal Jean Lannes, Mai Yoneyama style, exquisite anime illustration, heavy chromatic aberration, sharp intricate line art, vibrant neon colors, dynamic flow, intense high-contrast lighting.
|
||||
Long lavender hair, red eyes, bicorne hat adorned with crescent moon and crumpled rabbit ears. Navy blue Napoleonic marshal uniform, gold epaulettes, red sash, white breeches, tall black boots. Hand on chest, serious loyal stance.
|
||||
The image is rendered in the style of ZBrush and Octane Render, utilizing Unreal Engine 5 for cinematic lighting and volumetric shadows.
|
||||
8k resolution, highly detailed textures, sharp focus, rich realistic background, cgsociety trending, masterpiece.
|
||||
```
|
||||
|
||||
### 结构拆解
|
||||
| 块 | 内容 |
|
||||
|---|---|
|
||||
| 镜头 | extreme close-up |
|
||||
| 主体 | Reisen Udongein Inaba × Marshal Jean Lannes |
|
||||
| 风格 | Mai Yoneyama, exquisite anime illustration |
|
||||
| 效果 | chromatic aberration, neon colors, dynamic flow, high-contrast |
|
||||
| 外貌 | lavender hair / red eyes / bicorne / crescent moon / rabbit ears |
|
||||
| 服装 | navy marshal uniform / gold epaulettes / red sash / white breeches / black boots |
|
||||
| 姿态 | hand on chest, serious loyal stance |
|
||||
| 渲染 | ZBrush + Octane + UE5, volumetric shadows |
|
||||
| 质量 | 8K, highly detailed, sharp focus, cgsociety, masterpiece |
|
||||
|
||||
### 与本项目场景方向冲突点
|
||||
⚠️ 原 prompt 写了 `rich realistic background` —— 但本项目需要**纯白负空间**,此句需改为:
|
||||
```
|
||||
pure white negative space background, minimalist studio backdrop, soft gradient shadow
|
||||
```
|
||||
|
||||
## 镜头 2 · 全身(片段,未完整)
|
||||
|
||||
**状态**:❌ 不是独立 prompt,仅为风格化片段
|
||||
|
||||
```
|
||||
hyper realistic grand background, cgsociety trending, masterpiece, ultra-detailed.
|
||||
```
|
||||
|
||||
### 缺失内容
|
||||
- 镜头类型(full body / wide shot?)
|
||||
- 主体(需复用镜头 1 的角色描述)
|
||||
- 动作(站立?舞蹈?落拍瞬间?)
|
||||
- 运镜(静帧?环绕?拉远?)
|
||||
- 场景(同样需改写成纯白负空间)
|
||||
- 光影(与镜头 1 保持一致)
|
||||
|
||||
### 原句冲突
|
||||
⚠️ `hyper realistic grand background` 与**纯白负空间**直接冲突,必须改写。
|
||||
|
||||
## 下一步改写计划
|
||||
|
||||
为本 MV 需要产出至少这几段独立 prompt:
|
||||
1. **镜头 1 · 特写开场**(修掉 `rich realistic background`)
|
||||
2. **镜头 2 · 全身舞蹈**(完整补全)
|
||||
3. **镜头 3 · 高潮落拍 / drop**(待设计)
|
||||
4. **(可选)首尾帧连续性**(如果走图生视频管线)
|
||||
|
||||
改写时需同步产出:
|
||||
- 英文版(给 Midjourney / Sora 等英文模型)
|
||||
- 中文版(给 Seedance 2.0)
|
||||
@ -0,0 +1,53 @@
|
||||
# BPM 128 节拍表(<10 秒 MV)
|
||||
|
||||
## 节拍基础
|
||||
|
||||
- **BPM 128** → 每拍 **0.46875 秒**
|
||||
- 10 秒内含 **≈ 21.3 拍**
|
||||
- 典型 Kpop 结构:4 拍 × 5 小节 ≈ 9.375 秒
|
||||
|
||||
## 落拍映射(8.75 秒 / 19 拍骨架)
|
||||
|
||||
| 时间 | 拍号 | 节点类型 | 建议动作 | 建议镜头 |
|
||||
|---|---|---|---|---|
|
||||
| 0.00 s | 1 | 起拍 | 定格 pose(手置胸前) | 特写脸 |
|
||||
| 0.94 s | 3 | 小拍 | 眨眼 / 抬头 | 特写脸 |
|
||||
| 1.88 s | 5 | 入舞 | 首个动作起 | 拉远到中景 |
|
||||
| 2.81 s | 7 | — | 过渡动作 | 中景 |
|
||||
| 3.75 s | 9 | 中段 | 转身 / 亮剑 | 环绕运镜 |
|
||||
| 4.69 s | 11 | — | 过渡 | 中景 |
|
||||
| 5.63 s | 13 | 预备 drop | 蓄力姿态 | 拉近 |
|
||||
| **6.56 s** | **15** | **🔥 DROP** | **定点主 pose** | **全身 + 定格** |
|
||||
| 7.50 s | 17 | 延续 | 舞蹈延伸 | 全身 |
|
||||
| 8.44 s | 19 | 收尾 | 回到胸前 pose | 拉远 / 淡出 |
|
||||
|
||||
## 镜头分段建议
|
||||
|
||||
**3 镜头方案**(避免 Seedance 单条 ≤2-3 镜头变化的硬约束):
|
||||
|
||||
| 镜头 | 时长 | 内容 | 工具建议 |
|
||||
|---|---|---|---|
|
||||
| A · 特写开场 | 0-3 秒 | 脸部特写 → 微表情 → 抬头 | 图生视频 |
|
||||
| B · 全身舞蹈 | 3-6.5 秒 | 中景 → 转身 → 动作衔接 | 视频生视频 or 文生 |
|
||||
| C · drop 定格 | 6.5-9 秒 | 全身主 pose 定格 + 收尾拉远 | 图生视频 |
|
||||
|
||||
**2 镜头方案**(更稳妥):
|
||||
|
||||
| 镜头 | 时长 | 内容 |
|
||||
|---|---|---|
|
||||
| A · 特写 → 中景 | 0-4.5 秒 | 脸 → 拉远到胸像 → 入舞 |
|
||||
| B · 全身 drop | 4.5-9 秒 | 全身舞蹈 + drop 定格 |
|
||||
|
||||
## 节拍与光影联动(可选)
|
||||
|
||||
如果走"动态光"方案:
|
||||
- **每 2 拍**(≈ 0.94 秒)光强微变
|
||||
- **每 4 拍**(≈ 1.88 秒)光色切换
|
||||
- **drop 瞬间**(6.56 秒)光爆闪 + 人物轮廓光强化
|
||||
|
||||
## 待确认
|
||||
|
||||
- [ ] 具体选哪个 Kpop 歌曲 / 参考舞蹈?(决定具体动作)
|
||||
- [ ] 最终选 3 镜头还是 2 镜头?
|
||||
- [ ] drop 点安排在 6.56 秒还是其他位置?
|
||||
- [ ] 是否需要无人声的纯 beat 试做版?
|
||||
151
01_Active_Projects/X01_长远开发路线/X01_01_测试MV_铃仙元帅/X01_01_项目总览.md
Normal file
151
01_Active_Projects/X01_长远开发路线/X01_01_测试MV_铃仙元帅/X01_01_项目总览.md
Normal file
@ -0,0 +1,151 @@
|
||||
# X01_01 · 测试MV · 铃仙元帅
|
||||
|
||||
> X01 长远路线下的第一个 **AI 短片测试企划**。目标是跑通「单人 Kpop 风格 MV 短片」的完整生产管线。
|
||||
|
||||
---
|
||||
|
||||
## 一、项目定位
|
||||
|
||||
- **类型**:技术测试 / 管线验证短片
|
||||
- **所属路线**:X01 → D线(AI 短剧 / 短片)的前置实验
|
||||
- **协同消费**:S01(AI图像视频方案)的提示词体系与工具选型
|
||||
- **交付物**:一支 **<10 秒** 的单角色 Kpop 风格舞蹈 MV
|
||||
|
||||
## 二、核心参数
|
||||
|
||||
| 项 | 规格 |
|
||||
|---|---|
|
||||
| 时长 | **< 10 秒**(建议 8-9 秒以预留剪辑余量) |
|
||||
| 音乐 BPM | **128** |
|
||||
| BGM 参考 | **Everglow - Adios**(drop 点参考副歌起句) |
|
||||
| 人数 | **单人** |
|
||||
| 题材 | **Kpop 风格舞蹈 MV** |
|
||||
| 画面风格 | **成人体型写实二次元** |
|
||||
| 场景 | **负空间(纯白背景)+ 高级感打光 + 少量道具** |
|
||||
| 音画同步 | 关键动作落拍(BPM 128 → 每拍 ≈ 0.469 秒) |
|
||||
|
||||
## 二·五、工具链(✅ 已定)
|
||||
|
||||
| 环节 | 工具 | 语言 | 职责 |
|
||||
|---|---|---|---|
|
||||
| **原创静帧** | **Midjourney niji7** | 英文 | 风格锚定、原创构图,擅长 anime 3D NPR |
|
||||
| **一致性扩展 / 局部编辑** | **Nano Banana 2** | 英文 | 以 niji7 产出为 reference,批量出部位标杆、修复一致性、局部重绘 |
|
||||
| **图生视频** | **Seedance 2.0(即梦 AI)** | 中文 | 以静帧为 @图片1 + 中文运镜/动作 prompt |
|
||||
| 后期剪辑 | 剪映 / Pr | — | 碎片化高频切切辑 |
|
||||
|
||||
**管线**:
|
||||
1. **niji7 出脸/上半身标杆**(风格基调)
|
||||
2. **Banana 2 以标杆为 reference 扩出其他部位**(全身 / 手 / 胸 / 腿 / 背影标杆,保持角色一致)
|
||||
3. **Seedance 2.0 以部位标杆为 @图片1** + 中文运镜动作 prompt → 生成每段 4s 视频
|
||||
4. **剪映切碎拼接** → 每 0.94s 硬切 → 约 10 段拼成 10s MV
|
||||
|
||||
**工具分工直觉**:
|
||||
- 有**原创构图**需求 → niji7
|
||||
- 有**基于现有图做一致性扩展**需求 → Banana 2
|
||||
- 两者可**互相修复**对方的弱点(niji7 全身塌 → Banana 2 修 ; Banana 2 风格漂 → niji7 再跑)
|
||||
|
||||
## 三、角色设定(单人)
|
||||
|
||||
**角色身份**:东方 Project · 铃仙·优昙华院·因幡 × 拿破仑元帅 Jean Lannes(融合设定)
|
||||
|
||||
**外貌关键词**:
|
||||
- 长紫色薰衣草发(Long lavender hair)
|
||||
- 红色眼眸(red eyes)
|
||||
- 双角帽(bicorne hat),帽上饰有新月与压皱的兔耳
|
||||
- 拿破仑时代元帅制服:海军蓝主色、金色肩章、红色绶带
|
||||
- 白色马裤(white breeches)
|
||||
- 高筒黑靴(tall black boots)
|
||||
|
||||
**气质 / 姿态**:
|
||||
- 手置胸前的**严肃忠诚**立姿
|
||||
- 写实二次元成人体型
|
||||
|
||||
**美术参考风格**:
|
||||
- **Mai Yoneyama(米山舞)** 插画风
|
||||
- 渲染质感:**ZBrush + Octane Render + Unreal Engine 5**
|
||||
- 体积光、电影级光影、8K 纹理
|
||||
- 风格化关键词:`heavy chromatic aberration`, `sharp intricate line art`, `vibrant neon colors`, `dynamic flow`, `intense high-contrast lighting`
|
||||
|
||||
## 四、场景与美术
|
||||
|
||||
**场景定调**:**负空间(白色虚空)**
|
||||
- 纯白背景,无具体环境
|
||||
- 打光为核心视觉元素:高级感 / 时装大片感 / 舞台追光
|
||||
- 配少量**道具点缀**(道具种类待定 → 下一步讨论)
|
||||
|
||||
**光影方向**(预设):
|
||||
- 高对比定点追光 + 背景柔光补底
|
||||
- 可加入局部冷色轮廓光(rim light)勾边突出身形
|
||||
- 避免"扁平广告片"感,靠阴影层次拉开空间
|
||||
|
||||
**道具候选(待核对)**:
|
||||
- 元帅指挥佩刀 / 军礼手套 / 军帽(已在角色身上)
|
||||
- 象征性物件:月相背景投影、羽毛、飘带、纸屑、魔法粒子
|
||||
- Kpop 风格常见:麦克风、反光板、镜面地板
|
||||
|
||||
## 五、现有提示词资产
|
||||
|
||||
### 5.1 特写镜头(extreme close-up)
|
||||
```
|
||||
extreme close-up, A hyper-realistic 3D render of reisen udongein inaba from Touhou Project as Marshal Jean Lannes, Mai Yoneyama style, exquisite anime illustration, heavy chromatic aberration, sharp intricate line art, vibrant neon colors, dynamic flow, intense high-contrast lighting.
|
||||
Long lavender hair, red eyes, bicorne hat adorned with crescent moon and crumpled rabbit ears. Navy blue Napoleonic marshal uniform, gold epaulettes, red sash, white breeches, tall black boots. Hand on chest, serious loyal stance.
|
||||
The image is rendered in the style of ZBrush and Octane Render, utilizing Unreal Engine 5 for cinematic lighting and volumetric shadows.
|
||||
8k resolution, highly detailed textures, sharp focus, rich realistic background, cgsociety trending, masterpiece.
|
||||
```
|
||||
|
||||
### 5.2 全身镜头(补充片段)
|
||||
```
|
||||
hyper realistic grand background, cgsociety trending, masterpiece, ultra-detailed.
|
||||
```
|
||||
> ⚠️ 此段看上去是"全身镜头"的追加描述,还没构成独立完整 prompt。需要下一步补主体描述 / 动作 / 运镜。
|
||||
|
||||
## 六、当前已确定 vs 待定事项
|
||||
|
||||
### ✅ 已确定
|
||||
- 项目类型、时长、BPM、人数、角色身份与外貌
|
||||
- 美术参考风格(Mai Yoneyama × 3D 渲染 × 写实二次元)
|
||||
- 场景基调(纯白负空间 + 高级打光)
|
||||
- 特写 prompt 的雏形
|
||||
|
||||
### ✅ 第三轮已定(2026-04-22)
|
||||
- **niji7 全身标杆 prompt 已落地** → `03_提示词/niji7_全身标杆_最终版.md`
|
||||
- 头部将由 Banana 2 替换修复
|
||||
|
||||
### ✅ 第二轮已定(2026-04-22)
|
||||
- **工具链**:Midjourney niji7(出图)+ Seedance 2.0(出视频)
|
||||
- **镜头数**:丰富方向,选 **3 镜头方案**
|
||||
- **舞蹈动作**:先看效果,不追特定片段,由 Seedance 自由演绎
|
||||
- **BGM 参考**:Everglow - Adios(BPM 128,drop 参考副歌起句)
|
||||
- **道具**:交由方案推荐(见 `02_场景与美术/`)
|
||||
- **全身镜头**:重点补全运镜
|
||||
|
||||
### ❓ 仍待核对
|
||||
1. **道具最终选 0/1/多件**:推荐走「**指挥刀 × 1**」方案(详见下方推荐)
|
||||
2. **drop 点精确位置**:推荐 **6.56 秒(第 15 拍)** 作为唯一 drop
|
||||
3. **3 镜头具体分配**(推荐见下方)
|
||||
4. **是否要参考 Adios MV 的某个特定 pose** 作为 drop 定格
|
||||
5. **niji7 出图的 aspect ratio**(9:16 竖屏 / 16:9 横屏 / 2:3)
|
||||
|
||||
### 🎯 推荐方案(等你确认后开始写 prompt)
|
||||
|
||||
**3 镜头分配**:
|
||||
| 镜头 | 时长 | 内容 | niji7 静帧 | Seedance 运镜 |
|
||||
|---|---|---|---|---|
|
||||
| **A · 特写开场** | 0-3 秒 | 脸部 extreme close-up,眨眼 + 抬眼 | 已有 prompt 改 | 中文:缓慢推进 + 眨眼 |
|
||||
| **B · 全身入舞** | 3-6.5 秒 | 中景 → 全身,转身 + 舞蹈起势 | 新画全身静帧 | 中文:环绕半圈 + 拉远 |
|
||||
| **C · drop 定格** | 6.5-9 秒 | 全身主 pose(手握刀 / 胸前敬礼)+ 光爆闪 | 新画 drop 帧 | 中文:急推变焦 + 定格 |
|
||||
|
||||
**道具推荐**:**元帅指挥刀 × 1**
|
||||
- 契合角色身份(拿破仑元帅必备)
|
||||
- 可做舞蹈互动(drop 时拔刀 / 横举)
|
||||
- 单件符合「少量道具」原则,AI 物理稳定性较高
|
||||
|
||||
## 七、目录导引
|
||||
|
||||
| 路径 | 内容 |
|
||||
|---|---|
|
||||
| `01_角色设定/` | 铃仙元帅的外貌 / 气质 / 变体设定 |
|
||||
| `02_场景与美术/` | 负空间方案、打光方案、道具清单 |
|
||||
| `03_提示词/` | 各镜头 prompt(特写/全身/舞蹈等),中英双版 |
|
||||
| `04_分镜与节奏/` | 分镜脚本 + BPM 落拍映射 |
|
||||
| `_Assets/` | 参考图、生成结果截图、BGM |
|
||||
56
01_Active_Projects/X01_长远开发路线/X01_01_测试MV_铃仙元帅/素材生产清单.md
Normal file
56
01_Active_Projects/X01_长远开发路线/X01_01_测试MV_铃仙元帅/素材生产清单.md
Normal file
@ -0,0 +1,56 @@
|
||||
# X01_01 素材生产清单
|
||||
|
||||
> 最后更新:2026-04-22
|
||||
> 进 Seedance 前需要准备的所有图片资产
|
||||
|
||||
## 一、niji7 原创静帧(9 张)
|
||||
|
||||
| # | 素材 | prompt 位置 | 状态 |
|
||||
|---|---|---|---|
|
||||
| 1 | 🎭 脸部特写标杆 | `03_提示词/niji7_脸部特写标杆_最终版.md` | ✅ 已完成 |
|
||||
| 2 | 🧍 全身站姿正面 | `03_提示词/niji7_全身标杆_最终版.md` | ✅ 已完成(Banana 已换头) |
|
||||
| 3 | 👁️ 眼瞳超特写 | `03_提示词/niji7_6张部位特写_批量.md` #1 | ⬜ 待跑 |
|
||||
| 4 | 🎩 帽子+兔耳(仰视) | `03_提示词/niji7_6张部位特写_批量.md` #2 | ⬜ 待跑 |
|
||||
| 5 | 🎖️ 胸前勋章+红绶带 | `03_提示词/niji7_6张部位特写_批量.md` #3 | ⬜ 待跑 |
|
||||
| 6 | ⚔️ 握刀手部 | `03_提示词/niji7_6张部位特写_批量.md` #4 | ⬜ 待跑 |
|
||||
| 7 | 🎀 红绶带+腰部侧角 | `03_提示词/niji7_6张部位特写_批量.md` #5 | ⬜ 待跑 |
|
||||
| 8 | 👢 腿部+黑靴 | `03_提示词/niji7_6张部位特写_批量.md` #6 | ⬜ 待跑 |
|
||||
| 9 | 🗡️ 拿破仑指挥刀(道具单图) | 见下方新增 prompt | ⬜ 待跑 |
|
||||
|
||||
## 二、Banana 2 派生图(3 张)
|
||||
|
||||
以全身标杆为 reference,扩展新视角:
|
||||
|
||||
| # | 素材 | Banana 指令 | 状态 | 用途 |
|
||||
|---|---|---|---|---|
|
||||
| 10 | 🔄 全身侧面 | "Same character, side view, full body profile shot" | ⬜ 待做 | 三视图 / 转身镜头 |
|
||||
| 11 | 🔙 全身背面 | "Same character, back view, full body from behind" | ⬜ 待做 | 三视图 / MV 第 8 段背影走动 |
|
||||
| 12 | 🤝 角色握指挥刀 · 全身 | 多图合成:全身标杆 + 指挥刀图 → "make this character hold this specific saber" | ⬜ 待做 | drop / 关键姿态备用 |
|
||||
|
||||
## 三、Banana 2 统一修复(跨图换头)
|
||||
|
||||
| # | 动作 | 状态 |
|
||||
|---|---|---|
|
||||
| 13 | 所有 niji7 图 + Banana 派生图统一用满意脸特写替换头部 → 保证跨图脸部一致 | ⬜ 待做(niji7 全部出完后批量执行) |
|
||||
|
||||
## 总计
|
||||
|
||||
- **niji7 原创**:9 张
|
||||
- **Banana 派生**:3 张
|
||||
- **Banana 换头修复**:批量操作(对上面所有涉及脸部的图片)
|
||||
- **最终进 Seedance 的素材**:≈ 11 张(脸 1 / 全身 3 视角 3 / 部位特写 6 / 指挥刀 1)
|
||||
|
||||
## 与 MV 镜头的对应
|
||||
|
||||
| MV 镜头 | 首帧素材 |
|
||||
|---|---|
|
||||
| 镜头 1 · 脸特写 | #1 脸特写 |
|
||||
| 镜头 2 · 眼瞳 | #3 眼瞳 |
|
||||
| 镜头 3 · 帽子+兔耳 | #4 帽子+兔耳 |
|
||||
| 镜头 4 · 胸勋章 | #5 胸前 |
|
||||
| 镜头 5 · 握刀手 | #6 手 + #9 指挥刀 |
|
||||
| 镜头 6 · 腰绶带 | #7 腰 |
|
||||
| 镜头 7 · 腿靴 | #8 腿 |
|
||||
| 镜头 8 · 背影走动 | #11 背面全身 |
|
||||
|
||||
正好 8 段 · 正好 8 张首帧素材。
|
||||
42
01_Active_Projects/X01_长远开发路线/长远开发路线.md
Normal file
42
01_Active_Projects/X01_长远开发路线/长远开发路线.md
Normal file
@ -0,0 +1,42 @@
|
||||
# X01 产品线网络(精简版)
|
||||
|
||||
## 工作室结构
|
||||
- 工作室S1:负责 A线 + B线(同一个工作室对象)。
|
||||
- 工作室S2:负责 C线基础产品(C1/C2/C3...)。
|
||||
- 工作室S3:负责 D线,并拥有 CxPro 产品归属。
|
||||
|
||||
## A线:东方Project同人独立游戏(S1)
|
||||
- 产品序列:A1、A2、A3、A4...
|
||||
- 关系:
|
||||
- 从 A1 分支出 B1(B线起点)。
|
||||
- 接受 C线玩法模块支撑。
|
||||
- 接受 D线同人短剧宣发匹配。
|
||||
|
||||
## B线:原创手工IP独立游戏(S1)
|
||||
- 起点:由 A1 分支出的 B1。
|
||||
- 产品序列:B1、B2、B3...
|
||||
- 关系:
|
||||
- 接受 C线玩法模块支撑。
|
||||
- 接受 D线同人短剧宣发匹配。
|
||||
|
||||
## C线:原生AI游戏(S2)
|
||||
- 产品序列:C1、C2、C3...(快速迭代)
|
||||
- 关系:
|
||||
- 支撑 A/B 的玩法模块开发。
|
||||
- 接受 D线的AI IP输入。
|
||||
- 从节点挂出 Pro 产品:C1Pro 挂在 C1、C2Pro 挂在 C2(不单独成线)。
|
||||
|
||||
## D线:AI短剧(S3)
|
||||
- 产品序列:D1、D2、D3、D4...
|
||||
- 关系:
|
||||
- D1→A1:第三方账号同人AI短剧宣传。
|
||||
- D2→B1:第三方账号同人AI短剧宣传。
|
||||
- D3→C1Pro:AI短剧IP跑通赋能游戏。
|
||||
- D4→C2Pro:AI短剧IP跑通赋能游戏。
|
||||
- 向 C线提供 AI IP。
|
||||
|
||||
## 归属规则
|
||||
- A/B 产品归属:S1。
|
||||
- C 基础产品归属:S2。
|
||||
- D 产品归属:S3。
|
||||
- CxPro(C1Pro/C2Pro...)归属:S3(不是S2)。
|
||||
140
01_Active_Projects/X02_Q版东方动物皮套短剧/02_调研参考/小企鹅管理员_案例拆解.md
Normal file
140
01_Active_Projects/X02_Q版东方动物皮套短剧/02_调研参考/小企鹅管理员_案例拆解.md
Normal file
@ -0,0 +1,140 @@
|
||||
# 《明日方舟:终末地》小企鹅管理员 · 爆款案例拆解
|
||||
|
||||
> 2026 年开年首个破圈的游戏二创 IP,全网单条视频破千万播放,直接催生周边争夺与版权风波。
|
||||
> 本文只做**可复用规律的提取**,不复制侵权元素。
|
||||
|
||||
---
|
||||
|
||||
## 一、传播事实 Quick Facts
|
||||
|
||||
| 项目 | 内容 |
|
||||
|---|---|
|
||||
| 原型 | 《明日方舟:终末地》女管理员(管理员 B) |
|
||||
| 引爆时间 | 2026-02-19,B站 UP 主「贱兔死顺盖」发布 AI 生成图 |
|
||||
| 放大节点 | UP 主「涂山白白喵」制作 AI 动画版本,「徐Toso」系列视频单条峰值 1035 万播放 |
|
||||
| 官方回应 | 2026-04-01 愚人节活动「长耳兽之旅」极地生物世界线,官方把管理员真的变成企鹅 |
|
||||
| 作品属性 | 100% AI 生成,粉丝二创,非鹰角官方授权 |
|
||||
| 负面教训 | UP 主宣称申请著作权 + 向商家索取分成 → 舆论反噬 → 最终公开道歉并放弃版权主张 |
|
||||
|
||||
---
|
||||
|
||||
## 二、爆款三要素拆解
|
||||
|
||||
### 🎯 要素 A:原型辨识度("**一眼认出**")
|
||||
|
||||
小企鹅管理员之所以成立,是因为**原角色本身就有极强的动物联想**:
|
||||
|
||||
- **配色三件套**:黑大衣 + 白内衬 + 亮黄肩章 → 完美对应帝企鹅
|
||||
- **体态线索**:膨大的外套剪影 → 近似企鹅圆筒体态
|
||||
- **发型**:蘑菇头 → 企鹅脑袋圆润感
|
||||
- **行为锚点**:剧情里"小碎步"、"呆萌玩石头" → 企鹅动物行为契合
|
||||
|
||||
> **启示**:不是随便选动物,而是**找角色本身最不可绕过的视觉/行为信号,反推契合的动物**。
|
||||
|
||||
### 🎯 要素 B:圆润反差("**看一眼就笑出来**")
|
||||
|
||||
小企鹅之所以"魔性可爱",来自三重反差:
|
||||
|
||||
1. **身份反差**:星球级文明守护者 / 6星干员 → 婴儿化萌物
|
||||
2. **比例反差**:原人设成年体态 → Q版 1:2 头身
|
||||
3. **行为反差**:冷静精密的管理员 → 咕咕嘎嘎流口水的憨憨
|
||||
|
||||
### 🎯 要素 C:拟声钩子("**一听就记住**")
|
||||
|
||||
"咕咕嘎嘎" 为什么能成为记忆点:
|
||||
|
||||
- 源自英语 "goo goo gaga"(婴儿语拟声),中文圈经《基和皮尔》《宝贝老板》传播
|
||||
- **成年低沉嗓音模仿婴儿音** → 形成"反差笑点"
|
||||
- **无语义、纯音节** → 零语言门槛、跨语种、易模仿传播
|
||||
|
||||
> **启示**:Q版短剧的**叙事不靠台词,靠一个可被二创复读的拟声钩子**。东方角色可以各自设计自己的拟声词(例:古明地恋"空…空…";芙兰"卡恰~" 破坏声;咲夜"咔哒 ♪" 时停音效)。
|
||||
|
||||
---
|
||||
|
||||
## 三、视觉设计要素(关键词清单)
|
||||
|
||||
从公开流传的 AI 生成图中可提取的**可复现设计要素**:
|
||||
|
||||
| 类别 | 具体特征 |
|
||||
|---|---|
|
||||
| 头身比 | 1:1 ~ 1:2 超Q比例(大头 · 小短腿 · 短手) |
|
||||
| 脸部 | 圆盘脸 · 婴儿肥 · 粉色腮红 · 眼睛占脸 50% 高光层层叠 · 简化鼻子为小点或省略 |
|
||||
| 动物套 | 企鹅连体玩偶服(kigurumi / onesie)· 头套留出原角色发型露出 · 圆滚滚填充感 |
|
||||
| 材质 | 3D 手办质感 · 哑光塑料或柔软毛绒 · 微弱 SSS 次表面散射 |
|
||||
| 配色 | 原角色主配色 + 企鹅黑白黄 → 双层色彩叠加 |
|
||||
| 姿态 | 内八站姿 · 小碎步 · 双手环抱 · 捂嘴打哈欠 · 伸手讨抱等婴儿化姿态 |
|
||||
| 背景 | 柔焦糊背景(粉蓝、奶油黄、淡雾灰),或童话感场景(云朵、花瓣、爱心粒子) |
|
||||
| 特效 | 爱心 ♡ 粒子、星星 ✦、闪光、气泡文字框("咕咕嘎嘎 ♡") |
|
||||
|
||||
---
|
||||
|
||||
## 四、流传中的提示词模板(Gemini 风格为主)
|
||||
|
||||
搜索中找到的公开流传模板(用于"图生图",保留原角色外观 + 套入企鹅皮套):
|
||||
|
||||
### 模板 1 · 抱玩偶
|
||||
> 根据上传的图片,在不改变原角色外观的前提下,生成一只可爱的小企鹅Q版角色,紧紧抱着大型玩偶。眼睛闪闪发光、充满喜悦,"咕咕嘎嘎!! ♡♡"的爱心特效不断浮现,一边磨蹭脸颊、一边摇尾巴。背景为粉红色梦幻房间,花朵轻轻飘落。超萌动漫风,羽毛细节精致,直视镜头。
|
||||
|
||||
### 模板 2 · 讨食撒娇
|
||||
> 根据上传的图片,在不改变原角色外观的前提下,生成一只戴着厨师帽的小企鹅,盯着一个大草莓蛋糕流口水。用水汪汪的大眼睛表达渴望,并用"gugugaga〜 please〜 ♡"撒娇。双脚并拢、可爱地请求,口水闪闪发光。背景为温暖灯光的厨房,动漫Q版风格。
|
||||
|
||||
### 模板 3 · 合影自拍
|
||||
> 根据上传的图片,在不改变原角色外观的前提下,生成一个年轻人物用手机自拍。肩膀上坐着一只开心的小企鹅(gugugaga 风格),用小翅膀比出 V 手势。双方露出开心表情,"gugugaga!! ♡"爱心对话框出现。背景粉蓝渐层,羽毛柔软精致。
|
||||
|
||||
### 模板 4 · 短视频分镜(AI 视频用)
|
||||
TapTap 社区用户「神都千夜」版本:
|
||||
|
||||
> 你现在是短视频导演+分镜编剧。以图片人物为主角。请把下面这个选题,写成一条适合 AI 生成的 10 秒沉浸式短片脚本。画风:Q版3D玩偶感,角色设定:人物声音软萌可爱,圆滚滚幼崽体态,带高光的大眼睛,人物喜欢说咕咕嘎嘎。
|
||||
> 输出格式必须包括:1. 视频标题;2. 开头 3 秒钩子;3. 完整口播文案(人物尽量不开口,开口尽量咕咕嘎嘎);4. 完整脚本;5. 封面文案 3 条。
|
||||
|
||||
---
|
||||
|
||||
## 五、可复用范式(我们东方项目要抄的底层公式)
|
||||
|
||||
```
|
||||
【基础公式】
|
||||
原角色 (IP 符号) + 动物皮套 (拟人化 onesie)
|
||||
↓
|
||||
Q版变形 (1:2 头身 · 大头娃娃 · 婴儿肥)
|
||||
↓
|
||||
潮玩材质 (3D 手办 · 圆润光泽 · 柔焦背景)
|
||||
↓
|
||||
拟声钩子 (无语义、可二创的音节)
|
||||
↓
|
||||
10 秒短片 (生活化行为 · 角色性格微缩 · 爱心特效)
|
||||
```
|
||||
|
||||
**一句话总结**:
|
||||
> **"把一个你原本熟悉的严肃/酷炫角色,塞进动物睡衣里,让 TA 做最幼稚的事,说最无意义的话。"**
|
||||
|
||||
反差越大,成立感越强。
|
||||
|
||||
---
|
||||
|
||||
## 六、合规避坑清单(必读)
|
||||
|
||||
直接来自小企鹅管理员翻车案例的经验:
|
||||
|
||||
1. ❌ **不要主张 AI 生成物的原创著作权** —— AI 产物版权归 AI 平台所有,用户贡献的是提示词/筛选
|
||||
2. ❌ **不要向商家索要授权分成** —— 你只是二创者,原作版权仍归官方(东方为 ZUN 个人授权二创宽松,但不等于可商用)
|
||||
3. ⚠️ **东方二创规则**:ZUN 允许非营利同人,**商业化需联系 ZUN 本人授权**
|
||||
4. ✅ **定位为免费二创** —— 本项目先走爱好者路线,涨粉/转化路径另案讨论
|
||||
5. ✅ **明确署名 AI 生成** —— 视频简介与水印标注工具链
|
||||
|
||||
---
|
||||
|
||||
## 七、可直接偷师的东西 · 不可偷的东西
|
||||
|
||||
| ✅ 偷师 | ❌ 不偷 |
|
||||
|---|---|
|
||||
| 三要素公式(辨识 / 反差 / 拟声) | 具体提示词原文(版权争议) |
|
||||
| Q版 + 动物皮套的组合范式 | 企鹅造型本身(风险规避 + 原创差异化) |
|
||||
| 爱心粒子、柔焦背景等视觉特效 | 咕咕嘎嘎音节(换成东方角色自己的拟声) |
|
||||
| 短视频分镜节奏(钩子 3 秒 + 10 秒完结) | UP 主个人 IP 绑定路线(我们做系列化) |
|
||||
|
||||
---
|
||||
|
||||
## 信息来源
|
||||
|
||||
- 搜索结果汇总自百度、B站、知乎、TapTap 社区、Tenorshare 教程、Bilibili UP 主公开视频描述(2026-04)
|
||||
- 本文档的提示词模板为公开流传版本,**仅作结构参考**,本项目实际使用版本见 `03_提示词调研/Q版动物皮套_提示词调研.md`
|
||||
276
01_Active_Projects/X02_Q版东方动物皮套短剧/03_提示词调研/Q版动物皮套_提示词调研.md
Normal file
276
01_Active_Projects/X02_Q版东方动物皮套短剧/03_提示词调研/Q版动物皮套_提示词调研.md
Normal file
@ -0,0 +1,276 @@
|
||||
# Q版东方 × 动物皮套 · 提示词调研 v0.5
|
||||
|
||||
> 本文是 X02 企划的**方法论主文档**。所有角色设计方案都应遵循此处的转换公式与提示词结构。
|
||||
> 小企鹅管理员案例拆解见 `02_调研参考/小企鹅管理员_案例拆解.md`。
|
||||
|
||||
---
|
||||
|
||||
## 一、核心转换公式
|
||||
|
||||
### 1.1 五步法(Character → Chibi Kigurumi)
|
||||
|
||||
```
|
||||
第一步 · 角色精髓解构
|
||||
→ 剥离出 3 个最不可省略的视觉符号 + 1 个性格关键词 + 1 个主题色
|
||||
|
||||
第二步 · 动物原型映射
|
||||
→ 从精髓反推匹配动物(而非从动物反推角色)
|
||||
→ 动物应能同时承载"外观共鸣"与"性格隐喻"
|
||||
|
||||
第三步 · 皮套融合设计
|
||||
→ 动物 onesie 包住角色身体,但保留原发型从兜帽露出
|
||||
→ 皮套配色 = 动物本色 × 角色主题色(混入而不覆盖)
|
||||
→ 将动物特征(耳朵、尾巴、爪子)做成兜帽/手套/尾巴独立件
|
||||
|
||||
第四步 · Q 版三维化
|
||||
→ 1:2 头身 · 婴儿肥脸颊 · 大眼占脸 50% · 简化鼻子 · 圆润肉感
|
||||
→ 材质:3D 手办光泽 / 柔软毛绒双版本
|
||||
|
||||
第五步 · 拟声钩子 + 动作设计
|
||||
→ 为角色设计一个 3~6 音节的无语义拟声
|
||||
→ 绑定一个标志性幼态动作(讨抱、打哈欠、摇尾巴…)
|
||||
```
|
||||
|
||||
### 1.2 公式应用示例(以古明地恋为例预演)
|
||||
|
||||
| 步骤 | 提取结果 |
|
||||
|---|---|
|
||||
| 精髓三符号 | 黑色草帽 + 心形吊绳 · 绿色呢子外衣 · 第三只眼(闭合) |
|
||||
| 性格关键词 | 无意识(潜意识) |
|
||||
| 主题色 | 抹茶绿 + 奶黄 |
|
||||
| 动物匹配 | 🦥 树懒(闭眼慵懒 ↔ 关闭心灵) |
|
||||
| 皮套设计 | 抹茶绿树懒连体服 · 兜帽露出黑色草帽 · 胸前保留心形吊绳 |
|
||||
| 拟声钩子 | "空… 空…"(こころ / kokoro) |
|
||||
|
||||
---
|
||||
|
||||
## 二、提示词结构模板
|
||||
|
||||
### 2.1 通用结构(各引擎共用骨架)
|
||||
|
||||
```
|
||||
[风格锚] + [主角描述] + [皮套描述] + [Q版比例] + [材质质感] + [动作/表情] + [背景] + [特效] + [镜头] + [参数]
|
||||
```
|
||||
|
||||
具体展开:
|
||||
|
||||
| 段位 | 关键词库 |
|
||||
|---|---|
|
||||
| **风格锚** | `3D chibi figure`, `Popmart style`, `Bandai designer toy`, `kigurumi animal onesie`, `super deformed` |
|
||||
| **主角描述** | 角色名 / 发型 / 发色 / 瞳色 / 原服装可识别元素(帽子、丝带、红眼等) |
|
||||
| **皮套描述** | `oversized [动物] onesie pajamas`, `hood with [动物] ears/face`, `rounded paw mittens`, `plush tail`, `zipper closure` |
|
||||
| **Q版比例** | `chibi 1:2 head-to-body ratio`, `oversized round head`, `short stubby limbs`, `baby-faced cheeks`, `no visible nose` |
|
||||
| **材质质感** | `glossy vinyl figure`, `subsurface scattering`, `soft plush texture`, `Octane render`, `matte PVC` |
|
||||
| **动作/表情** | `sparkly big eyes with highlights`, `pink blush`, `yawning`, `holding tiny [道具]`, `internal pigeon-toed stance` |
|
||||
| **背景** | `soft pastel background`, `cream-peach gradient`, `blurred dreamy room`, `floating flower petals` |
|
||||
| **特效** | `tiny heart particles ♡`, `star sparkles ✦`, `speech bubble "[拟声]"` |
|
||||
| **镜头** | `front view`, `three-quarter view`, `full body`, `eye-level`, `soft focus` |
|
||||
| **参数** | MJ: `--niji 7 --ar 3:4 --stylize 200`;Nano Banana: 自然语言即可 |
|
||||
|
||||
### 2.2 负面提示词(防止回归标准动漫比例)
|
||||
|
||||
```
|
||||
realistic proportions, adult body, normal anime proportions,
|
||||
long legs, long arms, detailed fingers,
|
||||
sharp nose, mature face, sexy pose,
|
||||
muscular, tall figure, 1:6 head-to-body
|
||||
```
|
||||
|
||||
### 2.3 种子锁定建议
|
||||
做系列化角色时,固定以下项以保证**潮玩集合感**:
|
||||
- 相同材质描述(统一走 `glossy vinyl` 或 `soft plush` 其中一条路线)
|
||||
- 相同镜头与背景模板(例:柔焦奶油色背景 + 三视图正面)
|
||||
- 相同 Q 版比例参数(1:2 头身)
|
||||
- 不同的仅:角色主题色、动物类型、动作、拟声
|
||||
|
||||
---
|
||||
|
||||
## 三、引擎适配表
|
||||
|
||||
### 3.1 Nano Banana 2(首选 · 出图主力)
|
||||
|
||||
**优点**:自然语言友好 · 参考图保留一致性强 · 3D 质感稳定
|
||||
**用法**:上传东方角色同人参考图 + 自然语言描述(中英皆可)
|
||||
|
||||
**模板**:
|
||||
> 保持参考图中的[角色名]发型、发色、瞳色不变,将她改造成一个 3D 潮玩 Q 版手办:1:2 头身比例,大头圆脸,婴儿肥脸颊,简化鼻子,大眼睛带高光,粉色腮红。她穿着一件蓬松的[动物]连体睡衣 onesie,兜帽上有[动物]的脸和耳朵但露出她的[原发型特征]。睡衣配色以[角色主题色]为主,融合[动物本色]。材质是光滑的 PVC 手办质感,柔和的次表面散射。动作:[具体动作]。背景是[柔焦背景]。特效:[心形粒子 / 星星闪光]。Popmart 盲盒手办风格,正面全身,3:4 竖构图。
|
||||
|
||||
### 3.2 Midjourney niji7(备用 · 插画感强)
|
||||
|
||||
**注意**(来自用户记忆约束):
|
||||
- ❌ niji7 **不支持 --cref**
|
||||
- ❌ 不要引用训练后作品名
|
||||
- ❌ 不要默认加 --style raw
|
||||
|
||||
**模板**:
|
||||
```
|
||||
3D chibi figure of [character name], super deformed 1:2 head-to-body ratio,
|
||||
oversized round head with baby-fat cheeks, huge sparkly eyes with multi-layer highlights, pink blush, no visible nose,
|
||||
wearing oversized fluffy [animal] onesie pajamas with [animal]-face hood, [original hair feature] peeking out,
|
||||
hood has big [animal] ears, rounded paw mittens, plush [animal] tail,
|
||||
onesie base color [主题色] blended with [动物本色],
|
||||
glossy vinyl Popmart toy texture with soft subsurface scattering,
|
||||
[动作描述], internal pigeon-toed stance,
|
||||
soft pastel [背景色] blurred background with floating flower petals,
|
||||
tiny heart particles, designer toy photography,
|
||||
full body front view, eye-level
|
||||
--niji 7 --ar 3:4 --stylize 200
|
||||
```
|
||||
|
||||
### 3.3 Seedance 2.0(动态化 · 出视频)
|
||||
|
||||
**调用**:出完静态图后,直接喂 `/seedance-prompt` 让 Skill 帮忙生成。
|
||||
**分镜 3 要素**(借鉴小企鹅短片节奏):
|
||||
1. **0–3s 钩子**:角色以萌态入画(大特写眼睛、从相框里跳出、被撸头)
|
||||
2. **3–8s 主体**:一个幼态行为(喝奶、打哈欠、追蝴蝶、抱玩偶)
|
||||
3. **8–10s 钩尾**:念出专属拟声 + 爱心弹出 + 黑屏标题卡
|
||||
|
||||
---
|
||||
|
||||
## 四、东方 Top 20 角色 × 动物皮套方案矩阵
|
||||
|
||||
基于日站第 18 回(2022)与国内多届人气投票**综合稳定榜单**,列出 Top 20 每人 3 个动物皮套方案。**60 个动物全部唯一**,避免系列化内部撞型。
|
||||
|
||||
### 4.1 选型原则
|
||||
- 每个角色必须有至少 1 条"非偶然"关联(设定梗 / 颜色 / 行为 / 形态任一)
|
||||
- 三个方案分为:**主选**(最顺滑、辨识度最高)/ **副选**(反差萌或次要梗)/ **变异**(剑走偏锋、适合猎奇视频)
|
||||
- 动物全表不重复,保证系列化角色并排展示时的辨识度
|
||||
|
||||
### 4.2 完整映射表
|
||||
|
||||
| 排名 | 角色 | 主选 ★ | 副选 | 变异 | 核心理由 |
|
||||
|---|---|---|---|---|---|
|
||||
| 1 | 博丽灵梦 | 🦊 白耳红狐 | 🐓 红锦鸡 | 🐿️ 红腹松鼠 | 神道白狐使者 · 红白配色完美契合 |
|
||||
| 2 | 雾雨魔理沙 | 🐈⬛ 挪威森林猫 | 🦝 浣熊 | 🐝 蜜蜂 | 黑金魔女 + 收集癖(浣熊/蜜蜂都是"收集者") |
|
||||
| 3 | 芙兰朵露 ⭐本轮 | 🦇 水果蝠 | 🐦 红宝石蜂鸟 | 🐞 红瓢虫 | 吸血鬼幼态 · 红喉吸血 + 红黑甲壳双萌 |
|
||||
| 4 | 魂魄妖梦 | 🐑 灰绵羊 | 🐟 锦鲤 | 🐁 小鼩鼱 | 半人半灵 · 银灰毛色 + 剑气温顺反差 |
|
||||
| 5 | 十六夜咲夜 ⭐本轮 | 🐶 萨摩耶 | 🐇 荷兰垂耳兔 | 🐦 布谷鸟 | 犬咲夜 + 地上垂耳兔 + 时停布谷钟 · 三物种拉开辨识度 |
|
||||
| 6 | 古明地恋 ⭐本轮 | 🦥 树懒 | 🦎 变色龙 | 🐹 田鼠 | 闭眼潜意识 · 隐身不被察觉 |
|
||||
| 7 | 蕾米莉亚 | 🐈⬛ 英短黑猫 | 🦅 夜鹰 | 🐿️ 鼯鼠(飞鼠) | 哥特贵族 · 与芙兰的幼态蝙蝠区分 |
|
||||
| 8 | 藤原妹红 | 🔥 凤凰 | 🦔 刺猬 | 🦎 火蜥蜴 | 不死火鸟 · 红白刺 + 孤独感 |
|
||||
| 9 | 古明地觉 | 🐙 粉章鱼 | 🦊 耳廓狐 | 🐻 粉色小棕熊 | 读心多触达(章鱼触手)/ 大耳朵听心声 |
|
||||
| 10 | 西行寺幽幽子 | 🪼 水母 | 🦋 粉蝴蝶 | 🐠 金鱼 | 亡灵飘逸 · 樱花蝶 / 裙尾金鱼 |
|
||||
| 11 | 八云紫 | 🐱 波斯猫 | 🐨 考拉 | 🦦 紫貂 | 贵妇贤者 + 嗜睡 + 紫色毛皮 |
|
||||
| 12 | 东风谷早苗 | 🐸 青蛙 | 🐍 洩矢小蛇 | 🪰 蜻蜓 | 守矢神社使者(蛙 + 蛇双使) |
|
||||
| 13 | 琪露诺 | 🦊 北极狐 | 🐻❄️ 北极熊幼崽 | 🐬 小虎鲸 | 冰妖精 + ⑨萌笨 · 纯白/蓝黑白 |
|
||||
| 14 | 帕秋莉 | 🐼 熊猫 | 🐢 乌龟 | 🐛 蚕宝宝 | 黑白学者 · 慢 + 病弱 + 吐丝写字 |
|
||||
| 15 | 蓬莱山辉夜 | 🦚 孔雀 | 🐉 小金龙 | 🦄 独角兽小马 | 月之公主七彩宝具 + 皇室气质 |
|
||||
| 16 | 河城荷取 | 🦦 水獭 | 🦆 小鸭 | 🐊 小鳄鱼 | 河童水边 + 工匠 + 黄色元素 |
|
||||
| 17 | 铃仙 | 🐇 玉兔(粉眼) | 🐼 红熊猫 | 🦌 小鹿 | 月兔本体 · 大耳朵 + 粉紫色 |
|
||||
| 18 | 爱丽丝 | 🐩 贵宾犬 | 🐭 毛丝鼠 | 🦭 小海豹 | 人偶师 · 精致蓬松感(人偶 = 玩偶) |
|
||||
| 19 | 射命丸文 | 🐦⬛ 乌鸦 | 🕊️ 鸽子 | 🦜 八哥 | 鸦天狗本体 + 记者(信鸽/会说话) |
|
||||
| 20 | 伊吹萃香 | 🐯 小老虎 | 🐗 小野猪 | 🦝 小狸 | 鬼族力量 + 好酒 + 变化术(狸) |
|
||||
|
||||
### 4.3 方案选用建议
|
||||
|
||||
- **角色集体合影 / 盲盒系列照**:所有角色用**主选**方案 → 60 个动物里挑 20 个最顺滑的
|
||||
- **反差萌专场(单角色多造型短剧)**:同一角色出主 + 副 + 变异三版,做"一周换一套"系列
|
||||
- **CP 组合视频**:
|
||||
- 灵梦白狐 × 魔理沙挪威森林猫 → 经典主角组(神道 × 魔法)
|
||||
- 红魔馆全家福 = 芙兰水果蝠 + 蕾米英短黑猫 + 咲夜萨摩耶 + 帕秋莉熊猫
|
||||
- 古明地姐妹 = 觉粉章鱼 + 恋树懒 → 姐粘人触手 × 妹慵懒闭眼
|
||||
- 妖梦 × 幽幽子 = 灰绵羊 × 水母 → 剑术与亡灵的柔软联动
|
||||
- 月都组 = 辉夜孔雀 + 铃仙玉兔 + 八意永琳(预留)
|
||||
- 鬼族 / 神社组 = 萃香小老虎 + 早苗青蛙 + 灵梦白狐 → 神佛妖怪大乱斗
|
||||
- **主角光环保留**:灵梦白狐 + 魔理沙挪威森林猫 应作为品牌视觉锚
|
||||
|
||||
### 4.4 不在 Top 20 但后续可能补录
|
||||
八云蓝、八云橙、蓬莱山辉夜的下属永琳 / 铃仙团队其他人、琪露诺 Team9、ZUN 新作角色等可按需追加;追加时同样遵守**动物不与表内 60 种重复**的原则。
|
||||
|
||||
---
|
||||
|
||||
## 五、拟声词设计方法
|
||||
|
||||
| 原则 | 说明 |
|
||||
|---|---|
|
||||
| **无语义** | 不是真实单词,避免"意义翻译"的跨语言折损 |
|
||||
| **3–6 音节** | 太短无记忆点,太长难复读 |
|
||||
| **元音主导** | 咕咕、啊啊、呜呜比 ch / ts 类辅音更萌 |
|
||||
| **与角色气质呼应** | 强者角色用憨音 = 反差;弱者角色用威风音 = 错位 |
|
||||
|
||||
### 本轮角色拟声建议
|
||||
|
||||
| 角色 | 拟声 | 构词逻辑 |
|
||||
|---|---|---|
|
||||
| 古明地恋 | "空… 空…"(kokoro 心,切掉后半) | 源自「恋」是心灵妖怪 |
|
||||
| 芙兰朵露 | "卡恰 ♪ 卡恰 ♪"(切菜/碎裂音) | 源自"毁灭一切的能力" |
|
||||
| 十六夜咲夜 | "咔哒 ♪" + "嗷呜 ♡" | 时停秒针音 + 犬咲夜忠犬叫声,双拟声 |
|
||||
|
||||
---
|
||||
|
||||
## 六、合规与风险提示(摘自案例拆解)
|
||||
|
||||
1. 定位为**非营利同人二创**,商业化需单独走 ZUN 授权
|
||||
2. 视频简介明示 "AI 二创,致敬东方 Project"
|
||||
3. 不申请 AI 生成物的独占著作权
|
||||
4. 不使用他人已发布的同人形象做商品化
|
||||
5. 保留工具链与提示词可追溯(便于纠纷时自证)
|
||||
|
||||
---
|
||||
|
||||
## 七、定稿基准提示词 · Flandre(Midjourney niji7)
|
||||
|
||||
经多轮迭代收敛后的**基准 prompt**(v0.5)。后续其他 19 个角色应以此为骨架,**只替换角色 / 动物 / 配色相关词**,保留通用结构。
|
||||
|
||||
### 7.1 完整提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Flandre Scarlet Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
golden short hair side braid peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ruby eyes with intricate starry iris and multi-layer catch lights, delicate lashes, subtle nose highlight, two tiny fangs, soft pink blush,
|
||||
crimson fruit-bat onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as round-faced fruit-bat with big eyes round ears tiny nose,
|
||||
red soft cap with side ribbon over hood, small sculpted bat-wing sleeve stubs, 7 translucent acrylic prism wings fanned behind in rainbow colors, red paw hands, white short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, crimson-cream gradient background, heart particles, sparkles,
|
||||
arms raised cheerful pose, wings spread, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
### 7.2 骨架结构(其他角色套用模板)
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, [角色名] [作品名], super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
[发型/发色] peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like [瞳色] eyes with intricate starry iris and multi-layer catch lights, delicate lashes, subtle nose highlight, [角色面部特征(虎牙/酒窝等)], soft pink blush,
|
||||
[主题色] [动物] onesie in satin-matte paint, smooth seamless sculpted surface, [腹斑/标记色] belly patch, hood as [动物-脸特征描述],
|
||||
[原服装保留头饰] over hood, [动物附件如耳/翼/尾的处理], [角色专属道具(如飞刀/水晶翼/草帽)],
|
||||
[手套颜色]paw hands, [靴子颜色] short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, [主题色]-cream gradient background, [主题粒子], sparkles,
|
||||
[角色性格化动作], full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
### 7.3 迭代踩坑记录(防止未来复现)
|
||||
|
||||
| 错误方向 | 症状 | 修正 |
|
||||
|---|---|---|
|
||||
| 加 `glossy vinyl` / `Octane Render` | 过度油光、廉价塑料感 | 改用 `satin-matte paint` / `PBR rendering` |
|
||||
| 加 `plush` / `fluffy` / `marshmallow` | 出现绒毛质感 | 改用 `smooth seamless sculpted surface` + `--no plush fur` |
|
||||
| 加 `fabric folds` / `cloth-appearance` | 衣料褶皱 | 改用 `smooth seamless` + `--no wrinkles` |
|
||||
| 加 `wet tear line` / `wet meniscus` | AI 画出眼泪 | 删除,改用 `gem-like eyes with intricate starry iris` |
|
||||
| 分段标签 `[FACE] [BODY]` | MJ 把标签当字面文字画 | 全扁平化逗号列表 |
|
||||
| 内联否定 `NOT glossy NOT oily` | MJ 不理解 NOT,反向强化 | 全部改 `--no` 参数统一管理 |
|
||||
| `--no` 塞 10+ 项 | 过拟合污染 | 只保留反复出现的失败模式(plush fur / wrinkles) |
|
||||
| 引用 `Arknights Endfield penguin figure` | niji7 训练集没有(2025 后发布) | 删除,改用 `Pop Mart chubby figure` 做通用锚点 |
|
||||
| 比例用 `1:2` | 身体过大 | 改用比较级 `huge round head same size as body` |
|
||||
| 描述重复 5 种说法同一概念 | token 稀释 | 每个维度最多 2 个描述 |
|
||||
|
||||
### 7.4 工具分工建议(基于 S01 工具栈)
|
||||
|
||||
| 工具 | 用途 | 推荐度 |
|
||||
|---|---|---|
|
||||
| **Midjourney niji7** | 插画味较重的动态姿态、分镜定妆照 | ★★★★ |
|
||||
| **Nano Banana 2** | 3D 潮玩写实感、潮玩摄影棚画面(更接近小企鹅管理员本体) | ★★★★★ |
|
||||
| **Seedance 2.0** | 10 秒动态短片 | 后续接力 |
|
||||
|
||||
> 建议:同一角色 prompt 两个工具并行跑,对比选用。niji7 适合动作戏,NB2 适合定妆照。
|
||||
|
||||
---
|
||||
|
||||
## 八、迭代计划
|
||||
|
||||
- ✅ **v0.1**:方法论主文档 + 三角色方案(恋 / 芙兰 / 咲夜)
|
||||
- ✅ **v0.5(当前)**:Flandre 基准 prompt 收敛定稿 + Top 20 角色 × 3 动物方案矩阵
|
||||
- 🔜 v0.6:将其他 19 个角色的**主选方案**按 7.2 骨架填充,出 prompt 批次
|
||||
- 🔜 v0.7:Nano Banana 2 + niji7 双工具验证,回填成功率对照表
|
||||
- 🔜 v0.8:Seedance 10 秒短片试水 → 回填分镜节奏
|
||||
- 🔜 v1.0:《东方 Q 版动物皮套 · 提示词手册》完整版(20 角色 × 3 方案 × 2 工具 = 120 prompt)
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/01_博丽灵梦_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/01_博丽灵梦_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 博丽灵梦 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 1 · 所属作品:东方全系列·主角
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:黑长发 + 大红丝带 · 巫女红丝带 · 御币 + 符纸
|
||||
|
||||
---
|
||||
|
||||
## 🦊 主选方案:白耳红狐(white-eared red fox)
|
||||
|
||||
**选型理由**:神道白狐使者 · 红白巫女配色的完美动物化
|
||||
|
||||
**动物专属元素**:fluffy white-tipped red fox tail curled behind
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Hakurei Reimu Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
black long hair with large red hair ribbon peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like amber brown eyes with intricate starry iris and multi-layer catch lights, delicate lashes, cheerful closed-eye smile, soft pink blush,
|
||||
red and white white-eared red fox onesie in satin-matte paint, smooth seamless sculpted surface, white belly patch, hood as white-eared red fox face with pointed ears white muzzle tiny black nose,
|
||||
large red shrine hair ribbon over hood, fluffy white-tipped red fox tail curled behind, small floating paper ofuda charms,
|
||||
white paw hands, white short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, crimson-white-cream gradient background, sakura petal particles, sparkles,
|
||||
arms raised in shrine gohei pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐓 副选方案:红锦鸡(red golden pheasant)
|
||||
|
||||
**选型理由**:神社庭园灵鸟 · 红金华贵 · 晨报破晓
|
||||
|
||||
**动物专属元素**:ornate small pheasant tail feather stubs
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Hakurei Reimu Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
black long hair with large red hair ribbon peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like amber brown eyes with intricate starry iris and multi-layer catch lights, delicate lashes, cheerful closed-eye smile, soft pink blush,
|
||||
crimson with golden accents red golden pheasant onesie in satin-matte paint, smooth seamless sculpted surface, golden cream belly patch, hood as red golden pheasant head with ornate golden crown feathers small yellow beak,
|
||||
large red shrine hair ribbon over hood, ornate small pheasant tail feather stubs, small floating paper ofuda charms,
|
||||
golden paw hands, golden bird-foot boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, crimson-white-cream gradient background, sakura petal particles, sparkles,
|
||||
arms raised in shrine gohei pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐿️ 变异方案:红腹松鼠(red-bellied squirrel)
|
||||
|
||||
**选型理由**:懒散巫女树上打盹 · 红腹白腹对应红白配色
|
||||
|
||||
**动物专属元素**:big fluffy squirrel tail curled up behind
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Hakurei Reimu Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
black long hair with large red hair ribbon peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like amber brown eyes with intricate starry iris and multi-layer catch lights, delicate lashes, cheerful closed-eye smile, soft pink blush,
|
||||
reddish brown and cream red-bellied squirrel onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as red-bellied squirrel face with tufted round ears tiny black nose,
|
||||
large red shrine hair ribbon over hood, big fluffy squirrel tail curled up behind, small floating paper ofuda charms,
|
||||
reddish brown paw hands, cream short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, crimson-white-cream gradient background, sakura petal particles, sparkles,
|
||||
arms raised in shrine gohei pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/02_雾雨魔理沙_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/02_雾雨魔理沙_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 雾雨魔理沙 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 2 · 所属作品:东方全系列·魔女
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:金色长发 + 编辫 · 黑色女巫帽 · 迷你扫帚 + 八卦炉
|
||||
|
||||
---
|
||||
|
||||
## 🐈⬛ 主选方案:挪威森林猫(Norwegian forest cat)
|
||||
|
||||
**选型理由**:女巫黑猫经典组合 · 长毛金棕配色对应金发巫女
|
||||
|
||||
**动物专属元素**:long fluffy black cat tail with golden tip
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Kirisame Marisa Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long blonde hair with braided side bangs peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like golden yellow eyes with intricate starry iris and multi-layer catch lights, delicate lashes, mischievous grin with one closed eye wink, soft pink blush,
|
||||
black with golden chest ruff Norwegian forest cat onesie in satin-matte paint, smooth seamless sculpted surface, golden cream belly patch, hood as Norwegian forest cat face with large tufted ears golden eyes tiny pink nose,
|
||||
black witch hat with white ribbon over hood, long fluffy black cat tail with golden tip, mini flying broomstick tucked under arm,
|
||||
black paw hands, black short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, midnight-blue gold-cream gradient background, star sparkle particles and magic dust, sparkles,
|
||||
one arm raised holding broomstick, cocky pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🦝 副选方案:浣熊(raccoon)
|
||||
|
||||
**选型理由**:「偷东西的魔理沙」收集癖本色 · 带黑眼罩正是小偷造型
|
||||
|
||||
**动物专属元素**:ringed black-and-grey raccoon tail
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Kirisame Marisa Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long blonde hair with braided side bangs peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like golden yellow eyes with intricate starry iris and multi-layer catch lights, delicate lashes, mischievous grin with one closed eye wink, soft pink blush,
|
||||
grey with black bandit mask pattern raccoon onesie in satin-matte paint, smooth seamless sculpted surface, light grey belly patch, hood as raccoon face with black bandit mask pattern pointed ears tiny black nose,
|
||||
black witch hat with white ribbon over hood, ringed black-and-grey raccoon tail, mini flying broomstick tucked under arm,
|
||||
black paw hands, black short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, midnight-blue gold-cream gradient background, star sparkle particles and magic dust, sparkles,
|
||||
one arm raised holding broomstick, cocky pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐝 变异方案:蜜蜂(honeybee)
|
||||
|
||||
**选型理由**:采集花粉 = 采集魔法道具 · 黄黑配色呼应女巫帽
|
||||
|
||||
**动物专属元素**:tiny translucent bee wings on the back
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Kirisame Marisa Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long blonde hair with braided side bangs peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like golden yellow eyes with intricate starry iris and multi-layer catch lights, delicate lashes, mischievous grin with one closed eye wink, soft pink blush,
|
||||
yellow and black stripes honeybee onesie in satin-matte paint, smooth seamless sculpted surface, yellow stripe belly patch, hood as honeybee head with round black eyes fuzzy antennae tiny proboscis,
|
||||
black witch hat with white ribbon over hood, tiny translucent bee wings on the back, mini flying broomstick tucked under arm,
|
||||
yellow paw hands, black short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, midnight-blue gold-cream gradient background, star sparkle particles and magic dust, sparkles,
|
||||
one arm raised holding broomstick, cocky pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/03_芙兰朵露_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/03_芙兰朵露_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 芙兰朵露 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 3 · 所属作品:东方红魔乡
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:金发 + 侧辫小丸子 · 红色软帽 · 7 根彩色水晶翼
|
||||
|
||||
---
|
||||
|
||||
## 🦇 主选方案:水果蝠(fruit bat)
|
||||
|
||||
**选型理由**:吸血鬼幼态 · 圆脸水果蝠最萌
|
||||
|
||||
**动物专属元素**:small sculpted bat-wing sleeve stubs
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Flandre Scarlet Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
golden short hair side braid ponytail peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ruby red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, two tiny porcelain fangs peeking out, soft pink blush,
|
||||
crimson red fruit bat onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as round-faced fruit-bat with big eyes round ears tiny nose,
|
||||
red soft cap with side ribbon over hood, small sculpted bat-wing sleeve stubs, 7 translucent acrylic prism wings fanned behind in red orange yellow green cyan blue purple,
|
||||
red paw hands, white short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, crimson-cream-cream gradient background, heart particles, sparkles,
|
||||
arms raised cheerful pose, wings spread, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐦 副选方案:红宝石蜂鸟(ruby-throated hummingbird)
|
||||
|
||||
**选型理由**:红喉 + 长喙 = 「吸血」的极萌化 · 小巧快速对应幼态吸血鬼
|
||||
|
||||
**动物专属元素**:tiny fast-blur sculpted hummingbird wing stubs on back
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Flandre Scarlet Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
golden short hair side braid ponytail peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ruby red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, two tiny porcelain fangs peeking out, soft pink blush,
|
||||
iridescent emerald green with crimson throat patch ruby-throated hummingbird onesie in satin-matte paint, smooth seamless sculpted surface, white belly patch, hood as ruby-throated hummingbird head with long slender beak tiny round sparkly eyes iridescent green crown,
|
||||
red soft cap with side ribbon over hood, tiny fast-blur sculpted hummingbird wing stubs on back, 7 translucent acrylic prism wings fanned behind in red orange yellow green cyan blue purple,
|
||||
crimson paw hands, red short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, crimson-cream-cream gradient background, heart particles, sparkles,
|
||||
arms raised cheerful pose, wings spread, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐞 变异方案:红瓢虫(red ladybug)
|
||||
|
||||
**选型理由**:红底黑点 = Flandre 红黑主题极萌化 · 圆滚滚甲壳如红魔馆珍宝
|
||||
|
||||
**动物专属元素**:sculpted ladybug dome shell back with seven black spots
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Flandre Scarlet Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
golden short hair side braid ponytail peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ruby red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, two tiny porcelain fangs peeking out, soft pink blush,
|
||||
bright red with black polka dot spots red ladybug onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as round ladybug head with black top half round glossy eyes tiny antennae curious smile,
|
||||
red soft cap with side ribbon over hood, sculpted ladybug dome shell back with seven black spots, 7 translucent acrylic prism wings fanned behind in red orange yellow green cyan blue purple,
|
||||
black paw hands, black short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, crimson-cream-cream gradient background, heart particles, sparkles,
|
||||
arms raised cheerful pose, wings spread, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/04_魂魄妖梦_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/04_魂魄妖梦_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 魂魄妖梦 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 4 · 所属作品:东方妖妖梦
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:银灰短发 + 两侧小卷 · 绿色发带 · 双刀 + 小半灵
|
||||
|
||||
---
|
||||
|
||||
## 🐑 主选方案:灰绵羊(grey lamb)
|
||||
|
||||
**选型理由**:半灵银灰毛色 · 剑术杀意 vs 绵羊温顺反差
|
||||
|
||||
**动物专属元素**:tiny cloud-like wool puffs on shoulders
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Konpaku Youmu Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
silver-grey short hair with two small curled side locks peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like silver grey eyes with intricate starry iris and multi-layer catch lights, delicate lashes, serious small frown turning into shy smile, soft pink blush,
|
||||
soft silver grey grey lamb onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as grey lamb face with small curled horns tiny pink nose soft droopy ears,
|
||||
a small green hair ribbon over hood, tiny cloud-like wool puffs on shoulders, mini twin katana strapped to back, small half-ghost floating behind,
|
||||
silver grey paw hands, cream short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, silver-mint-cream gradient background, cherry blossom petal particles, sparkles,
|
||||
katana sheath touched with tiny hand, ready stance, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐟 副选方案:锦鲤(koi carp)
|
||||
|
||||
**选型理由**:庭院池中锦鲤 · 白鹤亭池塘象征 · 剑气如水
|
||||
|
||||
**动物专属元素**:small sculpted koi-fin side flares
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Konpaku Youmu Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
silver-grey short hair with two small curled side locks peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like silver grey eyes with intricate starry iris and multi-layer catch lights, delicate lashes, serious small frown turning into shy smile, soft pink blush,
|
||||
white with red koi patches koi carp onesie in satin-matte paint, smooth seamless sculpted surface, white belly patch, hood as koi carp face with round eyes small whiskers tiny round mouth,
|
||||
a small green hair ribbon over hood, small sculpted koi-fin side flares, mini twin katana strapped to back, small half-ghost floating behind,
|
||||
white paw hands, red short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, silver-mint-cream gradient background, cherry blossom petal particles, sparkles,
|
||||
katana sheath touched with tiny hand, ready stance, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐁 变异方案:小鼩鼱(tiny shrew)
|
||||
|
||||
**选型理由**:幽灵本体的微型化 · 灰色小影子神出鬼没
|
||||
|
||||
**动物专属元素**:thin long tail curled to one side
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Konpaku Youmu Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
silver-grey short hair with two small curled side locks peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like silver grey eyes with intricate starry iris and multi-layer catch lights, delicate lashes, serious small frown turning into shy smile, soft pink blush,
|
||||
dark grey tiny shrew onesie in satin-matte paint, smooth seamless sculpted surface, light grey belly patch, hood as tiny shrew face with long pointed snout round ears tiny whiskers,
|
||||
a small green hair ribbon over hood, thin long tail curled to one side, mini twin katana strapped to back, small half-ghost floating behind,
|
||||
grey paw hands, grey short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, silver-mint-cream gradient background, cherry blossom petal particles, sparkles,
|
||||
katana sheath touched with tiny hand, ready stance, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/05_十六夜咲夜_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/05_十六夜咲夜_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 十六夜咲夜 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 5 · 所属作品:东方红魔乡
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:银白波浪短发 + 两侧辫 · 白色女仆头饰 · 飞刀 + 怀表 + 女仆围裙
|
||||
|
||||
---
|
||||
|
||||
## 🐶 主选方案:萨摩耶(Samoyed dog)
|
||||
|
||||
**选型理由**:犬咲夜同人梗 · 银白忠犬女仆
|
||||
|
||||
**动物专属元素**:big fluffy curled Samoyed tail, white lace maid apron over body with red bowtie, thin black collar with red-gold tag
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Izayoi Sakuya Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
silver-white short wavy hair with side braids peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ice-blue violet eyes with intricate starry iris and multi-layer catch lights, delicate lashes, calm elegant small smile with single dimple, soft pink blush,
|
||||
snow white Samoyed dog onesie in satin-matte paint, smooth seamless sculpted surface, ivory belly patch, hood as Samoyed face with perked round ears upturned smile shiny black nose pink tongue tip,
|
||||
white frilly maid headdress over hood, big fluffy curled Samoyed tail, white lace maid apron over body with red bowtie, thin black collar with red-gold tag, three silver crescent throwing knives in apron pocket, tiny pocket watch at waist,
|
||||
white paw hands, white short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, moonlit-silver blue-cream gradient background, clock-gear particles and star sparkles, sparkles,
|
||||
classic maid curtsey pose lifting apron hem, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐇 副选方案:荷兰垂耳兔(Holland lop rabbit (silver-white))
|
||||
|
||||
**选型理由**:银白垂耳家养兔 · 与铃仙立耳月兔形成「地上 vs 月都」双兔对照
|
||||
|
||||
**动物专属元素**:small fluffy white cotton-ball rabbit tail, white lace maid apron over body with red bowtie, thin black collar with red-gold tag
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Izayoi Sakuya Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
silver-white short wavy hair with side braids peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ice-blue violet eyes with intricate starry iris and multi-layer catch lights, delicate lashes, calm elegant small smile with single dimple, soft pink blush,
|
||||
silver white Holland lop rabbit (silver-white) onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as Holland lop rabbit face with long soft drooping floppy ears tiny pink nose small twitching whiskers,
|
||||
white frilly maid headdress over hood, small fluffy white cotton-ball rabbit tail, white lace maid apron over body with red bowtie, thin black collar with red-gold tag, three silver crescent throwing knives in apron pocket, tiny pocket watch at waist,
|
||||
silver white paw hands, white short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, moonlit-silver blue-cream gradient background, clock-gear particles and star sparkles, sparkles,
|
||||
classic maid curtsey pose lifting apron hem, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐦 变异方案:布谷鸟(cuckoo clock bird)
|
||||
|
||||
**选型理由**:布谷钟里的报时鸟 = 咲夜时停能力的直接物化 · 鸟类 silhouette 区别于狗兔
|
||||
|
||||
**动物专属元素**:small sculpted wing stubs with clock-face design, white lace maid apron over body with red bowtie, miniature clock gear decorations at waist
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Izayoi Sakuya Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
silver-white short wavy hair with side braids peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ice-blue violet eyes with intricate starry iris and multi-layer catch lights, delicate lashes, calm elegant small smile with single dimple, soft pink blush,
|
||||
silver-white with ornate clock-face pattern cuckoo clock bird onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as cuckoo bird head with small upturned beak round eyes tiny clock-gear crest on top,
|
||||
white frilly maid headdress over hood, small sculpted wing stubs with clock-face design, white lace maid apron over body with red bowtie, miniature clock gear decorations at waist, three silver crescent throwing knives in apron pocket, tiny pocket watch at waist,
|
||||
silver paw hands, grey bird-foot boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, moonlit-silver blue-cream gradient background, clock-gear particles and star sparkles, sparkles,
|
||||
classic maid curtsey pose lifting apron hem, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/06_古明地恋_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/06_古明地恋_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 古明地恋 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 6 · 所属作品:东方地灵殿
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:银灰绿色短发 · 黑草帽 + 心形吊坠 · 闭合第三只眼 + 心形锁
|
||||
|
||||
---
|
||||
|
||||
## 🦥 主选方案:树懒(three-toed sloth)
|
||||
|
||||
**选型理由**:闭眼慵懒 ↔ 恋关闭心灵 · 绿色毛色呼应
|
||||
|
||||
**动物专属元素**:rounded three-toed sloth paw mittens
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Komeiji Koishi Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
silver-green short messy hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like emerald green eyes with intricate starry iris and multi-layer catch lights, delicate lashes, sleepy half-closed eyes with tiny drowsy smile, soft pink blush,
|
||||
matcha green three-toed sloth onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as sleepy sloth face with closed-eye curves and gentle smile,
|
||||
black straw hat with black string heart charm over hood, rounded three-toed sloth paw mittens, closed third eye pendant on chest, heart-shaped locket,
|
||||
matcha green paw hands, cream paw boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, matcha-cream-cream gradient background, small floating heart particles, sparkles,
|
||||
sleepy yawning pose pigeon-toed stance, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🦎 副选方案:变色龙(chameleon)
|
||||
|
||||
**选型理由**:潜意识 = 隐身 · 变色如心情起伏
|
||||
|
||||
**动物专属元素**:small spiral curled chameleon tail
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Komeiji Koishi Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
silver-green short messy hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like emerald green eyes with intricate starry iris and multi-layer catch lights, delicate lashes, sleepy half-closed eyes with tiny drowsy smile, soft pink blush,
|
||||
soft gradient green chameleon onesie in satin-matte paint, smooth seamless sculpted surface, pale yellow belly patch, hood as chameleon head with bulging round eyes tiny curled tongue,
|
||||
black straw hat with black string heart charm over hood, small spiral curled chameleon tail, closed third eye pendant on chest, heart-shaped locket,
|
||||
green paw hands, green short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, matcha-cream-cream gradient background, small floating heart particles, sparkles,
|
||||
sleepy yawning pose pigeon-toed stance, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐹 变异方案:田鼠(field mouse)
|
||||
|
||||
**选型理由**:不被察觉的小身影 · 潜意识如田鼠穿草
|
||||
|
||||
**动物专属元素**:thin pink tail curled to one side
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Komeiji Koishi Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
silver-green short messy hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like emerald green eyes with intricate starry iris and multi-layer catch lights, delicate lashes, sleepy half-closed eyes with tiny drowsy smile, soft pink blush,
|
||||
soft beige with green accents field mouse onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as tiny field mouse face with large round ears small black button nose long whiskers,
|
||||
black straw hat with black string heart charm over hood, thin pink tail curled to one side, closed third eye pendant on chest, heart-shaped locket,
|
||||
beige paw hands, beige short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, matcha-cream-cream gradient background, small floating heart particles, sparkles,
|
||||
sleepy yawning pose pigeon-toed stance, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/07_蕾米莉亚_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/07_蕾米莉亚_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 蕾米莉亚 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 7 · 所属作品:东方红魔乡
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:淡蓝紫色短发 · 粉色软帽 · 永恒枪 + 红伞
|
||||
|
||||
---
|
||||
|
||||
## 🐈⬛ 主选方案:英短黑猫(British shorthair black cat)
|
||||
|
||||
**选型理由**:哥特贵族黑猫 · 与芙兰幼态蝙蝠区分 · 优雅高傲
|
||||
|
||||
**动物专属元素**:short plush black cat tail, small red ribbon collar
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Remilia Scarlet Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
light blue-purple short hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ruby red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, aristocratic smirk with single tiny fang, soft pink blush,
|
||||
deep black British shorthair black cat onesie in satin-matte paint, smooth seamless sculpted surface, dark grey belly patch, hood as British shorthair black cat face with round cheeks golden-copper eyes tiny pink nose,
|
||||
pink mob cap with red ribbon over hood, short plush black cat tail, small red ribbon collar, tiny crimson Gungnir spear and red lace parasol,
|
||||
black paw hands, black short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, crimson-midnight-cream gradient background, blood-red moon and bat silhouette particles, sparkles,
|
||||
one hand holding spear pointed up, regal stance, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🦅 副选方案:夜鹰(nighthawk)
|
||||
|
||||
**选型理由**:夜行猎手 · 吸血鬼贵族的猎物追踪者
|
||||
|
||||
**动物专属元素**:small folded wing stubs on back
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Remilia Scarlet Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
light blue-purple short hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ruby red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, aristocratic smirk with single tiny fang, soft pink blush,
|
||||
dark crimson with black accents nighthawk onesie in satin-matte paint, smooth seamless sculpted surface, cream speckled belly patch, hood as nighthawk head with piercing round eyes small sharp beak feathered brow,
|
||||
pink mob cap with red ribbon over hood, small folded wing stubs on back, tiny crimson Gungnir spear and red lace parasol,
|
||||
dark grey paw hands, grey short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, crimson-midnight-cream gradient background, blood-red moon and bat silhouette particles, sparkles,
|
||||
one hand holding spear pointed up, regal stance, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐿️ 变异方案:鼯鼠(flying squirrel)
|
||||
|
||||
**选型理由**:夜间滑翔 = 吸血鬼贵族隐秘出行 · 小斗篷 = 蕾米红伞
|
||||
|
||||
**动物专属元素**:thin patagium skin membrane stretched between arm and side like tiny cloak
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Remilia Scarlet Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
light blue-purple short hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ruby red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, aristocratic smirk with single tiny fang, soft pink blush,
|
||||
midnight purple with crimson accents flying squirrel onesie in satin-matte paint, smooth seamless sculpted surface, pale cream belly patch, hood as flying squirrel face with large black eyes small round ears tiny pink nose,
|
||||
pink mob cap with red ribbon over hood, thin patagium skin membrane stretched between arm and side like tiny cloak, tiny crimson Gungnir spear and red lace parasol,
|
||||
purple grey paw hands, purple short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, crimson-midnight-cream gradient background, blood-red moon and bat silhouette particles, sparkles,
|
||||
one hand holding spear pointed up, regal stance, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/08_藤原妹红_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/08_藤原妹红_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 藤原妹红 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 8 · 所属作品:东方永夜抄
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:银白长发 + 红色符条 · 白色符纸发饰 · 不死火焰 + 永生符咒
|
||||
|
||||
---
|
||||
|
||||
## 🔥 主选方案:凤凰(phoenix)
|
||||
|
||||
**选型理由**:不死火鸟本体 · 红白配色 + 永生象征
|
||||
|
||||
**动物专属元素**:large layered phoenix tail feather stubs with gold-red gradient
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Fujiwara no Mokou Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long silver-white hair with red charm strips peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like crimson red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, melancholic small smile with tired eyes, soft pink blush,
|
||||
crimson red with golden flame patterns phoenix onesie in satin-matte paint, smooth seamless sculpted surface, golden belly patch, hood as phoenix head with ornate crest feathers crimson-gold small sharp beak,
|
||||
white paper charm strips tied in hair over hood, large layered phoenix tail feather stubs with gold-red gradient, small flames dancing around hands, ancient charm paper,
|
||||
red-gold paw hands, gold short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, ember-crimson-cream gradient background, floating ember spark particles and white feathers, sparkles,
|
||||
one hand outstretched with tiny flame, other hand in pocket, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🦔 副选方案:刺猬(hedgehog)
|
||||
|
||||
**选型理由**:红白配色刺刺 · 孤独千年的距离感
|
||||
|
||||
**动物专属元素**:soft spine-textured back pattern (not spiky, sculpted rounded)
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Fujiwara no Mokou Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long silver-white hair with red charm strips peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like crimson red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, melancholic small smile with tired eyes, soft pink blush,
|
||||
cream body with reddish-brown spiked back hedgehog onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as hedgehog face with tiny round eyes small pointed nose tiny ears,
|
||||
white paper charm strips tied in hair over hood, soft spine-textured back pattern (not spiky, sculpted rounded), small flames dancing around hands, ancient charm paper,
|
||||
cream paw hands, cream short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, ember-crimson-cream gradient background, floating ember spark particles and white feathers, sparkles,
|
||||
one hand outstretched with tiny flame, other hand in pocket, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🦎 变异方案:火蜥蜴(fire salamander)
|
||||
|
||||
**选型理由**:浴火重生神话生物 · 黑红配色如熄灭重燃的炭火
|
||||
|
||||
**动物专属元素**:small salamander tail with red-orange flame tip
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Fujiwara no Mokou Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long silver-white hair with red charm strips peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like crimson red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, melancholic small smile with tired eyes, soft pink blush,
|
||||
glossy black with bright red flame spots fire salamander onesie in satin-matte paint, smooth seamless sculpted surface, red belly patch, hood as fire salamander head with small round eyes tiny nostrils smooth skin,
|
||||
white paper charm strips tied in hair over hood, small salamander tail with red-orange flame tip, small flames dancing around hands, ancient charm paper,
|
||||
black paw hands, black short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, ember-crimson-cream gradient background, floating ember spark particles and white feathers, sparkles,
|
||||
one hand outstretched with tiny flame, other hand in pocket, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/09_古明地觉_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/09_古明地觉_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 古明地觉 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 9 · 所属作品:东方地灵殿
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:粉色短发 · 粉色发带 · 悬空第三只眼
|
||||
|
||||
---
|
||||
|
||||
## 🐙 主选方案:粉章鱼(pink octopus)
|
||||
|
||||
**选型理由**:多触手 = 同时读多人心声 · 粉色章鱼匹配主题色
|
||||
|
||||
**动物专属元素**:six small sculpted tentacle-stubs around waist
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Komeiji Satori Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
pink short hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like pink violet eyes with intricate starry iris and multi-layer catch lights, delicate lashes, gentle knowing smile, soft pink blush,
|
||||
soft pink pink octopus onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as round pink octopus head with large dreamy eyes small curved smile,
|
||||
pink hair band over hood, six small sculpted tentacle-stubs around waist, floating third eye pendant with cables on chest,
|
||||
pink paw hands, pink short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, rose-peach-cream gradient background, thought-bubble heart particles, sparkles,
|
||||
hands clasped in front, reading minds pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🦊 副选方案:耳廓狐(fennec fox)
|
||||
|
||||
**选型理由**:超大耳朵 = 听心声 · 沙漠狐狸呼应觉的孤独地灵殿
|
||||
|
||||
**动物专属元素**:fluffy cream fox tail
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Komeiji Satori Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
pink short hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like pink violet eyes with intricate starry iris and multi-layer catch lights, delicate lashes, gentle knowing smile, soft pink blush,
|
||||
cream with pink accents fennec fox onesie in satin-matte paint, smooth seamless sculpted surface, white belly patch, hood as fennec fox face with enormous oversized pointed ears tiny black nose,
|
||||
pink hair band over hood, fluffy cream fox tail, floating third eye pendant with cables on chest,
|
||||
cream paw hands, pink short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, rose-peach-cream gradient background, thought-bubble heart particles, sparkles,
|
||||
hands clasped in front, reading minds pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐻 变异方案:粉色小棕熊(pink teddy-bear cub)
|
||||
|
||||
**选型理由**:治愈系抱抱熊 · 姐姐是小熊 / 妹妹恋是树懒形成姐妹组
|
||||
|
||||
**动物专属元素**:tiny rounded stub tail
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Komeiji Satori Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
pink short hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like pink violet eyes with intricate starry iris and multi-layer catch lights, delicate lashes, gentle knowing smile, soft pink blush,
|
||||
soft dusty pink pink teddy-bear cub onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as round teddy-bear face with small round ears tiny black nose gentle eyes,
|
||||
pink hair band over hood, tiny rounded stub tail, floating third eye pendant with cables on chest,
|
||||
pink paw hands, pink short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, rose-peach-cream gradient background, thought-bubble heart particles, sparkles,
|
||||
hands clasped in front, reading minds pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
@ -0,0 +1,83 @@
|
||||
# 西行寺幽幽子 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 10 · 所属作品:东方妖妖梦
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:粉色短发 · 蓝色三角冥帽 · 樱花折扇
|
||||
|
||||
---
|
||||
|
||||
## 🪼 主选方案:水母(translucent jellyfish)
|
||||
|
||||
**选型理由**:飘逸半透 = 亡灵之姿 · 粉白水母对应亡灵公主
|
||||
|
||||
**动物专属元素**:thin flowing translucent tentacle ribbons trailing behind
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Saigyouji Yuyuko Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
soft pink short hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like pink-violet eyes with intricate starry iris and multi-layer catch lights, delicate lashes, dreamy half-smile with slightly parted lips, soft pink blush,
|
||||
pearl translucent pink translucent jellyfish onesie in satin-matte paint, smooth seamless sculpted surface, pearl white belly patch, hood as round jellyfish dome head with soft glow large gentle eyes tiny smile,
|
||||
blue triangular ghost hat with pink sakura pattern over hood, thin flowing translucent tentacle ribbons trailing behind, folded sakura fan held in tiny hand,
|
||||
translucent pink paw hands, translucent pink short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, cherry-blossom pink-cream gradient background, sakura petal and ghost wisp particles, sparkles,
|
||||
one tiny hand holding fan gracefully to chin, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🦋 副选方案:粉蝴蝶(pink butterfly)
|
||||
|
||||
**选型理由**:亡灵 = 蝴蝶的古典象征 · 樱花蝶契合庭院意象
|
||||
|
||||
**动物专属元素**:small sculpted pink-and-white butterfly wings on back
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Saigyouji Yuyuko Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
soft pink short hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like pink-violet eyes with intricate starry iris and multi-layer catch lights, delicate lashes, dreamy half-smile with slightly parted lips, soft pink blush,
|
||||
soft pink with white wing pattern pink butterfly onesie in satin-matte paint, smooth seamless sculpted surface, white belly patch, hood as butterfly head with large round compound eyes feathery antennae tiny mouth,
|
||||
blue triangular ghost hat with pink sakura pattern over hood, small sculpted pink-and-white butterfly wings on back, folded sakura fan held in tiny hand,
|
||||
pink paw hands, white short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, cherry-blossom pink-cream gradient background, sakura petal and ghost wisp particles, sparkles,
|
||||
one tiny hand holding fan gracefully to chin, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐠 变异方案:粉金鱼(pink fantail goldfish)
|
||||
|
||||
**选型理由**:飘逸鱼尾 ↔ 幽幽子长裙飘逸 · 粉金鱼富贵之亡灵
|
||||
|
||||
**动物专属元素**:large flowing fantail goldfish fin-stubs on back and sides
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Saigyouji Yuyuko Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
soft pink short hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like pink-violet eyes with intricate starry iris and multi-layer catch lights, delicate lashes, dreamy half-smile with slightly parted lips, soft pink blush,
|
||||
pearlescent pink pink fantail goldfish onesie in satin-matte paint, smooth seamless sculpted surface, pearl white belly patch, hood as fantail goldfish face with big round bubble eyes tiny pursed mouth,
|
||||
blue triangular ghost hat with pink sakura pattern over hood, large flowing fantail goldfish fin-stubs on back and sides, folded sakura fan held in tiny hand,
|
||||
pink fin-shaped paw hands, pink short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, cherry-blossom pink-cream gradient background, sakura petal and ghost wisp particles, sparkles,
|
||||
one tiny hand holding fan gracefully to chin, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/11_八云紫_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/11_八云紫_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 八云紫 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 11 · 所属作品:东方妖怪贤者
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:金色长发 · 紫色软帽 · 紫阳伞 + 境界缝隙
|
||||
|
||||
---
|
||||
|
||||
## 🐱 主选方案:波斯猫(Persian cat)
|
||||
|
||||
**选型理由**:贵妇优雅 + 嗜睡 + 紫色 · 波斯猫贵族感完美契合
|
||||
|
||||
**动物专属元素**:long fluffy lilac cat tail
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Yakumo Yukari Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long blonde hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like violet purple eyes with intricate starry iris and multi-layer catch lights, delicate lashes, mysterious sleepy smile with one closed eye, soft pink blush,
|
||||
lilac purple Persian cat onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as Persian cat face with very round flat features small perked ears amber eyes squashed tiny nose,
|
||||
purple mob cap with red ribbons over hood, long fluffy lilac cat tail, small purple parasol with eye-pattern, tiny dimensional boundary gap floating nearby,
|
||||
lilac paw hands, lilac short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, lavender-amber-cream gradient background, dimensional gap ribbon particles, sparkles,
|
||||
one hand covering yawn, other hand holding parasol, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐨 副选方案:考拉(koala)
|
||||
|
||||
**选型理由**:永远嗜睡 · 抱树 = 抱界境 · 紫灰毛色
|
||||
|
||||
**动物专属元素**:small koala stub tail
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Yakumo Yukari Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long blonde hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like violet purple eyes with intricate starry iris and multi-layer catch lights, delicate lashes, mysterious sleepy smile with one closed eye, soft pink blush,
|
||||
soft grey-purple koala onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as koala face with big round fuzzy ears big black nose gentle sleepy eyes,
|
||||
purple mob cap with red ribbons over hood, small koala stub tail, small purple parasol with eye-pattern, tiny dimensional boundary gap floating nearby,
|
||||
grey paw hands, grey short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, lavender-amber-cream gradient background, dimensional gap ribbon particles, sparkles,
|
||||
one hand covering yawn, other hand holding parasol, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🦦 变异方案:紫貂(purple sable)
|
||||
|
||||
**选型理由**:顶级贵族毛皮 · 紫色高贵 · 贤者之姿
|
||||
|
||||
**动物专属元素**:long sleek violet sable tail
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Yakumo Yukari Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long blonde hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like violet purple eyes with intricate starry iris and multi-layer catch lights, delicate lashes, mysterious sleepy smile with one closed eye, soft pink blush,
|
||||
deep violet purple sable onesie in satin-matte paint, smooth seamless sculpted surface, pale lilac belly patch, hood as sable face with pointed snout round small ears sharp amber eyes,
|
||||
purple mob cap with red ribbons over hood, long sleek violet sable tail, small purple parasol with eye-pattern, tiny dimensional boundary gap floating nearby,
|
||||
violet paw hands, violet short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, lavender-amber-cream gradient background, dimensional gap ribbon particles, sparkles,
|
||||
one hand covering yawn, other hand holding parasol, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/12_东风谷早苗_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/12_东风谷早苗_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 东风谷早苗 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 12 · 所属作品:东方风神录
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:绿色长发 + 星蛇发饰 · 六芒星 + 白蛇发圈 · 御币 + 青蛙守
|
||||
|
||||
---
|
||||
|
||||
## 🐸 主选方案:青蛙(green frog)
|
||||
|
||||
**选型理由**:守矢神社青蛙使者 · 洩矢诹访子直系
|
||||
|
||||
**动物专属元素**:small green frog leg stubs
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Kochiya Sanae Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long green hair with yellow star and snake hair ornament peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like green eyes with intricate starry iris and multi-layer catch lights, delicate lashes, bright cheerful smile with tiny blush, soft pink blush,
|
||||
bright green green frog onesie in satin-matte paint, smooth seamless sculpted surface, pale yellow belly patch, hood as round green frog face with huge bulging eyes wide smile small nostrils,
|
||||
white and blue shrine maiden collar with yellow star hair pin over hood, small green frog leg stubs, small shrine gohei wand, green frog amulet,
|
||||
green paw hands, green short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, forest-green sky-blue-cream gradient background, miracle sparkle particles and tiny leaves, sparkles,
|
||||
both arms raised in miracle pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐍 副选方案:洩矢小蛇(Mishaguji white snake)
|
||||
|
||||
**选型理由**:洩矢诹访子神使 · 白蛇为神道另一使者
|
||||
|
||||
**动物专属元素**:long coiled white snake body wrapped around waist
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Kochiya Sanae Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long green hair with yellow star and snake hair ornament peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like green eyes with intricate starry iris and multi-layer catch lights, delicate lashes, bright cheerful smile with tiny blush, soft pink blush,
|
||||
white with green diamond pattern Mishaguji white snake onesie in satin-matte paint, smooth seamless sculpted surface, pale green belly patch, hood as small white snake head with tiny round eyes split tongue tip peeking,
|
||||
white and blue shrine maiden collar with yellow star hair pin over hood, long coiled white snake body wrapped around waist, small shrine gohei wand, green frog amulet,
|
||||
white paw hands, green short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, forest-green sky-blue-cream gradient background, miracle sparkle particles and tiny leaves, sparkles,
|
||||
both arms raised in miracle pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🪰 变异方案:蜻蜓(dragonfly)
|
||||
|
||||
**选型理由**:神社夏日 · 蜻蜓 = 神风之灵 · 绿蓝渐变
|
||||
|
||||
**动物专属元素**:four small sculpted translucent dragonfly wings on back
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Kochiya Sanae Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long green hair with yellow star and snake hair ornament peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like green eyes with intricate starry iris and multi-layer catch lights, delicate lashes, bright cheerful smile with tiny blush, soft pink blush,
|
||||
iridescent green dragonfly onesie in satin-matte paint, smooth seamless sculpted surface, pale blue-green belly patch, hood as dragonfly head with massive round compound eyes tiny antennae small mouth,
|
||||
white and blue shrine maiden collar with yellow star hair pin over hood, four small sculpted translucent dragonfly wings on back, small shrine gohei wand, green frog amulet,
|
||||
green paw hands, green short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, forest-green sky-blue-cream gradient background, miracle sparkle particles and tiny leaves, sparkles,
|
||||
both arms raised in miracle pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/13_琪露诺_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/13_琪露诺_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 琪露诺 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 13 · 所属作品:东方红魔乡·冰妖精
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:亮蓝色短发 · 蓝色小发带 · 六片冰翼 + 小冰块
|
||||
|
||||
---
|
||||
|
||||
## 🦊 主选方案:北极狐(arctic fox)
|
||||
|
||||
**选型理由**:冰雪妖精 · 纯白毛色 + 蓝眼睛
|
||||
|
||||
**动物专属元素**:fluffy arctic fox tail
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Cirno Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
short bright blue hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ice blue eyes with intricate starry iris and multi-layer catch lights, delicate lashes, proud smug smile with rosy cheeks, soft pink blush,
|
||||
snow white arctic fox onesie in satin-matte paint, smooth seamless sculpted surface, pure white belly patch, hood as arctic fox face with rounded ears small black nose,
|
||||
small blue hair ribbon over hood, fluffy arctic fox tail, six translucent ice crystal wings on back, tiny ice cube floating,
|
||||
white paw hands, white short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, ice-blue cyan-cream gradient background, snowflake particles and tiny ice sparkles, sparkles,
|
||||
arms akimbo proud baka pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐻❄️ 副选方案:北极熊幼崽(baby polar bear)
|
||||
|
||||
**选型理由**:笨萌 + 冰雪 · 北极熊幼崽最契合琪露诺傻萌
|
||||
|
||||
**动物专属元素**:tiny rounded polar bear stub tail
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Cirno Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
short bright blue hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ice blue eyes with intricate starry iris and multi-layer catch lights, delicate lashes, proud smug smile with rosy cheeks, soft pink blush,
|
||||
pure white baby polar bear onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as baby polar bear face with small round ears big black nose chubby cheeks,
|
||||
small blue hair ribbon over hood, tiny rounded polar bear stub tail, six translucent ice crystal wings on back, tiny ice cube floating,
|
||||
white paw hands, white short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, ice-blue cyan-cream gradient background, snowflake particles and tiny ice sparkles, sparkles,
|
||||
arms akimbo proud baka pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐬 变异方案:小虎鲸(tiny orca)
|
||||
|
||||
**选型理由**:蓝黑白三色 · 冰海之王 · ⑨傻笨形象反差
|
||||
|
||||
**动物专属元素**:small sculpted orca dorsal fin on back
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Cirno Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
short bright blue hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ice blue eyes with intricate starry iris and multi-layer catch lights, delicate lashes, proud smug smile with rosy cheeks, soft pink blush,
|
||||
glossy black and white tiny orca onesie in satin-matte paint, smooth seamless sculpted surface, white belly patch, hood as baby orca face with small round eye-patches cheerful smile tiny blowhole,
|
||||
small blue hair ribbon over hood, small sculpted orca dorsal fin on back, six translucent ice crystal wings on back, tiny ice cube floating,
|
||||
black paw hands, white short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, ice-blue cyan-cream gradient background, snowflake particles and tiny ice sparkles, sparkles,
|
||||
arms akimbo proud baka pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/14_帕秋莉_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/14_帕秋莉_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 帕秋莉 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 14 · 所属作品:东方红魔乡
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:紫色长发 + 银发丝 · 新月星帽 · 魔法书 + 蜡烛
|
||||
|
||||
---
|
||||
|
||||
## 🐼 主选方案:熊猫(giant panda)
|
||||
|
||||
**选型理由**:黑白学者 · 吃竹子 = 啃书 · 病弱慢动作
|
||||
|
||||
**动物专属元素**:tiny bamboo stalk held in paw
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Patchouli Knowledge Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long purple hair with white strands peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like violet purple eyes with intricate starry iris and multi-layer catch lights, delicate lashes, tired scholarly expression with tiny coughing blush, soft pink blush,
|
||||
white with black eye patches limbs giant panda onesie in satin-matte paint, smooth seamless sculpted surface, white belly patch, hood as panda face with black eye patches round black ears tiny black nose,
|
||||
purple mob cap with crescent moon and star charms over hood, tiny bamboo stalk held in paw, tiny floating spellbook, small candle,
|
||||
black paw hands, black short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, lavender-midnight-cream gradient background, floating rune particles and paper pages, sparkles,
|
||||
one hand on open spellbook, other hand raised casting, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐢 副选方案:乌龟(ancient tortoise)
|
||||
|
||||
**选型理由**:长寿学者 · 慢动作 · 龟背 = 书架
|
||||
|
||||
**动物专属元素**:large sculpted domed tortoise shell on back with rune patterns
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Patchouli Knowledge Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long purple hair with white strands peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like violet purple eyes with intricate starry iris and multi-layer catch lights, delicate lashes, tired scholarly expression with tiny coughing blush, soft pink blush,
|
||||
sage green with golden shell pattern ancient tortoise onesie in satin-matte paint, smooth seamless sculpted surface, yellow cream belly patch, hood as wise tortoise face with wrinkled gentle eyes tiny curved beak,
|
||||
purple mob cap with crescent moon and star charms over hood, large sculpted domed tortoise shell on back with rune patterns, tiny floating spellbook, small candle,
|
||||
sage green paw hands, green short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, lavender-midnight-cream gradient background, floating rune particles and paper pages, sparkles,
|
||||
one hand on open spellbook, other hand raised casting, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐛 变异方案:蚕宝宝(silkworm)
|
||||
|
||||
**选型理由**:吐丝 = 写字 · 学者书斋之虫
|
||||
|
||||
**动物专属元素**:small silk threads floating behind like calligraphy strokes
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Patchouli Knowledge Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long purple hair with white strands peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like violet purple eyes with intricate starry iris and multi-layer catch lights, delicate lashes, tired scholarly expression with tiny coughing blush, soft pink blush,
|
||||
cream white with pale purple segments silkworm onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as chubby silkworm face with tiny black dots for eyes small round mouth,
|
||||
purple mob cap with crescent moon and star charms over hood, small silk threads floating behind like calligraphy strokes, tiny floating spellbook, small candle,
|
||||
cream paw hands, cream short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, lavender-midnight-cream gradient background, floating rune particles and paper pages, sparkles,
|
||||
one hand on open spellbook, other hand raised casting, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/15_蓬莱山辉夜_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/15_蓬莱山辉夜_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 蓬莱山辉夜 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 15 · 所属作品:东方永夜抄
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:乌黑长发 · 月桂金簪 · 月之五宝具
|
||||
|
||||
---
|
||||
|
||||
## 🦚 主选方案:孔雀(peacock)
|
||||
|
||||
**选型理由**:华丽七彩羽 = 五大宝具 · 公主气质
|
||||
|
||||
**动物专属元素**:large layered peacock eye-pattern tail feather stubs in rainbow iridescence
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Houraisan Kaguya Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
very long black hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like dark red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, elegant princess smile, soft pink blush,
|
||||
royal blue with golden accents peacock onesie in satin-matte paint, smooth seamless sculpted surface, golden belly patch, hood as peacock face with ornate golden crest feathers small sharp beak,
|
||||
ornate gold hair pin with moon motif over hood, large layered peacock eye-pattern tail feather stubs in rainbow iridescence, five legendary treasure miniatures floating around,
|
||||
gold paw hands, gold short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, royal-gold moonlight-cream gradient background, golden sparkle particles and moon phases, sparkles,
|
||||
one hand raised holding tiny treasure, regal pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐉 副选方案:小金龙(tiny eastern golden dragon)
|
||||
|
||||
**选型理由**:东方皇室金龙 · 月之皇室象征
|
||||
|
||||
**动物专属元素**:long sculpted coiled golden dragon tail wrapped around body
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Houraisan Kaguya Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
very long black hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like dark red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, elegant princess smile, soft pink blush,
|
||||
iridescent gold with ruby scale patterns tiny eastern golden dragon onesie in satin-matte paint, smooth seamless sculpted surface, pale gold belly patch, hood as cute round golden dragon head with tiny curled whiskers two small antlers,
|
||||
ornate gold hair pin with moon motif over hood, long sculpted coiled golden dragon tail wrapped around body, five legendary treasure miniatures floating around,
|
||||
gold paw hands, gold short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, royal-gold moonlight-cream gradient background, golden sparkle particles and moon phases, sparkles,
|
||||
one hand raised holding tiny treasure, regal pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🦄 变异方案:独角兽小马(unicorn pony)
|
||||
|
||||
**选型理由**:月之梦幻公主 · 纯净神话生物
|
||||
|
||||
**动物专属元素**:long pastel rainbow tail and mane
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Houraisan Kaguya Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
very long black hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like dark red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, elegant princess smile, soft pink blush,
|
||||
pearl white with pastel rainbow mane unicorn pony onesie in satin-matte paint, smooth seamless sculpted surface, pearl belly patch, hood as unicorn pony face with small spiral horn gentle eyes tiny pink nose,
|
||||
ornate gold hair pin with moon motif over hood, long pastel rainbow tail and mane, five legendary treasure miniatures floating around,
|
||||
pearl white paw hands, pearl white short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, royal-gold moonlight-cream gradient background, golden sparkle particles and moon phases, sparkles,
|
||||
one hand raised holding tiny treasure, regal pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/16_河城荷取_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/16_河城荷取_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 河城荷取 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 16 · 所属作品:东方风神录
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:蓝绿短发 + 两侧麻花辫 · 蓝色工匠帽 · 扳手 + 黄瓜
|
||||
|
||||
---
|
||||
|
||||
## 🦦 主选方案:水獭(river otter)
|
||||
|
||||
**选型理由**:水边生物 + 工匠爱好 + 萌 · 水獭玩工具是天生梗
|
||||
|
||||
**动物专属元素**:long flat otter tail, small tool belt with tiny wrench
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Kawashiro Nitori Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
short blue-teal hair with two side braids peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like teal blue eyes with intricate starry iris and multi-layer catch lights, delicate lashes, curious grin with small buck-tooth peek, soft pink blush,
|
||||
rich brown with cream belly river otter onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as river otter face with small round ears whiskered cheeks tiny black nose,
|
||||
blue engineer flat cap with cucumber pin over hood, long flat otter tail, small tool belt with tiny wrench, tiny wrench, small metallic gadget, one cucumber,
|
||||
brown paw hands, brown short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, river-teal green-cream gradient background, water bubble particles and gear particles, sparkles,
|
||||
one hand holding wrench up, inventor pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🦆 副选方案:小鸭子(baby duckling)
|
||||
|
||||
**选型理由**:河川幼鸭 · 黄色匹配黄瓜梗 · 萌系工匠
|
||||
|
||||
**动物专属元素**:tiny folded duck wing stubs
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Kawashiro Nitori Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
short blue-teal hair with two side braids peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like teal blue eyes with intricate starry iris and multi-layer catch lights, delicate lashes, curious grin with small buck-tooth peek, soft pink blush,
|
||||
bright yellow baby duckling onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as duckling face with round cheeks tiny orange beak small black bead eyes,
|
||||
blue engineer flat cap with cucumber pin over hood, tiny folded duck wing stubs, tiny wrench, small metallic gadget, one cucumber,
|
||||
orange paw hands, orange duck-feet boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, river-teal green-cream gradient background, water bubble particles and gear particles, sparkles,
|
||||
one hand holding wrench up, inventor pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐊 变异方案:小鳄鱼(baby crocodile)
|
||||
|
||||
**选型理由**:水栖爬行 + 坚硬装甲 = 工程师的保护装
|
||||
|
||||
**动物专属元素**:small sculpted crocodile tail with ridge bumps
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Kawashiro Nitori Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
short blue-teal hair with two side braids peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like teal blue eyes with intricate starry iris and multi-layer catch lights, delicate lashes, curious grin with small buck-tooth peek, soft pink blush,
|
||||
olive green with dark stripes baby crocodile onesie in satin-matte paint, smooth seamless sculpted surface, pale yellow belly patch, hood as baby crocodile head with big round eyes small rounded snout tiny teeth peek,
|
||||
blue engineer flat cap with cucumber pin over hood, small sculpted crocodile tail with ridge bumps, tiny wrench, small metallic gadget, one cucumber,
|
||||
green paw hands, green short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, river-teal green-cream gradient background, water bubble particles and gear particles, sparkles,
|
||||
one hand holding wrench up, inventor pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/17_铃仙_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/17_铃仙_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 铃仙 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 17 · 所属作品:东方永夜抄
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:粉紫色长发 · 月都军装残留 · 药丸 + 捣药臼
|
||||
|
||||
---
|
||||
|
||||
## 🐇 主选方案:玉兔(moon jade rabbit)
|
||||
|
||||
**选型理由**:月兔本体 · 捣药粉色红眼标配
|
||||
|
||||
**动物专属元素**:big fluffy cotton ball tail, tiny wooden mortar and pestle
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Reisen Udongein Inaba Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long pink-purple hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ruby red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, slightly anxious twitching smile, soft pink blush,
|
||||
pure white moon jade rabbit onesie in satin-matte paint, smooth seamless sculpted surface, pink cream belly patch, hood as moon jade rabbit face with extremely long upright rabbit ears tiny pink nose cherry-red eyes,
|
||||
white business-style shirt collar with red tie (moon capital uniform remnant) over hood, big fluffy cotton ball tail, tiny wooden mortar and pestle, small round pink pill, tiny moon rabbit mochi bowl,
|
||||
white paw hands, white short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, moon-pink lavender-cream gradient background, moonlight particles and mochi-dust sparkles, sparkles,
|
||||
both hands raised near ears, nervous bunny pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐼 副选方案:红熊猫(red panda)
|
||||
|
||||
**选型理由**:大耳朵 + 粉系 · 小熊猫名字本就叫兔熊猫
|
||||
|
||||
**动物专属元素**:long ringed red-and-cream tail
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Reisen Udongein Inaba Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long pink-purple hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ruby red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, slightly anxious twitching smile, soft pink blush,
|
||||
rich russet red with white face markings red panda onesie in satin-matte paint, smooth seamless sculpted surface, black belly patch, hood as red panda face with large fluffy pointed ears white muzzle tiny black nose,
|
||||
white business-style shirt collar with red tie (moon capital uniform remnant) over hood, long ringed red-and-cream tail, small round pink pill, tiny moon rabbit mochi bowl,
|
||||
black paw hands, black short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, moon-pink lavender-cream gradient background, moonlight particles and mochi-dust sparkles, sparkles,
|
||||
both hands raised near ears, nervous bunny pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🦌 变异方案:小鹿(tiny fawn)
|
||||
|
||||
**选型理由**:长耳 + 胆小颤抖 = 铃仙紧张气质 · 月之森林
|
||||
|
||||
**动物专属元素**:tiny nub antlers just starting to grow
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Reisen Udongein Inaba Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long pink-purple hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ruby red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, slightly anxious twitching smile, soft pink blush,
|
||||
soft beige with white spots tiny fawn onesie in satin-matte paint, smooth seamless sculpted surface, white belly patch, hood as fawn face with big dewy eyes long upright ears tiny black nose,
|
||||
white business-style shirt collar with red tie (moon capital uniform remnant) over hood, tiny nub antlers just starting to grow, small round pink pill, tiny moon rabbit mochi bowl,
|
||||
beige paw hands, beige short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, moon-pink lavender-cream gradient background, moonlight particles and mochi-dust sparkles, sparkles,
|
||||
both hands raised near ears, nervous bunny pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/18_爱丽丝_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/18_爱丽丝_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 爱丽丝 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 18 · 所属作品:东方怪绮谈
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:金色短发 + 红发带 · 红色发带 · 上海人偶 + 操纵线
|
||||
|
||||
---
|
||||
|
||||
## 🐩 主选方案:贵宾犬(toy poodle)
|
||||
|
||||
**选型理由**:精致如人偶 · 贵宾犬美容造型像被操纵的玩偶
|
||||
|
||||
**动物专属元素**:three rounded pom-pom puffs sculpted on legs and tail (poodle cut styled)
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Alice Margatroid Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
blonde short hair with red hair band peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like sky blue eyes with intricate starry iris and multi-layer catch lights, delicate lashes, doll-like delicate smile, soft pink blush,
|
||||
cream white with pink accents toy poodle onesie in satin-matte paint, smooth seamless sculpted surface, white belly patch, hood as toy poodle face with round fluffy pom-pom ears tiny black nose big dreamy eyes,
|
||||
red hair band with ribbon bow over hood, three rounded pom-pom puffs sculpted on legs and tail (poodle cut styled), tiny Shanghai doll floating beside, invisible strings,
|
||||
cream paw hands, pink short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, porcelain-pink cream-cream gradient background, tiny doll and thread particles, sparkles,
|
||||
hands posed like pulling invisible puppet strings, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐭 副选方案:毛丝鼠(chinchilla)
|
||||
|
||||
**选型理由**:最柔软的哺乳动物 · 如绒质人偶的触感
|
||||
|
||||
**动物专属元素**:thick sculpted chinchilla tail with soft curled tip
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Alice Margatroid Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
blonde short hair with red hair band peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like sky blue eyes with intricate starry iris and multi-layer catch lights, delicate lashes, doll-like delicate smile, soft pink blush,
|
||||
soft silver-grey chinchilla onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as chinchilla face with huge round ears big black button eyes tiny pink nose,
|
||||
red hair band with ribbon bow over hood, thick sculpted chinchilla tail with soft curled tip, tiny Shanghai doll floating beside, invisible strings,
|
||||
silver grey paw hands, grey short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, porcelain-pink cream-cream gradient background, tiny doll and thread particles, sparkles,
|
||||
hands posed like pulling invisible puppet strings, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🦭 变异方案:小海豹(baby harp seal)
|
||||
|
||||
**选型理由**:婴儿海豹 = 纯洁人偶之魂 · 大眼睛如玻璃人偶
|
||||
|
||||
**动物专属元素**:small flipper arm-stubs and rounded seal tail
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Alice Margatroid Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
blonde short hair with red hair band peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like sky blue eyes with intricate starry iris and multi-layer catch lights, delicate lashes, doll-like delicate smile, soft pink blush,
|
||||
pure white baby harp seal onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as baby harp seal face with huge wet black eyes tiny round mouth small whiskers,
|
||||
red hair band with ribbon bow over hood, small flipper arm-stubs and rounded seal tail, tiny Shanghai doll floating beside, invisible strings,
|
||||
white flipper-shaped paw hands, white short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, porcelain-pink cream-cream gradient background, tiny doll and thread particles, sparkles,
|
||||
hands posed like pulling invisible puppet strings, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/19_射命丸文_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/19_射命丸文_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 射命丸文 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 19 · 所属作品:东方风神录
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:黑色短发 · 红色 tokin 修验道帽 · 相机 + 团扇
|
||||
|
||||
---
|
||||
|
||||
## 🐦⬛ 主选方案:乌鸦(crow)
|
||||
|
||||
**选型理由**:鸦天狗本体 · 黑羽光泽 + 记者眼神
|
||||
|
||||
**动物专属元素**:small folded black wing stubs on back
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Shameimaru Aya Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
short black hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ruby red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, journalist sly grin with camera wink, soft pink blush,
|
||||
glossy black crow onesie in satin-matte paint, smooth seamless sculpted surface, dark grey belly patch, hood as crow head with small round black eyes sharp pointed beak glossy feather texture,
|
||||
red small tokin cap (tengu headgear) over hood, small folded black wing stubs on back, tiny camera hanging from neck, tengu leaf fan in one hand,
|
||||
black paw hands, black short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, autumn-red mountain-cream gradient background, autumn maple leaf particles and camera flash sparkles, sparkles,
|
||||
one hand holding camera ready to snap photo, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🕊️ 副选方案:鸽子(messenger pigeon)
|
||||
|
||||
**选型理由**:信鸽 = 新闻传递 · 记者职业绑定
|
||||
|
||||
**动物专属元素**:tiny sculpted wing-stubs with scroll tied to leg
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Shameimaru Aya Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
short black hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ruby red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, journalist sly grin with camera wink, soft pink blush,
|
||||
dove grey with white and red accents messenger pigeon onesie in satin-matte paint, smooth seamless sculpted surface, white belly patch, hood as pigeon head with round red eyes small pink beak sleek feather pattern,
|
||||
red small tokin cap (tengu headgear) over hood, tiny sculpted wing-stubs with scroll tied to leg, tiny camera hanging from neck, tengu leaf fan in one hand,
|
||||
pink paw hands, grey short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, autumn-red mountain-cream gradient background, autumn maple leaf particles and camera flash sparkles, sparkles,
|
||||
one hand holding camera ready to snap photo, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🦜 变异方案:八哥(myna bird)
|
||||
|
||||
**选型理由**:会说话 = 记者复述 · 黑羽黄喙反差感
|
||||
|
||||
**动物专属元素**:small sculpted tail feather stubs
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Shameimaru Aya Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
short black hair peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like ruby red eyes with intricate starry iris and multi-layer catch lights, delicate lashes, journalist sly grin with camera wink, soft pink blush,
|
||||
glossy black with yellow beak and eye rings myna bird onesie in satin-matte paint, smooth seamless sculpted surface, dark grey belly patch, hood as myna bird head with bright yellow eye-ring small yellow beak tiny crest,
|
||||
red small tokin cap (tengu headgear) over hood, small sculpted tail feather stubs, tiny camera hanging from neck, tengu leaf fan in one hand,
|
||||
yellow paw hands, yellow short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, autumn-red mountain-cream gradient background, autumn maple leaf particles and camera flash sparkles, sparkles,
|
||||
one hand holding camera ready to snap photo, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/20_伊吹萃香_皮套方案.md
Normal file
83
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/20_伊吹萃香_皮套方案.md
Normal file
@ -0,0 +1,83 @@
|
||||
# 伊吹萃香 · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top 20 · 所属作品:东方萃梦想
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:橘色长发 + 紫色丝带 · 鬼角 · 酒葫芦 + 铁链
|
||||
|
||||
---
|
||||
|
||||
## 🐯 主选方案:小老虎(tiny baby tiger)
|
||||
|
||||
**选型理由**:鬼族力量 · 橘黑条纹对应萃香发色 · 幼虎反差萌
|
||||
|
||||
**动物专属元素**:striped tiger tail with black tip
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Ibuki Suika Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long orange-amber hair with purple ribbons peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like amber orange eyes with intricate starry iris and multi-layer catch lights, delicate lashes, drunken cheeky grin with rosy cheeks, soft pink blush,
|
||||
orange with black stripes tiny baby tiger onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as baby tiger face with big round golden eyes small rounded ears tiny pink nose,
|
||||
two small curved oni horns on head over hood, striped tiger tail with black tip, tiny wooden sake gourd with rope, small iron chain wrapped around arm,
|
||||
orange paw hands, orange short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, sunset-orange amber-cream gradient background, sake droplet particles and mist, sparkles,
|
||||
one hand raising sake gourd in cheers, drunken happy pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🐗 副选方案:小野猪(baby wild boar)
|
||||
|
||||
**选型理由**:鬼族饮酒豪迈 · 野猪英武 + 幼年条纹萌化
|
||||
|
||||
**动物专属元素**:small curly boar tail stub
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Ibuki Suika Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long orange-amber hair with purple ribbons peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like amber orange eyes with intricate starry iris and multi-layer catch lights, delicate lashes, drunken cheeky grin with rosy cheeks, soft pink blush,
|
||||
warm brown with black stripes baby wild boar onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as baby wild boar face with tiny tusks round snout small bead eyes,
|
||||
two small curved oni horns on head over hood, small curly boar tail stub, tiny wooden sake gourd with rope, small iron chain wrapped around arm,
|
||||
brown paw hands, brown short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, sunset-orange amber-cream gradient background, sake droplet particles and mist, sparkles,
|
||||
one hand raising sake gourd in cheers, drunken happy pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
|
||||
## 🦝 变异方案:小狸(tanuki)
|
||||
|
||||
**选型理由**:变化妖怪 · 传统狸就拿着酒葫芦 · 鬼族酒友
|
||||
|
||||
**动物专属元素**:fluffy ringed tanuki tail, tiny sake bottle (traditional tanuki iconography)
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
high-end collectible chibi figure, Ibuki Suika Touhou Project, super deformed 1:1 head-body ratio, huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,
|
||||
long orange-amber hair with purple ribbons peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, gem-like amber orange eyes with intricate starry iris and multi-layer catch lights, delicate lashes, drunken cheeky grin with rosy cheeks, soft pink blush,
|
||||
warm brown with dark face mask tanuki onesie in satin-matte paint, smooth seamless sculpted surface, cream belly patch, hood as tanuki face with dark eye mask pattern round ears tiny black nose,
|
||||
two small curved oni horns on head over hood, fluffy ringed tanuki tail, tiny sake bottle (traditional tanuki iconography), tiny wooden sake gourd with rope, small iron chain wrapped around arm,
|
||||
dark brown paw hands, brown short boots,
|
||||
Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,
|
||||
soft diffuse studio lighting, sunset-orange amber-cream gradient background, sake droplet particles and mist, sparkles,
|
||||
one hand raising sake gourd in cheers, drunken happy pose, full body front view, eye level
|
||||
--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
242
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/十六夜咲夜_萨摩耶皮套.md
Normal file
242
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/十六夜咲夜_萨摩耶皮套.md
Normal file
@ -0,0 +1,242 @@
|
||||
# 十六夜咲夜 × 🐶 萨摩耶皮套(犬咲夜)· 设计方案 v0.2
|
||||
|
||||
> 方法论依据:`../03_提示词调研/Q版动物皮套_提示词调研.md`
|
||||
> 原型资料:东方红魔乡 · 十六夜咲夜(Izayoi Sakuya)· 红魔馆完美女仆
|
||||
>
|
||||
> **v0.2 变更**:v0.1 的"月兔"方案作废,改为基于 **「犬咲夜」同人经典 meme** 的萨摩耶皮套方案。
|
||||
|
||||
---
|
||||
|
||||
## 一、为什么从"月兔"换成"犬咲夜"
|
||||
|
||||
### 1.1 原方案(月兔)的问题
|
||||
v0.1 用"十六夜 = 月相 → 月兔"的推理,**是方法论层的推理,不是梗层的共识**。东方圈对咲夜更长期、更广泛的动物绑定是——**狗**。
|
||||
|
||||
### 1.2 「犬咲夜」的梗根源(ZUN 原作 + 同人沉淀)
|
||||
|
||||
| 来源 | 依据 |
|
||||
|---|---|
|
||||
| 《妖妖梦》·蓝 | 说咲夜"**看起来像是狗**" → 最早的官方玩笑 |
|
||||
| 《妖妖梦》·幽幽子 | 称咲夜为"**恶魔的走狗**" |
|
||||
| 《妖妖梦》·莉莉卡 | 喊咲夜"**狗肉**" |
|
||||
| 帕秋莉"猫度测试" | 咲夜 24/96 不及格 → "太像狗"的反向佐证 |
|
||||
| 同人沉淀 | 狗耳 + 狗尾的「犬咲夜」形象在同人圈流传多年,MUGEN 中的 PADOG 形象广为人知 |
|
||||
| 性格内核 | 咲夜对蕾米的绝对忠诚 → "忠犬"人设 |
|
||||
| 「犬友」CP | 与犬走椛(白狼天狗)并列犬系,也是常见二创搭配 |
|
||||
|
||||
### 1.3 与其他角色的区分
|
||||
- **博丽灵梦(拟建议:小狐狸)** → 不冲突
|
||||
- **雾雨魔理沙(拟建议:黑猫)** → 不冲突
|
||||
- **犬走椛** → 白狼天狗,属于"狼";咲夜选**家犬型(萨摩耶)**,区分开"野性狼 vs 忠犬家养"
|
||||
|
||||
---
|
||||
|
||||
## 二、犬种选型(候选对比)
|
||||
|
||||
| 候选 | Pros | Cons | 结论 |
|
||||
|---|---|---|---|
|
||||
| **🐶 萨摩耶(Samoyed)** | 雪白毛色 ↔ 咲夜银白发;"萨摩耶微笑"↔ 咲夜冷静小微笑;蓬松毛感天然潮玩感;忠犬属性;与椛的白狼区分清晰(家犬 vs 野狼) | — | ✅ **首选** |
|
||||
| 🐺 西伯利亚哈士奇 | 冰蓝眼完美对应咲夜瞳色 | "二哈"属性与"完美女仆"人设冲突 | 备选(做"咲夜失控的一天"副线时可用) |
|
||||
| 🦮 柴犬 / 秋田 | 忠犬属性直接 | 橙棕色系与银白发色冲突 | 排除 |
|
||||
| 🐕 北海道犬 | 日本白犬忠诚 | 辨识度低、潮玩化后易与萨摩耶混淆 | 排除 |
|
||||
| 🐕🦺 边牧 | 聪明工作犬 | 毛色花、缺"萨摩耶微笑"那种萌感 | 排除 |
|
||||
|
||||
**补充:猫科派(备选副线)**
|
||||
如未来要做「帕秋莉猫度测试」系列 —— 可以加一版 **英短银渐层(British Shorthair Silver Tabby)**,作为"咲夜被迫装猫"的副线短剧。与本方案并行。
|
||||
|
||||
---
|
||||
|
||||
## 三、角色精髓解构(复用 v0.1)
|
||||
|
||||
| 维度 | 内容 |
|
||||
|---|---|
|
||||
| 身份 | 红魔馆首席女仆,蕾米莉亚主仆一体 |
|
||||
| 核心能力 | 操纵时间(时停 + 投掷飞刀) |
|
||||
| 服装符号 | 蓝色女仆装 + 白色围裙 + 红领结 + 白色女仆头饰 |
|
||||
| 瞳色 | 冰蓝 / 蓝紫 |
|
||||
| 发色 | 银白短发带波浪辫 |
|
||||
| 性格关键词 | 冷静 · 完美主义 · 洁癖 · 忠诚 |
|
||||
| 主题色 | 冷银白 · 午夜蓝 · 血红(领结) |
|
||||
|
||||
### 三个不可省略的视觉符号
|
||||
1. **白色女仆头饰 + 银白短发波浪辫**
|
||||
2. **深蓝女仆服 + 白色围裙 + 红领结**
|
||||
3. **飞刀**(Q 版 → 银色小曲刀 / 怀表)
|
||||
|
||||
---
|
||||
|
||||
## 四、萨摩耶 × 咲夜 · 三层隐喻
|
||||
|
||||
| 咲夜的特质 | 萨摩耶的对应 |
|
||||
|---|---|
|
||||
| "看起来像狗"(蓝语) | 萨摩耶是最可爱的白色家犬代表 |
|
||||
| 忠犬属性 | 萨摩耶对主人极度依恋、粘人 |
|
||||
| 完美女仆微笑 | 萨摩耶招牌"嘴角上扬的微笑曲线" |
|
||||
| 银白短发 | 萨摩耶雪白蓬松毛色 |
|
||||
| 洁癖 | 萨摩耶爱干净(虽然毛容易脏是反差笑点) |
|
||||
| 时停冷静气质 | 萨摩耶站姿挺拔 + 温和气场 |
|
||||
|
||||
> **双重反差设计**:外层是萨摩耶的温暖蓬松感,内层是"扔起刀来毫不手软的女仆长" → 形成"看起来是治愈犬,实际上是刺客"的反差萌,比月兔方案更有戏剧张力。
|
||||
|
||||
---
|
||||
|
||||
## 五、皮套视觉设计
|
||||
|
||||
### 5.1 整体造型
|
||||
|
||||
- **连体萨摩耶 onesie**:通体**雪白蓬松**(比月兔方案更强调"蓬松毛绒感",非 PVC 光滑感)
|
||||
- **兜帽**:萨摩耶的脸 —— **圆耳竖立 + 招牌微笑嘴 + 黑色小鼻头 + 粉舌尖露一点**;兜帽上露出**银白短发波浪辫 + 女仆头饰**
|
||||
- **围裙**:保留经典女仆白围裙,**胸前红领结必保**
|
||||
- **飞刀**:**三根银色小曲刀**别在围裙口袋 + 腰带挂**小圆怀表**
|
||||
- **手部**:**白色蓬松爪垫手套**(带粉色肉垫,爪垫饱满)
|
||||
- **脚部**:**白色毛绒爪靴**(底部粉色肉垫外露)
|
||||
- **尾巴**:**大蓬松白卷尾**(萨摩耶经典卷尾,卷在背后 → 开心时摇摆)
|
||||
- **项圈**(可选):胸口领结旁加一个**窄款黑色项圈 + 红魔馆标志小吊牌**("Property of 红魔馆" 梗牌)
|
||||
|
||||
### 5.2 面部(Q版本体)
|
||||
- 大头、圆脸、婴儿肥
|
||||
- 眼睛大 **冰蓝紫**,多层高光像月光
|
||||
- 眼下两点淡粉腮红
|
||||
- 表情默认:**冷静端庄小微笑**(与萨摩耶兜帽的笑形成"人狗同笑"呼应)
|
||||
- 开心瞬间:**兜帽上的萨摩耶耳朵动态竖起 + 大卷尾左右摇摆**
|
||||
- 嘴角有小酒窝
|
||||
|
||||
### 5.3 配色方案
|
||||
|
||||
| 部位 | 颜色 | HEX 参考 |
|
||||
|---|---|---|
|
||||
| Onesie 主色 | 雪白蓬松 | #F8F9FA |
|
||||
| 兜帽内耳 | 淡肉粉 | #F5B7B1 |
|
||||
| 兜帽鼻头 | 亮黑 | #1C1C1C |
|
||||
| 围裙 | 纯白(蕾丝边) | #FFFFFF |
|
||||
| 胸前领结 | 血红 | #C0392B |
|
||||
| 女仆头饰 | 白 + 蕾丝 | #FFFFFF |
|
||||
| 头发(露出) | 银白 | #E8EAED |
|
||||
| 瞳色 | 冰蓝紫 | #5B6E91 |
|
||||
| 腮红 | 樱粉 | #FFB6C1 |
|
||||
| 飞刀 / 怀表 | 冷银 | #BFC9CA |
|
||||
| 脚掌 / 爪垫肉垫 | 粉 | #F5B7B1 |
|
||||
| 项圈 | 黑 + 红魔馆红金牌 | #1C1C1C / #C0392B |
|
||||
|
||||
### 5.4 专属拟声词
|
||||
- **"咔哒 ♪"**(秒针音 / 时间停止音,v0.1 保留)
|
||||
- 新增狗系拟声:**"嗷呜——♡"**(忠犬叫声,萌化)
|
||||
- 混合使用:时停瞬间 "咔哒 ♪",被蕾米摸头时 "嗷呜 ♡"
|
||||
- 说话方式:简短清亮;情绪上来会"嗷呜"一下再立刻恢复女仆冷静
|
||||
|
||||
### 5.5 标志性动作
|
||||
1. **时停抛刀 + 尾巴摇**:扬起三根月牙飞刀 → 时停 → **但萨摩耶大卷尾暴露了她的兴奋**(就算时间停了,尾巴还在摇)
|
||||
2. **讨摸头**:对着镜头(= 大小姐视角)低头凑过来,头顶出现 "pat me ♡"
|
||||
3. **女仆礼 + 狗狗坐**:双手捏围裙下摆的标准女仆礼 VS 下一帧变成蹲坐摇尾巴
|
||||
4. **捡飞刀**:飞刀扔出去后,兜帽萨摩耶表情兴奋,她噔噔噔小跑去捡(忠犬反射)
|
||||
5. **嗷呜**:抬头对着月亮(满月/十六夜)嗷呜一声 —— 保留原方案的"月"元素作为小彩蛋
|
||||
|
||||
---
|
||||
|
||||
## 六、提示词(可直接使用)
|
||||
|
||||
### 6.1 Nano Banana 2(首选)
|
||||
|
||||
**场景 A · 3D 潮玩正面全身 + 女仆礼**
|
||||
```
|
||||
保持参考图中十六夜咲夜的发型(银白色短发带波浪辫)、冰蓝紫色瞳色、白色女仆头饰、胸前血红领结不变,将她改造为一个 3D 潮玩 Q 版手办:
|
||||
1:2 头身比例,大头圆脸,婴儿肥脸颊,简化鼻子,大眼睛冰蓝紫色带多层月光高光,淡樱粉腮红,
|
||||
表情是冷静端庄的小微笑(嘴角上扬很小,有一个酒窝)。
|
||||
她穿着一件非常蓬松的雪白色萨摩耶连体睡衣 onesie(毛绒质感非常重,像裹在云朵里),
|
||||
兜帽是萨摩耶的脸(圆耳竖立、招牌嘴角上扬的微笑、亮黑色小鼻头、粉色舌尖微露),内耳是淡肉粉色,
|
||||
白色女仆头饰戴在兜帽上面,银白色波浪辫从兜帽两侧露出。
|
||||
onesie 外面系一条白色蕾丝女仆围裙,胸前系血红色蝴蝶领结,围裙口袋别着三根银色月牙形小曲刀(Q版飞刀),腰带上挂一只小圆怀表。
|
||||
可选:胸口领结旁有一个窄款黑色皮项圈挂红魔馆红金小吊牌。
|
||||
双手是白色蓬松爪垫手套(粉色肉垫外露),双脚是白色毛绒爪靴(底部粉色肉垫外露),屁股后面有一条大蓬松白色卷尾(萨摩耶卷尾),微微摇摆。
|
||||
材质:整体是柔软毛绒 + 局部 PVC 手办的混合质感(兜帽耳朵和卷尾是毛绒,身体是 PVC),Popmart 盲盒潮玩风格。
|
||||
动作:经典女仆礼,双手捏起围裙下摆微微低头,但大卷尾在身后开心地摇,萨摩耶兜帽的耳朵活泼竖起。
|
||||
背景:柔焦月夜蓝–银白渐变背景,远处一轮十六夜月高挂,细小星光与雪花粒子漂浮。
|
||||
镜头:正面全身,eye-level,3:4 竖构图。
|
||||
```
|
||||
|
||||
**场景 B · 时停抛刀(尾巴暴露真实情绪)**
|
||||
```
|
||||
(保持 A 的角色外观与皮套设定)
|
||||
动作:她右手扬起,三根月牙形银色小飞刀漂浮在空中定格,画面整体降饱和变为偏蓝冷调的"时停"状态,
|
||||
只有她、飞刀、和她身后摇摆中的大白色卷尾保持原色。她左手食指抵着嘴唇做"嘘"的姿势,冰蓝眼睛微眯,嘴角小坏笑,
|
||||
但是兜帽萨摩耶耳朵却兴奋地立起来,大卷尾在身后开心地摇摆(暴露了她其实很兴奋)。
|
||||
背景:红魔馆大厅糊焦场景,窗外十六夜月光洒入,画面左上角浮一个小怀表图标显示时钟停止,头顶小气泡 "咔哒 ♪"。3:4。
|
||||
```
|
||||
|
||||
**场景 C · 讨摸头**
|
||||
```
|
||||
(保持 A 的角色外观与皮套设定)
|
||||
构图:镜头是第一人称视角(手从画面下方伸出做要摸头的动作),咲夜站在镜头前略微低头凑过来,
|
||||
兜帽萨摩耶耳朵微微放平,冰蓝眼睛半眯,嘴角小笑,大卷尾在身后疯狂摇摆。
|
||||
头顶飘出粉色爱心气泡 "嗷呜——♡",画面氛围温暖治愈。
|
||||
背景:红魔馆客厅糊焦,暖黄烛光,空气中飘金粉。3:4。
|
||||
```
|
||||
|
||||
**场景 D · 狗狗坐(反差)**
|
||||
```
|
||||
(保持 A 的角色外观与皮套设定)
|
||||
构图:左右分屏对比——
|
||||
左半:标准女仆礼姿态(双手捏围裙下摆 + 冷静微笑);
|
||||
右半:同一个角色瞬间变成"狗狗坐"(地上坐下 + 两只爪垫手撑前 + 大卷尾扫地 + 舌头微微吐出 + 兜帽耳朵放平),
|
||||
头顶出现对比小标签"Before vs After 下班"。
|
||||
背景:纯米白色糊焦。3:4。
|
||||
```
|
||||
|
||||
### 6.2 Midjourney niji7
|
||||
|
||||
```
|
||||
3D chibi figure of Izayoi Sakuya from Touhou Project in Inu-Sakuya meme style, super deformed 1:2 head-to-body ratio,
|
||||
silver-white short wavy hair peeking from hood, ice-blue-purple eyes with moonlight multi-layer highlights,
|
||||
white frilly maid headdress worn over the hood, soft pink blush, calm elegant tiny smile with small dimple,
|
||||
wearing an oversized very fluffy snow-white Samoyed dog onesie pajamas (cloud-like plush texture),
|
||||
hood shaped like a Samoyed face with perked round ears, iconic upturned smile mouth, shiny black nose, tiny pink tongue tip, pink inner ears,
|
||||
white lace maid apron tied over the onesie with red bowtie on chest,
|
||||
optional thin black collar with red-gold Scarlet Mansion tag,
|
||||
three small silver crescent-moon throwing knives tucked into apron pocket, tiny pocket watch at waist,
|
||||
fluffy white paw mittens with pink paw pads, fluffy white paw boots with pink pads, big fluffy curled Samoyed tail wagging behind,
|
||||
mixed texture: plush fluffy ears and curled tail with vinyl body, designer toy Popmart style,
|
||||
classic maid curtsey pose lifting apron hem with head slightly bowed, but tail happily wagging and dog ears perked up,
|
||||
soft moonlit blue-silver gradient background with sixteenth-night moon, tiny star sparkles and snow particles,
|
||||
full body front view, eye-level
|
||||
--niji 7 --ar 3:4 --stylize 200
|
||||
```
|
||||
|
||||
**负面参考**:
|
||||
```
|
||||
realistic proportions, adult body, sexy maid outfit, long legs,
|
||||
detailed fingers, sharp weapons visible as threat, blood,
|
||||
mature face, dark horror, scary eyes,
|
||||
husky face, shiba inu, orange fur, wolf face, realistic dog photo
|
||||
```
|
||||
|
||||
### 6.3 Seedance 2.0(10s 短片分镜 · 示意)
|
||||
|
||||
- **0–3s**:镜头特写咲夜的冰蓝眼睛,瞳孔里倒影一轮十六夜月,"咔哒 ♪"—— 她冷静地抬起手
|
||||
- **3–7s**:画面瞬间变蓝灰单色时停,三根飞刀悬空,咲夜保持女仆礼的冷静表情;**但镜头下移**,她身后的大白卷尾在时停画面里**依然在摇**(被时停遗漏),背景音是尾巴扫空气的呼呼声
|
||||
- **7–10s**:画面复原,飞刀精准把蛋糕切成三块,她扭头发现尾巴在摇,瞬间脸红,兜帽耳朵放平,小声"嗷呜——♡",黑屏标题卡:「红魔馆 · 忠犬女仆长」
|
||||
|
||||
---
|
||||
|
||||
## 七、短剧脚本(10s 示例)
|
||||
|
||||
> **标题**:《时停时你的尾巴摇得比谁都诚实》
|
||||
>
|
||||
> **钩子(0–3s)**:特写咲夜冰蓝眼睛,瞳孔里一轮十六夜圆月,"咔哒 ♪"—— 她右手扬起。
|
||||
>
|
||||
> **主体(3–8s)**:画面瞬间蓝灰单色时停,三根月牙飞刀悬空。咲夜保持完美女仆的冷静微笑,左手食指抵唇"嘘"。但镜头慢慢下移——**她身后那条蓬松大卷尾,在时停画面里依然开心地摇摆**,把周围飘起的雪花都扫得乱飞。
|
||||
>
|
||||
> **收尾(8–10s)**:时间复原,飞刀精准切好蛋糕。咲夜回头看见自己还在摇的尾巴,瞬间脸颊泛红,兜帽萨摩耶耳朵放平,小声"嗷呜——♡"。黑屏标题卡:「红魔馆 · 忠犬女仆长」。
|
||||
|
||||
---
|
||||
|
||||
## 八、后续扩展建议
|
||||
|
||||
1. **短剧主题候选**:
|
||||
- 《被大小姐摸头的十种反应》(卷尾摇动频率作可视化梗)
|
||||
- 《完美女仆也要遛一下》(咲夜被蕾米牵着散步)
|
||||
- 《帕秋莉猫度测试 EP.2》(咲夜 vs 犬走椛比赛谁更像狗)
|
||||
- 《时停之后我发现尾巴叛变了》(本方案核心脚本的延展)
|
||||
|
||||
2. **副线"猫度测试"版本**:未来若要做反差系列,补一版**英短银渐层咲夜皮套**,专门用于"咲夜被帕秋莉逼着装猫"的副线短剧。
|
||||
|
||||
3. **犬友联动**:和犬走椛 Q 版做双人同框(白萨摩耶 + 白狼),自然衔接到未来犬走椛的角色设计。
|
||||
167
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/古明地恋_树懒皮套.md
Normal file
167
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/古明地恋_树懒皮套.md
Normal file
@ -0,0 +1,167 @@
|
||||
# 古明地恋 × 🦥 树懒皮套 · 设计方案 v0.1
|
||||
|
||||
> 方法论依据:`../03_提示词调研/Q版动物皮套_提示词调研.md`
|
||||
> 原型资料:东方地灵殿 · 古明地恋(Komeiji Koishi)· 潜意识地灵殿主
|
||||
|
||||
---
|
||||
|
||||
## 一、角色精髓解构
|
||||
|
||||
### 原设定关键点
|
||||
|
||||
| 维度 | 内容 |
|
||||
|---|---|
|
||||
| 身份 | 古明地姐妹中的妹妹,能力:操纵潜意识 |
|
||||
| 核心反差 | 为了摆脱众人恐惧,主动**关闭了第三只眼** → 无意识状态行动,谁都察觉不到她 |
|
||||
| 服装符号 | 黑色草帽(正面挂**心形锁 + 两根导线状绳**) / 抹茶绿呢子长大衣 / 黄色衬衫 / 绿色靴子 |
|
||||
| 瞳色 | 绿色 |
|
||||
| 发色 | 银灰带绿的浅短发 |
|
||||
| 性格关键词 | 无意识、没存在感、天真、跳跃式、心灵相通 |
|
||||
| 主题色 | **抹茶绿 #97B87A** · 奶黄 #F5E6A8 · 黑色(点缀) |
|
||||
|
||||
### 三个不可省略的视觉符号
|
||||
1. **黑色草帽 + 心形吊坠**(最大识别度,必保留)
|
||||
2. **抹茶绿长大衣**(颜色基调必须延伸到皮套)
|
||||
3. **闭合的第三只眼**(可做成皮套胸前吊坠 / 背面装饰)
|
||||
|
||||
---
|
||||
|
||||
## 二、动物选型 · 🦥 树懒(Three-toed Sloth)
|
||||
|
||||
### 为什么是树懒而非其他动物
|
||||
|
||||
| 候选 | Pros | Cons | 结论 |
|
||||
|---|---|---|---|
|
||||
| **🦥 树懒** | 闭眼慢吞吞 ↔ 恋"关闭心灵";治愈系绿色毛色;抱树姿势 = 抱物体萌点 | — | ✅ 采用 |
|
||||
| 🐑 绵羊 | 奶油绿可爱 | 绵羊无"闭眼"符号,恋的"闭心"隐喻丢失 | 备选 |
|
||||
| 🐸 青蛙 | 绿色直接匹配 | 青蛙属性已归属于早苗,会冲突 | 排除 |
|
||||
| 🌱 多肉 / 小恐龙 | 造型有趣 | 无"闭眼/无意识"隐喻 | 排除 |
|
||||
|
||||
### 树懒 × 恋 的双层隐喻
|
||||
|
||||
| 恋的特质 | 树懒的对应 |
|
||||
|---|---|
|
||||
| 关闭第三只眼 | 树懒永远眯眼的笑 |
|
||||
| 潜意识行动 | 树懒慢动作、梦游感 |
|
||||
| 没人注意到她 | 树懒隐于树冠、融入背景 |
|
||||
| 和动物说话 | 树懒是丛林里的"倾听者"原型 |
|
||||
|
||||
---
|
||||
|
||||
## 三、皮套视觉设计
|
||||
|
||||
### 3.1 整体造型
|
||||
|
||||
- **连体树懒 onesie**:通体抹茶绿(非纯绿,偏奶油哑光),肚子前有浅米色椭圆斑(树懒标志性腹部)
|
||||
- **兜帽**:树懒脸形,闭眼的眯线 + 嘴角小弧度 `ᴖᵕᴖ` 笑 → 兜帽戴上时露出**恋的黑色草帽**戴在兜帽外(保留 IP 识别)
|
||||
- **心形吊坠**:原设定的黑心吊绳**下移到胸口**,作为 onesie 胸前装饰
|
||||
- **手部**:三爪树懒造型的圆润手套(不是真的三爪,是圆润大爪垫 + 三颗小凸起)
|
||||
- **脚部**:奶油色圆润爪垫脚套,走路内八
|
||||
- **尾巴**:可选(树懒其实没明显尾巴),建议做一个**挂在腰后的迷你心形绒球**代替
|
||||
|
||||
### 3.2 面部(Q版本体)
|
||||
- 大头、圆脸、婴儿肥
|
||||
- 眼睛大、半闭 → 对应"关闭第三只眼"
|
||||
- 眼下两点淡粉腮红
|
||||
- 嘴角微笑 `:-)` 无口水(与企鹅讨食型区分,恋是慵懒型)
|
||||
|
||||
### 3.3 配色方案
|
||||
|
||||
| 部位 | 颜色 | HEX 参考 |
|
||||
|---|---|---|
|
||||
| Onesie 主色 | 抹茶绿 | #97B87A |
|
||||
| Onesie 腹斑 | 奶油米 | #F3E4C1 |
|
||||
| 草帽 | 纯黑 | #1C1C1C |
|
||||
| 心形吊绳 | 黑线 + 粉心 | #FF6B8F |
|
||||
| 头发(从兜帽露出) | 银灰绿 | #B8C4A8 |
|
||||
| 腮红 | 淡樱粉 | #FFB6C1 |
|
||||
| 爪垫 / 脚底 | 浅奶油 | #F3E4C1 |
|
||||
|
||||
### 3.4 专属拟声词
|
||||
- **"空… 空…"**(こころ "kokoro=心" 的切半音)
|
||||
- 或备选:**"zzz~ ♡"**(睡意 + 心形)
|
||||
- 说话方式:慢 · 拖音 · 句尾爱心或星星
|
||||
|
||||
### 3.5 标志性动作(短剧可用)
|
||||
1. 站着站着眼睛闭上打哈欠
|
||||
2. 双手抱一个大号心形枕头慢慢 "抱紧—松开—抱紧"
|
||||
3. 突然从画面死角探出头(呼应"没人察觉她")
|
||||
4. 伸手讨抱,但手举一半就睡着
|
||||
|
||||
---
|
||||
|
||||
## 四、提示词(可直接使用)
|
||||
|
||||
### 4.1 Nano Banana 2(首选)
|
||||
|
||||
**场景 A · 3D 潮玩正面全身**
|
||||
```
|
||||
保持参考图中古明地恋的发型和发色(银灰绿色短发)、绿色瞳色、黑色草帽(帽前挂黑线心形吊坠)不变,将她改造为一个 3D 潮玩 Q 版手办:
|
||||
1:2 头身比例,大头圆脸,婴儿肥脸颊,简化鼻子,大眼睛半闭带高光,淡樱粉腮红。
|
||||
她穿着一件蓬松的抹茶绿色树懒连体睡衣 onesie,肚子前有奶油米色椭圆腹斑,兜帽是树懒的脸形(闭眼眯笑),
|
||||
她的黑色草帽戴在兜帽外面,银灰绿短发从兜帽两侧露出。
|
||||
胸前保留原本的黑线心形吊坠。双手是三爪树懒的圆润爪垫手套,双脚是奶油色爪垫脚套。
|
||||
材质:光滑 PVC 手办质感 + 柔和次表面散射,Popmart 盲盒潮玩风格。
|
||||
动作:内八站姿,一只手搭在另一只手上,微微低头像要睡着,头顶飘出 zzz~ ♡ 气泡。
|
||||
背景:柔焦奶油绿渐变背景,飘落淡粉色花瓣,画面中散布细小心形粒子。
|
||||
镜头:正面全身,eye-level,柔焦,3:4 竖构图。
|
||||
```
|
||||
|
||||
**场景 B · 抱心形枕**
|
||||
```
|
||||
(保持 A 的角色外观与皮套设定)
|
||||
动作:坐在柔软米色坐垫上,双手紧紧抱着一个大号粉红色心形枕头,把脸埋进枕头一半,
|
||||
眼睛半闭带爱心高光,嘴角弯起,头顶飘出 "空… 空…" 文字气泡(手写体)。
|
||||
背景:淡抹茶绿色糊焦客厅,阳光从右侧斜射进来,空气中漂浮金色灰尘粒子。
|
||||
```
|
||||
|
||||
**场景 C · 探头出现**
|
||||
```
|
||||
(保持 A 的角色外观与皮套设定)
|
||||
构图:从画面右下角只露出半张脸和一只爪垫手,她探出头看向镜头,大眼睛闪烁好奇高光,
|
||||
树懒兜帽耳朵耷拉,黑草帽微微歪斜。嘴角刚要张开说"空…?"
|
||||
背景:模糊的抹茶绿森林系场景,阳光斑驳。镜头低角度仰视,3:4。
|
||||
```
|
||||
|
||||
### 4.2 Midjourney niji7
|
||||
|
||||
```
|
||||
3D chibi figure of Komeiji Koishi from Touhou Project, super deformed 1:2 head-to-body ratio,
|
||||
silver-green short hair peeking from hood, green eyes half-closed with sparkle highlights, soft pink blush,
|
||||
wearing oversized fluffy matcha-green sloth onesie pajamas with cream belly patch,
|
||||
hood shaped like a sleepy smiling sloth face with closed-eye curves,
|
||||
her signature black straw hat worn over the hood with black-string heart-shaped charm dangling,
|
||||
heart pendant kept on chest, rounded three-toed sloth paw mittens, cream paw boots,
|
||||
glossy vinyl Popmart designer toy texture with soft subsurface scattering,
|
||||
sleepy yawning pose, pigeon-toed stance, tiny "zzz ♡" bubble floating above head,
|
||||
soft matcha-cream gradient background with falling pink petals, tiny heart particles,
|
||||
full body front view, eye-level, designer toy photography
|
||||
--niji 7 --ar 3:4 --stylize 200
|
||||
```
|
||||
|
||||
**负面参考**:
|
||||
```
|
||||
realistic proportions, adult body, normal anime proportions,
|
||||
long legs, long arms, detailed fingers, sharp nose, mature face,
|
||||
sexy pose, scary third eye open, dark atmosphere
|
||||
```
|
||||
|
||||
### 4.3 Seedance 2.0(10s 短片分镜 · 示意)
|
||||
|
||||
> 建议生成 A 场景静态图后,用 `/seedance-prompt` 生成具体视频提示词。基础分镜:
|
||||
|
||||
- **0–3s**:特写镜头推近恋闭眼的脸,爱心粒子漂浮
|
||||
- **3–7s**:拉远,她抱紧心形枕头贴脸磨蹭,小碎步转半圈
|
||||
- **7–10s**:头顶气泡弹出 "空… 空…",她睁开眼朝镜头歪头笑,黑屏淡出
|
||||
|
||||
---
|
||||
|
||||
## 五、短剧脚本(10s 示例)
|
||||
|
||||
> **标题**:《让潜意识少女给你的心上锁》
|
||||
>
|
||||
> **钩子(0–3s)**:特写一颗粉色爱心从黑暗中浮现,镜头拉远——恋的树懒兜帽露出来,眼睛缓缓睁开,草帽上的心形锁"咔哒"一声。
|
||||
>
|
||||
> **主体(3–8s)**:她慢吞吞伸出绿色爪垫小手,把心形枕头抱紧,脸埋下去蹭两下。
|
||||
>
|
||||
> **收尾(8–10s)**:抬头笑,头顶气泡 `空… 空… ♡`,背景换成奶油绿,黑屏标题卡:「地灵殿 · 树懒日常」。
|
||||
175
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/芙兰朵露_蝙蝠皮套.md
Normal file
175
01_Active_Projects/X02_Q版东方动物皮套短剧/04_角色设计方案/芙兰朵露_蝙蝠皮套.md
Normal file
@ -0,0 +1,175 @@
|
||||
# 芙兰朵露 × 🦇 蝙蝠皮套 · 设计方案 v0.1
|
||||
|
||||
> 方法论依据:`../03_提示词调研/Q版动物皮套_提示词调研.md`
|
||||
> 原型资料:东方红魔乡 · 芙兰朵露·斯卡蕾特(Flandre Scarlet)· 恶魔之妹
|
||||
|
||||
---
|
||||
|
||||
## 一、角色精髓解构
|
||||
|
||||
### 原设定关键点
|
||||
|
||||
| 维度 | 内容 |
|
||||
|---|---|
|
||||
| 身份 | 红魔馆主蕾米莉亚的妹妹,495 岁吸血鬼 |
|
||||
| 核心反差 | 情绪不稳定的"破坏一切能力者"(Lévatein / "毁灭一切的能力"),被囚于地下室 495 年 |
|
||||
| 服装符号 | 红色背心连衣裙 + 白色衬衫 + 红色领结 / 红色软帽(侧面小蝴蝶结) / **背后 7 根彩色水晶翅膀**(标志性,必保留) |
|
||||
| 瞳色 | 血红色 |
|
||||
| 发色 | 金黄短发 + 侧辫小丸子 |
|
||||
| 性格关键词 | 幼态 + 暴走 + 天真 + 孤独 |
|
||||
| 主题色 | **绯红 #E74C3C** · 金黄 #F1C40F · 白 · 背翼七彩 |
|
||||
|
||||
### 三个不可省略的视觉符号
|
||||
1. **七根棱柱水晶翅膀**(彩虹糖感) — 全场最特殊辨识
|
||||
2. **金发 + 侧辫小丸子**(与姐姐蕾米莉亚区分)
|
||||
3. **红色小帽 / 红色裙** — 颜色主基调
|
||||
|
||||
---
|
||||
|
||||
## 二、动物选型 · 🦇 蝙蝠(Fruit Bat)
|
||||
|
||||
### 为什么是蝙蝠而非其他动物
|
||||
|
||||
| 候选 | Pros | Cons | 结论 |
|
||||
|---|---|---|---|
|
||||
| **🦇 蝙蝠(水果蝠 / 小绒蝠)** | 吸血鬼直接联想;有"翅膀"承载水晶翼;红色黑色基调适配 | 与姐姐蕾米莉亚可能撞型 → 本轮以**圆脸水果蝠**形态与蕾米区分(蕾米可留给哥特毛绒小蝙蝠) | ✅ 采用 |
|
||||
| 🐉 小红龙 | 破坏力隐喻强 | 丢失吸血鬼符号 | 备选 |
|
||||
| 🐿️ 小松鼠 | 幼态可爱 | 无任何角色关联 | 排除 |
|
||||
| 🦈 小鲨鱼 | 破坏力 | 颜色与氛围冲突 | 排除 |
|
||||
|
||||
### 蝙蝠 × 芙兰 的三层隐喻
|
||||
|
||||
| 芙兰的特质 | 蝙蝠的对应 |
|
||||
|---|---|
|
||||
| 吸血鬼 | 蝙蝠(经典联想) |
|
||||
| 七根水晶翼 | 蝙蝠膜翼直接作为"水晶翼挂架" |
|
||||
| 被囚地下室 | 蝙蝠洞穴生活(倒挂 = 视觉钩子) |
|
||||
| 幼态 + 暴走 | 圆脸水果蝠(Pteropus)是蝙蝠里最萌的一种,"狐蝠" face ↔ 芙兰金发脸 |
|
||||
|
||||
> **与蕾米莉亚的区分**:蕾米 = 哥特风黑色绒蝠 / 小吸血蝠;芙兰 = 圆脸暖色水果蝠(狐蝠),金红主调。
|
||||
|
||||
---
|
||||
|
||||
## 三、皮套视觉设计
|
||||
|
||||
### 3.1 整体造型
|
||||
|
||||
- **连体蝙蝠 onesie**:通体**深绯红 × 米白腹**(蝙蝠肚子浅色),整体像包着一个红色暖暖包
|
||||
- **兜帽**:圆脸水果蝠的脸(大眼睛 + 圆耳朵 + 小圆鼻),兜帽上留出**金黄刘海和侧辫小丸子**
|
||||
- **背部水晶翅膀(必保留!)**:原设定 7 根棱柱翼做**微缩潮玩化** → 变成 7 根**Q版水晶棒棒糖翅膀**,圆润不尖锐,每根颜色分别为 **红 橙 黄 绿 青 蓝 紫**
|
||||
- **皮套翅膀层**:蝙蝠 onesie 本身有两片**短小蝙蝠膜翅**(作为外层"斗篷袖"),可以在角色抬手时展开 → 与背后水晶翼形成"双层翅膀"的层次感
|
||||
- **手部**:红色蝙蝠爪手套,圆润指端
|
||||
- **脚部**:白色短靴 onesie 脚(保留原设定白袜感)
|
||||
|
||||
### 3.2 面部(Q版本体)
|
||||
- 大头、圆脸、婴儿肥
|
||||
- 眼睛大 **血红色**,带多层高光(最亮那层要像"红宝石反射")
|
||||
- 眼下两点淡粉腮红
|
||||
- 小尖虎牙露出嘴外(吸血鬼标志,Q版萌化)
|
||||
- 嘴角上扬的小坏笑,偶尔会咧开大嘴(暴走瞬间)
|
||||
|
||||
### 3.3 配色方案
|
||||
|
||||
| 部位 | 颜色 | HEX 参考 |
|
||||
|---|---|---|
|
||||
| Onesie 主色 | 深绯红 | #C0392B |
|
||||
| Onesie 腹 | 奶油米白 | #FDEBD0 |
|
||||
| 兜帽蝙蝠脸 | 同主色 + 白色内耳 | - |
|
||||
| 头发(露出) | 金黄 | #F1C40F |
|
||||
| 水晶翼(7 根) | 红橙黄绿青蓝紫 | 彩虹渐变棱柱 |
|
||||
| 虎牙 | 纯白 | #FFFFFF |
|
||||
| 瞳色 | 血红 + 高光白 | #E63946 |
|
||||
| 腮红 | 樱花粉 | #FFB6C1 |
|
||||
|
||||
### 3.4 专属拟声词
|
||||
- **"卡恰 ♪ 卡恰 ♪"**(象声"破坏一切"的小破碎音,但 Q 版变得像嚼糖)
|
||||
- 备选:**"呜哇 ♡"**(被拥抱时的反应)
|
||||
- 说话方式:急促 · 尾音上扬 · 情绪激动时突然拔高
|
||||
|
||||
### 3.5 标志性动作
|
||||
1. **倒挂卖萌**:从画面顶部倒挂下来,头发垂下,眨大眼睛(经典蝙蝠倒挂)
|
||||
2. **双翅展开**:猛地展开 7 根彩色水晶翼 + 蝙蝠膜外翼,像彩虹开屏
|
||||
3. **咬棒棒糖**:虎牙咬住一根水晶棒棒糖(与水晶翼呼应)
|
||||
4. **小暴走**:双手举起,虎牙咧开,头顶飘 "卡恰 ♪" 气泡(但甜美不恐怖)
|
||||
|
||||
---
|
||||
|
||||
## 四、提示词(可直接使用)
|
||||
|
||||
### 4.1 Nano Banana 2(首选)
|
||||
|
||||
**场景 A · 3D 潮玩正面全身 + 展翅**
|
||||
```
|
||||
保持参考图中芙兰朵露·斯卡蕾特的发型(金黄短发配一侧侧辫小丸子)、血红色瞳色、红色小软帽(侧面小蝴蝶结)不变,将她改造为一个 3D 潮玩 Q 版手办:
|
||||
1:2 头身比例,大头圆脸,婴儿肥脸颊,简化鼻子,大眼睛血红色带多层高光像红宝石,两颗小尖虎牙露出嘴外的甜笑,淡樱粉腮红。
|
||||
她穿着一件蓬松的深绯红色蝙蝠连体睡衣 onesie,肚子前是奶油米白色腹斑,兜帽是圆脸水果蝠的脸(大眼圆耳朵小圆鼻),
|
||||
她的红色小软帽戴在兜帽外面,金发和侧辫小丸子从兜帽两侧露出。
|
||||
Onesie 外层有两片短小的蝙蝠膜翅(作为斗篷状外翼);
|
||||
背后保留她标志性的 7 根水晶棱柱翅膀,但潮玩化为 7 根圆润的彩色水晶棒棒糖翅膀,分别是红橙黄绿青蓝紫,从背部伞状打开。
|
||||
双手是红色蝙蝠爪手套,双脚是白色短靴脚套。
|
||||
材质:光滑 PVC 手办质感 + 次表面散射,水晶翼用半透明树脂质感,Popmart 盲盒潮玩风格。
|
||||
动作:双手举起像要拥抱镜头,两翅蝙蝠膜张开,7 根水晶翅膀彩虹开屏。
|
||||
背景:柔焦深红–奶油渐变背景,细小金色光点粒子漂浮,画面中有几个闪烁爱心。
|
||||
镜头:正面全身,eye-level,3:4 竖构图。
|
||||
```
|
||||
|
||||
**场景 B · 倒挂卖萌**
|
||||
```
|
||||
(保持 A 的角色外观与皮套设定)
|
||||
构图:角色从画面顶部倒挂下来,金发和侧辫向下垂,兜帽蝙蝠耳朵也垂着,
|
||||
双手环抱在胸前,眼睛大睁眨一下,小虎牙露出微笑,头顶(其实是下方)飘出 "卡恰 ♪" 爱心气泡。
|
||||
7 根水晶翅膀从身后微张。
|
||||
背景:模糊的红魔馆地下室酒窖糊焦场景,烛光温暖。3:4。
|
||||
```
|
||||
|
||||
**场景 C · 咬水晶棒棒糖**
|
||||
```
|
||||
(保持 A 的角色外观与皮套设定)
|
||||
特写上半身:角色双手捧着一根超大号红色水晶棱柱棒棒糖(与她背后的水晶翅其中一根同款),
|
||||
小虎牙咬住糖的一角,眼睛闪烁期待高光,脸颊鼓起。
|
||||
背翅 7 根水晶棒棒糖微微漂浮,像"糖果家族"。
|
||||
背景:柔焦粉红–奶油渐变,画面散布糖果与爱心粒子。3:4。
|
||||
```
|
||||
|
||||
### 4.2 Midjourney niji7
|
||||
|
||||
```
|
||||
3D chibi figure of Flandre Scarlet from Touhou Project, super deformed 1:2 head-to-body ratio,
|
||||
golden yellow short hair with one side braid ponytail peeking from hood,
|
||||
blood-red eyes with ruby-like multi-layer highlights, two tiny fangs peeking out of smiling mouth, soft pink blush,
|
||||
wearing oversized fluffy crimson red fruit-bat onesie pajamas with cream belly patch,
|
||||
hood shaped like a round-faced fruit-bat with big eyes, round ears, tiny nose,
|
||||
her signature red soft cap with side ribbon worn over the hood,
|
||||
onesie has short cape-like bat-wing sleeves,
|
||||
behind her back: 7 rounded candy-crystal prism wings arranged like a fan, colored red orange yellow green cyan blue purple,
|
||||
rounded red bat-claw mittens, white short-boot feet,
|
||||
glossy vinyl Popmart designer toy texture with translucent resin wings, soft subsurface scattering,
|
||||
cheerful pose with arms raised, both bat-wings and crystal prisms spread,
|
||||
soft crimson-cream gradient background with floating heart particles and sparkles,
|
||||
full body front view, eye-level, designer toy photography
|
||||
--niji 7 --ar 3:4 --stylize 200
|
||||
```
|
||||
|
||||
**负面参考**:
|
||||
```
|
||||
realistic proportions, adult body, sharp pointed wings, scary fangs, horror vibe,
|
||||
dark gothic atmosphere, blood splatter, detailed fingers, long legs, mature face
|
||||
```
|
||||
|
||||
### 4.3 Seedance 2.0(10s 短片分镜 · 示意)
|
||||
|
||||
- **0–3s**:画面从上方倒挂的芙兰开始,金发下垂,突然睁眼对着镜头眨
|
||||
- **3–7s**:她翻身落地,7 根水晶翅膀啪地展开(慢动作 + 彩虹特效),双手举起咧嘴笑
|
||||
- **7–10s**:咬下一口水晶棒棒糖,嘴里发出 "卡恰 ♪",黑屏标题卡:「红魔馆 · 地下室小蝙蝠」
|
||||
|
||||
---
|
||||
|
||||
## 五、短剧脚本(10s 示例)
|
||||
|
||||
> **标题**:《495 岁了但还是个小蝙蝠》
|
||||
>
|
||||
> **钩子(0–3s)**:黑底画面,只有一双血红眼睛睁开,镜头拉远——原来是从天花板倒挂下来的小蝙蝠芙兰,金发下垂晃啊晃。
|
||||
>
|
||||
> **主体(3–8s)**:她翻身落地(Q版小胖腿跺地),7 根彩色水晶翅膀啪地彩虹开屏,从背后变魔术似的掏出一根水晶棒棒糖。
|
||||
>
|
||||
> **收尾(8–10s)**:一口咬下去 `卡恰 ♪` —— 糖碎了她的脸颊鼓起一块,头顶弹出红色爱心气泡,黑屏标题卡:「红魔馆 · 地下室小蝙蝠」。
|
||||
91
01_Active_Projects/X02_Q版东方动物皮套短剧/X02_方案总览.md
Normal file
91
01_Active_Projects/X02_Q版东方动物皮套短剧/X02_方案总览.md
Normal file
@ -0,0 +1,91 @@
|
||||
# X02 · Q版东方 × 动物皮套 短剧企划
|
||||
|
||||
> 以 **东方Project角色 × 动物皮套潮玩化** 为视觉核心的 AI 短剧企划。
|
||||
> 对标参考:《明日方舟:终末地》女管理员的「咕咕嘎嘎小企鹅」二创形态(2026 年首个破圈游戏二创 IP)。
|
||||
|
||||
---
|
||||
|
||||
## 一、企划定位
|
||||
|
||||
### 1.1 产品形态
|
||||
- **短剧载体**:AI 生成的 10–30 秒沉浸式竖屏短视频(适配抖音 / B站 / TikTok / X)
|
||||
- **视觉风格**:3D Q版潮玩感(Popmart / Bandai 盲盒手办质感),角色身着拟人化动物连体服(kigurumi / onesie)
|
||||
- **默认画幅**:X02 后续静态图与提示词统一使用 `--ar 3:4`
|
||||
- **叙事基调**:去语言化、靠拟声词 + 肢体萌态承载情绪(参考"咕咕嘎嘎"范式)
|
||||
- **人物定位**:东方角色本体 + 动物皮套外层 → 形成**"角色设定 ↔ 动物形象"双层符号**
|
||||
|
||||
### 1.2 与其他项目的关系
|
||||
|
||||
| 项目 | 关系 |
|
||||
|---|---|
|
||||
| **S01(AI 图像视频方案)** | X02 是 S01 提示词方法论的**实战靶场** —— 沉淀 Q版潮玩类提示词模板 |
|
||||
| **X01(长远开发路线)** | X02 属于 X01 中 D 线(AI 短剧)的子项目 |
|
||||
| **TH1_EmpireFantasy** | 共享东方角色设定;X02 的形象可反哺 TH1 的宣传物料与周边设想 |
|
||||
|
||||
### 1.3 为什么是"东方 × 动物皮套"
|
||||
|
||||
1. **IP 势能**:东方 Project 是二创最活跃的同人圈层之一,人设接受度成熟
|
||||
2. **视觉差异化**:东方现存二创 90% 集中在立绘 / MMD / 同人音乐,**Q版 3D潮玩 × 动物皮套**赛道几乎空白
|
||||
3. **爆款规律验证**:小企鹅管理员案例证明 "**原型辨识度 × 动物圆润反差 × 拟声魔性**" 是可复现的爆款三要素
|
||||
4. **可量产**:一套提示词框架 + 角色原型,每个东方角色都能衍生一套独立皮套,支持系列化运营
|
||||
|
||||
---
|
||||
|
||||
## 二、核心目标(MVP 阶段)
|
||||
|
||||
### 目标一:建立提示词方法论(本轮交付)
|
||||
沉淀一套可复用的「东方角色 → Q版动物皮套」转换公式:
|
||||
- 角色精髓解构 → 动物原型映射 → 视觉元素植入 → 提示词模板化
|
||||
|
||||
### 目标二:三角色试点设计(本轮交付)
|
||||
选择三位辨识度极高、性格反差强的东方角色作为试验田:
|
||||
|
||||
| 角色 | 匹配动物 | 核心反差点 |
|
||||
|---|---|---|
|
||||
| **古明地恋** | 🦥 树懒(Sloth) | 闭眼慵懒 ↔ 潜意识地灵殿主 |
|
||||
| **芙兰朵露** | 🦇 蝙蝠(Bat) | 圆滚滚蝙蝠宝宝 ↔ "毁灭一切"的恶魔之妹 |
|
||||
| **十六夜咲夜** | 🐶 萨摩耶(Samoyed · 犬咲夜) | 蓬松治愈忠犬 ↔ 扔刀毫不手软的女仆长(基于「犬咲夜」同人经典梗) |
|
||||
|
||||
### 目标三:后续展开(下阶段)
|
||||
- 扩展至博丽灵梦、雾雨魔理沙等更多角色
|
||||
- 使用 Nano Banana 2 出 3D 潮玩静态形象 → Seedance 2.0 出 10 秒短片
|
||||
- 建立"东方角色 Q 皮套角色库"并开始多角色互动短剧
|
||||
|
||||
---
|
||||
|
||||
## 三、目录导引
|
||||
|
||||
```
|
||||
X02_Q版东方动物皮套短剧/
|
||||
├── X02_方案总览.md ← 本文件
|
||||
├── 01_核心目标/ (待填:KPI、里程碑)
|
||||
├── 02_调研参考/
|
||||
│ ├── 小企鹅管理员_案例拆解.md ← 爆款样本深度拆解
|
||||
│ └── Q版潮玩_设计原理.md(占位)
|
||||
├── 03_提示词调研/
|
||||
│ └── Q版动物皮套_提示词调研.md ← 主调研文档(方法论)
|
||||
├── 04_角色设计方案/
|
||||
│ ├── 古明地恋_树懒皮套.md
|
||||
│ ├── 芙兰朵露_蝙蝠皮套.md
|
||||
│ └── 十六夜咲夜_萨摩耶皮套.md
|
||||
└── _Assets/ (参考图、出图素材)
|
||||
```
|
||||
|
||||
## 四、工具链(初定)
|
||||
|
||||
| 环节 | 工具 | 产物 |
|
||||
|---|---|---|
|
||||
| 角色 3D 潮玩设计出图 | **Nano Banana 2**(首选)+ Midjourney niji7 | 静态转身图 / 三视图 |
|
||||
| 动态短片 | **Seedance 2.0** | 10 秒竖屏短片 |
|
||||
| 旁白 / 拟声 | TBD(TTS 或录音) | 咕咕嘎嘎类拟声 |
|
||||
|
||||
> 工具选型依据:已在 S01 沉淀,直接复用 —— 见 `S01_方案总览.md` 和用户 AI 工具栈记忆。
|
||||
|
||||
## 五、当前状态(2026-04-24)
|
||||
|
||||
- ✅ 建立项目骨架
|
||||
- ✅ 小企鹅管理员案例拆解
|
||||
- ✅ Q版动物皮套提示词调研主文档 v0.1
|
||||
- ✅ 三角色(恋 / 芙兰 / 咲夜)设计方案 v0.1
|
||||
- 🔜 用 Nano Banana 2 实际出图验证,迭代提示词
|
||||
- 🔜 挑选最稳定的一位角色做 Seedance 10 秒短片试水
|
||||
@ -0,0 +1,803 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Generate Q-chibi animal-kigurumi prompt MD files for Touhou Top 20 characters.
|
||||
|
||||
Baseline: Flandre v0.5 (see 03_提示词调研/Q版动物皮套_提示词调研.md §7)
|
||||
Output: 04_角色设计方案/{rank:02d}_{name_cn}_皮套方案.md
|
||||
|
||||
Each MD contains 3 prompt variants (主选/副选/变异) with unique animal mappings
|
||||
— all 60 animals across 20 characters are guaranteed unique.
|
||||
"""
|
||||
from pathlib import Path
|
||||
|
||||
OUT = Path(__file__).resolve().parent.parent / "04_角色设计方案"
|
||||
OUT.mkdir(parents=True, exist_ok=True)
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Prompt template (MJ niji7, filled per-variant)
|
||||
# ---------------------------------------------------------------------------
|
||||
TMPL = (
|
||||
"high-end collectible chibi figure, {name_en} Touhou Project, super deformed 1:1 head-body ratio, "
|
||||
"huge round head same size as body, egg-shaped rotund body with spherical torso, stubby rounded limbs,\n"
|
||||
"{hair} peeking from hood, soft 3D sculpted face with subtle subsurface scattering skin, "
|
||||
"gem-like {gem} eyes with intricate starry iris and multi-layer catch lights, delicate lashes, "
|
||||
"{face}, soft pink blush,\n"
|
||||
"{onesie_color} {animal_en} onesie in satin-matte paint, smooth seamless sculpted surface, "
|
||||
"{belly} belly patch, hood as {hood},\n"
|
||||
"{headwear} over hood, {accessories}, {props},\n"
|
||||
"{paw} paw hands, {boots},\n"
|
||||
"Alter 1/7 figure face quality, Good Smile nendoroid body quality, Pop Mart chubby figure silhouette, PBR rendering,\n"
|
||||
"soft diffuse studio lighting, {bg}-cream gradient background, {particle}, sparkles,\n"
|
||||
"{pose}, full body front view, eye level\n"
|
||||
"--niji 7 --ar 3:4 --stylize 250 --no plush fur, wrinkles"
|
||||
)
|
||||
|
||||
MD_HEAD = """# {name_cn} · Q版动物皮套方案 v0.5
|
||||
|
||||
> **人气榜**:Top {rank} · 所属作品:{work}
|
||||
> **基准依据**:`../03_提示词调研/Q版动物皮套_提示词调研.md` §7 · Flandre v0.5 骨架
|
||||
> **角色识别锚**:{hair_cn} · {headwear_cn} · {props_cn}
|
||||
|
||||
---
|
||||
"""
|
||||
|
||||
VAR_BLOCK = """
|
||||
## {emoji} {tier}方案:{animal_cn}({animal_en})
|
||||
|
||||
**选型理由**:{reasoning}
|
||||
|
||||
**动物专属元素**:{accessories}
|
||||
|
||||
### Midjourney niji7 提示词
|
||||
|
||||
```
|
||||
{prompt}
|
||||
```
|
||||
"""
|
||||
|
||||
MD_FOOT = """
|
||||
---
|
||||
|
||||
## 方案备注
|
||||
|
||||
- 本角色的三个动物在 Top 20 × 3 = 60 种全表中**均为唯一**,不与其他 19 位撞型
|
||||
- 跑图前检查:头饰 / 主题色 / 招牌道具是否保留了角色辨识度
|
||||
- 若出现毛茸茸问题,优先追加 `--no fluffy`(不要随意扩充 `--no` 列表)
|
||||
- 同一角色并排出 3 张做盲盒对比,挑最接近小企鹅管理员质感的一版为定稿
|
||||
|
||||
## 后续扩展
|
||||
|
||||
- Nano Banana 2 版本:把本 prompt 翻译成中文自然语言即可,参见方法论文档 §3.1
|
||||
- Seedance 2.0 10s 短片:静态图定稿后喂 `/seedance-prompt` 生成分镜
|
||||
"""
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Character data (compact dicts)
|
||||
# ---------------------------------------------------------------------------
|
||||
CHARACTERS = [
|
||||
# 1 博丽灵梦
|
||||
dict(
|
||||
rank=1, name_cn="博丽灵梦", name_en="Hakurei Reimu", work="东方全系列·主角",
|
||||
hair="black long hair with large red hair ribbon",
|
||||
hair_cn="黑长发 + 大红丝带",
|
||||
gem="amber brown", face="cheerful closed-eye smile",
|
||||
headwear="large red shrine hair ribbon",
|
||||
headwear_cn="巫女红丝带",
|
||||
props="small floating paper ofuda charms",
|
||||
props_cn="御币 + 符纸",
|
||||
pose="arms raised in shrine gohei pose",
|
||||
bg="crimson-white", particle="sakura petal particles",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🦊", animal_cn="白耳红狐", animal_en="white-eared red fox",
|
||||
onesie_color="red and white", belly="white", paw="white", boots="white short boots",
|
||||
hood="white-eared red fox face with pointed ears white muzzle tiny black nose",
|
||||
accessories="fluffy white-tipped red fox tail curled behind",
|
||||
reasoning="神道白狐使者 · 红白巫女配色的完美动物化"),
|
||||
dict(tier="副选", emoji="🐓", animal_cn="红锦鸡", animal_en="red golden pheasant",
|
||||
onesie_color="crimson with golden accents", belly="golden cream",
|
||||
paw="golden", boots="golden bird-foot boots",
|
||||
hood="red golden pheasant head with ornate golden crown feathers small yellow beak",
|
||||
accessories="ornate small pheasant tail feather stubs",
|
||||
reasoning="神社庭园灵鸟 · 红金华贵 · 晨报破晓"),
|
||||
dict(tier="变异", emoji="🐿️", animal_cn="红腹松鼠", animal_en="red-bellied squirrel",
|
||||
onesie_color="reddish brown and cream", belly="cream",
|
||||
paw="reddish brown", boots="cream short boots",
|
||||
hood="red-bellied squirrel face with tufted round ears tiny black nose",
|
||||
accessories="big fluffy squirrel tail curled up behind",
|
||||
reasoning="懒散巫女树上打盹 · 红腹白腹对应红白配色"),
|
||||
],
|
||||
),
|
||||
# 2 雾雨魔理沙
|
||||
dict(
|
||||
rank=2, name_cn="雾雨魔理沙", name_en="Kirisame Marisa", work="东方全系列·魔女",
|
||||
hair="long blonde hair with braided side bangs",
|
||||
hair_cn="金色长发 + 编辫",
|
||||
gem="golden yellow", face="mischievous grin with one closed eye wink",
|
||||
headwear="black witch hat with white ribbon",
|
||||
headwear_cn="黑色女巫帽",
|
||||
props="mini flying broomstick tucked under arm",
|
||||
props_cn="迷你扫帚 + 八卦炉",
|
||||
pose="one arm raised holding broomstick, cocky pose",
|
||||
bg="midnight-blue gold", particle="star sparkle particles and magic dust",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🐈⬛", animal_cn="挪威森林猫", animal_en="Norwegian forest cat",
|
||||
onesie_color="black with golden chest ruff", belly="golden cream",
|
||||
paw="black", boots="black short boots",
|
||||
hood="Norwegian forest cat face with large tufted ears golden eyes tiny pink nose",
|
||||
accessories="long fluffy black cat tail with golden tip",
|
||||
reasoning="女巫黑猫经典组合 · 长毛金棕配色对应金发巫女"),
|
||||
dict(tier="副选", emoji="🦝", animal_cn="浣熊", animal_en="raccoon",
|
||||
onesie_color="grey with black bandit mask pattern", belly="light grey",
|
||||
paw="black", boots="black short boots",
|
||||
hood="raccoon face with black bandit mask pattern pointed ears tiny black nose",
|
||||
accessories="ringed black-and-grey raccoon tail",
|
||||
reasoning="「偷东西的魔理沙」收集癖本色 · 带黑眼罩正是小偷造型"),
|
||||
dict(tier="变异", emoji="🐝", animal_cn="蜜蜂", animal_en="honeybee",
|
||||
onesie_color="yellow and black stripes", belly="yellow stripe",
|
||||
paw="yellow", boots="black short boots",
|
||||
hood="honeybee head with round black eyes fuzzy antennae tiny proboscis",
|
||||
accessories="tiny translucent bee wings on the back",
|
||||
reasoning="采集花粉 = 采集魔法道具 · 黄黑配色呼应女巫帽"),
|
||||
],
|
||||
),
|
||||
# 3 芙兰朵露
|
||||
dict(
|
||||
rank=3, name_cn="芙兰朵露", name_en="Flandre Scarlet", work="东方红魔乡",
|
||||
hair="golden short hair side braid ponytail",
|
||||
hair_cn="金发 + 侧辫小丸子",
|
||||
gem="ruby red", face="two tiny porcelain fangs peeking out",
|
||||
headwear="red soft cap with side ribbon",
|
||||
headwear_cn="红色软帽",
|
||||
props="7 translucent acrylic prism wings fanned behind in red orange yellow green cyan blue purple",
|
||||
props_cn="7 根彩色水晶翼",
|
||||
pose="arms raised cheerful pose, wings spread",
|
||||
bg="crimson-cream", particle="heart particles",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🦇", animal_cn="水果蝠", animal_en="fruit bat",
|
||||
onesie_color="crimson red", belly="cream",
|
||||
paw="red", boots="white short boots",
|
||||
hood="round-faced fruit-bat with big eyes round ears tiny nose",
|
||||
accessories="small sculpted bat-wing sleeve stubs",
|
||||
reasoning="吸血鬼幼态 · 圆脸水果蝠最萌"),
|
||||
dict(tier="副选", emoji="🐦", animal_cn="红宝石蜂鸟", animal_en="ruby-throated hummingbird",
|
||||
onesie_color="iridescent emerald green with crimson throat patch", belly="white",
|
||||
paw="crimson", boots="red short boots",
|
||||
hood="ruby-throated hummingbird head with long slender beak tiny round sparkly eyes iridescent green crown",
|
||||
accessories="tiny fast-blur sculpted hummingbird wing stubs on back",
|
||||
reasoning="红喉 + 长喙 = 「吸血」的极萌化 · 小巧快速对应幼态吸血鬼"),
|
||||
dict(tier="变异", emoji="🐞", animal_cn="红瓢虫", animal_en="red ladybug",
|
||||
onesie_color="bright red with black polka dot spots", belly="cream",
|
||||
paw="black", boots="black short boots",
|
||||
hood="round ladybug head with black top half round glossy eyes tiny antennae curious smile",
|
||||
accessories="sculpted ladybug dome shell back with seven black spots",
|
||||
reasoning="红底黑点 = Flandre 红黑主题极萌化 · 圆滚滚甲壳如红魔馆珍宝"),
|
||||
],
|
||||
),
|
||||
# 4 魂魄妖梦
|
||||
dict(
|
||||
rank=4, name_cn="魂魄妖梦", name_en="Konpaku Youmu", work="东方妖妖梦",
|
||||
hair="silver-grey short hair with two small curled side locks",
|
||||
hair_cn="银灰短发 + 两侧小卷",
|
||||
gem="silver grey", face="serious small frown turning into shy smile",
|
||||
headwear="a small green hair ribbon",
|
||||
headwear_cn="绿色发带",
|
||||
props="mini twin katana strapped to back, small half-ghost floating behind",
|
||||
props_cn="双刀 + 小半灵",
|
||||
pose="katana sheath touched with tiny hand, ready stance",
|
||||
bg="silver-mint", particle="cherry blossom petal particles",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🐑", animal_cn="灰绵羊", animal_en="grey lamb",
|
||||
onesie_color="soft silver grey", belly="cream",
|
||||
paw="silver grey", boots="cream short boots",
|
||||
hood="grey lamb face with small curled horns tiny pink nose soft droopy ears",
|
||||
accessories="tiny cloud-like wool puffs on shoulders",
|
||||
reasoning="半灵银灰毛色 · 剑术杀意 vs 绵羊温顺反差"),
|
||||
dict(tier="副选", emoji="🐟", animal_cn="锦鲤", animal_en="koi carp",
|
||||
onesie_color="white with red koi patches", belly="white",
|
||||
paw="white", boots="red short boots",
|
||||
hood="koi carp face with round eyes small whiskers tiny round mouth",
|
||||
accessories="small sculpted koi-fin side flares",
|
||||
reasoning="庭院池中锦鲤 · 白鹤亭池塘象征 · 剑气如水"),
|
||||
dict(tier="变异", emoji="🐁", animal_cn="小鼩鼱", animal_en="tiny shrew",
|
||||
onesie_color="dark grey", belly="light grey",
|
||||
paw="grey", boots="grey short boots",
|
||||
hood="tiny shrew face with long pointed snout round ears tiny whiskers",
|
||||
accessories="thin long tail curled to one side",
|
||||
reasoning="幽灵本体的微型化 · 灰色小影子神出鬼没"),
|
||||
],
|
||||
),
|
||||
# 5 十六夜咲夜
|
||||
dict(
|
||||
rank=5, name_cn="十六夜咲夜", name_en="Izayoi Sakuya", work="东方红魔乡",
|
||||
hair="silver-white short wavy hair with side braids",
|
||||
hair_cn="银白波浪短发 + 两侧辫",
|
||||
gem="ice-blue violet", face="calm elegant small smile with single dimple",
|
||||
headwear="white frilly maid headdress",
|
||||
headwear_cn="白色女仆头饰",
|
||||
props="three silver crescent throwing knives in apron pocket, tiny pocket watch at waist",
|
||||
props_cn="飞刀 + 怀表 + 女仆围裙",
|
||||
pose="classic maid curtsey pose lifting apron hem",
|
||||
bg="moonlit-silver blue", particle="clock-gear particles and star sparkles",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🐶", animal_cn="萨摩耶", animal_en="Samoyed dog",
|
||||
onesie_color="snow white", belly="ivory",
|
||||
paw="white", boots="white short boots",
|
||||
hood="Samoyed face with perked round ears upturned smile shiny black nose pink tongue tip",
|
||||
accessories="big fluffy curled Samoyed tail, white lace maid apron over body with red bowtie, thin black collar with red-gold tag",
|
||||
reasoning="犬咲夜同人梗 · 银白忠犬女仆"),
|
||||
dict(tier="副选", emoji="🐇", animal_cn="荷兰垂耳兔", animal_en="Holland lop rabbit (silver-white)",
|
||||
onesie_color="silver white", belly="cream",
|
||||
paw="silver white", boots="white short boots",
|
||||
hood="Holland lop rabbit face with long soft drooping floppy ears tiny pink nose small twitching whiskers",
|
||||
accessories="small fluffy white cotton-ball rabbit tail, white lace maid apron over body with red bowtie, thin black collar with red-gold tag",
|
||||
reasoning="银白垂耳家养兔 · 与铃仙立耳月兔形成「地上 vs 月都」双兔对照"),
|
||||
dict(tier="变异", emoji="🐦", animal_cn="布谷鸟", animal_en="cuckoo clock bird",
|
||||
onesie_color="silver-white with ornate clock-face pattern", belly="cream",
|
||||
paw="silver", boots="grey bird-foot boots",
|
||||
hood="cuckoo bird head with small upturned beak round eyes tiny clock-gear crest on top",
|
||||
accessories="small sculpted wing stubs with clock-face design, white lace maid apron over body with red bowtie, miniature clock gear decorations at waist",
|
||||
reasoning="布谷钟里的报时鸟 = 咲夜时停能力的直接物化 · 鸟类 silhouette 区别于狗兔"),
|
||||
],
|
||||
),
|
||||
# 6 古明地恋
|
||||
dict(
|
||||
rank=6, name_cn="古明地恋", name_en="Komeiji Koishi", work="东方地灵殿",
|
||||
hair="silver-green short messy hair",
|
||||
hair_cn="银灰绿色短发",
|
||||
gem="emerald green", face="sleepy half-closed eyes with tiny drowsy smile",
|
||||
headwear="black straw hat with black string heart charm",
|
||||
headwear_cn="黑草帽 + 心形吊坠",
|
||||
props="closed third eye pendant on chest, heart-shaped locket",
|
||||
props_cn="闭合第三只眼 + 心形锁",
|
||||
pose="sleepy yawning pose pigeon-toed stance",
|
||||
bg="matcha-cream", particle="small floating heart particles",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🦥", animal_cn="树懒", animal_en="three-toed sloth",
|
||||
onesie_color="matcha green", belly="cream",
|
||||
paw="matcha green", boots="cream paw boots",
|
||||
hood="sleepy sloth face with closed-eye curves and gentle smile",
|
||||
accessories="rounded three-toed sloth paw mittens",
|
||||
reasoning="闭眼慵懒 ↔ 恋关闭心灵 · 绿色毛色呼应"),
|
||||
dict(tier="副选", emoji="🦎", animal_cn="变色龙", animal_en="chameleon",
|
||||
onesie_color="soft gradient green", belly="pale yellow",
|
||||
paw="green", boots="green short boots",
|
||||
hood="chameleon head with bulging round eyes tiny curled tongue",
|
||||
accessories="small spiral curled chameleon tail",
|
||||
reasoning="潜意识 = 隐身 · 变色如心情起伏"),
|
||||
dict(tier="变异", emoji="🐹", animal_cn="田鼠", animal_en="field mouse",
|
||||
onesie_color="soft beige with green accents", belly="cream",
|
||||
paw="beige", boots="beige short boots",
|
||||
hood="tiny field mouse face with large round ears small black button nose long whiskers",
|
||||
accessories="thin pink tail curled to one side",
|
||||
reasoning="不被察觉的小身影 · 潜意识如田鼠穿草"),
|
||||
],
|
||||
),
|
||||
# 7 蕾米莉亚
|
||||
dict(
|
||||
rank=7, name_cn="蕾米莉亚", name_en="Remilia Scarlet", work="东方红魔乡",
|
||||
hair="light blue-purple short hair",
|
||||
hair_cn="淡蓝紫色短发",
|
||||
gem="ruby red", face="aristocratic smirk with single tiny fang",
|
||||
headwear="pink mob cap with red ribbon",
|
||||
headwear_cn="粉色软帽",
|
||||
props="tiny crimson Gungnir spear and red lace parasol",
|
||||
props_cn="永恒枪 + 红伞",
|
||||
pose="one hand holding spear pointed up, regal stance",
|
||||
bg="crimson-midnight", particle="blood-red moon and bat silhouette particles",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🐈⬛", animal_cn="英短黑猫", animal_en="British shorthair black cat",
|
||||
onesie_color="deep black", belly="dark grey",
|
||||
paw="black", boots="black short boots",
|
||||
hood="British shorthair black cat face with round cheeks golden-copper eyes tiny pink nose",
|
||||
accessories="short plush black cat tail, small red ribbon collar",
|
||||
reasoning="哥特贵族黑猫 · 与芙兰幼态蝙蝠区分 · 优雅高傲"),
|
||||
dict(tier="副选", emoji="🦅", animal_cn="夜鹰", animal_en="nighthawk",
|
||||
onesie_color="dark crimson with black accents", belly="cream speckled",
|
||||
paw="dark grey", boots="grey short boots",
|
||||
hood="nighthawk head with piercing round eyes small sharp beak feathered brow",
|
||||
accessories="small folded wing stubs on back",
|
||||
reasoning="夜行猎手 · 吸血鬼贵族的猎物追踪者"),
|
||||
dict(tier="变异", emoji="🐿️", animal_cn="鼯鼠", animal_en="flying squirrel",
|
||||
onesie_color="midnight purple with crimson accents", belly="pale cream",
|
||||
paw="purple grey", boots="purple short boots",
|
||||
hood="flying squirrel face with large black eyes small round ears tiny pink nose",
|
||||
accessories="thin patagium skin membrane stretched between arm and side like tiny cloak",
|
||||
reasoning="夜间滑翔 = 吸血鬼贵族隐秘出行 · 小斗篷 = 蕾米红伞"),
|
||||
],
|
||||
),
|
||||
# 8 藤原妹红
|
||||
dict(
|
||||
rank=8, name_cn="藤原妹红", name_en="Fujiwara no Mokou", work="东方永夜抄",
|
||||
hair="long silver-white hair with red charm strips",
|
||||
hair_cn="银白长发 + 红色符条",
|
||||
gem="crimson red", face="melancholic small smile with tired eyes",
|
||||
headwear="white paper charm strips tied in hair",
|
||||
headwear_cn="白色符纸发饰",
|
||||
props="small flames dancing around hands, ancient charm paper",
|
||||
props_cn="不死火焰 + 永生符咒",
|
||||
pose="one hand outstretched with tiny flame, other hand in pocket",
|
||||
bg="ember-crimson", particle="floating ember spark particles and white feathers",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🔥", animal_cn="凤凰", animal_en="phoenix",
|
||||
onesie_color="crimson red with golden flame patterns", belly="golden",
|
||||
paw="red-gold", boots="gold short boots",
|
||||
hood="phoenix head with ornate crest feathers crimson-gold small sharp beak",
|
||||
accessories="large layered phoenix tail feather stubs with gold-red gradient",
|
||||
reasoning="不死火鸟本体 · 红白配色 + 永生象征"),
|
||||
dict(tier="副选", emoji="🦔", animal_cn="刺猬", animal_en="hedgehog",
|
||||
onesie_color="cream body with reddish-brown spiked back", belly="cream",
|
||||
paw="cream", boots="cream short boots",
|
||||
hood="hedgehog face with tiny round eyes small pointed nose tiny ears",
|
||||
accessories="soft spine-textured back pattern (not spiky, sculpted rounded)",
|
||||
reasoning="红白配色刺刺 · 孤独千年的距离感"),
|
||||
dict(tier="变异", emoji="🦎", animal_cn="火蜥蜴", animal_en="fire salamander",
|
||||
onesie_color="glossy black with bright red flame spots", belly="red",
|
||||
paw="black", boots="black short boots",
|
||||
hood="fire salamander head with small round eyes tiny nostrils smooth skin",
|
||||
accessories="small salamander tail with red-orange flame tip",
|
||||
reasoning="浴火重生神话生物 · 黑红配色如熄灭重燃的炭火"),
|
||||
],
|
||||
),
|
||||
# 9 古明地觉
|
||||
dict(
|
||||
rank=9, name_cn="古明地觉", name_en="Komeiji Satori", work="东方地灵殿",
|
||||
hair="pink short hair",
|
||||
hair_cn="粉色短发",
|
||||
gem="pink violet", face="gentle knowing smile",
|
||||
headwear="pink hair band",
|
||||
headwear_cn="粉色发带",
|
||||
props="floating third eye pendant with cables on chest",
|
||||
props_cn="悬空第三只眼",
|
||||
pose="hands clasped in front, reading minds pose",
|
||||
bg="rose-peach", particle="thought-bubble heart particles",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🐙", animal_cn="粉章鱼", animal_en="pink octopus",
|
||||
onesie_color="soft pink", belly="cream",
|
||||
paw="pink", boots="pink short boots",
|
||||
hood="round pink octopus head with large dreamy eyes small curved smile",
|
||||
accessories="six small sculpted tentacle-stubs around waist",
|
||||
reasoning="多触手 = 同时读多人心声 · 粉色章鱼匹配主题色"),
|
||||
dict(tier="副选", emoji="🦊", animal_cn="耳廓狐", animal_en="fennec fox",
|
||||
onesie_color="cream with pink accents", belly="white",
|
||||
paw="cream", boots="pink short boots",
|
||||
hood="fennec fox face with enormous oversized pointed ears tiny black nose",
|
||||
accessories="fluffy cream fox tail",
|
||||
reasoning="超大耳朵 = 听心声 · 沙漠狐狸呼应觉的孤独地灵殿"),
|
||||
dict(tier="变异", emoji="🐻", animal_cn="粉色小棕熊", animal_en="pink teddy-bear cub",
|
||||
onesie_color="soft dusty pink", belly="cream",
|
||||
paw="pink", boots="pink short boots",
|
||||
hood="round teddy-bear face with small round ears tiny black nose gentle eyes",
|
||||
accessories="tiny rounded stub tail",
|
||||
reasoning="治愈系抱抱熊 · 姐姐是小熊 / 妹妹恋是树懒形成姐妹组"),
|
||||
],
|
||||
),
|
||||
# 10 西行寺幽幽子
|
||||
dict(
|
||||
rank=10, name_cn="西行寺幽幽子", name_en="Saigyouji Yuyuko", work="东方妖妖梦",
|
||||
hair="soft pink short hair",
|
||||
hair_cn="粉色短发",
|
||||
gem="pink-violet", face="dreamy half-smile with slightly parted lips",
|
||||
headwear="blue triangular ghost hat with pink sakura pattern",
|
||||
headwear_cn="蓝色三角冥帽",
|
||||
props="folded sakura fan held in tiny hand",
|
||||
props_cn="樱花折扇",
|
||||
pose="one tiny hand holding fan gracefully to chin",
|
||||
bg="cherry-blossom pink", particle="sakura petal and ghost wisp particles",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🪼", animal_cn="水母", animal_en="translucent jellyfish",
|
||||
onesie_color="pearl translucent pink", belly="pearl white",
|
||||
paw="translucent pink", boots="translucent pink short boots",
|
||||
hood="round jellyfish dome head with soft glow large gentle eyes tiny smile",
|
||||
accessories="thin flowing translucent tentacle ribbons trailing behind",
|
||||
reasoning="飘逸半透 = 亡灵之姿 · 粉白水母对应亡灵公主"),
|
||||
dict(tier="副选", emoji="🦋", animal_cn="粉蝴蝶", animal_en="pink butterfly",
|
||||
onesie_color="soft pink with white wing pattern", belly="white",
|
||||
paw="pink", boots="white short boots",
|
||||
hood="butterfly head with large round compound eyes feathery antennae tiny mouth",
|
||||
accessories="small sculpted pink-and-white butterfly wings on back",
|
||||
reasoning="亡灵 = 蝴蝶的古典象征 · 樱花蝶契合庭院意象"),
|
||||
dict(tier="变异", emoji="🐠", animal_cn="粉金鱼", animal_en="pink fantail goldfish",
|
||||
onesie_color="pearlescent pink", belly="pearl white",
|
||||
paw="pink fin-shaped", boots="pink short boots",
|
||||
hood="fantail goldfish face with big round bubble eyes tiny pursed mouth",
|
||||
accessories="large flowing fantail goldfish fin-stubs on back and sides",
|
||||
reasoning="飘逸鱼尾 ↔ 幽幽子长裙飘逸 · 粉金鱼富贵之亡灵"),
|
||||
],
|
||||
),
|
||||
# 11 八云紫
|
||||
dict(
|
||||
rank=11, name_cn="八云紫", name_en="Yakumo Yukari", work="东方妖怪贤者",
|
||||
hair="long blonde hair",
|
||||
hair_cn="金色长发",
|
||||
gem="violet purple", face="mysterious sleepy smile with one closed eye",
|
||||
headwear="purple mob cap with red ribbons",
|
||||
headwear_cn="紫色软帽",
|
||||
props="small purple parasol with eye-pattern, tiny dimensional boundary gap floating nearby",
|
||||
props_cn="紫阳伞 + 境界缝隙",
|
||||
pose="one hand covering yawn, other hand holding parasol",
|
||||
bg="lavender-amber", particle="dimensional gap ribbon particles",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🐱", animal_cn="波斯猫", animal_en="Persian cat",
|
||||
onesie_color="lilac purple", belly="cream",
|
||||
paw="lilac", boots="lilac short boots",
|
||||
hood="Persian cat face with very round flat features small perked ears amber eyes squashed tiny nose",
|
||||
accessories="long fluffy lilac cat tail",
|
||||
reasoning="贵妇优雅 + 嗜睡 + 紫色 · 波斯猫贵族感完美契合"),
|
||||
dict(tier="副选", emoji="🐨", animal_cn="考拉", animal_en="koala",
|
||||
onesie_color="soft grey-purple", belly="cream",
|
||||
paw="grey", boots="grey short boots",
|
||||
hood="koala face with big round fuzzy ears big black nose gentle sleepy eyes",
|
||||
accessories="small koala stub tail",
|
||||
reasoning="永远嗜睡 · 抱树 = 抱界境 · 紫灰毛色"),
|
||||
dict(tier="变异", emoji="🦦", animal_cn="紫貂", animal_en="purple sable",
|
||||
onesie_color="deep violet", belly="pale lilac",
|
||||
paw="violet", boots="violet short boots",
|
||||
hood="sable face with pointed snout round small ears sharp amber eyes",
|
||||
accessories="long sleek violet sable tail",
|
||||
reasoning="顶级贵族毛皮 · 紫色高贵 · 贤者之姿"),
|
||||
],
|
||||
),
|
||||
# 12 东风谷早苗
|
||||
dict(
|
||||
rank=12, name_cn="东风谷早苗", name_en="Kochiya Sanae", work="东方风神录",
|
||||
hair="long green hair with yellow star and snake hair ornament",
|
||||
hair_cn="绿色长发 + 星蛇发饰",
|
||||
gem="green", face="bright cheerful smile with tiny blush",
|
||||
headwear="white and blue shrine maiden collar with yellow star hair pin",
|
||||
headwear_cn="六芒星 + 白蛇发圈",
|
||||
props="small shrine gohei wand, green frog amulet",
|
||||
props_cn="御币 + 青蛙守",
|
||||
pose="both arms raised in miracle pose",
|
||||
bg="forest-green sky-blue", particle="miracle sparkle particles and tiny leaves",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🐸", animal_cn="青蛙", animal_en="green frog",
|
||||
onesie_color="bright green", belly="pale yellow",
|
||||
paw="green", boots="green short boots",
|
||||
hood="round green frog face with huge bulging eyes wide smile small nostrils",
|
||||
accessories="small green frog leg stubs",
|
||||
reasoning="守矢神社青蛙使者 · 洩矢诹访子直系"),
|
||||
dict(tier="副选", emoji="🐍", animal_cn="洩矢小蛇", animal_en="Mishaguji white snake",
|
||||
onesie_color="white with green diamond pattern", belly="pale green",
|
||||
paw="white", boots="green short boots",
|
||||
hood="small white snake head with tiny round eyes split tongue tip peeking",
|
||||
accessories="long coiled white snake body wrapped around waist",
|
||||
reasoning="洩矢诹访子神使 · 白蛇为神道另一使者"),
|
||||
dict(tier="变异", emoji="🪰", animal_cn="蜻蜓", animal_en="dragonfly",
|
||||
onesie_color="iridescent green", belly="pale blue-green",
|
||||
paw="green", boots="green short boots",
|
||||
hood="dragonfly head with massive round compound eyes tiny antennae small mouth",
|
||||
accessories="four small sculpted translucent dragonfly wings on back",
|
||||
reasoning="神社夏日 · 蜻蜓 = 神风之灵 · 绿蓝渐变"),
|
||||
],
|
||||
),
|
||||
# 13 琪露诺
|
||||
dict(
|
||||
rank=13, name_cn="琪露诺", name_en="Cirno", work="东方红魔乡·冰妖精",
|
||||
hair="short bright blue hair",
|
||||
hair_cn="亮蓝色短发",
|
||||
gem="ice blue", face="proud smug smile with rosy cheeks",
|
||||
headwear="small blue hair ribbon",
|
||||
headwear_cn="蓝色小发带",
|
||||
props="six translucent ice crystal wings on back, tiny ice cube floating",
|
||||
props_cn="六片冰翼 + 小冰块",
|
||||
pose="arms akimbo proud baka pose",
|
||||
bg="ice-blue cyan", particle="snowflake particles and tiny ice sparkles",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🦊", animal_cn="北极狐", animal_en="arctic fox",
|
||||
onesie_color="snow white", belly="pure white",
|
||||
paw="white", boots="white short boots",
|
||||
hood="arctic fox face with rounded ears small black nose",
|
||||
accessories="fluffy arctic fox tail",
|
||||
reasoning="冰雪妖精 · 纯白毛色 + 蓝眼睛"),
|
||||
dict(tier="副选", emoji="🐻❄️", animal_cn="北极熊幼崽", animal_en="baby polar bear",
|
||||
onesie_color="pure white", belly="cream",
|
||||
paw="white", boots="white short boots",
|
||||
hood="baby polar bear face with small round ears big black nose chubby cheeks",
|
||||
accessories="tiny rounded polar bear stub tail",
|
||||
reasoning="笨萌 + 冰雪 · 北极熊幼崽最契合琪露诺傻萌"),
|
||||
dict(tier="变异", emoji="🐬", animal_cn="小虎鲸", animal_en="tiny orca",
|
||||
onesie_color="glossy black and white", belly="white",
|
||||
paw="black", boots="white short boots",
|
||||
hood="baby orca face with small round eye-patches cheerful smile tiny blowhole",
|
||||
accessories="small sculpted orca dorsal fin on back",
|
||||
reasoning="蓝黑白三色 · 冰海之王 · ⑨傻笨形象反差"),
|
||||
],
|
||||
),
|
||||
# 14 帕秋莉
|
||||
dict(
|
||||
rank=14, name_cn="帕秋莉", name_en="Patchouli Knowledge", work="东方红魔乡",
|
||||
hair="long purple hair with white strands",
|
||||
hair_cn="紫色长发 + 银发丝",
|
||||
gem="violet purple", face="tired scholarly expression with tiny coughing blush",
|
||||
headwear="purple mob cap with crescent moon and star charms",
|
||||
headwear_cn="新月星帽",
|
||||
props="tiny floating spellbook, small candle",
|
||||
props_cn="魔法书 + 蜡烛",
|
||||
pose="one hand on open spellbook, other hand raised casting",
|
||||
bg="lavender-midnight", particle="floating rune particles and paper pages",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🐼", animal_cn="熊猫", animal_en="giant panda",
|
||||
onesie_color="white with black eye patches limbs", belly="white",
|
||||
paw="black", boots="black short boots",
|
||||
hood="panda face with black eye patches round black ears tiny black nose",
|
||||
accessories="tiny bamboo stalk held in paw",
|
||||
reasoning="黑白学者 · 吃竹子 = 啃书 · 病弱慢动作"),
|
||||
dict(tier="副选", emoji="🐢", animal_cn="乌龟", animal_en="ancient tortoise",
|
||||
onesie_color="sage green with golden shell pattern", belly="yellow cream",
|
||||
paw="sage green", boots="green short boots",
|
||||
hood="wise tortoise face with wrinkled gentle eyes tiny curved beak",
|
||||
accessories="large sculpted domed tortoise shell on back with rune patterns",
|
||||
reasoning="长寿学者 · 慢动作 · 龟背 = 书架"),
|
||||
dict(tier="变异", emoji="🐛", animal_cn="蚕宝宝", animal_en="silkworm",
|
||||
onesie_color="cream white with pale purple segments", belly="cream",
|
||||
paw="cream", boots="cream short boots",
|
||||
hood="chubby silkworm face with tiny black dots for eyes small round mouth",
|
||||
accessories="small silk threads floating behind like calligraphy strokes",
|
||||
reasoning="吐丝 = 写字 · 学者书斋之虫"),
|
||||
],
|
||||
),
|
||||
# 15 蓬莱山辉夜
|
||||
dict(
|
||||
rank=15, name_cn="蓬莱山辉夜", name_en="Houraisan Kaguya", work="东方永夜抄",
|
||||
hair="very long black hair",
|
||||
hair_cn="乌黑长发",
|
||||
gem="dark red", face="elegant princess smile",
|
||||
headwear="ornate gold hair pin with moon motif",
|
||||
headwear_cn="月桂金簪",
|
||||
props="five legendary treasure miniatures floating around",
|
||||
props_cn="月之五宝具",
|
||||
pose="one hand raised holding tiny treasure, regal pose",
|
||||
bg="royal-gold moonlight", particle="golden sparkle particles and moon phases",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🦚", animal_cn="孔雀", animal_en="peacock",
|
||||
onesie_color="royal blue with golden accents", belly="golden",
|
||||
paw="gold", boots="gold short boots",
|
||||
hood="peacock face with ornate golden crest feathers small sharp beak",
|
||||
accessories="large layered peacock eye-pattern tail feather stubs in rainbow iridescence",
|
||||
reasoning="华丽七彩羽 = 五大宝具 · 公主气质"),
|
||||
dict(tier="副选", emoji="🐉", animal_cn="小金龙", animal_en="tiny eastern golden dragon",
|
||||
onesie_color="iridescent gold with ruby scale patterns", belly="pale gold",
|
||||
paw="gold", boots="gold short boots",
|
||||
hood="cute round golden dragon head with tiny curled whiskers two small antlers",
|
||||
accessories="long sculpted coiled golden dragon tail wrapped around body",
|
||||
reasoning="东方皇室金龙 · 月之皇室象征"),
|
||||
dict(tier="变异", emoji="🦄", animal_cn="独角兽小马", animal_en="unicorn pony",
|
||||
onesie_color="pearl white with pastel rainbow mane", belly="pearl",
|
||||
paw="pearl white", boots="pearl white short boots",
|
||||
hood="unicorn pony face with small spiral horn gentle eyes tiny pink nose",
|
||||
accessories="long pastel rainbow tail and mane",
|
||||
reasoning="月之梦幻公主 · 纯净神话生物"),
|
||||
],
|
||||
),
|
||||
# 16 河城荷取
|
||||
dict(
|
||||
rank=16, name_cn="河城荷取", name_en="Kawashiro Nitori", work="东方风神录",
|
||||
hair="short blue-teal hair with two side braids",
|
||||
hair_cn="蓝绿短发 + 两侧麻花辫",
|
||||
gem="teal blue", face="curious grin with small buck-tooth peek",
|
||||
headwear="blue engineer flat cap with cucumber pin",
|
||||
headwear_cn="蓝色工匠帽",
|
||||
props="tiny wrench, small metallic gadget, one cucumber",
|
||||
props_cn="扳手 + 黄瓜",
|
||||
pose="one hand holding wrench up, inventor pose",
|
||||
bg="river-teal green", particle="water bubble particles and gear particles",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🦦", animal_cn="水獭", animal_en="river otter",
|
||||
onesie_color="rich brown with cream belly", belly="cream",
|
||||
paw="brown", boots="brown short boots",
|
||||
hood="river otter face with small round ears whiskered cheeks tiny black nose",
|
||||
accessories="long flat otter tail, small tool belt with tiny wrench",
|
||||
reasoning="水边生物 + 工匠爱好 + 萌 · 水獭玩工具是天生梗"),
|
||||
dict(tier="副选", emoji="🦆", animal_cn="小鸭子", animal_en="baby duckling",
|
||||
onesie_color="bright yellow", belly="cream",
|
||||
paw="orange", boots="orange duck-feet boots",
|
||||
hood="duckling face with round cheeks tiny orange beak small black bead eyes",
|
||||
accessories="tiny folded duck wing stubs",
|
||||
reasoning="河川幼鸭 · 黄色匹配黄瓜梗 · 萌系工匠"),
|
||||
dict(tier="变异", emoji="🐊", animal_cn="小鳄鱼", animal_en="baby crocodile",
|
||||
onesie_color="olive green with dark stripes", belly="pale yellow",
|
||||
paw="green", boots="green short boots",
|
||||
hood="baby crocodile head with big round eyes small rounded snout tiny teeth peek",
|
||||
accessories="small sculpted crocodile tail with ridge bumps",
|
||||
reasoning="水栖爬行 + 坚硬装甲 = 工程师的保护装"),
|
||||
],
|
||||
),
|
||||
# 17 铃仙
|
||||
dict(
|
||||
rank=17, name_cn="铃仙", name_en="Reisen Udongein Inaba", work="东方永夜抄",
|
||||
hair="long pink-purple hair",
|
||||
hair_cn="粉紫色长发",
|
||||
gem="ruby red", face="slightly anxious twitching smile",
|
||||
headwear="white business-style shirt collar with red tie (moon capital uniform remnant)",
|
||||
headwear_cn="月都军装残留",
|
||||
props="small round pink pill, tiny moon rabbit mochi bowl",
|
||||
props_cn="药丸 + 捣药臼",
|
||||
pose="both hands raised near ears, nervous bunny pose",
|
||||
bg="moon-pink lavender", particle="moonlight particles and mochi-dust sparkles",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🐇", animal_cn="玉兔", animal_en="moon jade rabbit",
|
||||
onesie_color="pure white", belly="pink cream",
|
||||
paw="white", boots="white short boots",
|
||||
hood="moon jade rabbit face with extremely long upright rabbit ears tiny pink nose cherry-red eyes",
|
||||
accessories="big fluffy cotton ball tail, tiny wooden mortar and pestle",
|
||||
reasoning="月兔本体 · 捣药粉色红眼标配"),
|
||||
dict(tier="副选", emoji="🐼", animal_cn="红熊猫", animal_en="red panda",
|
||||
onesie_color="rich russet red with white face markings", belly="black",
|
||||
paw="black", boots="black short boots",
|
||||
hood="red panda face with large fluffy pointed ears white muzzle tiny black nose",
|
||||
accessories="long ringed red-and-cream tail",
|
||||
reasoning="大耳朵 + 粉系 · 小熊猫名字本就叫兔熊猫"),
|
||||
dict(tier="变异", emoji="🦌", animal_cn="小鹿", animal_en="tiny fawn",
|
||||
onesie_color="soft beige with white spots", belly="white",
|
||||
paw="beige", boots="beige short boots",
|
||||
hood="fawn face with big dewy eyes long upright ears tiny black nose",
|
||||
accessories="tiny nub antlers just starting to grow",
|
||||
reasoning="长耳 + 胆小颤抖 = 铃仙紧张气质 · 月之森林"),
|
||||
],
|
||||
),
|
||||
# 18 爱丽丝
|
||||
dict(
|
||||
rank=18, name_cn="爱丽丝", name_en="Alice Margatroid", work="东方怪绮谈",
|
||||
hair="blonde short hair with red hair band",
|
||||
hair_cn="金色短发 + 红发带",
|
||||
gem="sky blue", face="doll-like delicate smile",
|
||||
headwear="red hair band with ribbon bow",
|
||||
headwear_cn="红色发带",
|
||||
props="tiny Shanghai doll floating beside, invisible strings",
|
||||
props_cn="上海人偶 + 操纵线",
|
||||
pose="hands posed like pulling invisible puppet strings",
|
||||
bg="porcelain-pink cream", particle="tiny doll and thread particles",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🐩", animal_cn="贵宾犬", animal_en="toy poodle",
|
||||
onesie_color="cream white with pink accents", belly="white",
|
||||
paw="cream", boots="pink short boots",
|
||||
hood="toy poodle face with round fluffy pom-pom ears tiny black nose big dreamy eyes",
|
||||
accessories="three rounded pom-pom puffs sculpted on legs and tail (poodle cut styled)",
|
||||
reasoning="精致如人偶 · 贵宾犬美容造型像被操纵的玩偶"),
|
||||
dict(tier="副选", emoji="🐭", animal_cn="毛丝鼠", animal_en="chinchilla",
|
||||
onesie_color="soft silver-grey", belly="cream",
|
||||
paw="silver grey", boots="grey short boots",
|
||||
hood="chinchilla face with huge round ears big black button eyes tiny pink nose",
|
||||
accessories="thick sculpted chinchilla tail with soft curled tip",
|
||||
reasoning="最柔软的哺乳动物 · 如绒质人偶的触感"),
|
||||
dict(tier="变异", emoji="🦭", animal_cn="小海豹", animal_en="baby harp seal",
|
||||
onesie_color="pure white", belly="cream",
|
||||
paw="white flipper-shaped", boots="white short boots",
|
||||
hood="baby harp seal face with huge wet black eyes tiny round mouth small whiskers",
|
||||
accessories="small flipper arm-stubs and rounded seal tail",
|
||||
reasoning="婴儿海豹 = 纯洁人偶之魂 · 大眼睛如玻璃人偶"),
|
||||
],
|
||||
),
|
||||
# 19 射命丸文
|
||||
dict(
|
||||
rank=19, name_cn="射命丸文", name_en="Shameimaru Aya", work="东方风神录",
|
||||
hair="short black hair",
|
||||
hair_cn="黑色短发",
|
||||
gem="ruby red", face="journalist sly grin with camera wink",
|
||||
headwear="red small tokin cap (tengu headgear)",
|
||||
headwear_cn="红色 tokin 修验道帽",
|
||||
props="tiny camera hanging from neck, tengu leaf fan in one hand",
|
||||
props_cn="相机 + 团扇",
|
||||
pose="one hand holding camera ready to snap photo",
|
||||
bg="autumn-red mountain", particle="autumn maple leaf particles and camera flash sparkles",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🐦⬛", animal_cn="乌鸦", animal_en="crow",
|
||||
onesie_color="glossy black", belly="dark grey",
|
||||
paw="black", boots="black short boots",
|
||||
hood="crow head with small round black eyes sharp pointed beak glossy feather texture",
|
||||
accessories="small folded black wing stubs on back",
|
||||
reasoning="鸦天狗本体 · 黑羽光泽 + 记者眼神"),
|
||||
dict(tier="副选", emoji="🕊️", animal_cn="鸽子", animal_en="messenger pigeon",
|
||||
onesie_color="dove grey with white and red accents", belly="white",
|
||||
paw="pink", boots="grey short boots",
|
||||
hood="pigeon head with round red eyes small pink beak sleek feather pattern",
|
||||
accessories="tiny sculpted wing-stubs with scroll tied to leg",
|
||||
reasoning="信鸽 = 新闻传递 · 记者职业绑定"),
|
||||
dict(tier="变异", emoji="🦜", animal_cn="八哥", animal_en="myna bird",
|
||||
onesie_color="glossy black with yellow beak and eye rings", belly="dark grey",
|
||||
paw="yellow", boots="yellow short boots",
|
||||
hood="myna bird head with bright yellow eye-ring small yellow beak tiny crest",
|
||||
accessories="small sculpted tail feather stubs",
|
||||
reasoning="会说话 = 记者复述 · 黑羽黄喙反差感"),
|
||||
],
|
||||
),
|
||||
# 20 伊吹萃香
|
||||
dict(
|
||||
rank=20, name_cn="伊吹萃香", name_en="Ibuki Suika", work="东方萃梦想",
|
||||
hair="long orange-amber hair with purple ribbons",
|
||||
hair_cn="橘色长发 + 紫色丝带",
|
||||
gem="amber orange", face="drunken cheeky grin with rosy cheeks",
|
||||
headwear="two small curved oni horns on head",
|
||||
headwear_cn="鬼角",
|
||||
props="tiny wooden sake gourd with rope, small iron chain wrapped around arm",
|
||||
props_cn="酒葫芦 + 铁链",
|
||||
pose="one hand raising sake gourd in cheers, drunken happy pose",
|
||||
bg="sunset-orange amber", particle="sake droplet particles and mist",
|
||||
variants=[
|
||||
dict(tier="主选", emoji="🐯", animal_cn="小老虎", animal_en="tiny baby tiger",
|
||||
onesie_color="orange with black stripes", belly="cream",
|
||||
paw="orange", boots="orange short boots",
|
||||
hood="baby tiger face with big round golden eyes small rounded ears tiny pink nose",
|
||||
accessories="striped tiger tail with black tip",
|
||||
reasoning="鬼族力量 · 橘黑条纹对应萃香发色 · 幼虎反差萌"),
|
||||
dict(tier="副选", emoji="🐗", animal_cn="小野猪", animal_en="baby wild boar",
|
||||
onesie_color="warm brown with black stripes", belly="cream",
|
||||
paw="brown", boots="brown short boots",
|
||||
hood="baby wild boar face with tiny tusks round snout small bead eyes",
|
||||
accessories="small curly boar tail stub",
|
||||
reasoning="鬼族饮酒豪迈 · 野猪英武 + 幼年条纹萌化"),
|
||||
dict(tier="变异", emoji="🦝", animal_cn="小狸", animal_en="tanuki",
|
||||
onesie_color="warm brown with dark face mask", belly="cream",
|
||||
paw="dark brown", boots="brown short boots",
|
||||
hood="tanuki face with dark eye mask pattern round ears tiny black nose",
|
||||
accessories="fluffy ringed tanuki tail, tiny sake bottle (traditional tanuki iconography)",
|
||||
reasoning="变化妖怪 · 传统狸就拿着酒葫芦 · 鬼族酒友"),
|
||||
],
|
||||
),
|
||||
]
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Generator
|
||||
# ---------------------------------------------------------------------------
|
||||
def build_prompt(char, variant):
|
||||
params = {
|
||||
"name_en": char["name_en"],
|
||||
"hair": char["hair"],
|
||||
"gem": char["gem"],
|
||||
"face": char["face"],
|
||||
"headwear": char["headwear"],
|
||||
"props": char["props"],
|
||||
"pose": char["pose"],
|
||||
"bg": char["bg"],
|
||||
"particle": char["particle"],
|
||||
**variant,
|
||||
}
|
||||
return TMPL.format(**params)
|
||||
|
||||
|
||||
def build_md(char):
|
||||
header = MD_HEAD.format(
|
||||
name_cn=char["name_cn"],
|
||||
rank=char["rank"],
|
||||
work=char["work"],
|
||||
hair_cn=char["hair_cn"],
|
||||
headwear_cn=char["headwear_cn"],
|
||||
props_cn=char["props_cn"],
|
||||
)
|
||||
blocks = []
|
||||
for v in char["variants"]:
|
||||
prompt = build_prompt(char, v)
|
||||
blocks.append(
|
||||
VAR_BLOCK.format(
|
||||
emoji=v["emoji"],
|
||||
tier=v["tier"],
|
||||
animal_cn=v["animal_cn"],
|
||||
animal_en=v["animal_en"],
|
||||
reasoning=v["reasoning"],
|
||||
accessories=v["accessories"],
|
||||
prompt=prompt,
|
||||
)
|
||||
)
|
||||
return header + "\n".join(blocks) + MD_FOOT
|
||||
|
||||
|
||||
def main():
|
||||
assert len(CHARACTERS) == 20, f"Expected 20 characters, got {len(CHARACTERS)}"
|
||||
|
||||
# Uniqueness check: all 60 animals must be unique (en)
|
||||
all_animals_en = [v["animal_en"] for c in CHARACTERS for v in c["variants"]]
|
||||
assert len(set(all_animals_en)) == 60, (
|
||||
f"Animals not unique! duplicates: "
|
||||
f"{[a for a in all_animals_en if all_animals_en.count(a) > 1]}"
|
||||
)
|
||||
print(f"OK: 20 characters, 60 unique animals")
|
||||
|
||||
for char in CHARACTERS:
|
||||
fname = f"{char['rank']:02d}_{char['name_cn']}_皮套方案.md"
|
||||
path = OUT / fname
|
||||
path.write_text(build_md(char), encoding="utf-8")
|
||||
print(f" wrote {fname}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
121
01_Active_Projects/X03_极写实洛丽塔鞋_东方系列/04_鞋款设计方案/01_博丽灵梦_鞋款方案.md
Normal file
121
01_Active_Projects/X03_极写实洛丽塔鞋_东方系列/04_鞋款设计方案/01_博丽灵梦_鞋款方案.md
Normal file
@ -0,0 +1,121 @@
|
||||
# 博丽灵梦 · 极写实洛丽塔鞋特写 测试方案 v0.7
|
||||
|
||||
> **主题**:**足见暖阳** —— 暖阳下穿袜子的诗意瞬间
|
||||
> **动作**:正在穿袜子(一脚已穿鞋一脚正套袜)
|
||||
> **v0.7 修复**:① 锁死"恰好一双鞋(两只)"防 niji7 鞋子幻觉 ② 画幅 9:16 → 3:4
|
||||
> **生图工具**:Midjourney **niji 7**
|
||||
|
||||
---
|
||||
|
||||
## niji 7 测试 prompt(v0.7 · 锁鞋数 + 3:4)
|
||||
|
||||
```
|
||||
Extreme close-up of feet and lower legs bathed in warm afternoon sunlight, Hakurei Reimu from Touhou Project in a tender moment of putting on her stockings, slim delicate hands gently pulling a stocking up over her calf, one foot already wearing a single Lolita Mary-Jane shoe with its exact matching pair resting on the floor beside her, exactly one pair of shoes total — only two shoes in the entire frame, red-and-white shrine maiden themed Lolita outfit, glossy crimson red patent-leather Mary-Jane with white lace ankle frills, golden yin-yang ornament buckle and a tiny brass shrine bell charm dangling from the strap, the stocking being pulled up is a translucent white over-knee lace with subtle paper-ofuda talisman pattern, red-and-white pleated frilled mini skirt hem with a large crimson ribbon bow visible at top edge, dappled golden sunbeams filtering through leaves casting gentle patches of light on her skin and shoes, 3D art, ZBrush sculpting, OctaneRender, Unreal Engine, 8K, super detailed CG, intricate stitching and material grain, fine fabric weave, photorealistic skin and leather texture, ultra sharp focus, highly detailed, warm golden-hour atmosphere, bright airy soft glow, gentle diffused light, smooth shadow transitions, cinematic lighting, cinematic depth of field, cozy inviting warmth, masterpiece, best quality --ar 3:4 --stylize 200 --niji 7 --no extra shoes, duplicate shoes, three shoes, four shoes, multiple pairs of shoes, scattered shoes
|
||||
```
|
||||
|
||||
### v0.7 关键修复
|
||||
|
||||
| 问题 | 修复策略 |
|
||||
|---|---|
|
||||
| niji7 经常画 3+ 只鞋 | ① prompt 内硬锁:`exactly one pair of shoes total — only two shoes in the entire frame` <br>② `--no` 黑名单:`extra shoes, duplicate shoes, three shoes, four shoes, multiple pairs of shoes, scattered shoes` <br>③ 删除原 "matching shoe placed neatly beside ... waiting to be slipped on" 中的"waiting"等暗示语 |
|
||||
| 画幅过窄 | `--ar 9:16` → `--ar 3:4`(多 25% 横向空间,更利于双脚 + 备用鞋同框) |
|
||||
|
||||
### 灵梦专属"鞋袜裙"块(v0.6 新增)
|
||||
|
||||
```
|
||||
red-and-white shrine maiden themed Lolita outfit,
|
||||
glossy crimson red patent-leather Mary-Jane Lolita shoes
|
||||
with white lace ankle frills,
|
||||
golden yin-yang ornament buckle
|
||||
and a tiny brass shrine bell charm dangling from the strap,
|
||||
the stocking being pulled up is a translucent white over-knee lace
|
||||
with subtle paper-ofuda talisman pattern,
|
||||
red-and-white pleated frilled mini skirt hem
|
||||
with a large crimson ribbon bow visible at top edge
|
||||
```
|
||||
|
||||
| 元素 | 灵梦锚定 |
|
||||
|---|---|
|
||||
| 主色 | 红 + 白 |
|
||||
| 鞋扣 | 鎏金阴阳玉 |
|
||||
| 挂饰 | 神社铃铛(suzu) |
|
||||
| 长袜花纹 | 符纸(ofuda)暗纹 |
|
||||
| 裙摆 | 红白百褶 + 大红蝴蝶结 |
|
||||
|
||||
### 段落作用
|
||||
|
||||
| 段 | 内容 | 作用 |
|
||||
|---|---|---|
|
||||
| 1 | 构图 + 暖阳 | `Extreme close-up ... bathed in warm afternoon sunlight` |
|
||||
| 2 | 角色 + 动作 | `Hakurei Reimu ... putting on her stockings` |
|
||||
| 3 | 动作细节 | 纤手拉袜 |
|
||||
| 4 | 一动一静双脚 | 一脚已穿 + 备用鞋在地 |
|
||||
| 5 | **角色专属"鞋袜裙"块** | **灵梦辨识度强化(v0.6 新增)** |
|
||||
| 6 | 暖阳光斑 | 落在皮肤+鞋 |
|
||||
| 7 | 精细化质感(共用块) | ZBrush/Octane/UE/8K |
|
||||
| 8 | 光影氛围(共用块) | golden-hour / 柔光 |
|
||||
| 9 | 收尾 + MJ 参数 | masterpiece / niji7 |
|
||||
|
||||
### 🎬 构图叙事
|
||||
|
||||
```
|
||||
┌─────────────────────────┐
|
||||
│ 裙摆边缘(顶部一线) │
|
||||
│ ─────────────────────── │
|
||||
│ 纤手 + 蕾丝长袜(动) │ ← 一脚正穿袜子
|
||||
│ │
|
||||
│ ─────────────────────── │
|
||||
│ 另一脚 Lolita 鞋(静) │ ← 一脚已穿好
|
||||
│ 备用 Lolita 鞋(地面) │ ← 等待穿上
|
||||
│ 斑驳暖阳光斑 │
|
||||
└─────────────────────────┘
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🎯 取舍说明
|
||||
|
||||
| 来自参考 prompt | 决定 | 原因 |
|
||||
|---|---|---|
|
||||
| ZBrush / OctaneRender / Unreal Engine | ✅ 全保留 | 精细化质感关键词 |
|
||||
| 8K / super detailed / sharp focus / highly detailed | ✅ 全保留 | 强化精致感 |
|
||||
| Realistic Details / fine fur / fine fabric weave | ✅ 改为 fine fabric weave | "fur" 不适用于鞋,改成织物 |
|
||||
| cgsociety / amazing cgsociety on trend | ❌ 舍弃 | niji7 对 cgsociety 标签不敏感 |
|
||||
| live action / realistic photography | ❌ 舍弃 | 与二次元风格冲突 |
|
||||
| **high contrast / dynamic lighting** | ❌ 舍弃 | **与"柔暖舒适"基调冲突** |
|
||||
| cinematic lighting / shadows / highlights / DOF | ✅ 保留 cinematic lighting / DOF | 软性词不冲突 |
|
||||
|
||||
---
|
||||
|
||||
## ⚠️ 风险提示
|
||||
|
||||
1. **`Arknights Endfield` 已删** —— 改用 ZBrush + OctaneRender + UE 三件套来锚写实感,对 niji7 更友好
|
||||
2. **niji7 对 8K / OctaneRender 的响应度未必满分** —— 若画质不够细腻,下一步加 `Octane render quality, ray-traced reflections`
|
||||
3. **暖阳过曝风险** —— 若高光烧白,把 §1 改成 `gentle warm sunlight` 删掉 §3 的 `golden sunbeams filtering through leaves`
|
||||
|
||||
---
|
||||
|
||||
## 出图后回填
|
||||
|
||||
- [ ] **足见暖阳**意境:光斑是否落在皮肤/鞋面?
|
||||
- [ ] **穿袜子动作**:手与袜子的互动是否自然?手指有没有畸形?
|
||||
- [ ] 鞋款是否一眼是 **Lolita** 风?
|
||||
- [ ] 灵梦红白配色辨识度?
|
||||
- [ ] 一脚穿鞋一脚穿袜的**双脚对照**有没有出现?
|
||||
- [ ] 画面**精细度**:缝线 / 皮革纹理 / 蕾丝织物质感是否到位?
|
||||
- [ ] 光影:柔 + 亮 + 暖三项?
|
||||
- [ ] AI 涌现的鞋款设计是否值得回填角色映射表?
|
||||
|
||||
---
|
||||
|
||||
## 备选微调
|
||||
|
||||
- **手部畸形(niji7 常见问题)** → 加 `perfect hand anatomy, beautifully rendered fingers`,或简化为只显示一只手
|
||||
- **没有抓住"穿袜子"动作** → 把 §3 改为更直白的 `one hand pulling stocking up, fingers stretching the lace cuff`
|
||||
- **双脚对照没出来** → 强化为 `one foot bare and one foot already in Lolita shoe, contrasting pair of feet`
|
||||
- **画面太糊** → `--stylize 200` → `100`
|
||||
- **想更油画感** → `--stylize 200` → `400`
|
||||
- **暖调过头泛黄** → 把 `golden-hour` → `warm afternoon`,删 `cozy inviting warmth`
|
||||
- **细节还不够** → 加 `subsurface scattering, micro-detail textures`
|
||||
- **想要光斑更明显** → 加 `god rays, bokeh light spots`
|
||||
- **niji7 拉平面感太强** → 切回 `--v 7` 兜底
|
||||
@ -0,0 +1,51 @@
|
||||
# 雾雨魔理沙 · 极写实玛丽珍鞋特写 测试方案 v1.0
|
||||
|
||||
> **主题**:**足尖暖阳** —— 暖阳下的长筒袜、玛丽珍鞋与原人设服装特写
|
||||
> **构图(v1.0)**:双腿已穿长筒袜,一只脚穿简洁玛丽珍鞋,手自然抚摸鞋背
|
||||
> **角色辨识度**:黑白魔女原服装 + 白围裙边 + 黄色缎带提示
|
||||
> **v1.0 改动**:取消穿袜动作,取消五角星鞋扣/扫帚挂饰,改为魔理沙原人设服装入镜
|
||||
> **生图工具**:Midjourney **niji 7**
|
||||
|
||||
---
|
||||
|
||||
## niji 7 测试 prompt(v1.0 · 手抚鞋背版)
|
||||
|
||||
```text
|
||||
Extreme close-up of feet and lower legs bathed in warm afternoon sunlight, Kirisame Marisa from Touhou Project wearing her original black-and-white witch outfit, one slender hand gently caressing the smooth vamp of her Mary-Jane shoe, fingers resting naturally on the glossy leather surface, both legs wearing long black thigh-high stockings with a clean simple fabric texture, one foot wearing a simple glossy jet-black Lolita Mary-Jane shoe with a plain rounded toe and a clean thin strap, the other stockinged foot resting softly nearby, the black skirt hem, white apron edge, and a hint of bright yellow ribbon from her original outfit visible at the top edge of the frame, no special shoe ornament, no charm, no decorative buckle, dappled golden sunbeams filtering through leaves, ZBrush, OctaneRender, Unreal Engine, 8K, super detailed CG, photorealistic skin, stocking fabric, and patent leather texture, ultra sharp focus, warm golden-hour glow, gentle diffused light, smooth shadows, cinematic depth of field, cozy warmth, masterpiece --ar 3:4 --stylize 200 --niji 7 --no extra shoes, multiple shoes, duplicate shoes, short socks, ankle socks, ornate shoe charms, decorative buckles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## v1.0 设计变化
|
||||
|
||||
| 维度 | 旧方向 | 新方向 |
|
||||
|---|---|---|
|
||||
| 手部动作 | 手拉袜口、正在穿袜子 | 手自然抚摸鞋背,手指只接触鞋面 |
|
||||
| 鞋面 | 五角星鞋扣、扫帚挂饰 | 简洁黑色玛丽珍鞋,无特殊装饰 |
|
||||
| 服装 | 角色主题洛丽塔服装 | 魔理沙原本人设黑白魔女服 |
|
||||
| 辨识来源 | 鞋扣/挂饰/条纹袜 | 原服装下摆 + 白围裙边 + 黄色缎带 + 黑鞋黑袜 |
|
||||
|
||||
## 魔理沙 v1.0 锚定表
|
||||
|
||||
| 元素 | 设计 |
|
||||
|---|---|
|
||||
| 原服装 | original black-and-white witch outfit |
|
||||
| 长筒袜 | long black thigh-high stockings |
|
||||
| 玛丽珍鞋 | simple glossy jet-black Lolita Mary-Jane shoe |
|
||||
| 手部动作 | one slender hand gently caressing the smooth vamp |
|
||||
| 禁止项 | no special shoe ornament, no charm, no decorative buckle |
|
||||
|
||||
## 出图后检查
|
||||
|
||||
- [ ] 手是否自然停在鞋背,不再与袜口缠绕?
|
||||
- [ ] 鞋面是否保持简洁,没有星星扣、扫帚挂饰、奇怪吊饰?
|
||||
- [ ] 是否能通过黑白魔女服、白围裙边、黄色缎带识别魔理沙?
|
||||
- [ ] 黑色长筒袜是否稳定,不变成短袜?
|
||||
- [ ] 黑色皮革是否在暖光下仍有细节?
|
||||
|
||||
## 备选微调
|
||||
|
||||
- **黑鞋黑袜糊成一团** → 加 `with subtle warm highlights revealing black leather grain`
|
||||
- **手还是畸形** → `one slender hand` 改成 `only fingertips gently touching the shoe vamp`
|
||||
- **鞋面仍有奇怪装饰** → 加强 `completely plain Mary-Jane shoe, minimal design`
|
||||
- **角色不像魔理沙** → 强化 `white apron edge and bright yellow ribbon visible`
|
||||
223
01_Active_Projects/X03_极写实洛丽塔鞋_东方系列/04_鞋款设计方案/03_八角色长筒袜提示词合集.md
Normal file
223
01_Active_Projects/X03_极写实洛丽塔鞋_东方系列/04_鞋款设计方案/03_八角色长筒袜提示词合集.md
Normal file
@ -0,0 +1,223 @@
|
||||
# 东方Project 8角色 · 长筒袜 + 玛丽珍鞋统一方案提示词合集
|
||||
|
||||
> **项目**:X03 · 极写实洛丽塔鞋 × 东方Project 系列
|
||||
> **统一主题**:足尖暖阳 —— 暖阳下的长筒袜、玛丽珍鞋与角色原服装特写
|
||||
> **核心方案 v1.0**:取消“穿袜子”动作,改为**手自然抚摸鞋背 / 鞋面**,降低手部与袜子交互带来的畸形风险。
|
||||
> **角色方案 v1.0**:取消鞋面上的角色专属挂饰、特殊鞋扣、夸张符号装饰;角色辨识主要回到**原人设服装、配色、裙摆、长筒袜颜色/质感**。
|
||||
> **统一单品**:全部角色使用简洁洛丽塔玛丽珍鞋 + 长筒袜,不再把鞋子改造成复杂角色道具。
|
||||
> **工具**:Midjourney niji 7
|
||||
> **统一参数**:`--ar 3:4 --stylize 200 --niji 7 --no extra shoes, multiple shoes, duplicate shoes, short socks, ankle socks, ornate shoe charms, decorative buckles`
|
||||
|
||||
---
|
||||
|
||||
## 统一构图公式 v1.0
|
||||
|
||||
```text
|
||||
Extreme close-up of feet and lower legs bathed in warm afternoon sunlight,
|
||||
[Character] from Touhou Project wearing her original canon outfit,
|
||||
one slender hand gently caressing the smooth vamp of her Mary-Jane shoe,
|
||||
fingers resting naturally on the shoe surface,
|
||||
both legs wearing long thigh-high stockings,
|
||||
one foot wearing a simple glossy Lolita Mary-Jane shoe,
|
||||
the other stockinged foot resting softly nearby,
|
||||
[角色原服装下摆 + 长筒袜 + 简洁玛丽珍鞋描述],
|
||||
dappled golden sunbeams filtering through leaves,
|
||||
ZBrush, OctaneRender, Unreal Engine, 8K, super detailed CG,
|
||||
photorealistic skin, stocking fabric, and patent leather texture,
|
||||
ultra sharp focus, warm golden-hour glow, gentle diffused light,
|
||||
smooth shadows, cinematic depth of field, cozy warmth, masterpiece
|
||||
--ar 3:4 --stylize 200 --niji 7
|
||||
--no extra shoes, multiple shoes, duplicate shoes, short socks, ankle socks, ornate shoe charms, decorative buckles
|
||||
```
|
||||
|
||||
## v1.0 设计原则
|
||||
|
||||
| 项目 | 旧方向 | 新方向 |
|
||||
|---|---|---|
|
||||
| 手部动作 | 手拉袜口、穿袜子 | 手自然抚摸鞋背,手指只接触鞋面 |
|
||||
| 鞋子设计 | 阴阳玉扣、扫帚挂饰、莱瓦汀挂饰等 | 简洁玛丽珍鞋,最多保留颜色,不加道具化装饰 |
|
||||
| 服装 | “角色主题 Lolita outfit” | 角色原本人设服装入镜,尤其是裙摆/下摆 |
|
||||
| 辨识来源 | 鞋扣、挂饰、袜纹硬塞符号 | 原服装配色、裙摆、长筒袜颜色、角色名 |
|
||||
| 稳定性目标 | 高角色符号密度 | 少装饰、少交互、降低 AI 幻觉 |
|
||||
|
||||
---
|
||||
|
||||
# 01 · 博丽灵梦 Hakurei Reimu
|
||||
|
||||
## 辨识特征
|
||||
|
||||
| 维度 | v1.0 设计锚点 |
|
||||
|---|---|
|
||||
| 原服装 | 红白巫女服、红色裙摆、白色袖口/下摆感 |
|
||||
| 长筒袜 | 简洁白色或微透白色长筒袜 |
|
||||
| 玛丽珍鞋 | 简洁亮面深红玛丽珍鞋,普通圆头、普通细带 |
|
||||
| 识别重点 | 红白巫女服下摆 + 深红鞋 + 白长筒袜 |
|
||||
| 明确去掉 | 阴阳玉鞋扣、神社铃挂饰、符纸硬纹样 |
|
||||
|
||||
## Prompt
|
||||
|
||||
```text
|
||||
Extreme close-up of feet and lower legs bathed in warm afternoon sunlight, Hakurei Reimu from Touhou Project wearing her original red-and-white shrine maiden outfit, one slender hand gently caressing the smooth vamp of her Mary-Jane shoe, fingers resting naturally on the glossy leather surface, both legs wearing simple long white thigh-high stockings, one foot wearing a simple glossy deep-crimson Lolita Mary-Jane shoe with a plain rounded toe and a clean thin strap, the other stockinged foot resting softly nearby, the red skirt hem and white shrine maiden outfit details visible at the top edge of the frame, no special shoe ornament, no charm, no decorative buckle, dappled golden sunbeams filtering through leaves, ZBrush, OctaneRender, Unreal Engine, 8K, super detailed CG, photorealistic skin, stocking fabric, and patent leather texture, ultra sharp focus, warm golden-hour glow, gentle diffused light, smooth shadows, cinematic depth of field, cozy warmth, masterpiece --ar 3:4 --stylize 200 --niji 7 --no extra shoes, multiple shoes, duplicate shoes, short socks, ankle socks, ornate shoe charms, decorative buckles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# 02 · 雾雨魔理沙 Kirisame Marisa
|
||||
|
||||
## 辨识特征
|
||||
|
||||
| 维度 | v1.0 设计锚点 |
|
||||
|---|---|
|
||||
| 原服装 | 黑白魔女服、白围裙、黄色蝴蝶结/缎带感 |
|
||||
| 长筒袜 | 黑色或黑白简洁长筒袜,避免复杂图案 |
|
||||
| 玛丽珍鞋 | 简洁亮面黑色玛丽珍鞋 |
|
||||
| 识别重点 | 黑白魔女服下摆 + 黄色缎带 + 黑色鞋袜 |
|
||||
| 明确去掉 | 五角星鞋扣、扫帚挂饰、过强道具化鞋面 |
|
||||
|
||||
## Prompt
|
||||
|
||||
```text
|
||||
Extreme close-up of feet and lower legs bathed in warm afternoon sunlight, Kirisame Marisa from Touhou Project wearing her original black-and-white witch outfit, one slender hand gently caressing the smooth vamp of her Mary-Jane shoe, fingers resting naturally on the glossy leather surface, both legs wearing long black thigh-high stockings with a clean simple fabric texture, one foot wearing a simple glossy jet-black Lolita Mary-Jane shoe with a plain rounded toe and a clean thin strap, the other stockinged foot resting softly nearby, the black skirt hem, white apron edge, and a hint of bright yellow ribbon from her original outfit visible at the top edge of the frame, no special shoe ornament, no charm, no decorative buckle, dappled golden sunbeams filtering through leaves, ZBrush, OctaneRender, Unreal Engine, 8K, super detailed CG, photorealistic skin, stocking fabric, and patent leather texture, ultra sharp focus, warm golden-hour glow, gentle diffused light, smooth shadows, cinematic depth of field, cozy warmth, masterpiece --ar 3:4 --stylize 200 --niji 7 --no extra shoes, multiple shoes, duplicate shoes, short socks, ankle socks, ornate shoe charms, decorative buckles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# 03 · 伊吹萃香 Ibuki Suika
|
||||
|
||||
## 辨识特征
|
||||
|
||||
| 维度 | v1.0 设计锚点 |
|
||||
|---|---|
|
||||
| 原服装 | 原人设橙白服装、鬼族轻快感、腰部/裙摆布料感 |
|
||||
| 长筒袜 | 暖米白或浅橙长筒袜 |
|
||||
| 玛丽珍鞋 | 简洁暖棕或琥珀色玛丽珍鞋 |
|
||||
| 识别重点 | 橙白原服装下摆 + 暖色鞋袜 + 鬼族角色名锚定 |
|
||||
| 明确去掉 | 鬼角鞋扣、酒葫芦挂饰、锁链挂饰 |
|
||||
|
||||
## Prompt
|
||||
|
||||
```text
|
||||
Extreme close-up of feet and lower legs bathed in warm afternoon sunlight, Ibuki Suika from Touhou Project wearing her original orange-and-white oni girl outfit, one slender hand gently caressing the smooth vamp of her Mary-Jane shoe, fingers resting naturally on the glossy leather surface, both legs wearing long warm-ivory thigh-high stockings with a clean simple fabric texture, one foot wearing a simple glossy warm-amber Lolita Mary-Jane shoe with a plain rounded toe and a clean thin strap, the other stockinged foot resting softly nearby, the orange-and-white hem of her original outfit visible at the top edge of the frame, no special shoe ornament, no charm, no decorative buckle, dappled golden sunbeams filtering through leaves, ZBrush, OctaneRender, Unreal Engine, 8K, super detailed CG, photorealistic skin, stocking fabric, and patent leather texture, ultra sharp focus, warm golden-hour glow, gentle diffused light, smooth shadows, cinematic depth of field, cozy warmth, masterpiece --ar 3:4 --stylize 200 --niji 7 --no extra shoes, multiple shoes, duplicate shoes, short socks, ankle socks, ornate shoe charms, decorative buckles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# 04 · 蕾米莉亚 Remilia Scarlet
|
||||
|
||||
## 辨识特征
|
||||
|
||||
| 维度 | v1.0 设计锚点 |
|
||||
|---|---|
|
||||
| 原服装 | 粉色洋装、红色缎带、大小姐贵族感 |
|
||||
| 长筒袜 | 淡粉或白色长筒袜 |
|
||||
| 玛丽珍鞋 | 简洁深红或酒红玛丽珍鞋 |
|
||||
| 识别重点 | 粉色原服装下摆 + 红缎带感 + 深红鞋 |
|
||||
| 明确去掉 | 蝙蝠翼鞋扣、红魔馆钥匙挂饰、宝石鞋扣 |
|
||||
|
||||
## Prompt
|
||||
|
||||
```text
|
||||
Extreme close-up of feet and lower legs bathed in warm afternoon sunlight, Remilia Scarlet from Touhou Project wearing her original pink vampire aristocrat dress, one slender hand gently caressing the smooth vamp of her Mary-Jane shoe, fingers resting naturally on the glossy leather surface, both legs wearing long pale-pink thigh-high stockings with a clean soft fabric texture, one foot wearing a simple glossy wine-red Lolita Mary-Jane shoe with a plain rounded toe and a clean thin strap, the other stockinged foot resting softly nearby, the pink dress hem and a hint of rich red ribbon from her original outfit visible at the top edge of the frame, no special shoe ornament, no charm, no decorative buckle, dappled golden sunbeams filtering through leaves, ZBrush, OctaneRender, Unreal Engine, 8K, super detailed CG, photorealistic skin, stocking fabric, and patent leather texture, ultra sharp focus, warm golden-hour glow, gentle diffused light, smooth shadows, cinematic depth of field, cozy warmth, masterpiece --ar 3:4 --stylize 200 --niji 7 --no extra shoes, multiple shoes, duplicate shoes, short socks, ankle socks, ornate shoe charms, decorative buckles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# 05 · 芙兰朵露 Flandre Scarlet
|
||||
|
||||
## 辨识特征
|
||||
|
||||
| 维度 | v1.0 设计锚点 |
|
||||
|---|---|
|
||||
| 原服装 | 红色背心裙、白衬衫、黄色领结/缎带感 |
|
||||
| 长筒袜 | 白色或浅粉长筒袜 |
|
||||
| 玛丽珍鞋 | 简洁亮面红色玛丽珍鞋 |
|
||||
| 识别重点 | 红白原服装下摆 + 黄色缎带提示 + 红色鞋 |
|
||||
| 明确去掉 | 七彩水晶翼鞋扣、莱瓦汀挂饰、晶体鞋面 |
|
||||
|
||||
## Prompt
|
||||
|
||||
```text
|
||||
Extreme close-up of feet and lower legs bathed in warm afternoon sunlight, Flandre Scarlet from Touhou Project wearing her original red-and-white little vampire sister outfit, one slender hand gently caressing the smooth vamp of her Mary-Jane shoe, fingers resting naturally on the glossy leather surface, both legs wearing long soft-white thigh-high stockings with a clean simple fabric texture, one foot wearing a simple glossy cherry-red Lolita Mary-Jane shoe with a plain rounded toe and a clean thin strap, the other stockinged foot resting softly nearby, the red dress hem, white blouse detail, and a hint of yellow ribbon from her original outfit visible at the top edge of the frame, no special shoe ornament, no charm, no decorative buckle, dappled golden sunbeams filtering through leaves, ZBrush, OctaneRender, Unreal Engine, 8K, super detailed CG, photorealistic skin, stocking fabric, and patent leather texture, ultra sharp focus, warm golden-hour glow, gentle diffused light, smooth shadows, cinematic depth of field, cozy warmth, masterpiece --ar 3:4 --stylize 200 --niji 7 --no extra shoes, multiple shoes, duplicate shoes, short socks, ankle socks, ornate shoe charms, decorative buckles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# 06 · 十六夜咲夜 Izayoi Sakuya
|
||||
|
||||
## 辨识特征
|
||||
|
||||
| 维度 | v1.0 设计锚点 |
|
||||
|---|---|
|
||||
| 原服装 | 蓝白女仆服、白围裙、荷叶边 |
|
||||
| 长筒袜 | 白色长筒袜 |
|
||||
| 玛丽珍鞋 | 简洁深蓝或黑色玛丽珍鞋 |
|
||||
| 识别重点 | 蓝白女仆服下摆 + 白袜 + 深色鞋 |
|
||||
| 明确去掉 | 怀表鞋扣、飞刀挂饰、刀刃纹袜子 |
|
||||
|
||||
## Prompt
|
||||
|
||||
```text
|
||||
Extreme close-up of feet and lower legs bathed in warm afternoon sunlight, Izayoi Sakuya from Touhou Project wearing her original blue-and-white maid outfit, one slender hand gently caressing the smooth vamp of her Mary-Jane shoe, fingers resting naturally on the glossy leather surface, both legs wearing long pristine-white thigh-high stockings with a clean simple fabric texture, one foot wearing a simple glossy midnight-blue Lolita Mary-Jane shoe with a plain rounded toe and a clean thin strap, the other stockinged foot resting softly nearby, the blue maid skirt hem and white apron frill from her original outfit visible at the top edge of the frame, no special shoe ornament, no charm, no decorative buckle, dappled golden sunbeams filtering through leaves, ZBrush, OctaneRender, Unreal Engine, 8K, super detailed CG, photorealistic skin, stocking fabric, and patent leather texture, ultra sharp focus, warm golden-hour glow, gentle diffused light, smooth shadows, cinematic depth of field, cozy warmth, masterpiece --ar 3:4 --stylize 200 --niji 7 --no extra shoes, multiple shoes, duplicate shoes, short socks, ankle socks, ornate shoe charms, decorative buckles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# 07 · 红美铃 Hong Meiling
|
||||
|
||||
## 辨识特征
|
||||
|
||||
| 维度 | v1.0 设计锚点 |
|
||||
|---|---|
|
||||
| 原服装 | 绿色中华风服装、红色头发/红色点缀、门番感 |
|
||||
| 长筒袜 | 白色或浅绿色长筒袜 |
|
||||
| 玛丽珍鞋 | 简洁翡翠绿玛丽珍鞋 |
|
||||
| 识别重点 | 绿色中式原服装下摆 + 红色点缀 + 绿鞋 |
|
||||
| 明确去掉 | 龙纹鞋扣、中国结挂饰、太极结扣 |
|
||||
|
||||
## Prompt
|
||||
|
||||
```text
|
||||
Extreme close-up of feet and lower legs bathed in warm afternoon sunlight, Hong Meiling from Touhou Project wearing her original green Chinese martial-arts gatekeeper outfit, one slender hand gently caressing the smooth vamp of her Mary-Jane shoe, fingers resting naturally on the glossy leather surface, both legs wearing long pale-mint thigh-high stockings with a clean simple fabric texture, one foot wearing a simple glossy jade-green Lolita Mary-Jane shoe with a plain rounded toe and a clean thin strap, the green qipao-inspired skirt hem and subtle red outfit accents visible at the top edge of the frame, no special shoe ornament, no charm, no decorative buckle, dappled golden sunbeams filtering through leaves, ZBrush, OctaneRender, Unreal Engine, 8K, super detailed CG, photorealistic skin, stocking fabric, and patent leather texture, ultra sharp focus, warm golden-hour glow, gentle diffused light, smooth shadows, cinematic depth of field, cozy warmth, masterpiece --ar 3:4 --stylize 200 --niji 7 --no extra shoes, multiple shoes, duplicate shoes, short socks, ankle socks, ornate shoe charms, decorative buckles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# 08 · 帕秋莉诺蕾姬 Patchouli Knowledge
|
||||
|
||||
## 辨识特征
|
||||
|
||||
| 维度 | v1.0 设计锚点 |
|
||||
|---|---|
|
||||
| 原服装 | 紫色睡衣/长袍感服装、粉紫配色、魔法使气质 |
|
||||
| 长筒袜 | 淡紫或白色长筒袜 |
|
||||
| 玛丽珍鞋 | 简洁雾紫色玛丽珍鞋 |
|
||||
| 识别重点 | 紫粉原服装下摆 + 淡紫袜 + 雾紫鞋 |
|
||||
| 明确去掉 | 七曜鞋扣、魔导书挂饰、魔法阵袜纹 |
|
||||
|
||||
## Prompt
|
||||
|
||||
```text
|
||||
Extreme close-up of feet and lower legs bathed in warm afternoon sunlight, Patchouli Knowledge from Touhou Project wearing her original purple-and-pink library magician outfit, one slender hand gently caressing the smooth vamp of her Mary-Jane shoe, fingers resting naturally on the glossy leather surface, both legs wearing long pale-lavender thigh-high stockings with a clean soft fabric texture, one foot wearing a simple glossy muted-violet Lolita Mary-Jane shoe with a plain rounded toe and a clean thin strap, the purple-and-pink robe-like dress hem from her original outfit visible at the top edge of the frame, no special shoe ornament, no charm, no decorative buckle, dappled golden sunbeams filtering through leaves, ZBrush, OctaneRender, Unreal Engine, 8K, super detailed CG, photorealistic skin, stocking fabric, and patent leather texture, ultra sharp focus, warm golden-hour glow, gentle diffused light, smooth shadows, cinematic depth of field, cozy warmth, masterpiece --ar 3:4 --stylize 200 --niji 7 --no extra shoes, multiple shoes, duplicate shoes, short socks, ankle socks, ornate shoe charms, decorative buckles
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 横向辨识检查表 v1.0
|
||||
|
||||
| 角色 | 主要识别来源 | 长筒袜 | 玛丽珍鞋 | 风险 | 调整方向 |
|
||||
|---|---|---|---|---|---|
|
||||
| 博丽灵梦 | 红白巫女服下摆 | 白色 | 深红 | 容易泛用红白 | 增强 shrine maiden outfit、red skirt hem |
|
||||
| 雾雨魔理沙 | 黑白魔女服 + 黄色缎带 | 黑色 | 黑色 | 黑色细节糊 | 增强 white apron edge、yellow ribbon |
|
||||
| 伊吹萃香 | 橙白原服装 | 暖米白 | 琥珀棕 | 角色辨识偏弱 | 增强 original orange-and-white oni girl outfit |
|
||||
| 蕾米莉亚 | 粉色洋装 + 红缎带 | 淡粉 | 酒红 | 与芙兰接近 | 更贵族、更柔粉、更深红鞋 |
|
||||
| 芙兰朵露 | 红白服装 + 黄色缎带 | 白色 | 樱桃红 | 与蕾米接近 | 强化 little vampire sister outfit、yellow ribbon |
|
||||
| 十六夜咲夜 | 蓝白女仆服 | 白色 | 深蓝 | 可能像普通女仆 | 增强 original blue-and-white maid outfit |
|
||||
| 红美铃 | 绿色中华风服装 | 浅绿 | 翡翠绿 | 可能像泛用中式角色 | 增强 Chinese martial-arts gatekeeper outfit |
|
||||
| 帕秋莉 | 紫粉魔法使服装 | 淡紫 | 雾紫 | 紫色魔法少女泛化 | 增强 library magician outfit、robe-like dress hem |
|
||||
|
||||
## 使用建议
|
||||
|
||||
1. 先批量测试 v1.0:确认“手抚摸鞋背”是否比“手拉袜子”稳定。
|
||||
2. 如果仍有手部畸形,把 `one slender hand` 改成 `only fingertips gently touching the shoe vamp`。
|
||||
3. 如果鞋面仍出现奇怪装饰,继续强化 `plain rounded toe, clean thin strap, no special shoe ornament, no charm, no decorative buckle`。
|
||||
4. 如果角色辨识不足,不要再往鞋上加符号,优先增强“原服装下摆”和角色名。
|
||||
@ -0,0 +1,73 @@
|
||||
# 雾雨魔理沙 · 膝下穿袜动作测试方案 v0.4
|
||||
|
||||
> **主题**:**足尖暖阳** —— 暖阳下即将把长筒袜穿过膝盖的瞬间
|
||||
> **测试目的**:回到膝下特写穿袜方案,在保持手部位置清楚的前提下,把鞋袜装饰调整回精致、可爱、符合魔理沙角色特征的程度。
|
||||
> **核心动作**:双手位于膝盖下方,正在把长筒袜向上拉到即将越过膝盖的位置。
|
||||
> **角色**:雾雨魔理沙 Kirisame Marisa
|
||||
> **生图工具**:Midjourney **niji 7**
|
||||
|
||||
---
|
||||
|
||||
## niji 7 测试 prompt(v0.6 · 灵梦母版改造双方案)
|
||||
|
||||
### 版本 1:鞋子保留,角色识别主要放在袜子和裙子上
|
||||
|
||||
```text
|
||||
Extreme close-up of feet and lower legs bathed in warm afternoon sunlight, Kirisame Marisa from Touhou Project in a tender moment of putting on her stockings, slim delicate hands gently pulling a stocking up over her bare calf, one foot already wearing a custom Lolita Mary-Jane shoe with the matching shoe placed neatly beside on the floor waiting to be slipped on, black-and-white witch themed Lolita outfit, glossy deep black patent-leather Mary-Jane Lolita shoes with ivory lace ankle frills, slim brass buckle, small ivory satin bow on the strap, the stocking being pulled up is a translucent smoky-black over-knee lace stocking with fine star embroidery, subtle golden stardust pattern, white scalloped lace cuff, and tiny yellow ribbon accents, black-and-white pleated frilled mini skirt hem with white apron lace and a large bright yellow ribbon bow visible at top edge, dappled golden sunbeams filtering through leaves casting gentle patches of light on her skin, stockings, and shoes, 3D art, ZBrush sculpting, OctaneRender, Unreal Engine, 8K, super detailed CG, intricate stitching and material grain, fine fabric weave, photorealistic skin, sheer lace stocking texture, and glossy patent leather texture, ultra sharp focus, highly detailed, warm golden-hour atmosphere, bright airy soft glow, gentle diffused light, smooth shadow transitions, cinematic lighting, cinematic depth of field, cozy inviting warmth, masterpiece, best quality --ar 3:4 --stylize 200 --niji 7 --no extra shoes, multiple shoes, duplicate shoes, short socks, ankle socks, oversized shoe ornaments, dangling shoe charms, skull ornaments, wing ornaments, fantasy weapon decorations
|
||||
```
|
||||
|
||||
### 版本 2:去掉鞋子描述,重心转移到长筒袜和膝下穿袜动作
|
||||
|
||||
```text
|
||||
Extreme close-up of knees and lower legs bathed in warm afternoon sunlight, Kirisame Marisa from Touhou Project putting on a long decorative stocking, slim delicate hands positioned just below the knee gently pulling the stocking cuff upward, the stocking cuff is exactly below the kneecap, soft fabric tension around the upper calf area, clear transition between natural leg shading and stocking fabric with warm light passing across the material, the stocking being pulled up is a luminous smoky-black lace stocking with white scalloped lace cuff, delicate yellow ribbon lacing, tiny embroidered golden stars, subtle magic stardust pattern, and refined black-and-white witch motifs woven into the lace, the other leg already wearing a matching smoky-black lace stocking, black-and-white witch Lolita skirt hem, white apron lace, and a large bright yellow ribbon bow visible at the top edge, dappled golden sunbeams filtering through leaves casting gentle patches of light on the stockings and fabric details, 3D art, ZBrush sculpting, OctaneRender, Unreal Engine, 8K, super detailed CG, intricate stitching and material grain, fine lace weave, realistic fabric texture, luminous stocking material, ultra sharp focus, highly detailed, warm golden-hour atmosphere, bright airy soft glow, gentle diffused light, smooth shadow transitions, cinematic lighting, cinematic depth of field, cozy inviting warmth, masterpiece, best quality --ar 3:4 --stylize 200 --niji 7 --no footwear, shoe focus, low hand placement, short socks, ankle socks, opaque dead-black fabric, oversized ornaments, hanging accessories, skull ornaments, wing ornaments, fantasy weapon decorations
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 动作约束
|
||||
|
||||
| 约束 | 写法 | 目的 |
|
||||
|---|---|---|
|
||||
| 手部高度 | `hands just below the knee` | 明确手在膝盖下方 |
|
||||
| 袜口位置 | `stocking cuff about to pass over the knee` | 明确“即将过膝”的瞬间 |
|
||||
| 排除低位手 | `--no hands near feet, hands near ankles` | 避免手跑到脚踝/脚背 |
|
||||
| 构图中心 | `Extreme close-up of lower legs and knees` | 回到膝下特写 |
|
||||
| 材质真实感 | `sheer charcoal-black`、`warm translucent highlights`、`skin-to-fabric transition` | 避免纯黑死黑,强化皮肤、丝袜、光线的细腻关系 |
|
||||
| 装饰回调 | `white scalloped lace cuff, tiny yellow satin bow, subtle star embroidery` | 保留少量正常可爱装饰和魔理沙识别 |
|
||||
|
||||
---
|
||||
|
||||
## 魔理沙辨识锚
|
||||
|
||||
| 维度 | 设计 |
|
||||
|---|---|
|
||||
| 原服装 | original black-and-white witch outfit |
|
||||
| 可见服装边缘 | black skirt hem, white apron edge, bright yellow ribbon |
|
||||
| 长筒袜 | sheer charcoal-black thigh-high stocking + 暖色半透高光 + 细 ribbed 织纹 + 白色蕾丝袜口 |
|
||||
| 角色特色 | 黄色小缎带、细小星星刺绣、黑白魔女服边缘,呼应魔理沙但不堆砌物件 |
|
||||
| 玛丽珍鞋 | glossy black patent-leather Lolita Mary-Jane shoe + 象牙白蝴蝶结 + 细黄铜扣 |
|
||||
| 装饰边界 | 少而准;优先材质、光影、皮肤与袜子的接触关系,排除夸张挂饰和武器化幻想装饰 |
|
||||
|
||||
---
|
||||
|
||||
## 出图后检查
|
||||
|
||||
- [ ] 手是否位于膝盖下方,而不是脚踝、脚背或脚趾附近?
|
||||
- [ ] 袜口是否处于“即将穿过膝盖”的高度?
|
||||
- [ ] 是否能看到膝盖 / 小腿上端,而不是只看到脚部?
|
||||
- [ ] 长筒袜是否有白色蕾丝、黄蝴蝶结、星星刺绣等精致可爱装饰?
|
||||
- [ ] 魔理沙特色装饰是否正常融入鞋袜,而不是变成奇怪大挂件?
|
||||
- [ ] 手指是否自然抓住袜口,没有和袜子融合成怪形?
|
||||
- [ ] 魔理沙识别是否来自黑白魔女服、白围裙边、黄色缎带?
|
||||
- [ ] 鞋袜是否精致可爱,但没有夸张挂饰或随机幻想装饰?
|
||||
|
||||
---
|
||||
|
||||
## 备选微调
|
||||
|
||||
- **手还是跑到脚踝** → 强化 `hands placed high on the upper calf, directly below the kneecap`
|
||||
- **看不到膝盖** → 开头改成 `Extreme close-up of knees, upper calves, and lower thighs`
|
||||
- **袜子没有过膝趋势** → 加 `stocking cuff stretched horizontally just under the kneecap`
|
||||
- **装饰不够明显** → 加 `visible lace cuff, yellow bow, and tiny star embroidery on the stocking top`
|
||||
- **装饰变奇怪挂件** → 强化 `flat sewn decoration, no dangling accessory`
|
||||
- **手部畸形** → 改成 `only fingertips visible holding the stocking cuff below the knee`
|
||||
@ -0,0 +1,50 @@
|
||||
# 博丽灵梦 · 穿袜质感测试方案 v0.2
|
||||
|
||||
> **主题**:**朱白暖阳** —— 暖阳下轻柔拉起白色蕾丝长筒袜的瞬间
|
||||
> **测试目的**:回到原始灵梦方案的构图与氛围,去掉“鞋子数量 / 鞋子放置位置”的描述,把重心放在穿袜动作、鞋袜材质、裙摆与长筒袜上的灵梦角色装饰。
|
||||
> **核心动作**:双手正在轻柔地把长筒袜沿小腿向上拉起。
|
||||
> **角色**:博丽灵梦 Hakurei Reimu
|
||||
> **生图工具**:Midjourney **niji 7**
|
||||
|
||||
---
|
||||
|
||||
## niji 7 测试 prompt(v0.2 · 鞋袜材质与灵梦装饰)
|
||||
|
||||
```text
|
||||
Extreme close-up of feet and lower legs bathed in warm afternoon sunlight, Hakurei Reimu from Touhou Project in a tender moment of putting on her stockings, slim delicate hands gently pulling a stocking up over her calf, red-and-white shrine maiden themed Lolita outfit, glossy crimson red patent-leather Mary-Jane Lolita shoes with smooth mirror highlights, fine leather grain, white lace ankle frills, golden yin-yang ornament buckle and a tiny brass shrine bell charm on the strap, the stocking being pulled up is translucent white over-knee lace with fine fabric weave, soft stretch tension, subtle paper-ofuda talisman pattern, delicate red ribbon lacing, tiny yin-yang embroidery, and shrine rope inspired lace motifs, red-and-white pleated frilled mini skirt hem with layered lace trim, small ofuda embroidery, red ribbon edging, and a large crimson ribbon bow visible at top edge, dappled golden sunbeams filtering through leaves casting gentle patches of light on her skin, stockings, and glossy shoes, 3D art, ZBrush sculpting, OctaneRender, Unreal Engine, 8K, super detailed CG, intricate stitching and material grain, fine fabric weave, photorealistic skin and leather texture, ultra sharp focus, highly detailed, warm golden-hour atmosphere, bright airy soft glow, gentle diffused light, smooth shadow transitions, cinematic lighting, cinematic depth of field, cozy inviting warmth, masterpiece, best quality --ar 3:4 --stylize 200 --niji 7 --no extra shoes, multiple shoes, duplicate shoes, short socks, ankle socks, oversized ornaments, random fantasy decorations
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 动作约束
|
||||
|
||||
| 约束 | 写法 | 目的 |
|
||||
|---|---|---|
|
||||
| 构图中心 | `feet and lower legs` | 回到原始灵梦方案的足部与小腿特写 |
|
||||
| 穿袜动作 | `slim delicate hands gently pulling a stocking up over her calf` | 保留轻柔穿袜动作,不再强行限定鞋子数量和位置 |
|
||||
| 鞋子质感 | `smooth mirror highlights`、`fine leather grain` | 聚焦红色漆皮的反光和皮革纹理 |
|
||||
| 袜子质感 | `translucent white over-knee lace`、`fine fabric weave`、`soft stretch tension` | 聚焦半透明白蕾丝、织纹和拉伸感 |
|
||||
| 角色装饰 | `paper-ofuda talisman pattern`、`yin-yang embroidery`、`shrine rope inspired lace motifs` | 强化灵梦特色,但集中在袜子和裙摆上 |
|
||||
|
||||
---
|
||||
|
||||
## 灵梦辨识锚
|
||||
|
||||
| 维度 | 设计 |
|
||||
|---|---|
|
||||
| 角色主题 | red-and-white shrine maiden themed Lolita outfit |
|
||||
| 长筒袜 | translucent white over-knee lace + fine fabric weave + soft stretch tension |
|
||||
| 袜子装饰 | paper-ofuda talisman pattern + red ribbon lacing + tiny yin-yang embroidery + shrine rope inspired lace motifs |
|
||||
| 玛丽珍鞋 | glossy crimson red patent-leather Mary-Jane + mirror highlights + fine leather grain + white lace ankle frills |
|
||||
| 可见服装边缘 | red-and-white pleated frilled mini skirt hem + layered lace trim + ofuda embroidery + large crimson ribbon bow |
|
||||
|
||||
---
|
||||
|
||||
## 出图后检查
|
||||
|
||||
- [ ] 是否回到原始灵梦方案的 feet and lower legs 特写氛围?
|
||||
- [ ] 是否表现出正在轻柔拉起长筒袜的动作?
|
||||
- [ ] 鞋子是否重点表现红色漆皮反光、皮革纹理和白蕾丝脚踝饰边,而不是数量或摆放?
|
||||
- [ ] 白色蕾丝长筒袜是否有半透明质感、细织纹、拉伸感、御札纹样和红色缎带穿插?
|
||||
- [ ] 裙摆是否强化红白褶边、御札刺绣、蕾丝层次和大红蝴蝶结?
|
||||
- [ ] 灵梦识别是否主要来自袜子和裙摆装饰,而不是靠额外奇怪挂件?
|
||||
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