251 lines
7.1 KiB
Markdown
251 lines
7.1 KiB
Markdown
---
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name: knowledge-base
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description: "个人知识库数据结构框架 - 面向创作者的树形知识体系+创意作品解构管理"
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---
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## 触发方式
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Claude 原触发:`/kb`。在 Codex 中,用户提到该命令、技能名或相关任务时,先读取并遵循本 skill。
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# /kb (knowledge-base)
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面向创作者的树形知识库框架,支持科学知识体系化整理 + 创意作品精细化拆解。
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## 核心设计理念
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- **严格树形知识架构**:科学知识按学科层级组织,支持从根到叶的无限延伸
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- **标签分类树**:标签不是扁平的,而是有层级、可继承的分类体系
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- **作品组件树支持**:对动漫、小说等作品按任意维度拆解(角色、世界观、剧情、主题等)
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- **混合导航**:树形结构为主 + 标签横向关联
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## 核心数据实体
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### 1. KnowledgeNode(知识树节点)
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```yaml
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id: uuid
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parent_id: uuid | null
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name: string # 概念名
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full_path: string # 如"科学/生物学/进化论/性选择"
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node_type: enum [domain, category, concept, fact, trivia]
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# domain=学科根, category=子分类, concept=核心概念, fact=具体事实, trivia=趣味/冷知识
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content: markdown # 定义、理解、笔记
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depth_level: int # 层级深度
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# 关联
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prerequisites: [node_ids] # 前置知识
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related_nodes: [{node_id, relation_type, note}]
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# 溯源
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sources: [{
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source_type: enum [book, paper, article, video, podcast, course, conversation],
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title: string,
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author: string,
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url: string,
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timestamp: string
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}]
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# 元数据
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tags: [tag_full_paths]
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created_at: datetime
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updated_at: datetime
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review_count: int
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mastery_level: enum [exposed, familiar, understood, mastered, can_teach]
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```
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### 2. Tag(标签树)
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```yaml
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id: uuid
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name: string
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parent_id: uuid
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full_path: string # 如"创作研究/叙事/结构/三幕式"
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color: hex
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description: string
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aliases: [string]
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usage_count: int
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```
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**标签树结构**:
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```
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创作研究/
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├── 叙事/结构/[三幕式,英雄之旅,多线叙事]
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├── 角色/原型/[成长型英雄,悲剧英雄,导师]
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├── 世界观/
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└── 情感/[热血,治愈,悬疑,荒诞]
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知识状态/[待整理,待理解,已掌握,可输出]
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关联类型/[支持强化,矛盾颠覆,类比隐喻,因果推导]
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```
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### 3. CreativeWork(创意作品容器)
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```yaml
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id: uuid
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title: string
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type: enum [animation, manga, novel, film, game, short_video]
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creators: [{role, name}]
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release_year: int
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status: enum [planned, consuming, consumed, re_consuming]
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personal_rating: 1-10
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research_depth: enum [surface, component, deep_analysis]
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components: [WorkComponent] # 树形组件
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tags: [tag_full_paths]
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```
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### 4. WorkComponent(作品组件树)
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```yaml
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id: uuid
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work_id: uuid
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parent_id: uuid | null # 支持无限嵌套
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component_type: enum
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- narrative_arc # 叙事弧/篇章
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- scene # 场景/名场面
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- character # 角色
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- world_element # 世界观元素
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- theme # 主题/母题
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- technique # 创作技法
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- item # 道具/设定
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- dialogue # 对白
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name: string
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span: {start, end} # 时间范围
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summary: string
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analysis: markdown # 你的详细研究
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# 角色特有
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character_profile:
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role_type: enum [protagonist, deuteragonist, antagonist, support]
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motivation: string
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arc_type: enum [positive_change, negative_change, flat, transformative]
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relationships: [{ # 双向关系追踪
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target_component_id: uuid,
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relation_type: enum [family, friend, rival, mentor, enemy, complex],
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dynamics: string, # A对B
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reciprocal_dynamics: string # B对A(可选)
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evolution: string
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}]
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# 世界观特有
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world_profile:
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category: enum [geography, history, politics, technology, magic_system, culture]
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rules: [{rule, implications, broken_in_story}]
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# 关联
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inspired_knowledge: [{knowledge_node_id, connection_note}]
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tags: [tag_full_paths]
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order_index: int
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```
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### 5. QuickCapture(快速捕获)
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```yaml
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id: uuid
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captured_at: datetime
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raw_content: string
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status: enum [inbox, processing, triaged_to_knowledge, triaged_to_work, archived]
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auto_parsed:
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likely_type: enum [knowledge, work_observation, cross_insight]
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suggested_knowledge_parent: string
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suggested_tags: [tag_paths]
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mentioned_works: [string]
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mentioned_concepts: [string]
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```
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---
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## 使用场景
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### 捕获新知识
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```
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/kb capture "热力学第二定律的微观解释是熵增原理,即孤立系统总是趋向于更混乱的状态"
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→ 解析建议: 添加到 "科学/物理学/热力学/熵"
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→ 标签建议: 知识状态/待整理
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```
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### 拆解作品
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```
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/kb decompose "进击的巨人" --type animation
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→ 创建作品容器
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→ 建议组件: 角色[艾伦,三笠,阿尔敏], 世界观[墙内社会,巨人起源], 主题[自由与宿命]
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```
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### 建立关联
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```
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/kb link --from-component "艾伦的动机" --to-knowledge "认知失调理论"
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→ 在WorkComponent.inspired_knowledge中创建记录
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```
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---
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## 数据关系图谱
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```
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[KnowledgeNode] ←tree→ [KnowledgeNode]
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↑ ↓
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prerequisite related
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↓ ↑
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[KnowledgeNode] ←inspired→ [WorkComponent]
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↑
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tree (components)
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↓
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[CreativeWork]
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↓
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tagged
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↓
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[Tag] ←tree→ [Tag]
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```
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---
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## 目录结构
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```
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TenkajinKB/
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├── 00_System/ # 系统配置层(全局资产)
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│ ├── Tags/ # 全局标签定义
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│ │ ├── 创作研究.md
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│ │ ├── 知识状态.md
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│ │ └── 关联类型.md
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│ └── Config/ # 其他系统配置
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│ └── knowledge-base-schema.yaml
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│
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├── 01_Active_Projects/ # 项目(引用全局标签)
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├── 02_Knowledge_Base/ # 知识(引用全局标签)
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└── 03_Inbox/ # 收集箱(引用全局标签)
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```
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**为何 Tags 在 00_System:**
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- 标签是**全局资产**,跨三个一级模块共享
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- 树形标签定义在中央位置,确保一致性
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- Dashboard 通过 tags.html 提供可视化树形浏览器
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---
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## 设计原则
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1. **树形优先**:知识必须有明确父子归属,查找时层级清晰
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2. **标签辅助**:横向关联通过标签树的叶子节点实现
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3. **作品可拆解**:任何作品可按"篇章→场景→角色"或"主题→子主题"任意嵌套
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4. **快速捕获不归类**:先捕获,后整理,inbox机制避免打断流
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5. **关系双向存储**:角色关系统一存储,支持不同的A→B和B→A描述
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---
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## 迭代机制
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- `mastery_level` 和 `review_count` 支持间隔复习
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- `research_depth` 追踪对作品的拆解深度
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- `usage_count` 让高频标签自动靠前
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---
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Version: 0.1.0
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Author: user-defined
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Last Updated: 2026-04-19
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